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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.07.20 04:05:00 -
[1]
As I have specified in more detail in this features and ideas thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1118809&page=1 CCP needs to re-examine letting sub capital ships dock into capitals. Way back in the mists of time ccp told us that it simply couldn't be done due to database issues even though they really really wanted to do it, but that was half a decade ago. I am sure CCP could find a workaround to let us do it if they really wanted to and it would please a lot of the playerbase, even if it only let them dock/undock in stations or whatever other limitations made necessary by coding issues.
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Orb Lati
Minmatar ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2009.07.20 04:44:00 -
[2]
Despite the Op being a member of Goonswarm who have stated they are out to ruin this great game. Ill shall look past my righteous animosity as a former GBC member to support his proposal.
"We worship Strength because it is through strength that all other values are made possible" |
Kazah'dur Vorlonis
Amarr Gun Metal Priests Prismatic Refraction
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Posted - 2009.07.20 10:55:00 -
[3]
Agree on this, would be very nice feature.
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Helgur
Steel Soldier's
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Posted - 2009.07.20 11:25:00 -
[4]
/signed
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Raveena Hunter
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Posted - 2009.07.20 14:00:00 -
[5]
"/me rubs belly wake up kids, time for a gank"
"stop complaining honey, twins is nothing, when I log on I have 250 people inside of me"
Hell yeah, I'd be so up for that.
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Larkonis Trassler
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Posted - 2009.07.20 15:05:00 -
[6]
Not supported. You are essentially asking for a poor mans jump bridge allowing a Carrier to instantly jump 2 BS or multiple sub BS vessels into combat.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.07.20 16:28:00 -
[7]
Does your corporation even have any carriers? It isn't anything like a jump bridge anyway because you have to put the carrier in danger to do it in the first place, unlike a titan who can stay in a different system. Also I would of thought you of all people would support this but evidently little nameless corps like the idea of titans online even when they will never own any or if they are really lucky one.
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Vladimir Tinakin
Deep Core Mining Inc.
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Posted - 2009.07.20 20:09:00 -
[8]
Idea sounds pretty good--gives the carrier something to do besides rep towers all day. |
Wyoming Knott
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Posted - 2009.07.20 20:09:00 -
[9]
Supported. This should have been the way carriers worked from day one.
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Bibbleibble
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Posted - 2009.07.20 20:50:00 -
[10]
Originally by: Pringlescan As I have specified in more detail in this features and ideas thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1118809&page=1 CCP needs to re-examine letting sub capital ships dock into capitals. Way back in the mists of time ccp told us that it simply couldn't be done due to database issues even though they really really wanted to do it, but that was half a decade ago. I am sure CCP could find a workaround to let us do it if they really wanted to and it would please a lot of the playerbase, even if it only let them dock/undock in stations or whatever other limitations made necessary by coding issues.
Heres a link for the lazy: Link ________________________________________________ For changes to Minmatar Battleships click here (also with a review of the Muninn!) |
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XHolyAvengerX
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Posted - 2009.07.20 21:43:00 -
[11]
Supported, this would be a great change.
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Larkonis Trassler
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Posted - 2009.07.20 22:43:00 -
[12]
Originally by: Pringlescan Does your corporation even have any carriers? It isn't anything like a jump bridge anyway because you have to put the carrier in danger to do it in the first place, unlike a titan who can stay in a different system. Also I would of thought you of all people would support this but evidently little nameless corps like the idea of titans online even when they will never own any or if they are really lucky one.
Hello little goon. As a member of a 'nameless corp' your proposal would benefit me above all people. However, as someone who engages in semi regular capital hotdrops this would remove a considerable element of risk by allowing us to bring support along with us instead of making them lug their way their. From a balance perspective I can't agree to it. Either do it the old fashioned way or take ships with you in bays and get your support to come in inties and switch out on the field or bring a Rorqual or MS with you and make use of the clone vat bay.
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Orb Lati
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2009.07.20 23:06:00 -
[13]
I would argue against the "make jumpbridge/titan obsolete" argument on the basis that for large fleet combat where you are required to move a hundred or so battleships the titan is still your only option.
