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Malcom Vincent
7
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Posted - 2012.05.22 07:02:00 -
[1] - Quote
Im prepping a new interview for the coming month with CCP employees.
I'll close this thread in a few hours, so if you have questions to ask. List them now. EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
Tobiaz
Spacerats
460
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Posted - 2012.05.22 07:22:00 -
[2] - Quote
Malcom Vincent wrote:Im prepping a new interview for the coming month with CCP employees.
I'll close this thread in a few hours, so if you have questions to ask. List them now.
If you speak any art devs, ask them why they are totally moving away from asymmetric ship models (updates Scorpion, almost every new Caldari ship since Trinity, planned hideous Imicus model) and are also removing unique T2 models (Sacrilege, Crane, Curse).
You can also look here for ideas: https://docs.google.com/document/d/1SyqOQ09grn4n-JoKm7h9701p9GIRNcW6e1BQG_ZfCSE/edit Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Malcom Vincent
7
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Posted - 2012.05.22 07:26:00 -
[3] - Quote
Tobiaz wrote:Malcom Vincent wrote:Im prepping a new interview for the coming month with CCP employees.
I'll close this thread in a few hours, so if you have questions to ask. List them now. If you speak any art devs, ask them why they are totally moving away from asymmetric ship models (updates Scorpion, almost every new Caldari ship since Trinity, planned hideous Imicus model) and are also removing unique T2 models (Sacrilege, Crane, Curse). You can also look here for ideas: https://docs.google.com/document/d/1SyqOQ09grn4n-JoKm7h9701p9GIRNcW6e1BQG_ZfCSE/edit
Empty document FYI.
Other question noted. EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
Tobiaz
Spacerats
461
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Posted - 2012.05.22 07:29:00 -
[4] - Quote
Don't forget to remind the devs there are still people that actualy LIKE the old assymetric 'modular' Caldari designs.
I fixed the link, it should work now.
Also a question about nerfing excessive null power projection and quick&safe&cheap JF/bridge logistics, by increasing fuel consumption of cyno-jumping, portals and bridges. This being the true cause behind problems with dronepoo, tech cartels, empty low-sec, superhubs, etc
It's my opinion this is currently THE biggest problem in EVE Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Killer Gandry
V I R I I Ineluctable.
462
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Posted - 2012.05.22 07:31:00 -
[5] - Quote
Document works fine for me. And it's LOOOOOOOOOONGGGGGG.
Also why they took the EVE is big out of the picture and narroed the sandbox to fit a shoebox. The whole feeling of EVE being a big universe just isn't there anymore. That was one of the great features. |
Malcom Vincent
7
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Posted - 2012.05.22 07:41:00 -
[6] - Quote
Link works now but this Document needs an elevator pitch version.
Feel free to list more questions. EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
Tobiaz
Spacerats
461
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Posted - 2012.05.22 07:50:00 -
[7] - Quote
Haha, that's true.
You could also ask if the features that didn't make it to Inferno (more crimewatch functionality, major improvements on the Unified Inventory, Ally contracts, more tiercide ship, etc. If those are going to be merged into another 'escalation'-like update over a few months or are they going to be released in minor content patches whenever they are ready. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Tobiaz
Spacerats
461
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Posted - 2012.05.22 08:11:00 -
[8] - Quote
Question: Is CCP happy with the way jumpclones have evolved from a way to switch between two distant areas of interest, as intended, into a tool now mainly used to cheat on Risk vs. Reward (able to PvP without having to risk billion ISK learning and PvE implants), and cheat on Performance vs. Versatility (having multiple min-maxed clones close for every role and ship-flavor-of-the-day). Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Malcom Vincent
7
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Posted - 2012.05.22 08:20:00 -
[9] - Quote
Killer Gandry wrote:Also why they took the EVE is big out of the picture and narroed the sandbox to fit a shoebox. The whole feeling of EVE being a big universe just isn't there anymore. That was one of the great features.
Do you hint at something specific or is it just a feeling you have?
Please try to be as specific as you possibly can, if possible. EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
Jace Errata
Lawlz Brawlz
192
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Posted - 2012.05.22 08:26:00 -
[10] - Quote
Hmmm...
- Will we be getter higher-resolution V3 skins? The current ones are kinda blurry. - Are there any plans to increase the ambient NPC population? (Cruise liners, miners, even NPC [private] warships going about their business) - Why are the barrels of some artillery cannons rectangular? Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |
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Killer Gandry
V I R I I Ineluctable.
