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Thread Statistics | Show CCP posts - 24 post(s) |
Isengrimus
Rave Technologies Inc. C0VEN
0
|
Posted - 2012.05.23 08:35:00 -
[481] - Quote
Yeah, the new inventory system is completely useless. I mean, it has many good ideas (ISK value, filters, etc.) but the need to reopen cargo of every damn ship (not to mention that time required fo all actions has significantly increased, the game is laggy as hell) and being almoist unable to move things from one ship to another (in a bloody hangar) ruins it all. Please - restore at least the separate hangar view so we can see what ships we have without opening it "Shift+right" every time (and closing by accident).
I don't do PoS or loot wrecks, but I can imagine what nightmare for players who do this new inventory system is. |
Iron Hammer
Wobbel Enterprises
1
|
Posted - 2012.05.23 08:35:00 -
[482] - Quote
All in all nice deployment CCP, that week long skill wasn't needed :).
I see a lot of hate on the new inventory and as a POS user for manufacturing and science purposes I could see it's use but not really in it's current state. - The filters are nice but none of them help me with to work with my crapload op BPO's and BPC's. - Working at a POS your inventory window is spammed with 'containers' and when ever you do want to work with a few you have to have all 7 divisions crapping up your window.
More than anything for me this shows what is wrong with the current POS setup as a whole. Hopefully once the POS reform comes throught (it better) this inventory will be more functional at a POS. And adding a few more filter options would be a great improvement for my own situation. |
Gnast
Cohortes Vigilum Curatores Veritatis Alliance
2
|
Posted - 2012.05.23 08:36:00 -
[483] - Quote
New inventory;
Pros:
-Like the new design idea. Nice overview and easy to get around once you get used to it. -Price calc estimate is semi useful as a general pointer, which is ...fun trivia just glancing in your hangar.
Cons; -Incredibly laggy if youre a laaaaarge scale trader/producer. Transfering/trading xxx items from one character/hangar to the next takes ages and is laggy. Sometimes you wonder if its transfering at all or just bugged/refusing to transfer, then suddenly kicks in and transfer. Then sometimes it wont.
The lag completely overshadows the good consept of the new design. Making something less useful thru drastical drop in performance wont be offset by making it look better.
IF the performance drop is tied into the new "tree layout" of inventory, and you will not be able to enhance this cause of some underlying strain by design, then I would like the option of reverting to the old inventory. Inventory performance as it is now is completely unbearable for large scale trading.
I guess my point is; if a feature/design in a GAME becomes aggrevating to the extent that I think" will be playing diablo 3 until this is fixed" then its not working as intended. |
Sephira Galamore
Nemesis Holdings Corp Luna Sanguinem
14
|
Posted - 2012.05.23 08:41:00 -
[484] - Quote
CCP Punkturis wrote:Seismic Stan wrote:In the character sheet window, the killmail/lossmail tabs have been replaced with a drop-down menu option. Why was this? The only purpose this seems to serve is to double the number of clicks required to achieve the same result. Hi! I did this, there were three tabs there, one with kills, one with losses and one with settings that contained only the checkbox. I thought it would be cleaner and less cluttered to move all this to just one tab where you could access all needed I don't mind the dropdown. But while we have it, could you add a "All" option? Those that mind the one extra mouse-click are most likely those often switching back between the tabs / filters, so in that case why not make it possible to see all at once - maybe with way to easily distinguish kill / loss (if possible without much effort)? |
Mr Bigwinky
4U Services Inc. Talocan United
227
|
Posted - 2012.05.23 08:42:00 -
[485] - Quote
This is not a "I love / I hate the new Inventory system" post.
The Unified Inventory system is 5 steps backward for WH space (or any POS i'd imagine).
Yes filters can reduce some of the 400 items i'm seeing. (guns, ECM, SMA, CH.. etc.) Every hangar is in the inventory, UI refreshing when anyone swaps ship... what? I don't want something that is not as good as before, if it is not an improvement on what we just had then it is a broken feature.
