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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Gutuie
0
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Posted - 2012.05.23 01:02:00 -
[391] - Quote
- I want that guy who make this new inventory to make some moving in his inventory with multiple item >> if u get problems with delays maybe u start think before changes Oh wait the smart guy from UI department make 1 more task take a Noctis tractor/ loot/ salvage like 20-30 wrecks and u discover a lot of refresh and i need to wait until he is doing that because u cant do nothing else >>> u will get mad and maybe u fix it or bring back old UI
- I wonder why all modules including rigs take damage in mission with overlod off. I tested in a few missions and is happening even if some of modules are not used. For what i was tested damage was between 1-2,5% for all modules
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Evilynthea
Rim Collection RC Test Alliance Please Ignore
22
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Posted - 2012.05.23 01:03:00 -
[392] - Quote
CCP Zorba wrote:Talon SilverHawk wrote:+1 for this. Also get the issue if I have tabbed in and out of the client a few times the missiles in flight and missile firing animation disappear even the the missiles icons in the UI are still cycling and I'm getting damage notifications for the target. Zoom in on turrets and they are still tracking they just don't look like their firing.
Not sure if this is linked but this is happening to me in Jita, each time this happens I lose control of the ship as in I'll click dock on a station, I'll get acknowledgement to say docking but ship just keeps orbiting the current target. I have to log to fix.
Tal Next year if you make it to Fanfest (which you should because the 10th anniversary will be the most awesome yet) I will explain over a beer why situations like this make me shudder. But basically EVE is two different giant balls of asynchronous state that make even simple things difficult to think about, and space rendering lives on top of a giant general rendering engine that tries to help manage graphics state. So the more chaotic the circumstances that produce a graphics bug, the more fortitude it takes on the part of a programmer to fix the bug. Fortunately our graphics programmers are an angry German, intrepid Icelanders, and an incredibly clever Englishman, I'll see what they say.
Considering the fact that the unified inventory is FAR FAR FAR worse than the Aurum store, which caused a lot of un-subscriptions, it's quite possible there will be no Fanfest, no Eve and certainly no Dust come early next year. (followed by no ccp) |
whaynethepain
44
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Posted - 2012.05.23 01:04:00 -
[393] - Quote
Wilma Lawson wrote:whaynethepain wrote:Inventory bug.
If I do not close my corp delivery tab before exiting a station, it keeps opening and closing on session changes.
I had to go all the way back to the offended station to close it, docked. Did you clear your cache? I did and haven't had this issue.
I'd like to clear your cache' Getting you on your feet.
So you've further to fall. |
Wilma Lawson
Hedion University Amarr Empire
25
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Posted - 2012.05.23 01:05:00 -
[394] - Quote
whaynethepain wrote:Wilma Lawson wrote:whaynethepain wrote:Inventory bug.
If I do not close my corp delivery tab before exiting a station, it keeps opening and closing on session changes.
I had to go all the way back to the offended station to close it, docked. Did you clear your cache? I did and haven't had this issue. I'd like to clear your cache' *shrugs* |
Auferre
Science and Trade Institute Caldari State
0
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Posted - 2012.05.23 01:07:00 -
[395] - Quote
Inventory related:
1) The normal Inventory window appears to open and close itself at random during session changes.
2) Specific, separate inventory windows (opened by shift clicking) close themselves every session change and are never re-opened unless I manually open them again.
3) Container windows don't disappear after using the "loot all" button.
4) The item hangar re-sorts itself any time it's not being viewed.
I can see that this system will eventually be preferable to the old one, but right now it's a bit irritating.
Missile related:
1) The missile launch animations (which are fantastic, by the way - thanks!) appear to be a second or two out of sync with the damage done. (Ships exploding before missiles hit them, etc.)
2) When flying a Drake, all missiles are shown as launched from one side of my ship - the launchers on the other side have no attached animations. |
GeeBee
Paragon Fury Tactical Narcotics Team
6
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Posted - 2012.05.23 01:09:00 -
[396] - Quote
Wilma Lawson wrote:Ristlin Wakefield wrote:OK, after a few hours with it I can say that the new inventory system is NOT BAD! As a newbie, I find it to be quite a good change for the better. Thanks CCP.
