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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Slipnut
Pator Tech School Minmatar Republic
2
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Posted - 2012.05.22 22:17:00 -
[361] - Quote
Jumping through a startgate causes the ships cargo bay window to close.
Jumping through the next stargate causes the cargo bay window to open again !!!
Plamsa Physics R&D points per hour have been nerf.
Before patch was getting 70 RP/HR now only 35 RP/HR |
Skogen Gump
Jericho Fraction The Star Fraction
35
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Posted - 2012.05.22 22:21:00 -
[362] - Quote
when I drag a link from a mission for the target solar system it creates a link called 'NON FOUND' in the chat channel, but clicking the link still shows the correct system. |
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CCP Punkturis
C C P C C P Alliance
2311
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Posted - 2012.05.22 22:22:00 -
[363] - Quote
Polidrei wrote:Inventing at least one of the new mods is broken. Error message when hitting the invent button:
"Drone Damage Amplifier I Blueprint" can not be invented, there is no chance of it succeeding.
All my skills are green checked. All components are in the right location. Blueprint copies of varying runs. Does not work in station nor in POS.
Has anyone gotten this to work yet, and if so, what did you do to get it to work?
This was an issue but has been fixed internally and will probably go out tomorrow! \o/ CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Varesk
Mafia Redux Black Legion.
54
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Posted - 2012.05.22 22:27:00 -
[364] - Quote
CCP Soundwave wrote:
A right click menu with 15 options is about the worst functionality in the world.
CCP said you would listen to us, the players, yet you keep doing stuff like this. Pushing out 1/2 finished items, breaking the game and then not fixing stuff. If you would have taken the time to read the UI thread in the test forums most of these issues would have been resolved before launch. But you didnt, your devs didnt and I am guess the people that did, didnt do anything.
A right click menu with 15 options is 300 percent better than this "Expansion".
And where is the option to align the NEO COM to the top or bottom of the screen? |
Tyr Aeron
L0pht Systems
5
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Posted - 2012.05.22 22:27:00 -
[365] - Quote
Ginger Caderu wrote:Links to items and locations in channel MoTDs are appearing as full text item/location names rather than the text they were saved as - eg Jita IV - Moon 4 - Caldari Navy Assembly Plant instead of Jita and a link to the station.
This is the same if you try to type in say, "Cap Batteries" and link to Large Capacitor Battery II. It changes the text to "Large Capacitor Battery II". If I wanted it to say that, I would have typed that. FIX NOW PLZ!!!!!
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Mariner6
EVE University Ivy League
64
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Posted - 2012.05.22 22:28:00 -
[366] - Quote
When you look up a Nemesis in the market the old picture shows up. If you click on it, you do get the correct new ship. |
Harleigh
Genbuku.
66
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Posted - 2012.05.22 22:39:00 -
[367] - Quote
While I have to admit the unified inventory is taking a bit of getting used to, I will reserve judgement until I have a couple days under my belt. That said there are a couple of things I would like to highlight for the UI:
1) I feel like I am chasing window contexts. If I just picked up a bunch of loot and I am sorting it into corp hangers, or just docked a freighter for that matter, as soon as you drag something the view switches to the destination of the drag and I have to click to get back to my ship hold. Please at least give us the option to toggle this behavior.
2) Please show the active ship in the ship hanger. The fact that it is missing means I have to go looking for what ship i am in all the time.
3) Quickbar - please give us the same option as the overview and allow us to export the settings to an xml or settings file so we can import it to multiple toons. Most of us using it are looking to duplicate the quickbar amongst multiple marketing alts.
Thanks - and the missiles rock ! :)
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Andre Vauban
Quantum Cats Syndicate
19
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Posted - 2012.05.22 22:42:00 -
[368] - Quote
The sorting on the Militia Office/Factional Warfare "capture status" is broken. It sorts by alphanumeric instead of numeric. It would be so much easier to use if it was numeric. |
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CCP Zorba
C C P C C P Alliance
1
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Posted - 2012.05.22 22:45:00 -
[369] - Quote
Vimsy Vortis wrote:When running the game in fullscreen mode missile effects "build up" when you tab out of the game and then play all at once when you tab back in, causing lag and client lockup.