Even a medium sized hot drop will still be far more efficient using a titan than trying to use multiple carriers and undocking your few passengers into the heat of battle.
"We worship Strength because it is through strength that all other values are made possible" |
Sarai Moltiva
Biomorphic Incorporated
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Posted - 2009.07.21 17:03:00 -
[14]
Fully support! Of all the game ideas suggested, this has to be one of the most useful and FUN ideas I've seen posted. Not only that, but with all the ideas put forth about how it could be implemented, the reality of it seems quite plausible. Now while this idea should be spread among the player base to get some ideas for implementation, rules, and restrictions, I think this could potentially add to the dynamics of fleet warfare in a very positive way. Count me in!
I'd suggest EVE have a Darwin Awards forum, but half of the players would end up there... |
steave435
Sniggerdly Pandemic Legion
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Posted - 2009.07.21 20:40:00 -
[15]
Originally by: Larkonis Trassler However, as someone who engages in semi regular capital hotdrops this would remove a considerable element of risk by allowing us to bring support along with us instead of making them lug their way their.
I don't see a problem with that. A carrier, capital ship, SHOULD be able to hold a support fleet inside it. Making a carrier/MS/Titan able to move the support around with them doesn't make them solo pwnmobiles or anything, you STILL need that support fleet, it's just a bit easier to move them around. Someone will probably say that makes the titan jump bridge obsolete, but that's far from true, a Titan has a limited SMA, while an unlimited amount of ships can pass the bridge, and using a bridge doesn't require you to put the Titan on the battlefield. 100% supported, the linked thread discuss several ways to achieve this effect and the illusion of this happening, while avoiding the player inside player and ownership problems CCP has said preventing them from implementing this in the first place.
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Ivanova Denisovich
Hobbit Enterprises GoonSwarm
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Posted - 2009.07.22 15:52:00 -
[16]
I, too, think this is a very good idea. It just makes more sense - if my ship can fit in a carrier, why can't I?
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Ardetia
Caldari The Flying Tigers United Front Alliance
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Posted - 2009.07.22 16:33:00 -
[17]
Originally by: Larkonis Trassler Not supported. You are essentially asking for a poor mans jump bridge allowing a Carrier to instantly jump 2 BS or multiple sub BS vessels into combat.
So? I fail to see your point. No really, I don't see any point at all.
Supported!
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Slave 2739FKZ
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Posted - 2009.07.22 16:54:00 -
[18]
TBH: remove damn jump/titan bridges and make it so MS>Titans>Carriers can move docked ships around. MS should have an stupid large bay for docked ships, followed by titans, and then carriers (not more than a couple of bs sounds fine, maybe only 1?).
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Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.07.22 17:33:00 -
[19]
Yes it would be fun but it has been stated times before that this is not possible due to certain session changes (player logging off in ship etc.) and it screws up the code. Hence this is why it is and probably will never be integrated.
Asking for this again will not help.
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Brengholl
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Posted - 2009.07.23 01:11:00 -
[20]
i find the idea realy fun, dont think there's any big balancing issues and exploits asociated
...when i started playing i thought carriers do exactly that... and i thought it was really cool... multiplayer at it's best. a little disapointment followed a few days later, but hey... no game is perfect
as for the session change and coding issues... i dont see how it could be so bad just add a few tiny exceptions to the rules 1. carrier does not warp if pilot logs off and has docked players 2. no docking in stations with docked players 3. if docked player logs off the "store ship" session change triggers so his ship is leeft inside and his pod warps away
... that last part should have ben posted in the discussion thread, but i'm lazy :D
anyway i support, but seing the enthusiasm in this thread i don't have any hopes of ever seing it implemented
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Lord Aftermath
The Aftermath.
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Posted - 2009.07.23 03:08:00 -
[21]
I am Lord Aftermath and I approve this message.
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UglyNoreally
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Posted - 2009.07.25 00:04:00 -
[22]
Pledging my support
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Hurtado Pindar
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Posted - 2009.07.25 02:27:00 -
[23]
Edited by: Hurtado Pindar on 25/07/2009 02:29:24 Supported. Just like a real life aircraft carrier, one of the primary missions of the carrier ought to be power projection. And if not the the carrier, at least the Mothership. |
steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.07.25 03:44:00 -
[24]
Originally by: Verys Yes it would be fun but it has been stated times before that this is not possible due to certain session changes (player logging off in ship etc.) and it screws up the code. Hence this is why it is and probably will never be integrated.
