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Epsillon
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Posted - 2004.09.26 23:14:00 -
[1]
Edited by: Epsillon on 26/09/2004 23:19:17 This is for NPCing, I'm going with armor tank because I've had good results with it in the past, despite the shield bonus. Also, my skills are geared for armor tank.
Hi Slots: 4 x 250mm Railguns 2 x Heavy or Assault Missile Launchers (depending on powergrid requirements)
Medium Slots: 4 x Cap Recharger (excessive?)
Low Slots: 2 x Small Armor Repairer IIs 1 x EM Armor Hardener 1 x Thermal Armor Hardener (Optional)1 x Reactor Control Unit 1
May swap out the Tl2 small armor repairers for a TL2 medium, and fit another reactor control unit, depends on the powergrid req's of this getup.
Suggestions or slaps due to my poor config skills are appreciated _____________________ "They arent giggling about his spelling, they are giggling at the fact that he's a ******* moron" - DrunkenOne |
Epsillon
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Posted - 2004.09.26 23:14:00 -
[2]
Edited by: Epsillon on 26/09/2004 23:19:17 This is for NPCing, I'm going with armor tank because I've had good results with it in the past, despite the shield bonus. Also, my skills are geared for armor tank.
Hi Slots: 4 x 250mm Railguns 2 x Heavy or Assault Missile Launchers (depending on powergrid requirements)
Medium Slots: 4 x Cap Recharger (excessive?)
Low Slots: 2 x Small Armor Repairer IIs 1 x EM Armor Hardener 1 x Thermal Armor Hardener (Optional)1 x Reactor Control Unit 1
May swap out the Tl2 small armor repairers for a TL2 medium, and fit another reactor control unit, depends on the powergrid req's of this getup.
Suggestions or slaps due to my poor config skills are appreciated _____________________ "They arent giggling about his spelling, they are giggling at the fact that he's a ******* moron" - DrunkenOne |
Jemba'k Ko'cha
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Posted - 2004.09.26 23:21:00 -
[3]
i fly a moa on npc missions, and my setup is thus:
Hi: 3 250mm scout rails 2 limos launchers
Med: large tech 2 shield booster 10mn mwd magnetic scattering amplifier cap recharger1
low: 3 power diags 1 core boostey thing that i cant remember
i think general consencus is that moas are better for shield tanking, while rax's are better for armour tanking. so imo, drop the 2 armour repaires, and 2 of the cap rechargers. replace the caps with some form of sheild booster and possibly a mwd or a hardener/extender. in the 2 lows that you free up, put some power diags to boost recharge/core/etc etc.
the reason i dont have 4 scouts is that unfortunatly my setup wont allow it lol. but my large booster has saved my ship on at least 17 different occasions. one time i wapred out on 7.2 structure...only thing that sved me was the booster that i JUST managed to fire off before my structure went down.
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Knowledge is the bomb |
Jemba'k Ko'cha
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Posted - 2004.09.26 23:21:00 -
[4]
i fly a moa on npc missions, and my setup is thus:
Hi: 3 250mm scout rails 2 limos launchers
Med: large tech 2 shield booster 10mn mwd magnetic scattering amplifier cap recharger1
low: 3 power diags 1 core boostey thing that i cant remember
i think general consencus is that moas are better for shield tanking, while rax's are better for armour tanking. so imo, drop the 2 armour repaires, and 2 of the cap rechargers. replace the caps with some form of sheild booster and possibly a mwd or a hardener/extender. in the 2 lows that you free up, put some power diags to boost recharge/core/etc etc.
the reason i dont have 4 scouts is that unfortunatly my setup wont allow it lol. but my large booster has saved my ship on at least 17 different occasions. one time i wapred out on 7.2 structure...only thing that sved me was the booster that i JUST managed to fire off before my structure went down.