Obviously some people have problems with it, maybe you should add the option for them to go back to the crap. I somewhat agree. However, the right-click context men option of Select All doesn't do anything. Edit: Also, the Corp Hangar button is no longer at the station where it should be, but there is a Move HQ Here!
Yea and theres a poorly placed unrent office button.....wonder if it has an are you sure button if you accidentally hit it....also deliveries button needs to come back.....its just wrong not having them there.
i'm not liking having the corp inventory lumped in with my own |
Prisoner 002929
Wulgun Wing
8
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Posted - 2012.05.23 01:15:00 -
[397] - Quote
Let us turn off the inventory UI. |
mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
5
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Posted - 2012.05.23 01:17:00 -
[398] - Quote
After having used the inventory system all day I can say that I absolutely hate it compared to the old system. Stop telling people to shift click to open separate windows. I should not have to do an additional step to retain the functionality of the old system, that is poor design.
For the love of God, separate the corp hangar/deliveries from this system. I need to be able to open a window containing the whole corp hanger with tabbed interface, not just a single division. Please return its button to station services or at the very least a separate button on the neocom.
People don't like being told to just deal with it. Listen to your customers for once without us having to post a 100 page threadnaught to get something you have decided is "best" fixed.
Having said all this, I do like the filters. I just don't want everything in one window as in the current implementation. |
Deucaliona
Penumbra Institute
1
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Posted - 2012.05.23 01:46:00 -
[399] - Quote
Ive noticed today ALOT of characters in local/ channels that are not online and have not been for hours. Ive DC'd several times but thats something i expect and understand around patch times.
-1 UI Been using UI for a week or so on SiSi. Was beginning to get the hang of it until today on TQ when i needed to fit things and search for items quickly in the middle of combat situations. It definately had a negative impact. Seems a bit clunky. |
Mithril Ryder
Genstar Inc Villore Accords
6
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Posted - 2012.05.23 01:53:00 -
[400] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want. 2: Definately dealing with this. Not sure what the solution is but needs to be dealt with. 3: Fixed in tomorrows patch over downtime. 4: This doesn't have much to do with the unified inventory, but yes, I completely agree. why do we need a trimmed down right click menu btw? A right click menu with 15 options is about the worst functionality in the world.
No, it really isn't.
Waiting needlessly for any action is the WORST functionality in the world. Why? because it is a LACK of functionality.
If I was on the internal QA team that worked on this feature, I'd have quit in protest over pushing this out.
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A55 Burger
Weiland Yutani Corporation
1
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Posted - 2012.05.23 01:59:00 -
[401] - Quote
CCP Soundwave wrote:
A right click menu with 15 options is about the worst functionality in the world.
Translation. "This feature that you guys were using all the time and not complaining about? I'm the design guy and I don't like it, so suck it."
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A55 Burger
Weiland Yutani Corporation
1
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Posted - 2012.05.23 02:04:00 -
[402] - Quote
Also, taking a capability off the mouse and placing it on the keyboard is NOT better. What is a right mouse button for if it's not to be used? |
Messoroz
AQUILA INC Verge of Collapse
225
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Posted - 2012.05.23 02:08:00 -
[403] - Quote
CCP Zorba wrote:Vimsy Vortis wrote:When running the game in fullscreen mode missile effects "build up" when you tab out of the game and then play all at once when you tab back in, causing lag and client lockup. I'll make sure my team takes a look at this. Good find! I'll suggest TriLambda QA get smaller monitors and check Facebook more often while testing so cases like this are properly tested
This always occurred with the old missile system. There just wasn't 1 effect per missile so it wasn't as bad. |
Manttis
Lightbringer's Sanctuary Fatal Ascension
0
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Posted - 2012.05.23 02:10:00 -
[404] - Quote
I anchored a new med amarr pos and on the manage screen it showed 100% shields as soon as it was onlined, but if you targeted it showed 51%. |
A55 Burger
Weiland Yutani Corporation
1
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Posted - 2012.05.23 02:13:00 -
[405] - Quote
Messoroz wrote:CCP Zorba wrote:Vimsy Vortis wrote:When running the game in fullscreen mode missile effects "build up" when you tab out of the game and then play all at once when you tab back in, causing lag and client lockup. I'll make sure my team takes a look at this. Good find! I'll suggest TriLambda QA get smaller monitors and check Facebook more often while testing so cases like this are properly tested This always occurred with the old missile system. There just wasn't 1 effect per missile so it wasn't as bad.
