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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
ivar R'dhak
STK Scientific
47
|
Posted - 2012.05.24 10:24:00 -
[451] - Quote
Sorry if it-¦s already been asked, but is there no way to have the old window functionality ALONGSIDE the new "Explorer" ?
And when will the EXPLORER work where it is actually perfect for, namely using it to manage your Assets. |
Zleon Leigh
141
|
Posted - 2012.05.24 10:25:00 -
[452] - Quote
CCP Soundwave wrote:Trebor Daehdoow wrote:Excellent list of improvements, especially the ability to rename modules. They are going to enable some workflows that will really make the power of the UI UI shine shine. I will bring *really* expensive alcohol to Iceland if you promise to: * Let us designate favorite containers, which get floated to the top of the sort order. In my WH corp, for example, in each POS corp members have designated CHA's they share. Being able to say "In POS A, this CHA is my favorite, and in POS B, this CHA is my favorite" would be a huge improvement even over being able to rename everything. * I personally would like the option to have newly opened UI windows default to the full view with the object tree -- and inherit the width of the objects panel from the parent window. Yeah, I know, it's just one extra click to reveal the objects panel, but I'm lazy and hate clicks. We might be able to work something out :) We're going to do more changes. The stuff in the devblog are the immediate ones but we're also working on longer term ones. Favorites is one thing that keeps popping up.
Smell an IA event in the making....
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Pierced Brosmen
Priory Of The Lemon
94
|
Posted - 2012.05.24 10:28:00 -
[453] - Quote
I like the fact that if you shift-click to open cargohold in a separate window, the new window will persist when docking/undocking. However I would like the ship to be removed from the tree view of main inventory when that is done and have the cargohold contain tree for whatever other holds are in the ship (and further, if I separated the ship's corp hangar to yet another window, that will dissappear from the tree view of the cargohold). Alternatively, you have the "Master inventory manager" with everything in the tree view, and when separating something to a different window, the new window only contain the tree structure of it's sub-levels (for active ship, you get all other bays in the ship, Corp hangar with the sub-divisions, etc.)
Also, one thing that is a bit annoying. If having the cargohold in a separate window with the current version of the manager, If I undock while the main inventory is open, I then suddenly have 2x cargohold windows, cause I have the window I opened, and the in-space version of the inventory manager. If I close the inventory manager window and dock, I have to double click the background to get the in-station window to open... That the inventory manager have 2 states for in-station and in-space is nice, but it should also independently remember open/closed state, so even if you close it while in space, it would reopen in station if it was open the last time you undocked.
Further, regarding persistant windows. If this can be implemented, I would like a option when opening a location in a new window, to right click the header of the window and have an option for "Make persistant window" so only those you chose to have as persistant would be so.
I would also like to be able to right click a location in the inventory manager (main groups like active ship, items or ships) when in station and set "Default location"... so for example when you dock you would see the items and not your cargo bay. This I would also like to extend to corp hangars (both in station and in space), to set default corp hangar, so that if you just click the group item "Corp hangar" without extending the croup to see the divisions, you would be presented with your chosen default hangar division.
[Edit] Oh, and it would be nice to be able to re-arrange the order of groups in the tree... Like I would prefer having items and corp hangar above the ships hangar group for example |
Callidus Dux
School of Applied Knowledge Caldari State
248
|
Posted - 2012.05.24 10:33:00 -
[454] - Quote
CCP Guard wrote:I went through the thread and deleted rants, off topic posts, personal bickering between posters,personal attacks, trolls and flames.
We are trying our best to gather feedback here so please post constructively and don't clutter the thread with posts that don't further the discussion. Feel free to be critical, but be polite and try to make your post count for something. Thank you! Than you have to clean up the post, Not delete posts with much likes! I have made good points But you have deleted them? WTF CCP!
Integrate the old style into the new one. I want to be able tu rupture Arrows Crap UI into several hundreds of its own, adjustable in size and position, windows. Shift Cklick is not a Solution. I hate this **** UI now. I demand hundreds of OWN windows. ONE WINDOW FOR ONE FUNCTION.
And thanks Guard that you have deleted my last posts. Dont be surprised if I report your post as trolling! |
Acthiliak
Dirt Nap Squad Dirt Nap Squad.
5
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Posted - 2012.05.24 10:34:00 -
[455] - Quote
Overall I'm happy with the new unified inventory. Its different, and it takes some getting used to but gives me all the functionality that existed in the old system plus a handy new tree. There seems to be a lot of rage about having to shift click to open new windows, but I find that having a single list of all inventories that I can shift click through to my heart's content is better than the old system's figuring out which right click contextual menu it was in.
As for suggestions, and I apologize if these have been mentioned before...
Filterable inventory list - the contents of an inventory are filterable, being able to filter the list itself as well would help. Filter by range, type, etc.
Sortable inventory list - there doesn't seem to be a rhyme or reason to the order of the list, drag and drop and sort by ___ would be amazing for browsing corp mates' personal hangars.
Mostly a design nitpick.. but certain items in the list that don't have child elements can be confused with other child elements at first glance, the indentation of children or design treatment could be a little more pronounced.
Shift clicking the corporation hangars could open a new inventory view that only had the divisions listed in the index, or some other way of making it so if i want a corp hangar window i have the equivalent of the old tabs
When dragging an item from one inventory to another, if you hover over the destination before releasing it will change the view to that inventory. it seems to do so a little too quickly, but maybe there could be a toggle for that functionality, or a selection to [change inventory] [preview inventory] [do nothing]. personally i'd love to set mine to preview inventory, which could be as simple as reverting to the source inventory after the move is complete.
