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Elzon1
Shadow Boys Corp Bloodbound.
31
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Posted - 2012.05.23 22:00:00 -
[31] - Quote
Replying once again in a JitaPriceChecker2 fix tech bottleneck thread with an obligatory post about implementing R32 alchemy and possibly adding ring mining afterwards if alchemy is not enough.
If R32 alchemy isn't a semi-decent 'fix' to the technetium bottleneck then someone please explain why.
Keep it up JitaPriceChecker2 I support this service and/or product. At least there are some people who think the bottleneck is a problem, including me.
Once again, keep it up. We all know CCP will eventually fix it. Oh... and dev posts are always welcome on this subject. |
Forum Art Appreciator
University of Caille Gallente Federation
3
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Posted - 2012.05.23 22:41:00 -
[32] - Quote
JitaPriceChecker2 wrote:All i can see they give reason to NAP. A great piece by an experienced postmaker. In a less than 10 word post, this faceless maestro nails the rhythm of lack of proper capitalization and grammar, plus the vibrant sounds of an incomplete sentence all wrapped up in the harmony of sarcasm. How vocal his fans' responses were only echos the brilliant masterwork that the Op. is. Unfortunately, I can't give it a perfect score as there seem to be some... missing notes. It's too short!
9/10. Regale us with more of your genius, please!
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SmilingVagrant
GoonWaffe Goonswarm Federation
334
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Posted - 2012.05.23 23:48:00 -
[33] - Quote
Tobiaz wrote:Gilbaron wrote:the problem is not that tech moons provide such a great income
the problem is that a major part of all tech moons is clustered in the north NO The REAL cause are the extremely low cost of jump and bridge mechanics causing excessive power projection and low-cost, risk-free logistics for null alliances. Alliances can now NAP an entire hemisphere of the map, create a massive hinterland, continue to stave off boredom-rot by simply fighting the neighbors of the neighbors of their neighbors, yet STILL respond to any threat to their moons, quickly, low-cost and with excessive NAP-train force. Nerf THAT, and a super-coalition like the CFC will quickly shatter under internal and external pressure. Likely into two or three unfriendly entities owning the Tech moons and several ambitious neighbours trying to take a piece of it. Sizes of empires are pretty much always defined by logistical prowess.
Look at you not knowing what you are talking about. The only thing ditching JB networks does is makes it hard for individual pilots to go about their business. Convoys still take forever, often breaking JB lines due to running out of fuel, and bouncing down the wrong pipe in a JB chain can actually end up with you farther away by manual jumps than you started out with.
But that's neither here nor there: We convoy at the beginning of deployments. Not every day. Not in the middle. At the beginning. When we are "Projecting Power" we will stage ahead of time, those of us with caps will go dump our Dreads up real quick, then make multiple trips in our carriers to move all of our fighting ships, and usually a buddy or two's ships as well. Meanwhile other members will generally convoy one or two ships up and use reimbursements to keep them running.
Alliance logistics will move combat hulls into place so we can restock outside of our territory. The only time in recent history that we didn't do a local deployment and instead relied on jump bridges to move quickly was almost a year and a half ago in the Fountain Campaign, and ultimately most of us ended up dumping combat hulls into a station in Cloud Ring because it was a pain in the ass to huff up and down the JB highway. The other reason we did this? Regional camps. A JB highway only stretches so far, and at the end of it there is a logical place to dump about 30 or so SB's. Look up the kill stats for J5A during the fountain campaign.
If you get rid of Jump bridges you aren't going to nerf our ability to shuffle **** into a staging system, at most you'll do is add an hour to the deployment, or force us to run carrier convoys. What you will do however is make any attempt at homeland defense near impossible, and make actually living in 0.0 that much more miserable. |
Pres Crendraven
38
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Posted - 2012.05.24 00:01:00 -
[34] - Quote
But how could it be? Meta34me
Corp and Alliance details hidden to protect the innocent. |
Ocih
Space Mermaids Somethin Awfull Forums
210
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Posted - 2012.05.24 00:04:00 -
[35] - Quote
Tobiaz wrote:Gilbaron wrote:the problem is not that tech moons provide such a great income
the problem is that a major part of all tech moons is clustered in the north NO The REAL cause are the extremely low cost of jump and bridge mechanics causing excessive power projection and low-cost, risk-free logistics for null alliances. Alliances can now NAP an entire hemisphere of the map, create a massive hinterland, continue to stave off boredom-rot by simply fighting the neighbors of the neighbors of their neighbors, yet STILL respond to any threat to their moons, quickly, low-cost and with excessive NAP-train force. Nerf THAT, and a super-coalition like the CFC will quickly shatter under internal and external pressure. Likely into two or three unfriendly entities owning the Tech moons and several ambitious neighbours trying to take a piece of it. Sizes of empires are pretty much always defined by logistical prowess.
They tried this and it didn't have the top down effect you are suggesting.
Massive NAP train super coalitions held on, any and every alliance with less than 2000 people got crushed in to the rug. Many alliances that would rather not NAP up have done so in the past few years because as renegade units they simply can't compete.
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XavierVE
Reasonable People Of Sound Mind
156
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Posted - 2012.05.24 00:10:00 -
[36] - Quote
Jump bridges are and continue to be the more serious issue. They make regions far too small, make it too easy to blue up everything in a five region radius and still be able to go to hostile territory six regions away with only a few jumps.
CCP goofed when they nerfed JB's, they originally had the right idea to remove them outright, but listened to the CSM who, as always, advocate for what they want rather than what is good for the game.
Until it's harder to project power over vast distances, the bluefests will continue in all of EVE, not just the North, but the South as well... which is NAP'd from Period Basis all the way over to Cobalt Edge. |
Spurty
D00M. Northern Coalition.
274
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Posted - 2012.05.24 00:20:00 -
[37] - Quote
The moons are passive after you've set up the pos and napped everything within 5 regions.
You only need to turn up to refill the fuel and empty silos.
Zero reason to log in and actually press buttons to mine it.
Harvesting mods live inside the tower as well, so no Exposure there either.
Two easy fixes to force people to undock and defend their infra structure from roaming barbarians.
Two attack a tech moon you would have to :
- break a nap (if you're not under some form of nap, you've no chance of getting this far) - deploy a serious fleet to drop any cyno hammers - deploy bigger fleet of caps - do this multiple times across multiple days
Good luck with that :-)
*SMUG* ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Spurty
D00M. Northern Coalition.
274
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Posted - 2012.05.24 00:23:00 -
[38] - Quote
*SMUG face* ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Commit Sudoku
GoonWaffe Goonswarm Federation
35
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Posted - 2012.05.24 00:26:00 -
[39] - Quote
JitaPriceChecker2 wrote:Doctor Benway Kado wrote:I think JitaPriceChexker2 keeps posting these threads just so Tobiaz can post his dumb jump bridge rant again. Won't stop me from feeling superior and smirking in another tech thread I think goons keep trolling in these threads instead of addressing my question just so can keep sucking moon gold. Won't stop to me from bringing attention to larger playerbase. If moons are incentive to fight why do you NAP over them. And with that question the myth falls.
so you're just asking questions |
Commit Sudoku
GoonWaffe Goonswarm Federation
35
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Posted - 2012.05.24 00:26:00 -
[40] - Quote
on second thought, don't respond, I'm going to take a nap |
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