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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
John Hellborg
Fire Paths Divide MInds
0
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Posted - 2012.05.23 14:06:00 -
[571] - Quote
ByteMan wrote:The new inventory system SUCKS big time! Imp[ossible to naviagatewithout wasting screen real estate. WHy do I need all those filters for ship cargo bays? Go back to the old format, and apply this to the Asset list where it'd be useful.
If you note the two small white arrows towards the top left of the Inventory box, this will allow you to hide the filters pane when in ship. |
Ressurectedd
Gladius Veritatis Fidelas Constans
0
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Posted - 2012.05.23 14:11:00 -
[572] - Quote
The new unified inventory is just amazing !! It's so easy to manage the items now .The only thing that would be nice is if the window would close itself after clicking the Loot all button.
Keep up the good job ! |
Michel Petit
ABYSMAL PDODUCTIONS LEGACY ALLIANCE
0
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Posted - 2012.05.23 14:18:00 -
[573] - Quote
Did you change the amount of RP awarded by research agents? Before this update I was earning 147 RP from a lvl 3 research agent with the appropriate skill trained to lvl 3. Today I am receiving 49 RP with the same agent.
I don't mind paying isk for Datacores but WHY?
It seems to be a step backward. Fewer RP and pay isk for Datacores. One or the other would be OK. |
Makari Aeron
The Shadow's Of Eve TSOE Consortium
0
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Posted - 2012.05.23 14:20:00 -
[574] - Quote
To be quite honest, I actually *like* the new inventory except for forcing me to shift-click when i want a new window. Perhaps double click? The less I have to spend energy moving both my hands the better. I am lazy. Second MY GOD THE POSes. Please give all POS modules outside the POS their own category in the new inventory list. I really don't want to skim through 20+ guns and other offensive modules in order to get to my Ship Maintenance array -.-
All the modules seem nifty except that MagSheath one. I can definitely see where it would be useful if you keep getting primaried by large fleets.
My only complaint besides those above is that the Purifier, which I thought was the coolest SB, now looks like crap compared to the other races :/ I would really like my old Purifier model back. Smoky the Jove Says: Only CCP can ruin EVE. |
Capsuleer Newton
Hedion University Amarr Empire
0
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Posted - 2012.05.23 14:25:00 -
[575] - Quote
John Hellborg wrote:ByteMan wrote:The new inventory system SUCKS big time! Imp[ossible to naviagatewithout wasting screen real estate. WHy do I need all those filters for ship cargo bays? Go back to the old format, and apply this to the Asset list where it'd be useful. If you note the two small white arrows towards the top left of the Inventory box, this will allow you to hide the filters pane when in ship.
yup, you're right, but try expanding the filter/index pane and use the unified window without expanding it and sort/move your cargo hold loot into specific station containers. see if you can use efficiently do it.. |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
148
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Posted - 2012.05.23 14:25:00 -
[576] - Quote
They are not going to scrap it. They are iterating it.
Whatever. I hate how CCP makes me dislike a game that should be a joy to play.
Btw, all of you guys complaining about the salvaging, the overview changed screwed up ninja looting for me, which was basically my career at the time. That's what CCP does. They change the game without getting any idea of how this affects the sandbox at large. The only way to do that is player feedback, which they tend to ignore. Same sort of organizational arrogance which was reflected in Hilmar's first response to Incarna. Somehow the contrition of his second response never imprinted itself on the organization he leads.
So the lesson is, you can develop your own play style in the sandbox, just be aware that they will wipe it out in a heartbeat and you have to start all over. Because this isn't a sandbox game. That's a myth. This is a game where God is arbitrary and arrogant, and you might be one of the bugs he crushes when he creates a new range of mountains, or an animal he drowns when he alters the sea level. Tears will be shed and pants will need to be changed all round. |
Selissa Shadoe
71
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Posted - 2012.05.23 14:27:00 -
[577] - Quote
Uther Aharalel wrote:+1 for the new modules -1 for removing the active ship from my hangar -1 for the new missiles, they look like stupid spermatozoon and are invisible at long range -1 for ship modules taking damage on missions -1 for the datacore change -10 for the new inventory -100 for again not giving the miners and industrialists anything new
CCP gives miners and industrialists plenty...