I'll make sure my team takes a look at this. Good find! |
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Talon SilverHawk
Patria o Muerte
137
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Posted - 2012.05.22 23:07:00 -
[370] - Quote
CCP Zorba wrote:Vimsy Vortis wrote:When running the game in fullscreen mode missile effects "build up" when you tab out of the game and then play all at once when you tab back in, causing lag and client lockup. I'll make sure my team takes a look at this. Good find!
+1 for this. Also get the issue if I have tabbed in and out of the client a few times the missiles in flight and missile firing animation disappear even the the missiles icons in the UI are still cycling and I'm getting damage notifications for the target. Zoom in on turrets and they are still tracking they just don't look like their firing.
Not sure if this is linked but this is happening to me in Jita, each time this happens I lose control of the ship as in I'll click dock on a station, I'll get acknowledgement to say docking but ship just keeps orbiting the current target. I have to log to fix.
Tal |
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Vincent Athena
V.I.C.E. Comic Mischief
659
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Posted - 2012.05.22 23:14:00 -
[371] - Quote
I went to my POS looked at the inventory...
EEEEEEEKKKKKK!
Every gun, every silo, every hangar, every assembly array, all listed. But click on one and
"You must be within 2500 meters to open that"
I strongly recommend that if I am out of range of a container it is not shown in the tree, or they be sorted into a "in range" and "out of range" group, or be able to set a filter that excludes out of range containers. http://vincentoneve.wordpress.com/ |
Shadow Adanza
Colonial Marines EVE Division Villore Accords
2
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Posted - 2012.05.22 23:15:00 -
[372] - Quote
I went to mess with the new character creation skin colors and upon going through all of them, I decided I liked my default skin color the best and went back on the history to it. Well, upon going and taking the portrait, the skin color was my original, chosen, color. But after taking the picture and continuing on, I posted in the forum and I had this dark-skinned portrait as well as my character now being dark-skinned when I had clearly chosen my original look. My portrait in-game is the chosen color, but the character in the forum picture as well as in character creator and view full body is dark-skinned. Win or lose, it's just a game. Respect your enemies and your teammates. |
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CCP Zorba
C C P C C P Alliance
4
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Posted - 2012.05.22 23:19:00 -
[373] - Quote
Talon SilverHawk wrote:+1 for this. Also get the issue if I have tabbed in and out of the client a few times the missiles in flight and missile firing animation disappear even the the missiles icons in the UI are still cycling and I'm getting damage notifications for the target. Zoom in on turrets and they are still tracking they just don't look like their firing.
Not sure if this is linked but this is happening to me in Jita, each time this happens I lose control of the ship as in I'll click dock on a station, I'll get acknowledgement to say docking but ship just keeps orbiting the current target. I have to log to fix.
Tal
Next year if you make it to Fanfest (which you should because the 10th anniversary will be the most awesome yet) I will explain over a beer why situations like this make me shudder. But basically EVE is two different giant balls of asynchronous state that make even simple things difficult to think about, and space rendering lives on top of a giant general rendering engine that tries to help manage graphics state.
So the more chaotic the circumstances that produce a graphics bug, the more fortitude it takes on the part of a programmer to fix the bug. Fortunately our graphics programmers are an angry German, intrepid Icelanders, and an incredibly clever Englishman, I'll see what they say. |
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MotherMoon
Blue Republic RvB - BLUE Republic
710
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Posted - 2012.05.22 23:20:00 -
[374] - Quote
Vincent Athena wrote:I went to my POS looked at the inventory...
EEEEEEEKKKKKK!
Every gun, every silo, every hangar, every assembly array, all listed. But click on one and
"You must be within 2500 meters to open that"
I strongly recommend that if I am out of range of a container it is not shown in the tree, or they be sorted into a "in range" and "out of range" group, or be able to set a filter that excludes out of range containers.