I realise several people have posted this before, but it needs to be known this isn't just an opinion, not one person prefers this method who lives in a POS. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |
Dex Sudaka
Perkone Caldari State
0
|
Posted - 2012.05.23 08:46:00 -
[486] - Quote
The unified inventory idea was nice. But badly implemented. Terribly annoying. Needs to be fixed pronto. I would say, revert it until you find a fix. |
Calchura Daria
The Knights Templar Intrepid Crossing
0
|
Posted - 2012.05.23 08:48:00 -
[487] - Quote
Feedback: (most you probably know or has been covered above)
1. Inventory window opens whenever you jump through a gate or to a cyno - very annoying! 2. Inventory window shows too much when in space for example I do not need to know what is in my POS Guns whenever I want to empty a Silo. 3. Can no longer drag and drop onto a tabs for stacked windows in space.
|
ReK42
Dreddit Test Alliance Please Ignore
30
|
Posted - 2012.05.23 08:57:00 -
[488] - Quote
Made a couple of videos to demonstrate exactly how bad this is when you have corp hangars and such open. When it seems to be frozen it is the eve client, not an issue with fraps or my computer. This is running on an i7 920 with 12GB or RAM and 2x5770 in crossfire. My temps were all fine and my CPU never went over 40%. When the client locks up fraps does not record the mouse movements so you'll have to take my word for it that during those long locks my computer - mouse and all other programs - was very responsive, it was just eve. I left the music I had playing in to show that it doesn't skip.
First I demonstrate some of the unacceptable lag while simply dragging stacks around. It is incredibly unresposinve to the point of being extremely frustrating. I also demonstrate how it breaks when you try to drag a group of items that includes assembled ships - it no longer auto-sorts them to the proper hangar and instead refuses to do anything.
http://www.youtube.com/watch?v=2hkUk13btqI
This next one is purely about the lag in the inventory window. Compare it to how responsive the other windows are and how ridiculously long it takes to open and close.
http://www.youtube.com/watch?v=hwo_8OtEJDg |
Jstar999
Sniggerdly Pandemic Legion
0
|
Posted - 2012.05.23 08:57:00 -
[489] - Quote
Unified inventory ==> ANOTHER SUPERB EXAMPLE OF CCP's EXCELLENT ABILITY TO COMMIT RESOURCES TO 'ISSUES' NOBODY WANTED TO SEE CHANGED
|
Dovinian
Dreddit Test Alliance Please Ignore
1064
|
Posted - 2012.05.23 09:03:00 -
[490] - Quote
ReK42 wrote:Made a couple of videos to demonstrate exactly how bad this is when you have corp hangars and such open. When it seems to be frozen it is the eve client, not an issue with fraps or my computer. This is running on an i7 920 with 12GB or RAM and 2x5770 in crossfire. My temps were all fine and my CPU never went over 40%. When the client locks up fraps does not record the mouse movements so you'll have to take my word for it that during those long locks my computer - mouse and all other programs - was very responsive, it was just eve. I left the music I had playing in to show that it doesn't skip. First I demonstrate some of the unacceptable lag while simply dragging stacks around. It is incredibly unresposinve to the point of being extremely frustrating. I also demonstrate how it breaks when you try to drag a group of items that includes assembled ships - it no longer auto-sorts them to the proper hangar and instead refuses to do anything. http://www.youtube.com/watch?v=2hkUk13btqIThis next one is purely about the lag in the inventory window. Compare it to how responsive the other windows are and how ridiculously long it takes to open and close. http://www.youtube.com/watch?v=hwo_8OtEJDg Thank you for all the information Rek! I'll be passing it along. |
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Lucid Matrix
Dante's Productions Pink Fluffy Pussycats
1
|
Posted - 2012.05.23 09:05:00 -
[491] - Quote
WolfSchwarzMond wrote:CCP Punkturis wrote: I was working on War Dec and Kill Reports this release - hope you like that stuff!