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Knowledge is the bomb |
marioman
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Posted - 2004.09.26 23:34:00 -
[5]
I can't honestly say armor tanking a Moa is a good idea, considering the amount of shields it has, plus the booster bonus. Also I'm not too familiar with armor tanking, but don't repairers require a pretty good amount of grid? 4 250mms is 900 power right there, then add in the launchers. again I'm not sure how well this will work but anyway ill give u the setup i use for NPC missions:
High Slots: 3x 250mm Prototypes, 1 250mm Compressed Coil (gonna replace with another proto soon as i get around to it lol) and 2x Limos Heavy Missle Launchers.
Med Slots: Tech 2 Med Shield booster, 2 named shield hardeners (Therm and Kinetic for fighting guristas), and a 10mn AB (not much of a speed boost but its alot better than nothing, only gets used for docking, jumping and can collection)
Low slots: 2 Mark I Reaction Controls (RCU's), Tracking Enhancer I, Magnetic Field Stabilizer I.
For Ammo i use thorium as soon as I warp in, when they get about 30km i switch off the Antimatter (only really have to if im fighting 3 or 4 cruisers) and for missles i have scourge in one launcher and widowmakers in the other.
This setup has worked very well for me, and has stood up even to the blockade mission, havent tried on Mordus yet because this thing is slow, lol, so it doesnt leave the system where my agent is at and i always seem to get the Mordu mission in another system.
Hope this helps
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marioman
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Posted - 2004.09.26 23:34:00 -
[6]
I can't honestly say armor tanking a Moa is a good idea, considering the amount of shields it has, plus the booster bonus. Also I'm not too familiar with armor tanking, but don't repairers require a pretty good amount of grid? 4 250mms is 900 power right there, then add in the launchers. again I'm not sure how well this will work but anyway ill give u the setup i use for NPC missions:
High Slots: 3x 250mm Prototypes, 1 250mm Compressed Coil (gonna replace with another proto soon as i get around to it lol) and 2x Limos Heavy Missle Launchers.
Med Slots: Tech 2 Med Shield booster, 2 named shield hardeners (Therm and Kinetic for fighting guristas), and a 10mn AB (not much of a speed boost but its alot better than nothing, only gets used for docking, jumping and can collection)
Low slots: 2 Mark I Reaction Controls (RCU's), Tracking Enhancer I, Magnetic Field Stabilizer I.
For Ammo i use thorium as soon as I warp in, when they get about 30km i switch off the Antimatter (only really have to if im fighting 3 or 4 cruisers) and for missles i have scourge in one launcher and widowmakers in the other.
This setup has worked very well for me, and has stood up even to the blockade mission, havent tried on Mordus yet because this thing is slow, lol, so it doesnt leave the system where my agent is at and i always seem to get the Mordu mission in another system.
Hope this helps
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Epsillon
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Posted - 2004.09.26 23:37:00 -
[7]
Mmm that will mean some extra skills to pickup, however if the bonuses are there I might as well use them. Thanks a lot guys for speedy and helpful replies _____________________ "They arent giggling about his spelling, they are giggling at the fact that he's a ******* moron" - DrunkenOne |
Epsillon
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Posted - 2004.09.26 23:37:00 -
[8]
Mmm that will mean some extra skills to pickup, however if the bonuses are there I might as well use them. Thanks a lot guys for speedy and helpful replies _____________________ "They arent giggling about his spelling, they are giggling at the fact that he's a ******* moron" - DrunkenOne |
Epsillon
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Posted - 2004.09.27 00:09:00 -
[9]
Just one question, are either of you able to run these configs indefinately or will they run out of cap after 1-2 mins? _____________________ "They arent giggling about his spelling, they are giggling at the fact that he's a ******* moron" - DrunkenOne |
Epsillon
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Posted - 2004.09.27 00:09:00 -
[10]
Just one question, are either of you able to run these configs indefinately or will they run out of cap after 1-2 mins? _____________________ "They arent giggling about his spelling, they are giggling at the fact that he's a ******* moron" - DrunkenOne |
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SpeedBE
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Posted - 2004.09.27 06:44:00 -
[11]
Seeing these setups, these guys must have engineering and electronics at 5 along with skills that decrease the powergrid usage. The moa is a great cruiser but its powergrid is the main problem. I myself have the following setup (with engineering and electronics at level4) :
Hi : 3x 250mm's 1x Heavy Missile Launcher 1x Albaret Assault Missile Launcher (light - for if anyone gets too close) 1x Energy Succor
Med: 10mn MWD (to get away quick if necessary) 10mn AB (to be quicker at cans) Small Shield Booster EM Damage Dampening
Low: Beta Reactor Control Unit Partial Power Plant Manager 2 other modules that I can't remember completely at the moment.
