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Jace Errata
Lawlz Brawlz
193
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Posted - 2012.05.22 10:15:00 -
[31] - Quote
Malcom Vincent wrote:I'll see if I can find a graphic ingame to complement that one One of the more obvious ones is 250mm artillery. :helpful: Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
114
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Posted - 2012.05.22 10:28:00 -
[32] - Quote
Malcom Vincent wrote:Hmm.
Need moar UI questions!
Some players were concerned that CCP is more focused on improving the eyecandy aspect of the UI instead of their functionality and usability, also some were worried that since CCP never brought this up before, that they have no idea on how to 'fix' (or to improve) the current and possibly future UI panels to a more user-centric design,
One example would be, does CCP have any plans for mashing up (or improving) and reducing the screen consumption by the following panels/windows : overview, drones, fleet + fleet broadcasts, watchlist, locked targets and selected object? or are they gonna leave it as it is now or perhaps just go with the eyecandy fix instead.
These concerns were raised due from the recent release of the "EVE UI - Past, Present, Future & Fantasy Trailer" which displays (or in a sense, represents) the way they view UI improvements as to make them "prettier" and futuristic, instead of addressing the issue of user usability, reducing screen usage, effective relaying of information and ergonomic design improvements.
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ITTigerClawIK
Galactic Rangers
118
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Posted - 2012.05.22 10:57:00 -
[33] - Quote
Q for the guys doing ship teiricide.
only 5 frigates were overhauled for inferno and so far they are looking good, we also heard that the ship balancing team could only do 5 cause they were doing some other important project, id like to ask what could be more important than the compleate overhaul of the Tech 1 ship hulls and the removal of the teir system? |
Rek Seven
Probe Patrol Project Wildfire
302
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Posted - 2012.05.22 11:08:00 -
[34] - Quote
I don't feel that eve's UI is neither functionally adequate or aesthetically pleasing. I think the UI needs an expansion dedicated to it instead of the current iterative approach which, although adds needed fixes, it adds additional problems (e.g. New UI scaling with vertically aligned targets). If you could ask something to that effect, that would be nice.
Do they have plans for an industry/harvesting expansion that may include changes to mining mechanics, a new dedicated gas mining ship, a T3 industrial ship or buffs to existing industrial ships (e.g. Hulks)? With the moon goo changes, i thing miners should have a ship capable of entering hostile space and have a good chance of avoiding or defending itself from hostiles, and then extracting the resources he wants quickly. This would be an ideal role of a T3 industrial. |
Malcom Vincent
8
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Posted - 2012.05.22 11:36:00 -
[35] - Quote
There are plenty of hints towards some mining rebalance being in the cards, so lets leave it up to them to dive into that topic shall we?
Added some of the last questions to the OP.
Since its now 13:37 here in Denmark I feel its a good time to close the topic. EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
Tobiaz
Spacerats
467
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Posted - 2012.05.22 11:45:00 -
[36] - Quote
As a fellow journalist, please allow me to edit some of your questions
Malcom Vincent wrote:Im prepping a new interview for the coming month with CCP employees. I'll close this thread in a few hours, so if you have questions to ask. List them now. Rough draft below... (places where 'you' is used, its used in the generic sense of the word) Art team
- Please share the decisions that made the team move away from asymmetric ship design?
Question: "Can CCP explain the reasoning for moving away from asymmetric ship designs and does it feel this move is fully supported by the community?"
- Have anything changed since you reached those conclusions, or do you still not like 'awkward'?
(Unclear question)
- Can you dive into some of the decisions concerning the T2 ship designs? What kind of changes can we expect to see?
Question: "Recently implemented and updated T2 ships have become simple T1 reskins without unique T2 bits added to their model. Most recent victim the Curse that lost its antennae. Is this what the community can expect for all T2 ships in the future, or will all eventually get a Stealth-Bomber-like revamp?"
- Please explain the logic of rectangular turrets.
(Unclear question, better describe the issue of 'rectangular turrets' and asking for 'logic' is a bit awkward)
- Some players feel that the current V3 skins are 'blurry', do you intend on adding higher resolution skins?
Question: "Even with the new V3 skins, players feel that the textures of large ships like the Apocalypse remain blurry. Will CCP increase these texture-sizes in the future?
Game Design
- Can you share some of the issues or reasons that made you increase the cost of Jump Fuel? Has it affected anything you didn't intend to?
(There has been no nerf to fuel-consumption for Jump-mechanics, only a small one to bridges I think.)
More accurate question: "The excessive power-projection and logistical capabilities of null-alliances are seen by many in the community as very problematic. The Technetium-cartel effortlessly protecting its many moons, drone regions JF flooding empire with cheap minerals, and bored capital-pilots hot-dropping anyone that tries to establish himself in low-sec. Will CCP consider an increase in fuel consumption for jump&bridge mechanics so the price-tag makes it only viable for alliance-level strategic operations?