Angst, frustration, a kick in the teeth.
CCP is the gift that keeps on giving.. |
Elder Thorn
Ghosts of War
2
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Posted - 2012.05.23 14:34:00 -
[578] - Quote
Missiles are awesome.
Inventory is... WTF?! When i logged in on Station i thought - ok, i might need to get used to it - but then... you know, first that bothers me is, when i drag and drop stuff into a container, its getting locked, even if the container is configured not to lock stuff. I have to make sure the container is VIEWED before dropping stuff into it, then it won't be locked. Then: It's complete bullshit to have Ships Cargo and Item Hangar in one window, i just can't look what i have in cargo and compare it to what i have in station, and thats what i sometimes want. Yeah ok, i can Shift + click to open a new window, but i have to do it over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again. Looting was never a funny job in missions or plexes, now its a pain in the ass. I am so glad, i am living in highsec atm and don't have to live in a POS, i am sure that would srsly **** ME OFF
But yeah, Missiles are awesome - LOL oh and i like the idea of naming custom groups on the neocom, i might reconsider using them now, would ne nice to have a few different styled buttons to choose from aswell (or even load own .gif files or something, can understand it if this is not happening though). |
Katja Faith
Republic Military School Minmatar Republic
112
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Posted - 2012.05.23 14:37:00 -
[579] - Quote
GodsSoldier Aideron wrote:it is amazing to me that after you read all these posts to the new unified system, the only dev responses are from those who have worked on OTHER things!!!
Would you stick your head out of your cubbyhole if you knew people were going to give you a thrashing? ;-)
I can see that it'll be a real pain in the arse in gang/fleet combat, but for myself it'll just take some getting used to. Rt-click "Open in new window" I'm using a lot, but still... |
Verm0n
Moon In Scorpio RED.OverLord
1
|
Posted - 2012.05.23 14:38:00 -
[580] - Quote
FFS ... Dont fix what doesn't need fixing
There is a bunch of things that NEED fixing, focus on that !
I gave the new inventory a chance ... tried to get used to it ... but it doesn't work ! It is to complicated for someone who has to manage a POS production, fast fitting ships is a nightmare now, having to to more clicks to make a same action that was used to make with just one mouse click ... cmon
I can see that it might be "cool" and easier for new players that don't know the difference between modules and their value. But even for them it will become more complicated and complex as they start having more assets.
Only kinda good thing would be if you could click on the POS and see the inventory of all POS guns. But only if you would click on the POS it self ... that would be nice
Overall...
It is not functioning ! You made things that worked more complex and unnecessarily complicated !
Bring bck the old Inventory !
edit :
For those that will say ... ohhh but now it easier to find modules etc.
Pro tip ... Use station containers and sort your assets !!! GUNS , AMMO , FACTION , MID SLOTS, LOW SLOTS, etc. ... jeeeezzzz |
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Dr 8Ball
Boobies Make Me Smile Female Breast Inspectors
2
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Posted - 2012.05.23 14:39:00 -
[581] - Quote
In reply to myself a couple of hours ago.... After playing a little, the game launcher fixed probably as i was typing my previous post. The UI faults are seemingly fixed, and the gameplay seems to be ok. not unplayable as some people have said. There are still a few minor issues with new patch release, but that's to be expected of course. I do still think the new inventory system is a little on the 'pointless' side, but it works and wont intervene with my gameplay. I would have really liked to see something useful, for example, a consensual 1v1 PVP request option, instead of all the can flipping B***S*** --> Also making RR involvement in a 1v1 impossible -I.E.- CONCORD. I do however, really like the new T1 Frigate's layout overall, and will be enjoying the balance, as until now the Rifter was the best T1 Frigate IMO. New missiles do look amazing!!! --> Nice work! And THANK YOU for fixing those major issues promptly, i am much happier than i was last night. I would like to see a DEV addressing all of these page concerns soon |
MamCieZjemCie
Processor Co Rolling Thunder.