This is far from an ideal setup (most people will call me crazy for putting up both MWD and AB) but I find it to be a handy setup for level2 missions without having to need too much skill points (something most people here don't take into account when suggesting setups to others)
I've heard a lot of people saying to put up 4x 250mm railguns and 2 heavy launchers but I really don't see how you can do that (unless maybe with both engineering and electronics on 5) as the powergrid just isn't sufficient enough for that (let alone put something additional on the moa)
I never said I was healthy |
SpeedBE
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Posted - 2004.09.27 06:44:00 -
[12]
Seeing these setups, these guys must have engineering and electronics at 5 along with skills that decrease the powergrid usage. The moa is a great cruiser but its powergrid is the main problem. I myself have the following setup (with engineering and electronics at level4) :
Hi : 3x 250mm's 1x Heavy Missile Launcher 1x Albaret Assault Missile Launcher (light - for if anyone gets too close) 1x Energy Succor
Med: 10mn MWD (to get away quick if necessary) 10mn AB (to be quicker at cans) Small Shield Booster EM Damage Dampening
Low: Beta Reactor Control Unit Partial Power Plant Manager 2 other modules that I can't remember completely at the moment.
This is far from an ideal setup (most people will call me crazy for putting up both MWD and AB) but I find it to be a handy setup for level2 missions without having to need too much skill points (something most people here don't take into account when suggesting setups to others)
I've heard a lot of people saying to put up 4x 250mm railguns and 2 heavy launchers but I really don't see how you can do that (unless maybe with both engineering and electronics on 5) as the powergrid just isn't sufficient enough for that (let alone put something additional on the moa)
I never said I was healthy |
Eyeshadow
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Posted - 2004.09.27 08:46:00 -
[13]
yeah ur cap does dry up but as an NPC hunter or mission runner thats not really problem cos most engagements dont last very long. If this setup went into PVP it would die pretty quickly.
My Moa setup: 4x250 proto gauss 2xlimos assault missile bay
1xLarge clarity ward sheild booster(about 250 hp per tic) 2xhardners 1xwebby (the 250's struggle to hit anything if they get under 10km)
1xrcu 1xpdu II 1xmagfield II 1xtracking enhancer II
Drops any cruiser or frig with ease with the turrets, missile bays are purely a back up measure. Webby is there as a back up too in case something should get close. I have pretty gunnery skillz thou so if ur quite a new character i would go with a medium shield booster and stick 2 heavy launchers on.
Forums: Sharks - MC |
Eyeshadow
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Posted - 2004.09.27 08:46:00 -
[14]
yeah ur cap does dry up but as an NPC hunter or mission runner thats not really problem cos most engagements dont last very long. If this setup went into PVP it would die pretty quickly.
My Moa setup: 4x250 proto gauss 2xlimos assault missile bay
1xLarge clarity ward sheild booster(about 250 hp per tic) 2xhardners 1xwebby (the 250's struggle to hit anything if they get under 10km)
1xrcu 1xpdu II 1xmagfield II 1xtracking enhancer II
Drops any cruiser or frig with ease with the turrets, missile bays are purely a back up measure. Webby is there as a back up too in case something should get close. I have pretty gunnery skillz thou so if ur quite a new character i would go with a medium shield booster and stick 2 heavy launchers on.