462
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Posted - 2012.05.22 08:36:00 -
[11] - Quote
Malcom Vincent wrote:
Do you hint at something specific or is it just a feeling you have?
Please try to be as specific as you possibly can, if possible.
I remember when travelling from deep null sec to a high sec markethub was still an adventure. It required planning, teamwork and luck. Now I can use jumpbridges / cyno's for the greatest part. EVE isn't big anymore, it's just a few jumps wide.
Jumpclones also took away a lot of this. I can have one clone here, another whereever I want it and so on for third etc. Making travel in case of an emergency less of a travel and more of a click and done. I don't even have to risk high end implants because I can use a combat clone for PvP and then switch back to another clone for PvE.
It got dumbed down and far too easy to move around. |
Malcom Vincent
7
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Posted - 2012.05.22 08:40:00 -
[12] - Quote
Killer Gandry wrote:
It got dumbed down and far too easy to move around.
Thanks!
Will add it to the OP :) EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
Ammzi
Imperial Guardians The Aurora Shadow
1002
|
Posted - 2012.05.22 08:41:00 -
[13] - Quote
What was the reason for changing the war dec mechanics in this way as to only remove the exploitation and not further enhance it to limit pure griefing war declaration?
I'd much rather have seen a "capture the flag" scenario that allowed one party of the war to engage hostile "war" assets in highsec when the wartargets would rather dock up then confront their fleet thus allowing one side to completely remove the war after a certain amount of time (call it reinforcement timer after shooting the war asset) if the other wartargets didn't show up the following day to defend their war asset.
This would in so many beautiful ways increase the amount of proper war engagements one would have in highsec instead of each side picking of random stragglers from the other's alliance.
High sec wars are still broken, especially with CCP's failure at actually removing neutral/non-neutral station/stargate hugging logistics in Inferno and rather wait for next release..... pfff quote CCP Spitfire
"Hello Im Blue,"
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Malcom Vincent
7
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Posted - 2012.05.22 08:58:00 -
[14] - Quote
Ammzi wrote:What was the reason for changing the war dec mechanics in this way as to only remove the exploitation and not further enhance it to limit pure griefing war declaration?
I'd much rather have seen a "capture the flag" scenario that allowed one party of the war to engage hostile "war" assets in highsec when the wartargets would rather dock up then confront their fleet thus allowing one side to completely remove the war after a certain amount of time (call it reinforcement timer after shooting the war asset) if the other wartargets didn't show up the following day to defend their war asset.
This would in so many beautiful ways increase the amount of proper war engagements one would have in highsec instead of each side picking of random stragglers from the other's alliance.
High sec wars are still broken, especially with CCP's failure at actually removing neutral/non-neutral station/stargate hugging logistics in Inferno and rather wait for next release..... pfff
Clarifying that youre asking why it was only 'patched' and not 'awesomeized' ? EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
Marlona Sky
Massive PVPness Psychotic Tendencies.
969
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Posted - 2012.05.22 09:00:00 -
[15] - Quote
When are they removing local.
Remove local, structure mails and revamp the directional scanner! |
Tobiaz
Spacerats
465
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Posted - 2012.05.22 09:04:00 -
[16] - Quote
Killer Gandry wrote:Malcom Vincent wrote:
Do you hint at something specific or is it just a feeling you have?
Please try to be as specific as you possibly can, if possible.
I remember when travelling from deep null sec to a high sec markethub was still an adventure. It required planning, teamwork and luck. Now I can use jumpbridges / cyno's for the greatest part. EVE isn't big anymore, it's just a few jumps wide. Jumpclones also took away a lot of this. I can have one clone here, another whereever I want it and so on for third etc. Making travel in case of an emergency less of a travel and more of a click and done. I don't even have to risk high end implants because I can use a combat clone for PvP and then switch back to another clone for PvE. It got dumbed down and far too easy to move around.
As a player that has been here since the beginning I've seen EVE change into the galactic village it is now. Biggest causes:
- Niarja-Kapuutenen highway-gate, basically cutting the effective size of empire space in half.
- Warp-to-0km (Wt0) big travel-time reduction, never being balanced with reduced warpspeed.
- Wt0 & cloak+mwd trick making low-sec travel almost completely secure, no longer needing to travel around it.
- Freighters allowing afk-transport of bulk quite safely in empire (produce anywhere, but sell in Jita, no problem).
- Jump-Freighters allowing fast, safe and very profitable bulk transport between null and empire (like dronepoo-minerals).
- Titan jump portals and freighters allowing MASSIVE bulk transport easily and cheaply (making supercaps with empire trit).