6
|
Posted - 2012.05.23 14:44:00 -
[582] - Quote
Ok list of things CCP broke this time.
1. Hangars/Corp Hangars in station close after undock 2. Hangars/Corp Hangars in station don't remember there last position 3. Item, Ship, Corp hangar, Delivery hangar buttons are missing 4. Hangar name on tab is not seen now.... some junk added before it resulting in names being out of this tiny tab
5. Corp POS storage don't open in last closed place 6. Opening new POS storage close old one 7. Can't acces Corp hangars at POS... only way to do so is to find it from list of 150-200 positions 8. In space with one hangar window open, and second one hangar in same window, you can't drag and drop goods on hangar tab from 1st hangar on 2nd hangar tab in same window.
9. If your autopilot got to system where you have destination station, if you warp by hand to station not restarting autopilot, then it won't dock
List of things CCP broke earlier and havent fix yet.
1. Hitting Dock button without enought cap for whole warp will stop you half way 2. Mission "Read Details" info don't remember position where were last time open
PS. Those things are broken, those arent changes, for changes you can count new filter's, left side item window tab or Est. price of goods in hangar |
Pflepsen
Elko Bail Bonds Quixotic Hegemony
1
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Posted - 2012.05.23 14:49:00 -
[583] - Quote
[b]Put the inventory system back to the way it was! And fire the idiot who came up with this impossible to use piece of crap! Give the guys who made the new missiles his pay, out standing Well done! |
Selissa Shadoe
72
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Posted - 2012.05.23 14:51:00 -
[584] - Quote
"EVE behaving this way should not be surprising - CCP frays the nerves of all but the hardiest gamers, and a galactic mess that is the unified inventory will have devastating effects on the morale of untold numbers of long-term subscribers, not matter how many more are ready to take their place."
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Zainal Draco
Suns Of Korhal Terran Commonwealth
0
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Posted - 2012.05.23 14:55:00 -
[585] - Quote
sigh very dissapointed with the invetory window i want my caro hold window back! please fix this soon |
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CCP Punkturis
C C P C C P Alliance
2326
|
Posted - 2012.05.23 14:55:00 -
[586] - Quote
MamCieZjemCie wrote: 2. Mission "Read Details" info don't remember position where were last time open
what? I thought I fixed this Can you tell me which agent you were talking to and which mission, please? CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Vis Coos
n3wbcorp Caldari Industrialist Association
2
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Posted - 2012.05.23 14:56:00 -
[587] - Quote
Love the missiles :D
i hope more expansions like these come out :D
for new inventory UI is there a way to put the capacity space in the index. maybe like an overlay it kinda helps with jetcan mining in windowed mode :D |
Bala Aodh
Evocations of Shadow Eternal Evocations
1
|
Posted - 2012.05.23 15:02:00 -
[588] - Quote
The new Inventory is making EVE more annoying to play not better especially with POS work. And the Chats are all broken. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
122
|
Posted - 2012.05.23 15:03:00 -
[589] - Quote
Kasriel wrote:everything seems ok.. except for the unified inventory window
> Double click to open JUST ships cargo now gone - i seem to remember complaints when this was removed in the past? > Ship cargohold now gone - this ruins my personal layout but it's an annoyance > Doesn't seem to 'remember' it's position > Picking up cargobays from POS guns 20km away > No ability to remove items you don't want in the list overview style? > Filter for valuble items picks up ammo and cheap BPO but not faction POS towers? > Useless for blueprints until ME/PE is displayed in list or detail view > Doesn't work well with certain colour schemes (as shown by Chribba) > Windows decide to resize themselves with no particular reason upon undocking/docking > POS hangers with large amounts of copies now lag MORE than they used to (before you had a slight delay to load items, now you have lag on everything to do with said items)
bugs i've found so far:
> attempting to repackage station containers that have been used will no longer say your unable to repackage the item due to entries in the log it just won't do it with no explanation as to why
my thoughts?
make it optional, just like the WiS stuff, or roll back and remove it, put it back on SiSi till it's actually ready and not missing half the benefits of the old window system or at least not so clunky and unintuative i like only having what i want open open you know?
also these new modules should be T1 and have BPO seeded so it's actually a player driven market.. just a thought as it's a basic cornerstone of the game y'know...