This was on the 1st page of this thread. Post number 10. This tells me that CCP knew we'd hate this new Inventory. There a is Dev going "Don't blame me. I was working on something else.!" So after 23 pages, 90% of them saying this thing is "CRAP" or "junk" or "Stupid" or that is just "SUX" the question is simple. Why can't CCP learn from it's own mistakes? We've been here before......] "Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans." -Hilmar Veigar P+¬tursson, CEO And so they repeated the same mistake. Making a change, testing it, getting feeback from players that said "THIS SUCKS" then ramming it down the player's collective throats anyway. "The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience." -Hilmar Veigar P+¬tursson, CEO Well Sir, this was a lesson you didn't learn. You proved it today. The new inventory has made Looting from Wrecks, Player Owned Station operations, Jetcan Mining, Corporate Hanger Ops, and dealing with large amounts of items a tedious, time wasting, torture sessions. Your people were told time and again during Sisi testing that this change was not a good idea, but you did it anyway. Again.... I would humbly suggest that you either Rollback this change or make it optional as you did with the whole Captain's Quarters fiasco. Let us not take this latest lack of good judgement and turn it into International news. Prove to us you can learn from your mistakes. And stop repeating them. Quotes taken from here http://community.eveonline.com/devblog.asp?a=blog&nbid=2672
I feel I have to rate this reply 10/10. I seen videos of Hilmar saying these things recently and they are fresh in my mind. I am shocked by how fast he made himself look like a douche. |
Sum Olgy
Future Corps Sleeper Social Club
5
|
Posted - 2012.05.23 09:06:00 -
[492] - Quote
Just another person saying 'Please do something with the unified inventory system'
I live in a wormhole and as everyone says 'it's really difficult to do things with the inventory now' Just revert back to the old system until a viable solution is found. |
Jeff Talon
Aberdeen Research Facilities B.S.I.
0
|
Posted - 2012.05.23 09:06:00 -
[493] - Quote
Harold Tuphlos wrote:Inferno - The Revenge of the Wrecks
Inferno by definition (m-w.com) can be reduced (without a god/hell connotation) as:
"a place or state of turmoil or destruction" ... which is seemingly (and saly) appropriate after Inferno's launch.
Look, down to brass and tacks:
I hope that David Reid, newly appointed Cheif Marketing Officer, by his promising words of Fanfest 2012, that he, of all people, can see the horrificly possible destruction or breakdown between a CCP game the likes of which is unprecedented in publishings (until the past year, admittedly) - and then we introduce the connection of SCEA (Sony) to obviously share proprietary coding languages to CCP in order to bridge EVE Online to the heavily backed "DUST 514" PS3-only console-game.
I have never before seen so many people docked at stations as I have today... and sadly, this would be the night of the LOWEST number of ingame players for the past 2+ hours - maxing around 16,000-ish players.
I imagine most of today was spent with people sitting docked or in/at their POS's and industrial outposts, thinking and wondering "where is our stuff and why has it been so toyed with that we've wasted our own paid time trying to break it all down?"
It's not like EVE, lately, has come out with a manual, and I suspect the Atari physical game release (if it had a booklet) ever had anything that would match today's insanity.
I hope, if the words of David Reid were and are true, that the CCP/EVE Dev(s) who have "responded selectively" to only seemingly positive posts with "Yes, you made me happy to read that" ... are actually taking to heart (and to business economics) the realities and truisms that ALL FEEDBACK (in the "Feedback" forum) are being read and understood by head members of the CCP/EVE Online staf and SCEA representatives and a VERY serious litmus indicator of where this game's following can possibly go - at what I would asume to be a most crucial time for both invested entities...
So I hope people like David Reid (CMO), CEO Hilmar Veigar P+¬tursson and Jack Tretton (CEO of SCEA) are listening AND reading closely... because if we are being encouraged to "set the universe on fire" ... and we aren't doing anything to actually do such a thing whilst trying to figure out where we put a "rig"... I would hope they are standing by with something to help keep the serious "burning" as a virtual reality... not an actual reality.