[*] Jumpclones allowing basically cost-free teleportation between any areas of interest (bad idea from day one!)
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Malcom Vincent
7
|
Posted - 2012.05.22 09:05:00 -
[17] - Quote
Tobiaz wrote:Killer Gandry wrote:Malcom Vincent wrote:
Do you hint at something specific or is it just a feeling you have?
Please try to be as specific as you possibly can, if possible.
I remember when travelling from deep null sec to a high sec markethub was still an adventure. It required planning, teamwork and luck. Now I can use jumpbridges / cyno's for the greatest part. EVE isn't big anymore, it's just a few jumps wide. Jumpclones also took away a lot of this. I can have one clone here, another whereever I want it and so on for third etc. Making travel in case of an emergency less of a travel and more of a click and done. I don't even have to risk high end implants because I can use a combat clone for PvP and then switch back to another clone for PvE. It got dumbed down and far too easy to move around. As a player that has been here since the beginning I've seen EVE change into the galactic village it is now. Biggest causes:
- Niarja-Kapuutenen highway-gate, basically cutting the effective size of empire space in half.
- Warp-to-0km (Wt0) big travel-time reduction, never being balanced with reduced warpspeed.
- Wt0 & cloak+mwd trick making low-sec travel almost completely secure, no longer needing to travel around it.
- Freighters allowing afk-transport of bulk quite safely in empire (produce anywhere, but sell in Jita, no problem).
- Jump-Freighters allowing fast, safe and very profitable bulk transport between null and empire (like dronepoo-minerals).
- Titan jump portals and freighters allowing MASSIVE bulk transport easily and cheaply (making supercaps with empire trit).
- Jumpclones allowing basically cost-free teleportation between any areas of interest (bad idea from day one!)
I believe question 4 will adress these concerns. EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
Ammzi
Imperial Guardians The Aurora Shadow
1002
|
Posted - 2012.05.22 09:07:00 -
[18] - Quote
Malcom Vincent wrote:
Clarifying that youre asking why it was only 'patched' and not 'awesomeized' ?
Pretty much, bug fixed and exploits removed, but the main issue was not solved. quote CCP Spitfire
"Hello Im Blue,"
|
Malcom Vincent
7
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Posted - 2012.05.22 09:08:00 -
[19] - Quote
Ammzi wrote:Malcom Vincent wrote:
Clarifying that youre asking why it was only 'patched' and not 'awesomeized' ?
Pretty much, bug fixed and exploits removed, but the main issue was not solved.
Please see question 6 under Game Design. EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
Ammzi
Imperial Guardians The Aurora Shadow
1002
|
Posted - 2012.05.22 09:09:00 -
[20] - Quote
Malcom Vincent wrote: Please see question 6 under Game Design.
Cheers, I do sincerely hope the answer will be positive. I can't remember your list right now and whether it includes crimewatch, but specifically having a timeperiod or data for the release of "aggression/gun timers" on logistics would be good to know. quote CCP Spitfire
"Hello Im Blue,"
|
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Malcom Vincent
7
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Posted - 2012.05.22 09:13:00 -
[21] - Quote
Ammzi wrote:Malcom Vincent wrote: Please see question 6 under Game Design.
Cheers, I do sincerely hope the answer will be positive. I can't remember your list right now and whether it includes crimewatch, but specifically having a timeperiod or data for the release of "aggression/gun timers" on logistics would be good to know.
The reason Im not listing very specific topics is to avoid 'yes' and 'no' answers but to allow them to iterate and expand on it.
That being said, there is something about the crimewatch up there in the OP. EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
Tobiaz
Spacerats
465
|
Posted - 2012.05.22 09:15:00 -
[22] - Quote
Ammzi wrote:What was the reason for changing the war dec mechanics in this way as to only remove the exploitation and not further enhance it to limit pure griefing war declaration?
I'd much rather have seen a "capture the flag" scenario that allowed one party of the war to engage hostile "war" assets in highsec when the wartargets would rather dock up then confront their fleet thus allowing one side to completely remove the war after a certain amount of time (call it reinforcement timer after shooting the war asset) if the other wartargets didn't show up the following day to defend their war asset.
This would in so many beautiful ways increase the amount of proper war engagements one would have in highsec instead of each side picking of random stragglers from the other's alliance.
High sec wars are still broken, especially with CCP's failure at actually removing neutral/non-neutral station/stargate hugging logistics in Inferno and rather wait for next release..... pfff
War shouldn't become 'capture the flag'. For the sandbox to work, war objectives should remain as much meta-gaming possible and the only 'proper' war isn't one that isn't proper at all.
