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Col Entreri
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Posted - 2009.07.22 14:30:00 -
[121]
Originally by: Tippia
Originally by: Col Entreri How about this off the top of my head maybe a system of agent missions could be set up where the reward was extra points to use in your skill tree say for example an agent proficient in engineering gives you missions to complete for the bonus SP?
It would encourage XP-grinding rather than actually playing the game (that's a bad thing), unless you make it a one-shot deal, in which case everyone would do it at once and we'd be back right where we started (making it a pointless addition).
not sure i agree with that, the idea in making it a mission based system makes it necessary to play the game as you would have to play the game to complete the missions and as for forcing people to do something they dont want well thats just wrong they can do it if they WANT to move the skills on faster but they dont have to its their decision just like i dont do agent mission for the rewards cos i dont want to same basic premise
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Traidor Disloyal
Private Nuisance
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Posted - 2009.07.22 14:31:00 -
[122]
You know why I like this game? It's because it takes so long to train stuff. It takes a while to fly T2 frigs (Interceptors/AF) well. It takes a while to fly T2 cruisers (Recons/HACS) well. It takes a while to fly T2 Battlecruisers (Command ships) well. Including the support skills, gunnery skills, missile skills.
If I had been told I could do all the about within 3 months of playing this game I would have canceled my subscription back in November of '06.
1. I would never buy someone elses character because I did not have a hand in the shaping of that character. It would not really be "mine". 2. I hate instant gratification when it comes to a game like Eve. Why not just play an FPS? 3. Sounds like #2 but slower.
Also, what makes people think that just because a player was created in '03, '04, or '05 that it makes that character uber? The person behind the keyboard may be totally clueless when it comes to playing the game. Having the skills and knowing how to use the skills are two different things. ************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |
Col Entreri
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Posted - 2009.07.22 14:50:00 -
[123]
Im not trying to suggest that getting the bonus points should be easy in fact it should be bloody hard but as this thread is about ways to find ways to satisfy the new players coming into the game cos with out them the game will die eventually and no one wants that, but it will happen if new players are getting so frustrated they quit after first month. and im not a low skill player maoning about this subject I have a couple of very decent characters.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.22 14:57:00 -
[124]
Originally by: Col Entreri Im not trying to suggest that getting the bonus points should be easy in fact it should be bloody hard but as this thread is about ways to find ways to satisfy the new players coming into the game cos with out them the game will die eventually and no one wants that, but it will happen if new players are getting so frustrated they quit after first month. and im not a low skill player maoning about this subject I have a couple of very decent characters.
EvE is not a game for impatient people. There are dozens of other games which cater to the "hit level 80 in 6 weeks" crowd. There is only EvE for people who like to surmount a challenge. Rather than make EvE just like those other games, they can just go play those.
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Col Entreri
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Posted - 2009.07.22 15:11:00 -
[125]
what i have suggested here will have no effect on the high level, high skill point people who play this game so i can only assume they just dont like the idea of not being the biggest and best which is a bit selfish. and to say this game is only for patient people is ridiculous
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Dez Affinity
Caldari Provisions
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Posted - 2009.07.22 15:20:00 -
[126]
Originally by: Col Entreri what i have suggested here will have no effect on the high level, high skill point people who play this game so i can only assume they just dont like the idea of not being the biggest and best which is a bit selfish. and to say this game is only for patient people is ridiculous
Look at this guy, he thinks having the most SP makes you the best player.
Point and laugh. _______________
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Kessiaan
Minmatar MicroFunks
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Posted - 2009.07.22 15:22:00 -
[127]
I've said this many times before and I think it warrants being said again.
The amount of SPs you need to catch up to older players is however many you have when you realize you're asking the wrong question.
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Timdog93
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Posted - 2009.07.22 15:29:00 -
[128]
Originally by: Col Entreri Im not trying to suggest that getting the bonus points should be easy in fact it should be bloody hard but as this thread is about ways to find ways to satisfy the new players coming into the game cos with out them the game will die eventually and no one wants that, but it will happen if new players are getting so frustrated they quit after first month. and im not a low skill player maoning about this subject I have a couple of very decent characters.
So why is EVE GROWING in subscription numbers? Why does Tranquility always have more and more players online every year?
EVE is not dying, it is growing. Slowly, but it has seen consistent growth since its start.
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Tippia
Raddick Explorations
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Posted - 2009.07.22 15:59:00 -
[129]
Originally by: Col Entreri not sure i agree with that, the idea in making it a mission based system makes it necessary to play the game as you would have to play the game to complete the missions
Yes, and that's where the idea fails. Grinding is not "playing the game" — it's doing tedious and irrelevant stuff because you need to.
Quote: they can do it if they WANT to move the skills on faster
And everyone would like that, but your implementation serves no other purpose than itself—it's a grind mechanism that is just there to make you grind. It detracts from the game that is EVE.