This was already reported by clients running in map mode to reduce CPU load before Inferno release. It must not have been 'important' enough to address either.
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Linda Shadowborn
Dark Steel Industries
118
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Posted - 2012.05.23 02:15:00 -
[406] - Quote
ok i spent 6 hours today trying my darn best to like the new inventory...
but its like having my teeth pulled, by a rabid weasel!
Seriously, trying to salvage a site.. forget it... try to do some pos stuff. HELL NO!!!! industry.. yeah i think not.
it takes MUCH longer then before even when i know exactly what to do, due to lag or extra clicks.
I didnt mind the Aurum store all that much but this is such a giant pain in my rear I was actually almost crying on skype from sheer frustration when talking to a corpie about it. |
steveking
Rainbows in the Darkness
0
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Posted - 2012.05.23 02:18:00 -
[407] - Quote
Love all the new grapgics,missiles are great.No drone sound though.please give us back the old ui. |
Messoroz
AQUILA INC Verge of Collapse
225
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Posted - 2012.05.23 02:34:00 -
[408] - Quote
Mariner6 wrote:When you look up a Nemesis in the market the old picture shows up. If you click on it, you do get the correct new ship.
This is not a bug, clear your cache. EVE generates ship icons on the fly. |
Dawne Xi
3D Salvage and Acquisitions
19
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Posted - 2012.05.23 02:43:00 -
[409] - Quote
Export / Import feature from the launcher isn't working with the Inferno Expansion, I had to download it 3 times, once for each client installation I have.
When I exported it, it worked fine, it created the 1gb file, but when I went to import it for the next client, the size went to 0kb, and I ended up having to download it again. It did the same thing after the second time I downloaded it, exported it, went to import it for the third client, and size went to 0kb, had to download a third time.
No I did not have "Delete Downloaded Files when done" checked, I made sure of that.
This made patching this expansion a major pain, since I had to do this on 2 computers. |
A55 Burger
Weiland Yutani Corporation
1
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Posted - 2012.05.23 02:43:00 -
[410] - Quote
Messoroz wrote:Mariner6 wrote:When you look up a Nemesis in the market the old picture shows up. If you click on it, you do get the correct new ship. This is not a bug, clear your cache. EVE generates ship icons on the fly.
And why not? The cache should be the location of things that are specific to the player, such as text entries, chat channels, and the like. Ship icons are the same for everyone, and belong in the client folder. |
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Dawne Xi
3D Salvage and Acquisitions
19
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Posted - 2012.05.23 02:47:00 -
[411] - Quote
Locked BPO's are no longer appearing greyed out in the corporation hangars. This needs to be fixed because the only way I can determine if they are locked or not is by trying to move them out of the hangar... |
Mithril Ryder
Genstar Inc Villore Accords
7
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Posted - 2012.05.23 03:00:00 -
[412] - Quote
Oh, here is a problem. And no, I don't care if this is "by design".
" While we appreciate your effort to shoot down xxxxxxxxxx, a despised enemy of our militia, Federal Defence Union is unable to grant you any loyalty points since the value of the lost ship is less than its insurance value."
The formula should be insurance value off ship at max - cost of insurance. Because there is absolutely no ship in the game that sells for less then max insurance less cost of max insurance. I don't think there are many that realistically sell for less then max insurance either, since insurance has lagged behind ship prices badly. |
Rodnik Riasson
The Eden Trading International Corporation Curatores Veritatis Alliance
1
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Posted - 2012.05.23 03:05:00 -
[413] - Quote
I really don't understand why the new inventory always has to open the desired container in the same window. If i open it from that window it's fine, but if i open it any other way, i want a new window, ms windows reacts like that. why take that away? The more i think about it,i think mac users designed this (remember the time macs only had one mouse button?) shift clicking is not a shortcut, it's a PITA. |
Evilynthea
Rim Collection RC Test Alliance Please Ignore
25
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Posted - 2012.05.23 03:08:00 -
[414] - Quote
Quote:You can have multiple windows. Shift click an inventory and they get separated.