This game has been amazing.. it has been continually good (even with its up and downs...) but: something is very different right now, and it doesn't feel one shread of "goodness" after today/tonight...
Amongst the many 3-8 sentence responses about how bad things are or how good things are - without any description or usable advice or information - there are a few good, solid responses I've read through the night (it's been more entertaining than actually "playing" the game itself... "where are my exotic dancers... and, for that matter, where is my corporate hangar with the one container with something important I was supposed to do for the limited time I am actually on?"
...Only time, and people interested in saving this game and this merger of companies, can tell... And I don't feel a CCP rep will bother to respond to this... and that, if read by any of the above mentioned 3 people of great importance, should be a big indicator of where things are possibly going [pauses] "left of center... even if it's right for you"...
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Antihrist Pripravnik
Scorpion Road Industry Devil Devided By Zero
28
|
Posted - 2012.05.23 09:07:00 -
[494] - Quote
Jstar999 wrote:Unified inventory ==> ANOTHER SUPERB EXAMPLE OF CCP's EXCELLENT ABILITY TO COMMIT RESOURCES TO 'ISSUES' NOBODY WANTED TO SEE CHANGED
Well, kinda... Many wanted personal hangar tabs, which we got with filters. The implementation of checkboxes was a mistake. If you can create a filter and assign it to a newly created tab that could be opened/managed separately, that would be great.
CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic |
ReK42
Dreddit Test Alliance Please Ignore
30
|
Posted - 2012.05.23 09:10:00 -
[495] - Quote
Dovinian wrote:Thank you for all the information Rek! I'll be passing it along. weee
Just to add a little something from our pm to the public thread:
Quote:(02:06:27) ReK_: I also had a funky bug but I haven't been able to repro it (02:06:46) ReK_: i had this happen about half a dozen times but I can never get it to happen while I'm recording (02:06:57) ReK_: essentially a stack gets ****** up somehow and you can't drag it (02:07:02) Dovi: hrm (02:07:09) ReK_: it just won't 'pick it up' (02:07:25) ReK_: going to another container and back fixes it, or doing a sort all fixes it (02:07:39) ReK_: you can still right click on it and the tooltip works |
Anthar Thebess
REPUBLIKA ORLA Inver Brass
2
|
Posted - 2012.05.23 09:13:00 -
[496] - Quote
1.Set orbit on a gate . 2.Shoot some rats. 3.Select gate and click Jump (ship will orbit) Spam Jump (ship will orbit - you have to select other target , click approach and then again on gate jump)
Bring back noctis to salvage wrecks. TRY to do this fast ... Each time you loot a wreck your cargo bay reopens and reloads.
Try to find something on a stations when you have 40 ships and 20 containers ....
Estimated value of items ( lol , maybe use a region price ? this will kill traders)
|
WolfSchwarzMond
BSC LEGION Tactical Narcotics Team
10
|
Posted - 2012.05.23 09:14:00 -
[497] - Quote
Dovinian wrote: Thank you for all the information Rek! I'll be passing it along.
Dovinian, IMHO this need to move up CCP's Chain of Command QUICKLY. Please do what you can to get them to understand this new Inventory if a disater and they need to fix it ASAP. |
Flitser
1
|
Posted - 2012.05.23 09:19:00 -
[498] - Quote
Hmm... new inventory aye?
-10
This is without a doubt the worst thing you have done to date CCP!! It does not only affect POS holders or only people in 0.0 but the whole of Eve.