Forums: Sharks - MC |
Shadowsword
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Posted - 2004.09.27 08:56:00 -
[15]
It depend of what NPC you fight, but this setup work wonders with serpentis:
4*Compressed 250mm 2*malkuth standard missile launchers (barely use those)
10MN MWD Tracking comp II cap recharger Med shield booster II
RCU PDU 2* Mag Vortex stabilizer
The only thing you need to do then is to keep the range between you and the NPC above 12km with the MWD, and the combinaison of the 2 damage mods, 4 guns, and range bonus (who let you use more damaging ammos), will litterally tear the enemy appart. This max firepower approach also has the advantage of killing NPCs faster, so you kill more of them, and you have the MWD to help you collect the loot faster too...
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Shadowsword
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Posted - 2004.09.27 08:56:00 -
[16]
It depend of what NPC you fight, but this setup work wonders with serpentis:
4*Compressed 250mm 2*malkuth standard missile launchers (barely use those)
10MN MWD Tracking comp II cap recharger Med shield booster II
RCU PDU 2* Mag Vortex stabilizer
The only thing you need to do then is to keep the range between you and the NPC above 12km with the MWD, and the combinaison of the 2 damage mods, 4 guns, and range bonus (who let you use more damaging ammos), will litterally tear the enemy appart. This max firepower approach also has the advantage of killing NPCs faster, so you kill more of them, and you have the MWD to help you collect the loot faster too...
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Dust Puppy
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Posted - 2004.09.27 10:00:00 -
[17]
It's a good idea to train engineering and electronics to level 5 as soon as you can. You can just start thinking about defence if you want to go all out tank then you can try something like med shield booster, 2xhardeners and a shield booster amplifier. The amplifier doesn't only allow you to boost your shield quicker but they also make the shield booster more cap efficient. And remember to use right hardeners because for example em hardener when fighting gurristas is a wasted slot.
Now when you have fitted your med slots you can see how powerful guns you can squeese in. Just remember you need cap so some of your low slots will have to be cap modules. You want to try not to use cpr's but pdu's instead. I personally use 3 pdu's and I've never been close to run out of cap. __________ Capacitor research |
Dust Puppy
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Posted - 2004.09.27 10:00:00 -
[18]
It's a good idea to train engineering and electronics to level 5 as soon as you can. You can just start thinking about defence if you want to go all out tank then you can try something like med shield booster, 2xhardeners and a shield booster amplifier. The amplifier doesn't only allow you to boost your shield quicker but they also make the shield booster more cap efficient. And remember to use right hardeners because for example em hardener when fighting gurristas is a wasted slot.
Now when you have fitted your med slots you can see how powerful guns you can squeese in. Just remember you need cap so some of your low slots will have to be cap modules. You want to try not to use cpr's but pdu's instead. I personally use 3 pdu's and I've never been close to run out of cap. __________ Capacitor research |
Tisti
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Posted - 2004.09.27 11:21:00 -
[19]
I have High: 4x 250mm Compressed Rails 2x XR-3200 Heavy Lauchers
Med: 1x TechII shield booster 1xcap recharger 1x10mn mwd 1xerm.. something.. not to sure what..
Low: 3x Power Diag 1x Reactor contorol
With this the pg and cpu get maxed out.. only a few units of each left.. (Electronics Lv4, Enginering Lv5)
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Tisti
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Posted - 2004.09.27 11:21:00 -
[20]
I have High: 4x 250mm Compressed Rails 2x XR-3200 Heavy Lauchers
Med: 1x TechII shield booster 1xcap recharger 1x10mn mwd 1xerm.. something.. not to sure what..
Low: 3x Power Diag 1x Reactor contorol
With this the pg and cpu get maxed out.. only a few units of each left.. (Electronics Lv4, Enginering Lv5)
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