- There are still some features that didn't make it to this patch (crimewatch, unified inventory etc). While the new launcher gives you the opportunity to release new features faster than before, can we expect to see the expanded features released on a case by case basis or do you intend to release those at a later date as a bulk update?
"There are still some features like the Ally contracts and Tiercide ships, that were intended to make it to Inferno. Will these, together with updates to the unified inventory and crimewatch updates be released as they become available, or will they be bundled together as another Escalation-like 'post-cursor' content update?"
- Character customization options lists jumpclones as one of the fields where players can build different characters within their account by training for it, adding individual implants that fit into specific roles with specific ships potentially adding up to 14 different character builds. How do you see this playing out in the long run, will it still float?
Question: "Jumpclones are currently used by the players mostly as a tool to avoid the consequences of their choice in implants. Cheating on 'don't fly what you can't afford to lose' by keeping expensive attribute-implants safe in a jumpclone, and maintaining multiple clones with hardwire-implants, min-max tailored for different roles. Is this isn't 'working as intended', what measures will CCP take against this?"
- To iterate on the above questions; The Inferno patch aimed at increasing conflict, but there are still a large number of players that have easy access to risk-free travel across New Eden - essentially giving these players little reason to ever put themselves at risk even while living in Null-sec as well as being able to safely transport moon goo to trade hubs. Do you intend to wrangle the safety out of these players at some point and returning EVE to hard mode? I'd imagine that living in Null would be ... you know ... dangerous? Players hint at removing local could help. Would you agree?
(Local doesn't influence null-logistics, those all go through risk-free bridge-networks, jumpfreighters and cloaky&nullified T3.)
Question: "Inferno will encourage a lot of increased fighting in high-sec and low-sec empire. But many people in null feel that the 'perfect intel' from the local channel keeps them from having more good fights as well. This issue is almost as old as the game itself, will CCP finally take steps towards reducing the tactical influence of local in null?"
- The current path of iterating on ship training routes and fixing training paths into specific patterns and bundling it up with iteration on ships only really points to one thing when you regard the recent removal of the Amarr frigate mining bonus. Are you prepared to disclose the reason at this point or is it still too early?
(Unclear question. Points at what?)
- Inferno seemed to be aimed at high-sec warfare (FW and corp wars). Alot of bugs and issues were fixed, but it would seem that there are still things you can do to enhance it. Is it a done deal or do you plan on adding more to it?
Question: "Inferno is aimed at increasing conflict in empire space. We know Ally Contracts are coming, but can CCP hint at some other wardec-features coming in the future?"
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Tobiaz
Spacerats
467
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Posted - 2012.05.22 11:45:00 -
[37] - Quote
Malcom Vincent wrote: New modules were released and it looks like more is coming. Have there been any major concerns as to the intended design of the modules and how they play into the intricate EVE Economy? Do you see any concerns for Mudflation? Will you release them on a case-by-case basis as they get tested out on Sisi or in bulk? Can you share your thoughts as to what made you decide on which modules to ad? Can you expand on the decisions that went into the 'Lockbreaker' module? (Too many questions, make up your mind. Some are already answered in the dev blog.)
Best question: "Could CCP explain their reasoning of why they felt the game needed a 'Lockbreaker' module and in what situation then envision it to be used? Many players in the feedback comment about it being useless for large fleet battles because of considerably increased locking time. What do you have in store for Marauders? And what about them ORE ships? (How 'bout them?
Question: "Marauders have been thoroughly displaced in their PvE role by the Pirate battleships and T3 cruisers. Is CCP planning to restore Marauders to their respectful purpose, careful not to trip over excessive powercreep, or will Tiercide bring completely new roles to this expensive class of ships?"
Question: "Has CCP future ideas about improving the line of ORE ships to better protect itself against empire gankers, perhaps at the cost of some ore-yield efficiency? Or can we expect to see some additions to the Noctis-line?"[/list] Management
- Recently, CCP employees has taken over the RP postings which was usually handled by the ISD's; Interstellar Correspondents (Team IC). Do you need more voluntary applicants for this team and are there other ISD teams you need populated again?
Question: "Recently, CCP employees has taken over the RP postings which was usually handled by the ISD's; Interstellar Correspondents (Team IC), are there any ISD teams that are really in need for some volunteers from the community?"
- You recently downsized the team somewhat. Since Fanfest you seem to have been on track when it comes to EVE Online though. I imagine it was a painfull decision to make; was it worth it?
(Get ready for a PR-pitch...)
- A few months ago CCP Ytterbium was assigned to readress skills vs ship lines. Recently he was tasked to FW though. Why isn't he finalizing the progress? Is the art team not ready with the next line of ships? How did the work turn out in the end? Is he satisfied, is the team?