This! It is very much complete!
CCP Since you are Seeding these new modules in a different manner, you could keep them in line with the old seeding mechanism.... Make these modules factional, with no T1 versions.... This way you justify the lack of T1 BPO and keep the same effect that you want keeping the "lore"...
Also, The new inventory really looks like a mess when you open it on a OVERMODULATEDWITHEVERYPOSSIBLETHING POS, really! I got to scroll down 3 pages of guns ammo cargoholds ultil I can see the "X-Large Ship Assembly array" that we use as corporate hangar and then scroll up until I can see my ship again.....
MAKE THE INVENTORY ONLY SHOW WHAT IS IN RANGE FOR GOD SAKE!!!!
Also most of capital pilots are complaining about fuel management in this new window...
And WHY CANT WE HAVE INDIVIDUAL PILOTS HANGARS ON POS IN THE CORPORATE HANGAR!?
well, This was a good expansion... that just need a few fixes...
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Balder Verdandi
Czerka. The Methodical Alliance
12
|
Posted - 2012.05.23 15:08:00 -
[590] - Quote
Using what I posted on another thread, and expanding on it ....
So far, I'm fine with most of the stuff this new patch brought but this inventory system is the most horrible part of the patch.
Mining operations: If you've ever held a mining op that:
- Used jet-cans tractored in by a Rorqual or Orca - Dumping directly into the cargo bay on an Orca - Dumping from an Orca into a Rorqual,
this was incredibly easy to do, and is now incredibly painful. You really need multiple windows for doing these operations and its obvious that whomever came up with this design hasn't spent hours in a belt or mining out the ABC's of an anom. What makes this worse is having inventory in the system you're mining in; there is NO reason why I need to see whats in a station that is tens of AU away from me while I'm in a mining operation.
Looting wrecks: This should be super easy with two clicks (open cargo, loot all button) but it's now just madness. I don't want to open an inventory control panel (and wait for it to load) while looting wrecks. All I need to see is the cargo hold of the wreck that I'm looting, not everything I have in system. This not only applies to belt ratting, but running a Noctis through a plex to get all the goodies and T2 salvage. Again, I don't want to fill my screen with stuff I don't need to see while running a salvage operation nor do I want to close the cargo hold of a looted wreck when before it auto-closed, or have it auto-default back to my cargo hold.
Corp Hangars: Moving things like blueprints in/out of a corp hangar to research using the corp lab (or corp assets in general) are painful. There is no reason why I need to open my entire inventory, then open (shift+click) on the specific corp hangar, then open (another shift+click) the container with my blueprints, and then struggle with now open containers/corp hangar that will reset their size every session change because they are now hidden behind a single massive inventory control panel. Double clicking was much easier.
Session Resets: When I open my cargo hold, drone bay, station container, anchored container, Corp Hangar, or my friend's corp bay in his Orca, I don't want to deal with resizing it every single time I need to open it. I have different sizes for each window based on what action each item provides me, whether its dumping ammo into my hold, adding/removing drones, or just trying to keep track of minerals or blueprints. I have tried clearing my cache and this does not work.
Double Clicking: Wow. I thought this was a feature, not a flaw of the game. I used to double click a ship to easily open it's cargo bay while in station and instead I end up getting into a ship. And the ship disappears? Seriously? It needs to show up as an active ship. Also, double clicking a station container doesn't open a new window. I need the ability to have multiple windows open (and have them remember where they opened and what size) without this struggle.