This is bad........so bad |
1Of9
Body Count Inc. Pandemic Legion
69
|
Posted - 2012.05.23 09:21:00 -
[499] - Quote
DazedOne wrote:I have an idea CCP, make your crappy unified inventory optional. It is beyond horrid!!!!!!!!!!!!!! Thanks for making my corp hangers in that crappy interface, now I have to do more work to find items. Make this optional like you did with that crappy ass captains quarters like most of us aren't using. I would think you would of learned your lesson from that debacle. apparently not. Only positive thing I can say is I like the missilie effects. You guys need to pull your heads out of your collective you know what and start listening to your damn players. How many of them told you that inventory crap you slapped together sucks nuts???????? MOST OF THEM!!!!!!!!!
CCP LISTEN TO THIS MEN HE SPEAKS THE TRUTH!!!!!!!!!!!!!! |
Miriena
Big Johnson's Ascendance.
0
|
Posted - 2012.05.23 09:24:00 -
[500] - Quote
I'll also join in with the complaints about the way the new inventory system interfaces with POS's. I live out of a death star POS in w-space. As if there weren't enough POS-related annoyances to deal with, seems like we've just received a new one. The "container tree" now lists every single goddamn gun I have anchored at my tower, and the list is quite long. Somewhere in there is a couple humble units of "Ship Maintenance Array" which are impossible to tell from each other since SMAs can't be renamed, and two assembly arrays I use for storage (which thankfully *can* be renamed). Scrolling past the list of POS guns to get to the storage units sure is fun! But if that wasn't enough, there's also a big issue with the time that it takes to load the contents of SMAs. If I leave the system and then return, or change ships, and open either of my SMAs, it takes somewhere between 30 seconds and a minute for the contents to load. I just loooove it when that happens at times when I need to reship quickly, nothing like 30-60 seconds of watching the spinny wheel of doom during a time-critical ship swap such as, say, when PvP'ing.
Honestly, as with the Neocom and a number of its shortcomings (that still haven't been fixed, REALLY?), I feel like this inventory change was pushed out way before it's actually read for consumption. Feels clunky, unpolished and half-baked. I expect it will mostly stay that way, right, CCP..? People will rabble-rabble and shut up, isn't that the idea?
This is a bad situation and designers should feel bad. |
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Neily
Body Count Inc.
4
|
Posted - 2012.05.23 09:24:00 -
[501] - Quote
CCP Bella Bee wrote:Dinta Zembo wrote:CCP Bella Bee wrote:Dinta Zembo wrote:
Yeh apart from the fact that it won't remember your open windows.
Try clearing your windows settings and see if that fixes it. We are investigating why this is happening, it is not intended. Didn't work. Ok, thanks for reporting, we're still looking into this.
Yes Inferno had arrive with the new Inventory Crap.
We want to play a game, on SPACE, and not spending hours to find where are the hangars, how can I easy open my cargo from my ship, my drone bay, moving stuff from one ship to another, open the capital hangar of a capital, open the corp hangar, see the ships separate like before, now ...... this don-¦t make any sense.
This is a Kaus, why complicate what is simple, there is a lot of things on this game, that need to be fix, that need to be improve, why touch in things that ever work good.
You must return and back again the old hangars, think and use it, try to test it, as a person that need to fit one ship fast, and you have all your assets in diferent hangars or containers. This don-¦t work, will take ages to make something that before work in seconds.
RETURN the OLD HANGARS ASAP.
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CynoNet Two
GoonWaffe Goonswarm Federation
557
|
Posted - 2012.05.23 09:27:00 -
[502] - Quote
Reposting this here in the hope of a CCP response:
CCP Masterplan wrote:Yes. Although in your example (where the ship was removed from space once its timer had expired) you'll be warping back from a random 1M km point. If someone manages to find this spot and bubble it before you align, they will now prevent your warp. They could always do this with targetted tackle, this change just makes bubbles consistent.
If you logged out in a FF at a bubbled POS, you'll still warp back through bubbles surrounding the forcefield - it is only bubbles at the 1M km spot that have been changed to be able to disrupt a return e-warp.
Make sense?
Not really. Either we're totally misunderstanding you, or you don't really understand this patch.