Try again... the change doesn't stick. Anytime you close any window or undock/dock you have to shift click everything you want opened again. Try working with 15 station containers, corp hangar tabs, item hangars, ship cargoholds... and re-doing every single window everytime you want to manage your inventory. One mistake undoes half of what you re-did in the first place. It now takes 15x longer to do what I was able to do in the old UI.
To make it simple, the tab system was far superior to the windows explorer system. Why do you think all web browsers flocked to using tabs to navigate through different webpages?
*IF* you can make EVERY single window remember it's last location... and I mean every single one... then this could be usable. |
Spar Jamlamin
Taggart Transdimensional Virtue of Selfishness
0
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Posted - 2012.05.23 03:11:00 -
[415] - Quote
Are people aware that routes aren't listing the systems in line when making a series of jumps?
http://cl.ly/GpkS/Screen%20Shot%202012-05-22%20at%2011.10.59%20PM.png
I was half way through low-sec when I realized. Thank god the FWites were busy pew-pewing themselves. |
Challu
Wishful Desires Inc. Armada Assail
0
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Posted - 2012.05.23 03:12:00 -
[416] - Quote
Waited a whole day to play around with the inventory system to see if it was just getting used to thing, or if it really was that inconvenient, and turns out, it really is that inconvenient.
I like the Filter that you have, but the actual moving around stuff is a nightmare. Tried the ubiquitous 'but press shift+click' too, and it doesn't really help since you have to go through a scroll-fest all the time.. Tried this with industry, pos-handling, mining and looting, and it's just a PITA..
Suggestion: keep this inventory thing because its sweet to search for things with, but please bring back the old containers, SPECIALLY the ship hanger, the stuff hanger, and pos hangers...
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Evilynthea
Rim Collection RC Test Alliance Please Ignore
25
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Posted - 2012.05.23 03:13:00 -
[417] - Quote
Quote:A right click menu with 15 options is about the worst functionality in the world.
Why not just make the right click menu's fully customizable so we could add what we want to it? It seems kind of ridiculous that you decide that everyone thinks right click with 15 options is bad.
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A55 Burger
Weiland Yutani Corporation
1
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Posted - 2012.05.23 03:22:00 -
[418] - Quote
Evilynthea wrote:Quote:A right click menu with 15 options is about the worst functionality in the world. Why not just make the right click menu's fully customizable so we could add what we want to it? It seems kind of ridiculous that you decide that everyone thinks right click with 15 options is bad.
Not to mention the whole idea of "Things on a menu I don't use offend me, I must not only not use them, but remove them from use. Yet, while on this crusade, I will leave things on the right click menu that can also be done with the mouse, yet refuse to add things that can not." |
Iwant Urstuff
Iwant Urstuff Corp
0
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Posted - 2012.05.23 03:33:00 -
[419] - Quote
The new inventory system sucks. Get rid of it. What do we need 10,000 noob ships blasting JITA for weeks on end to get your attention? Get rid of new inventory system. We want our multiple window, sizable window, easy system back. Programmers always think newer is better, what a nifty idea, but it absolutely positively sucks in practice. It looks pretty but it isn't practical or effective. CCP take a lesson from this, IF IT AIN'T BROKE DON'T FIX IT!!!!
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Chooi Harrison
Iron Claw Raiders Jokers Wild.
0
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Posted - 2012.05.23 03:40:00 -
[420] - Quote
I would like to report a possible issue with the new Inventory system.
While I have no issues with the design, layout or the likes I continually receive errors accessing the Corporation Hangar.
"You have been denied access for the following reason: You require take access to open the container requested."
Prior to the patch I had full access to certain tabs and read only access to others. I checked with my CEO who stated my roles appeared to have been wiped during the patch deployment; but even after he reset them and I logged in and out I still received the error. We also tried full access to all tabs and containers but the same issue occured.
Has anyone else had this error? |
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