Don't worry, you can hold down shift, and just open them the old way, bypassing the new UI. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
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CCP karkur
C C P C C P Alliance
975
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Posted - 2012.05.22 23:23:00 -
[375] - Quote
Shadow Adanza wrote:I went to mess with the new character creation skin colors and upon going through all of them, I decided I liked my default skin color the best and went back on the history to it. Well, upon going and taking the portrait, the skin color was my original, chosen, color. But after taking the picture and continuing on, I posted in the forum and I had this dark-skinned portrait as well as my character now being dark-skinned when I had clearly chosen my original look. My portrait in-game is the chosen color, but the character in the forum picture as well as in character creator and view full body is dark-skinned. could you please file a bugreport and I'll take a look at it tomorrow. Also, would you like me to give you old color back if I can (which I think I can do)?
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Shadow Adanza
Colonial Marines EVE Division Villore Accords
2
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Posted - 2012.05.22 23:24:00 -
[376] - Quote
CCP karkur wrote:Shadow Adanza wrote:I went to mess with the new character creation skin colors and upon going through all of them, I decided I liked my default skin color the best and went back on the history to it. Well, upon going and taking the portrait, the skin color was my original, chosen, color. But after taking the picture and continuing on, I posted in the forum and I had this dark-skinned portrait as well as my character now being dark-skinned when I had clearly chosen my original look. My portrait in-game is the chosen color, but the character in the forum picture as well as in character creator and view full body is dark-skinned. could you please file a bugreport and I'll take a look at it tomorrow. Also, would you like me to give you old color back if I can (which I think I can do)? I shall. And yes, thank you! That would be very appreciated! ^_^ Win or lose, it's just a game. Respect your enemies and your teammates. |
Angeliq
Soimii Patriei Nulli Tertius
124
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Posted - 2012.05.22 23:44:00 -
[377] - Quote
http://i.imgur.com/usact.png Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
Talon SilverHawk
Patria o Muerte
143
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Posted - 2012.05.22 23:46:00 -
[378] - Quote
CCP Zorba wrote:Talon SilverHawk wrote:+1 for this. Also get the issue if I have tabbed in and out of the client a few times the missiles in flight and missile firing animation disappear even the the missiles icons in the UI are still cycling and I'm getting damage notifications for the target. Zoom in on turrets and they are still tracking they just don't look like their firing.
Not sure if this is linked but this is happening to me in Jita, each time this happens I lose control of the ship as in I'll click dock on a station, I'll get acknowledgement to say docking but ship just keeps orbiting the current target. I have to log to fix.
Tal Next year if you make it to Fanfest (which you should because the 10th anniversary will be the most awesome yet) I will explain over a beer why situations like this make me shudder. But basically EVE is two different giant balls of asynchronous state that make even simple things difficult to think about, and space rendering lives on top of a giant general rendering engine that tries to help manage graphics state. So the more chaotic the circumstances that produce a graphics bug, the more fortitude it takes on the part of a programmer to fix the bug. Fortunately our graphics programmers are an angry German, intrepid Icelanders, and an incredibly clever Englishman, I'll see what they say.
Thanks, was like that saying Jita was really busy and my client and the server where in to different time zones ?
Oh I'll hold you to that beer, although after the bashing I have been giving your UI guys they might bring their retired baby seal clubs along for a gentle chat as well.
Thx Tal
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dr Fanden
Sognariket Logistics
0
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Posted - 2012.05.22 23:51:00 -
[379] - Quote
I just did a Serpentis Vigil in a 0.6 system (Arant), and the Shadow serp. cruiser dropped a Low-grade Snake Omega, a shadow serp. tag and some faction ammo, plus some normal loot. When I docked up all the faction stuff DISAPPEARED. Poof! Gone into thin air. I have done a complete search of my assets and corp assets to make sure I didn't just misplace it with the new inventory, and it's not there. I have no filters set either. I want my implant! WAAAAH |
Veronika Zemanova
The Dotted Line Eve Trade Union
0
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Posted - 2012.05.22 23:54:00 -
[380] - Quote
Alex Doom wrote: EVE-Launcher is also buggy: - you can import a patch file, but anyway launcher starts downloading the whole patch and overwrite the imported one with 0 Bytes
A work around i found for this was to copy the patch file to an external drive, delete the old file in the PATCHES folder then restart the launcher and import patch from the external drive.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1280
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Posted - 2012.05.23 00:00:00 -
[381] - Quote
Inferno has only one real issue and it is Unified inventory.