Asking for this again will not help.
Should be easy to solve. Docked player logs -> his ship is ejected into space and then warps away as normal. Cap pilot logs off - > all docked players are ejected into space, cap ship warps off as normal.
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Uronksur Suth
Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.07.26 00:43:00 -
[25]
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Avalloc
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Posted - 2009.07.27 03:17:00 -
[26]
Originally by: steave435
Originally by: Verys Yes it would be fun but it has been stated times before that this is not possible due to certain session changes (player logging off in ship etc.) and it screws up the code. Hence this is why it is and probably will never be integrated.
Asking for this again will not help.
Should be easy to solve. Docked player logs -> his ship is ejected into space and then warps away as normal. Cap pilot logs off - > all docked players are ejected into space, cap ship warps off as normal.
I agree and I will be supporting this.
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Lavanyaa
Minmatar GoonFleet GoonSwarm
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Posted - 2009.07.27 03:35:00 -
[27]
Edited by: Lavanyaa on 27/07/2009 03:36:11
Originally by: Avalloc
Originally by: steave435
Originally by: Verys Yes it would be fun but it has been stated times before that this is not possible due to certain session changes (player logging off in ship etc.) and it screws up the code. Hence this is why it is and probably will never be integrated.
Asking for this again will not help.
Should be easy to solve. Docked player logs -> his ship is ejected into space and then warps away as normal. Cap pilot logs off - > all docked players are ejected into space, cap ship warps off as normal.
I agree and I will be supporting this.
I have to wonder though, where would the pilot's go when docked inside a carrier? Just looking at the map screen or something equally boring?
Although I think this would be a sweet (awesome) way of showing off the practical applications of walking in stations. Just think, instead of sitting at a crappy blank screen, they could make the inside of a carriers station-like environment that you can wait in. It doesn't necessarily have to be AS complicated as an actual station environment, just something sweet to do/look at while you're being transported around.
The general idea of actually being able to carry active pilots around space is sweet, but it does need some fleshing out, imo
Supported
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Avalloc
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Posted - 2009.07.27 05:33:00 -
[28]
Originally by: Lavanyaa Edited by: Lavanyaa on 27/07/2009 03:36:11
Originally by: Avalloc
Originally by: steave435
Originally by: Verys Yes it would be fun but it has been stated times before that this is not possible due to certain session changes (player logging off in ship etc.) and it screws up the code. Hence this is why it is and probably will never be integrated.
Asking for this again will not help.
Should be easy to solve. Docked player logs -> his ship is ejected into space and then warps away as normal. Cap pilot logs off - > all docked players are ejected into space, cap ship warps off as normal.
I agree and I will be supporting this.
I have to wonder though, where would the pilot's go when docked inside a carrier? Just looking at the map screen or something equally boring?
I would think having the pilot (who is docked) share the same perspective as the carrier that is carrying it. Just zap his overview and grey out his modules. Maybe let him see the capacitor/shield/armor/hull of the carrier carrying him so he's "aware" of the ship taking damage so he can****cute an "emergency launch."
They act of docking with carrier/mothership could create a chat channel hosted by the carrying pilot where all the people piggybacking can communicate with ease. "We're about to jump into action.. get ready.." or "Our jump to system XYZ has been delayed 15 minutes."
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Saimedai
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Posted - 2009.07.27 07:50:00 -
[29]
Supporting this. Carriers actually being able to carry ships in a useful manner? Hell yes. Would lead to some interesting uses of carriers and some awesome new tactical options to explore.
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an internet
GoonFleet GoonSwarm
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Posted - 2009.07.27 07:54:00 -
[30]
Support completely.
And no, Carrier's won't replace titans for bridging, this merely makes logistics easier. A carrier can only carry two battleships - to carry a fleets worth of battleships (100) would require 50 carriers, still far easier to just titan bridge.
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