POS Management: There is absolutely NO need to see all the offensive and defensive hardware (missile/gun/laser arrays, shield emitters, etc.) of a POS when I open the cargo hold on my ship to pick up blueprint copies, or drop off fuel blocks. This also applies to POS moon mining, POS corporate hangars, POS silos, and POS labs.
Pricing: I'm primarily an industrialist, so I know how to use the market history tools already available in the market view. Where is the need to know how much my ships cost, or how much various sizes and quantities of ammo cost? This makes no sense because if I have missiles mixed with hybrid ammo, you're now making "apples + oranges = ISK" and its no longer an accurate representation of each items value.
If this UI actually added any benefit I would sing its praises, instead it has now made things incredibly difficult for me that were once very simple.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless. |
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Ridjobradi
72.CO
2
|
Posted - 2012.05.23 15:14:00 -
[591] - Quote
Again someone had vision, as something is "WRONG" with UI and must FORCE all players to swalow that, think it is called despotism! How come u guys in DEV-TEAM never thought u just made perfect thing ..and there is NOTHING u supose to change,atleast until it bug.If u have nothing special to change then DONT change it, otherwise ull just screw it,just as u did again.Please roll back fixed mouse-over OV and roll back this cargo/hangar/ship hangar disaster! |
JEZEB
Stainless Steel Federation
54
|
Posted - 2012.05.23 15:18:00 -
[592] - Quote
The Unified Inventory was a very bad idea, you need to put it back the way it was or let US decide whether or not we want to use it. It's obvious that the less functional players like it while not realizing what they like. It's a cop out anyway because this system of trees is just the same window copied over into another window when we SHIFT + CLICK... it's not even really a new window!
Put the ACTIVE SHIP back on the Neocom and keep the double click to select ships. I really don't understand the logic behind these choices you made here CCP, it's stupid and ignorant.
WE WANT TO BE ABLE TO CLICK OPEN OUR CARGOHOLD/ CONTAINERS/ WHATEVER AND MOVE THEM AROUND THE SCREEN QUICKLY AND EASILY. YOU JUST F'ED THAT ALL UP!!!
How hard is this? |
Callidus Dux
School of Applied Knowledge Caldari State
209
|
Posted - 2012.05.23 15:18:00 -
[593] - Quote
I want to suggest, that every one who hates the new UI set CCP Arrow and CCP Optimal to -10 and sends him the notification. Maybe they will THAN see, what they had done wrong.
Make this crap optional or trash it at once. |
GodsSoldier Aideron
1zero1 Inc.
4
|
Posted - 2012.05.23 15:19:00 -
[594] - Quote
i have to say i think the new missile effects are pretty cool,,, been a long time coming. only problem is if you zoom out from your ship even a little .... the effects go away.....i have a good graphics card and computer with my settings on the highest levels. and i understand ccp needs to worry about the effects on the server and players computers when large scale battles take place,,, but what good are these new effects if you have to be zoomed right on top of your ship,, i dont know anyone who plays like that. especially if your a mission runner and need to see the scene around you, at least before you could see who was shooting at what and with the issue that the missile launcher sounds are also non existent when zoomed away from your ship (still not fixed!!!).. the only way i know im firing missiles now is by staring at the missile module button!! i dont have any comments on the other things this update gave us as ive not played much since the inventory system sucks so bad, but all in all its a huge disappointment with such a large buildup for so long before... and when i signed in this morning and saw that the "new" inventory system was still in place (with such a HUGE negetive response to it) on top of the fact that ccp has failed to fix SO MANY other issues with the game that go back as far as the year ive been playing... i realized this may be the last of eve for me. pretty bummed out cause i like this game so much.. but enough is enough. now that my game play involves 10 million extra clicks per week and key combos its a deal breaker!!! |
Bayushi Akemi
Hisec Sentai Coalition.