That's the beauty of the current skill system: it lets you progress as you play the actual game — it doesn't make the game into a struggle for progression. No matter what you do and enjoy, you keep learning your skills. You don't have to care about them in the slightest. All you have to care about is having fun.
Quote: Im not trying to suggest that getting the bonus points should be easy in fact it should be bloody hard
…and that just makes it even worse a grind and even more a choice between "do I want to have fun or do I want to grind."
Quote: this thread is about ways to find ways to satisfy the new players coming into the game
The best way of doing that is to teach them from the get-go that this is not a level based game. It has no classes. You cannot "max out". That "levelling up" (or its closest equivalent) has no purpose of its own. The thing that makes new players frustrated is the lack of information and guidance, which among other things makes them not realise these things. Education is the solution to that problem — not feeding their incorrect impressions.
Quote: what i have suggested here will have no effect on the high level, high skill point people who play this game
For one, there are no high level people in this game. For the other, a high number of skill points tells you nothing. For the third, you're quite incorrect: it will affect them since they will want to start grinding as well (and they'll be far more proficient at it than the newcomers), which only serves to reinforce the perceived differences and which will dillute the gameplay.
Again, I can take myself as an example: I have roughly 30mil SP at this point. It will take a new player just over a week to surpass me in terms of the classic "power level". After that week, I will have a hard time catching up to him (not that I need to, since his being a "higher level" doesn't make it any more difficult for me to blow him up).
The only problem here is perception and false assumptions about the game system. The only solution that is required is education. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Ehranavaar
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Posted - 2009.07.22 16:01:00 -
[130]
Originally by: Col Entreri what i have suggested here will have no effect on the high level, high skill point people who play this game so i can only assume they just dont like the idea of not being the biggest and best which is a bit selfish. and to say this game is only for patient people is ridiculous
simply put eve isn't a munchkin based game. if that's a problem for you perhaps you should consider moving on to a game you like.
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Blackfyre 001
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Posted - 2009.07.22 16:44:00 -
[131]
Edited by: Blackfyre 001 on 22/07/2009 16:45:44 I recently posted a topic similar to this which I simply asked if I was doomed to always live in the shadows of older players. After honestly looking at all of the responses I came to the conclusion that I did not understand 'leveling' in EVE.
I had been thinking of leveling in EVE like this: Level 1 ----- Level 2 ----- Level 3 1 mil SP => 2 mil SP => 3 mil SP
What I did not understand was that leveling in EVE is more like this:
Leadership x5 => Wing Command x5 => Fleet Command x5
Leadership x1 => Armored Warefare x5 => Armored Warefare Specialist x5
I then realized that the only difference between me and an older player is the number of areas in which we are proficient. I could master all of my leadership skills to provide the same gang bonuses as someone who had been playing for a long time.
Since I wish to have options similar to the older players I have also started another account. This allows me to be on the same level (edit: have as many options) as someone 2x my character's age. As my characters grow in age this means that I am effectively catching up to the older players.
Essentially my 2 characters will have equivelant options as any single 2003 character by 2012 and this includes them continually advancing their character.
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Mors Magne
M. Corp Mostly Harmless
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Posted - 2009.07.22 17:04:00 -
[132]
I have 88 million SP.
I'm really looking forward to having maxed Vagabond skills in a few months. It will not noticeably improve my performance to have completely maxed skills, I look forward to it because I'm slightly obsessional and perfectionist. The NEW M.Corp Data Hub - Check it out! |
Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.22 17:21:00 -
[133]
Originally by: Blackfyre 001 Edited by: Blackfyre 001 on 22/07/2009 16:45:44 I recently posted a topic similar to this which I simply asked if I was doomed to always live in the shadows of older players. After honestly looking at all of the responses I came to the conclusion that I did not understand 'leveling' in EVE.
I had been thinking of leveling in EVE like this: Level 1 ----- Level 2 ----- Level 3 1 mil SP => 2 mil SP => 3 mil SP
What I did not understand was that leveling in EVE is more like this:
Leadership x5 => Wing Command x5 => Fleet Command x5
Leadership x1 => Armored Warefare x5 => Armored Warefare Specialist x5
I then realized that the only difference between me and an older player is the number of areas in which we are proficient. I could master all of my leadership skills to provide the same gang bonuses as someone who had been playing for a long time.
Since I wish to have options similar to the older players I have also started another account. This allows me to be on the same level (edit: have as many options) as someone 2x my character's age. As my characters grow in age this means that I am effectively catching up to the older players.
Essentially my 2 characters will have equivelant options as any single 2003 character by 2012 and this includes them continually advancing their character.
May I advise that you train your 2nd account with a cyno alt and a trade/hauler alt.
Your "2nd main" should be skilled in roles that complement your primary main. Dont have 2 guys that do the same thing.
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