For a start, it has never been possible to disrupt a fresh login warp. This is true for all EVE builds including the current one. Newly logged in ships are unlockable in the same manner as undocking ships (and bubbles do not work on them either in this build). Which is lucky, as what you just described is utterly insane. Did you mean to say that only ships which have not yet vanished from space (usually due to aggro) should be affected by this? That makes sense.
However your post above implies that any slow-aligning ship, including ones that logged out in a forcefield and have not been online for days, should be able to be tackled within 30 seconds of logging in with nothing they can do about it. Surely you can see how that would break the game utterly? Please clarify.
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Jstar999
Sniggerdly Pandemic Legion
0
|
Posted - 2012.05.23 09:31:00 -
[503] - Quote
1Of9 wrote:DazedOne wrote:I have an idea CCP, make your crappy unified inventory optional. It is beyond horrid!!!!!!!!!!!!!! Thanks for making my corp hangers in that crappy interface, now I have to do more work to find items. Make this optional like you did with that crappy ass captains quarters like most of us aren't using. I would think you would of learned your lesson from that debacle. apparently not. Only positive thing I can say is I like the missilie effects. You guys need to pull your heads out of your collective you know what and start listening to your damn players. How many of them told you that inventory crap you slapped together sucks nuts???????? MOST OF THEM!!!!!!!!! CCP LISTEN TO THIS MEN HE SPEAKS THE TRUTH!!!!!!!!!!!!!!
+1 |
Dex Sudaka
Perkone Caldari State
1
|
Posted - 2012.05.23 09:33:00 -
[504] - Quote
Let me add some thing, probably useless but here we go:
I ran a couple of missions and liked the missiles, but they behave as they were flying on earth, not space. I'm not even commenting on their fins, because I know that's a feature that was intended to make them look more cool. They even have this worn, dirty look...missiles have a short life you know, they're not like ships. Faction and a normal munition look alike, should have some logo or something to differentiate them in market view.
I bet most of the ships in eve are new, so why are we flying ships with aged textures. It's nice, but doesn't reflect what's happening in game. Only for hight graphcis settings.
Missile Launchers: I wonder why, when I fit 7 launchers on my Drake, it displays 14. 7 on each side, is that meant to be?
|
disasteur
Tellcomtec Incorporated. Preatoriani
26
|
Posted - 2012.05.23 09:36:00 -
[505] - Quote
Jstar999 wrote:1Of9 wrote:DazedOne wrote:I have an idea CCP, make your crappy unified inventory optional. It is beyond horrid!!!!!!!!!!!!!! Thanks for making my corp hangers in that crappy interface, now I have to do more work to find items. Make this optional like you did with that crappy ass captains quarters like most of us aren't using. I would think you would of learned your lesson from that debacle. apparently not. Only positive thing I can say is I like the missilie effects. You guys need to pull your heads out of your collective you know what and start listening to your damn players. How many of them told you that inventory crap you slapped together sucks nuts???????? MOST OF THEM!!!!!!!!! CCP LISTEN TO THIS MEN HE SPEAKS THE TRUTH!!!!!!!!!!!!!! +1
also a big +1
what on earth.... wait, space, where you guys thinking?? something in the line ...lets screw some thing up? |
Virgil Travis
GWA Corp Unified Church of the Unobligated
186
|
Posted - 2012.05.23 09:39:00 -
[506] - Quote
I'm not keen on this new idea of showing the full station name when you autolink it in chat despite only using the system name for the link text. We had a useful chat channel that corp members could use for handy system/station links in the MOTD, up until yesterday it was nice and neat, after the expansion it's an unreadable mess. If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |
N3LLY
MUNKI.MINERS.INC
0
|
Posted - 2012.05.23 09:47:00 -
[507] - Quote