(CCP Ytterbium's tiercide doesn't touch the actual model-design, so the art team isn't involved. And what work exactly should he be satisfied about?)
Dust 514
- Since Beta is well underway; what are some of the major hurdles you've encountered so far in terms of community, game play and the tech involved? Can you share the thoughts that was put into the realization of executing a successfull planetary bombardment?
(Asking EVE-devs for Dust info, is not likely to get you anything useful)
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Malcom Vincent
9
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Posted - 2012.06.15 12:52:00 -
[38] - Quote
We've recieved the first part of the interview back, with answers on Game Design from CCP Soundwave.
Waiting for more before compiling. EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
Ciar Meara
PIE Inc. Praetoria Imperialis Excubitoris
673
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Posted - 2012.06.15 12:59:00 -
[39] - Quote
Tobiaz wrote:Malcom Vincent wrote:Im prepping a new interview for the coming month with CCP employees.
I'll close this thread in a few hours, so if you have questions to ask. List them now. If you speak any art devs, ask them why they are totally moving away from asymmetric ship models (updates Scorpion, almost every new Caldari ship since Trinity, planned hideous Imicus model) and are also removing unique T2 models (Sacrilege, Crane, Curse). You can also look here for ideas: https://docs.google.com/document/d/1SyqOQ09grn4n-JoKm7h9701p9GIRNcW6e1BQG_ZfCSE/editedit: the Condor is also up for a planned symmetry fix, and I bet the Raptor and the Crow will lose their T2 model-parts.
What is this heresy! I will not stand for it, all things in life are assymmetric and thus it shall remain so!
Dear GOD!
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Tanya Powers
Science and Trade Institute Caldari State
1279
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Posted - 2012.06.15 13:24:00 -
[40] - Quote
CCP Ybert...thingstuffzIcan'tspellz and his team did a great job with T1 frigates, some could use a little more of this or that but overall they did exactly what we are asking for ages.
I would like to know if new destroyers implementation (T1 versions of course) could possibly be Navy versions witch would bring some more variety in Navy versions but over this it could give younger and older players great ship basis for more stuff thx to ship stats increase significantly like all Navy ships versions.
Are there plans to introduce at some point new pirate/navy version ships?
-Carrier (no super or Titan) -Dreadnaught -Battlecruiser command ships -destroyers -logistics -reccons
Black Ops: are there any plans to make them more persistent in the war scheme?
-shouldn't jump bridges be limited even more, just like Titan bridging to make Black Ops something desirable in your fleets?
-better bridging bonus, fuel bay, fuel consumption (without of course replace JB's and Titan bridging by Black Ops)
Marauders: plans about marauders changes?
-silly sensor strength -sillier tractor beam bonus -bonus changes so it can fit capital guns and maybe siege?
Drones: -drones UI - AI -sentry changes = make them follow the ship but tracking penalty while moving
While we're at it: Dominix new model ? (I get sick each time I look at it)
THA GRID
-plans on changes for this pesky window wasting my screen?
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Random Majere
Rogue Fleet
15
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Posted - 2012.06.15 14:39:00 -
[41] - Quote
When will it be impossible to shoot through stations/structures, roids and even friendly ships? When will line of site become an important issue during engagements?
Also, I want to hear about the constent requests from most players in removing local. Any plans on that?
Also, any plans to remove gates and be able to travel between systems?
Here you go, some nice requests to make CCP's hamster sweat a little!! I could ask for some more but I dont want to kill the poor little thing. |
Random Majere
Rogue Fleet
15
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Posted - 2012.06.15 14:45:00 -
[42] - Quote
Another thing we hear a lot about is the ridiculous easiness of Force Projection in Eve. Any plans to reduce this? Make New Eden feel like a vast galaxy instead of a small board game. Like Risk.
Forgot to mention...thank you for giving fellow players the opportunity to ask CCP. Very appreciated!! |
ElQuirko
The Scope Gallente Federation
725
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Posted - 2012.06.15 16:10:00 -
[43] - Quote
Whether CCP feels bad or not about making power projection so easy and supercapitals so obtainable that alliance warfare has stagnated completely? CISPA - Readin' your secret corptheft mails since 2012 |
Malcom Vincent
9
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Posted - 2012.06.17 07:32:00 -
[44] - Quote
No need to submit more questions guys.
This round of questions is already being returned (answered) and will be posted on http://EVE.Stratics.com once I've received the last questions. EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
Malcom Vincent
9
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Posted - 2012.06.21 00:56:00 -
[45] - Quote
At this point it is unlikely that we will get the rest answered so I will publish the interview Friday, just before DT ;-)
I'd like to thank all involved parties for participating! O7 EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
Malcom Vincent
9
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Posted - 2012.06.22 09:52:00 -
[46] - Quote
Thanks for the participation!
Interview is now up here: http://eve.stratics.com/thursday-interview-pre-inferno-interview-with-ccp-developers/ EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
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