//feedback off
Get |
GeeBee
Paragon Fury Tactical Narcotics Team
6
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Posted - 2012.05.23 00:03:00 -
[382] - Quote
I have a keyboard button bound to open cargo hold.....
previously this would open cargo hold then close it
it now first opens unified inventory window, then it opens a cargohold window, then it keeps opening more cargohold windows.
could we get this working the way it used to, skip the unified, open active ship cargohold then close it? |
Scrapyard Bob
EVE University Ivy League
998
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Posted - 2012.05.23 00:16:00 -
[383] - Quote
The "number of items" and "estimated price" lines at the bottom of inventory windows need to be merged into a single line. There's no reason why they need to consume so much vertical space. |
Angeliq
Soimii Patriei Nulli Tertius
124
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Posted - 2012.05.23 00:19:00 -
[384] - Quote
Scrapyard Bob wrote:The "number of items" and "estimated price" lines at the bottom of inventory windows need to be merged into a single line. There's no reason why they need to consume so much vertical space.
Or better yet, remove them! Or at least put some little arrows to hide them and recover the window margin space. Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
41
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Posted - 2012.05.23 00:22:00 -
[385] - Quote
they are so bad, enjoy months of fixing people that try them out only to want the old skin color they can't pick back |
Ristlin Wakefield
Wakefield-Dukovsky Conglomerate
4
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Posted - 2012.05.23 00:23:00 -
[386] - Quote
OK, after a few hours with it I can say that the new inventory system is NOT BAD! As a newbie, I find it to be quite a good change for the better. Thanks CCP.
Obviously some people have problems with it, maybe you should add the option for them to go back to the crap. |
Scrapyard Bob
EVE University Ivy League
1000
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Posted - 2012.05.23 00:37:00 -
[387] - Quote
Ristlin Wakefield wrote:OK, after a few hours with it I can say that the new inventory system is NOT BAD! As a newbie, I find it to be quite a good change for the better. Thanks CCP.
Obviously some people have problems with it, maybe you should add the option for them to go back to the crap.
The only issue I have with the new inventory is that it tries too hard to mash everything into a single window, which is not as useful as it sounds.
Break all of those top level trees in the current inventory window out to separate windows by default. Give us back short-cuts to open up "active ship cargo", "personal hangar" and "personal ships" with short-cut keys in windows that only display those sub-trees. Give us the option to add trees to one of those parent windows if we care to.
Corp hangars belong in their own window, so do permanently anchored structures. Temporary structures like wrecks/jetcans belong in their own window as well. Both temporary and permanent in-space structures should not be added to the tree until we r-click open them.
Current ship cargo window needs to remember its size / position based on ship *type* - the needs of a freighter pilot are different then when they switch to a orca, carrier, battleship, frigate, covops. For some of those ships, I want the cargo inventory front and center so I can remember what I'm carrying or how many boosters I have left. For the others, I might only want a 50x50 pixel window to remind me whether I have any cargo at all.
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whaynethepain
44
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Posted - 2012.05.23 00:37:00 -
[388] - Quote
Inventory bug.
If I do not close my corp delivery tab before exiting a station, it keeps opening and closing on session changes.
I had to go all the way back to the offended station to close it, docked. Getting you on your feet.
So you've further to fall. |
Wilma Lawson
Hedion University Amarr Empire
25
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Posted - 2012.05.23 00:46:00 -
[389] - Quote
whaynethepain wrote:Inventory bug.
If I do not close my corp delivery tab before exiting a station, it keeps opening and closing on session changes.
I had to go all the way back to the offended station to close it, docked. Did you clear your cache? I did and haven't had this issue. |
Evilynthea
Rim Collection RC Test Alliance Please Ignore
22
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Posted - 2012.05.23 00:58:00 -
[390] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want. 2: Definately dealing with this. Not sure what the solution is but needs to be dealt with. 3: Fixed in tomorrows patch over downtime. 4: This doesn't have much to do with the unified inventory, but yes, I completely agree. why do we need a trimmed down right click menu btw? A right click menu with 15 options is about the worst functionality in the world.
Not quite. The worst thing in the world is the unified inventory system. |
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