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Ammzi
Imperial Guardians The Aurora Shadow
1002
|
Posted - 2012.05.22 09:19:00 -
[23] - Quote
Tobiaz wrote: War shouldn't become 'capture the flag'. For the sandbox to work, war objectives should remain as much meta-gaming possible and the only 'proper' war isn't one that isn't proper at all.
I'd rather have real pew pew than fake pew pew even if that includes some artificial war assets structure that CONCORD have set up for us to have a brawl on. I am sick and tired of docking games and quite despicable logistics.
I am tired of having to hide and divide my fleets in different systems as to ambush the hostiles and I am tired of them running away when their 6 neutral scouts have confirmed our location and that they MIGHT lose this battle. I want them to either man up and fight or remove their war and tell them to go home and find someone they actually might have a shot at. quote CCP Spitfire
"Hello Im Blue,"
|
Rek Seven
Probe Patrol Project Wildfire
302
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Posted - 2012.05.22 09:19:00 -
[24] - Quote
That's some real passive aggressive questioning right there. |
Elzon1
Shadow Boys Corp Bloodbound.
31
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Posted - 2012.05.22 09:21:00 -
[25] - Quote
Back during Dominion a bottleneck was created in terms of technetium and the players warned of this happening. CCP went ahead with this change and as a result major alliances used technetium moons as a source of passive income supplying the tech 2 market with technetium. Recently a cartel (OTEC) has formed to take full advantage of this situation. This bottleneck was created by CCP and has been rumored to have cause stagnation in nullsec (0.0 space) as well as effecting the tech 2 market as a whole. Are they any plans in motion to alleviate this situation and if so what are they? Has r32 alchemy been considered?
There are plans to release quite a few new modules and yet some aren't in the initial inferno release. Will these modules be released all at once during a semi-major patch day or as they are available for release? Are there any plans for new modules beyond these new 16? What would be your favorite kind of module and why? If you would be able to create any module to be released into the game what would it be?
It has been noted that the new "lockbreaker" module can be used on marauders, why was this decision made? Are there any buffs coming to marauders in terms of pvp capability? |
Malcom Vincent
7
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Posted - 2012.05.22 09:23:00 -
[26] - Quote
Rek Seven wrote:That's some real passive aggressive questioning right there.
We'll avoid that so that we can keep a good line of communication open with the team for more future interviews.
If you spotted something in the OP, please let me know. EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
Malcom Vincent
7
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Posted - 2012.05.22 09:27:00 -
[27] - Quote
Elzon1 wrote:Back during Dominion a bottleneck was created in terms of technetium and the players warned of this happening. CCP went ahead with this change and as a result major alliances used technetium moons as a source of passive income supplying the tech 2 market with technetium. Recently a cartel (OTEC) has formed to take full advantage of this situation. This bottleneck was created by CCP and has been rumored to have cause stagnation in nullsec (0.0 space) as well as effecting the tech 2 market as a whole. Are they any plans in motion to alleviate this situation and if so what are they? Has r32 alchemy been considered?
There are plans to release quite a few new modules and yet some aren't in the initial inferno release. Will these modules be released all at once during a semi-major patch day or as they are available for release? Are there any plans for new modules beyond these new 16? What would be your favorite kind of module and why? If you would be able to create any module to be released into the game what would it be?
It has been noted that the new "lockbreaker" module can be used on marauders, why was this decision made? Are there any buffs coming to marauders in terms of pvp capability?
Niceone.
Added moongoo to question 4. Will type out the module observations as a new one. EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
Malcom Vincent
7
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Posted - 2012.05.22 09:45:00 -
[28] - Quote
Hmm.
Need moar UI questions! EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
Jace Errata
Lawlz Brawlz
193
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Posted - 2012.05.22 10:11:00 -
[29] - Quote
Can I just clarify my artillery question- I'm referring to the cross-section of the barrels, rather than the entire turret.
And for a UI question....
- When will we see sleek, polished, OS*-style looks for the UI? Currently it's all Windows 95 plain squares.
*Modern OS... Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |
Malcom Vincent
7
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Posted - 2012.05.22 10:13:00 -
[30] - Quote
Jace Errata wrote:Can I just clarify my artillery question- I'm referring to the cross-section of the barrels, rather than the entire turret.
And for a UI question....
- When will we see sleek, polished, OS*-style looks for the UI? Currently it's all Windows 95 plain squares.
*Modern OS...
Lol, I gathered as much
I'll see if I can find a graphic ingame to complement that one EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
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