7
|
Posted - 2012.05.23 15:23:00 -
[595] - Quote
Woo today's patch broke shift clicking! Not that it's an actual solution to the problem, but now even the workaround doesn't work https://forums.eveonline.com/default.aspx?g=posts&t=109826&find=unread-áHelp us purge the game of the goon scum! |
Etherimos
Winged Victory Corporation Intrepid Crossing
3
|
Posted - 2012.05.23 15:26:00 -
[596] - Quote
The missiles are completely awesome! Good job there! However, the new unified inventory completely sucks. I tried jet-can mining and found using the new window exceedingly painful. It's bulky - it's not intuitive at all. As some of the other posters have asked - why does the active ship disappear from the ship inventory? As I mentioned opening a can in space is really time consuming - there's no point having the loot all button if it takes 10x longer to open the can now. Basically it sucks.
Haven't interacted with the new modules yet, but some of those look interesting... But that inventory thing... fix it or axe it. |
Ad'Hakim Tahous
Science and Trade Institute Caldari State
64
|
Posted - 2012.05.23 15:27:00 -
[597] - Quote
GodsSoldier Aideron wrote:it is amazing to me that after you read all these posts to the new unified system, the only dev responses are from those who have worked on OTHER things!!! after a major release like this do you not (eve) think it wise to have all hands on deck to deal with any problems???!!! i have never posted in the forums even though i have been playing for a year now and seen all that ccp has done over this time. anyone who has played eve for a day would not have liked this change,,
edited by Ad'Hakim T
If I had to guess, I'd assume that the other Devs have grabbed hold of CCP Arrow and are keeping him/her as far, far away from the forums as possible.
Crossing my fingers in hope that more experienced hands now have hold of the problem that is the 'improved' inventory management system.... I live in hope of an opt out. |
William Jenner
1zero1 Inc.
0
|
Posted - 2012.05.23 15:31:00 -
[598] - Quote
Ok, look I have been playing eve for almost a year. I was very happy about this update in regards to the missile effects and revamp of ship. For the love of god, would you guys at CCP listen to your consumer and put the ships bay and items bay back to how they were. I signed in this morning and only 21,000 people were signed in. Whats that say? It says that people are not happy and are not going to play. "FIX THE ISSUE." IF IT WAS NOT BROKE DONT FIX IT. You have hurt the mission running guys, and the mining crews on this end. You guys took away the good loot and replaced it with Scrap metal and some little things here and there. I ran Mordus Head Hunters the other day. I use to fill my Noctis up all the way, now It does not eve get filled half way...You guys (The Creators) need to listen to the people who play this game...JUST FIX THIS THE STUFF....Make the game fun, how is was in INCARNA....THAT WAS GREAT.. |
Helothane
Ascendent. Test Alliance Please Ignore
23
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Posted - 2012.05.23 15:37:00 -
[599] - Quote
This morning (after patch):
Hauler with 145 different stacks of modules in the cargohold. Dock in station in order to reprocess the modules. Select All, drag and drop into station item hangar. Over 1 minute later, it is still transferring. 42 in local. Finally everything transfers over. Select All, reprocess. That is usually almost instaneous, but not today. Took about 20-25 seconds for it to run through all the modules.
This lag is a killer. Even in nullsec, where there really aren't that many people, clicking on a wreck and hitting open cargohold, the hold finally opens when I am maybe 1500m from the wreck rather than a little less than 2500m because of how long it is taking for the system to process the instructions and display the contents. |
MamCieZjemCie
Processor Co Rolling Thunder.
8
|
Posted - 2012.05.23 15:40:00 -
[600] - Quote
CCP Punkturis wrote:MamCieZjemCie wrote: 2. Mission "Read Details" info don't remember position where were last time open
what? I thought I fixed this Can you tell me which agent you were talking to and which mission, please?
Naan Lekspar Nojana Dyodo Peter Oskarin Yelos Girgen
Yes something changed, not I am unable to open "Read Details" on all at once even, if thats how you fix it... removing it then... I won't comment it as I will end with ban.
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