Jstar999 wrote:1Of9 wrote:DazedOne wrote:I have an idea CCP, make your crappy unified inventory optional. It is beyond horrid!!!!!!!!!!!!!! Thanks for making my corp hangers in that crappy interface, now I have to do more work to find items. Make this optional like you did with that crappy ass captains quarters like most of us aren't using. I would think you would of learned your lesson from that debacle. apparently not. Only positive thing I can say is I like the missilie effects. You guys need to pull your heads out of your collective you know what and start listening to your damn players. How many of them told you that inventory crap you slapped together sucks nuts???????? MOST OF THEM!!!!!!!!! CCP LISTEN TO THIS MEN HE SPEAKS THE TRUTH!!!!!!!!!!!!!! +1 +1 |
Mr Bigwinky
4U Services Inc. Talocan United
228
|
Posted - 2012.05.23 09:51:00 -
[508] - Quote
N3LLY wrote:Jstar999 wrote:1Of9 wrote:DazedOne wrote:I have an idea CCP, make your crappy unified inventory optional. It is beyond horrid!!!!!!!!!!!!!! Thanks for making my corp hangers in that crappy interface, now I have to do more work to find items. Make this optional like you did with that crappy ass captains quarters like most of us aren't using. I would think you would of learned your lesson from that debacle. apparently not. Only positive thing I can say is I like the missilie effects. You guys need to pull your heads out of your collective you know what and start listening to your damn players. How many of them told you that inventory crap you slapped together sucks nuts???????? MOST OF THEM!!!!!!!!! CCP LISTEN TO THIS MEN HE SPEAKS THE TRUTH!!!!!!!!!!!!!! +1 +1 Just how many alts do you have? Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |
Aliera Vorkosigan
Ruby Dynasty
2
|
Posted - 2012.05.23 09:58:00 -
[509] - Quote
Everyone is so heated (understandably) about the unified inventory system! I must say that I waited for the patch to be done so I could log on and see what my characters would look like with all the different skin tones. After taking a number of screen grabs from the character creator I did some minor tweaking with the free resculpt, but overall my characters didn't change much since I have grown quite fond of those little physical quirks. Looking at this topic it is obvious that most of the players don't care much about Team Avatar and the WIS stuff, but know that I really appreciate the token addition, since I didn't expect anything new for character creation in 2012. I agree that most of CCP's energy needs to be focused on what fans want, yet it is really nice of you to remember the handful of us who actually joined because of Incarna. I would be more than happy if the handful of apparel items that are already listed in the Tranquility inventory or SiSi were to go live by the end of the year with the hope of offices or bars sometime in 2013. |
Angeliq
Soimii Patriei Nulli Tertius
140
|
Posted - 2012.05.23 09:59:00 -
[510] - Quote
CCP Punkturis wrote:Antihrist Pripravnik wrote:Since I've posted feedback for the inventory system, it's time to switch to more positive stuff.
- Drone improvement modules are a good idea. It will certainly make some interesting new fits. - Kill reports are FANTASTIC. The feature definitely has a space to grow. Great job! - Wardec interface is pretty good. Wardec system too, except it needs some changes in order to function properly (a 100 mil ISK corporation creation fee, most notably)
I really have to check out the rest of the changes (it's going to be slow, since it's only Tuesday night and I have 3 more working days this week), but I think that, judging from all the previous dev blogs, all other changes are mainly very positive.
You've done a good job with so much stuff iterated on in this expansion. If it wasn't for the inventory system, this would be a GREAT expansion. thanks, your post made me happy
You gotto be fawkin kiddin me!! After 60 pages of combined feedback from 2 threads you got the nerve to reply with this?? STFU! We don't care if you are happy! You should not be happy, you should be working on fixing broken content (UI, session change, SOV, FW, jump/dock, corp hangars, contextual menus, crappy new amarr ship textures, stacking load on PC when alt-tabing from full screen while new missiles are in space, laggy UI, optimizing the client, etc) and don't even tell me it's not your assigned project, you should be reassigned! There is nothing to be proud of in this expansion, maybe only the new missile effects, BUT those are broken too, so GTFO and fix things! Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
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