Filters seem to be exclusive? maybe the wrong word choice, but basically if i check the filter [Ammunition] and then [Ore and Mats] i get nothing because there is nothing that is Ammo AND Ore. If we could get a toggle to change the boolean interaction between multiple filters, that would allow us to leverage that feature way better. (there's also the overview settings that have this issue on another note)
I can't seem to open the fuel bay of a ship that isn't currently active. Or the drone bay. I'm sure those are already on the table for getting back in though.
and thank you for getting the pos mod renaming in, that was a godsend irrespective of this inventory change. All in all I am enjoying this inventory system a lot and am looking forward to any future iterations on it. |
Vyktor Abyss
Shadows Of The Federation Drunk 'n' Disorderly
139
|
Posted - 2012.05.24 10:34:00 -
[456] - Quote
Quick one:
On merged Ships/Items hangar view - If you have say a freighter or hauler with ships and items loaded do a 'select all' and drag it to your ships or items hangar, nothing happens.
It appears you now need to drags ships and items separately. A rather annoying and cumbersome change in functionality. |
magikalcoffee
In Your Moms Red Clam DOT
3
|
Posted - 2012.05.24 10:40:00 -
[457] - Quote
CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :)
is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station. Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with?? |
Urgg Boolean
Center for Advanced Studies Gallente Federation
84
|
Posted - 2012.05.24 10:45:00 -
[458] - Quote
BUG REPORT: I wanted to reiterate a bug I found when using shift-click spawned windows: Select all in cargo hold --> drag and drop to jet can --> only grabs partial items randomly in the selected list, typically it only grabs one item at a time even though I have definitively done a "select all".
Someone suggested that this may be caused by a lack of available volume in the destination container. But my testing shows this phenomenon occurs consistently [consistently random] with ample space in the jet can. It is as if there is a volume limit on the mouse pointer...
The result of this bug is that you must move each item in the cargo hold one at a time, which adds a lot of time and extra clicking to what should be a quick transfer of cargo.
I will also repeat that salvage ops and/or any task that requires a lot windows open has become a seriously tedious, slow and painful process.
As for corporate culture at CCP: I'm just wondering why you guys are so self destructive in terms of burning down the provider/client relationship via publishing seriously flawed code after you were warned/informed repeatedly well prior to the patch date? Are you intentionally griefing your paying customers ? Seeking a root cause goes beyond the bad design and buggy code. The root problem is huge amounts of arrogance and pride coupled with a paternalistic attitude and hierarchical thinking that manifests as burning out your support systems, i.e., your paying customers. I'm in this game to have fun. You make that impossible - repeatedly - with a dysfunctional provider/client relationship. You may eventually fix the bad code, but I am convinced you will never fix the root causes. |
ivar R'dhak
STK Scientific
50
|
Posted - 2012.05.24 10:51:00 -
[459] - Quote
To the guy whose posts keep getting deleted -> Start respecting tha Autoritah!! ProTIP: YELLING will not help you one bit on a forum.
And to make this poast actually good for something I again need to point out this great thread to the DEVS. Pretty sure it sunk in the recent ocean of tears:
Dear CCP, did your designers ever hear of Gestalt Psychology? Take some time out of your busy schedule and review it (it has pretty pictures), thnx.
P.S. get rid of the item&isk counters.
Uh.. please.. |
Ribikoka
Royal Amarr Institute Amarr Empire
21
|
Posted - 2012.05.24 10:51:00 -
[460] - Quote
magikalcoffee wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station. Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with??
This is a good question, maybe CCP hiding something behind this inventory patch, maybe they will introducing new personal container/wreck ownership stuff and this is a needed part of it. Maybe this is the begining of ninjalooting/stealth from other wrecks or this is need for Dust 514, i dont know, maybe CCP will answer it. But the facts is facts this is a half-developed thing and need moving back to testserver. Done when is done, we dont care, but dont make angry their playerbase-costumers with a crap unfinished inventory, what they dont want it.
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Callidus Dux
School of Applied Knowledge Caldari State
249
|
Posted - 2012.05.24 10:52:00 -
[461] - Quote
Integrate the old UI into the new one. I want to be able to rupture Arrows whole UI into hundreds of seperate, independent adjustable in size and position, windows. Shift cklick is not a solution. STOP fixing and adding new sh!t into the, by now, lost unified UI!
I want and demand hundreds of of own windows. ONE WINDOW FOR EACH FUNCTION! I do not want to browse trough my drone bay, every time I want to load thiungs from my station hangar into the ships hangar! I want my icon for the ships hangar in the neocom back. |
Thebriwan
LUX Uls Xystus
83
|
Posted - 2012.05.24 10:53:00 -
[462] - Quote
After yesterdays patch the inventory gets better.
Here is my list of bugs to fix
* The filter (for a single window) hickups while there are much items present and you are typing fast * mass moving items from one window into another is taking much more time than bevore (but not always) * "my filters" opens after every docking / logging in even when it was down before (the minimize-button rememers it's state - you have to click two times to minimize again) * after closing an inventory window (when having multiple windows open) a new one opens at the default position
Additionally:
We need a way to access different locations faster / and let them stay open at a fixed position ( CCP Soundwave wrote aboout shortcuts to locations - that would be very welcome) |
Zleon Leigh
141
|
Posted - 2012.05.24 10:59:00 -
[463] - Quote
CCP Guard wrote:I went through the thread and deleted rants, off topic posts, personal bickering between posters,personal attacks, trolls and flames.
We are trying our best to gather feedback here so please post constructively and don't clutter the thread with posts that don't further the discussion. Feel free to be critical, but be polite and try to make your post count for something. Thank you!
What's the link to IA again?
You have developers saying they'll take out of game "gifts" to get things done? It's all in fun? I find it absolutely infuriating.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Euthanasia Anneto
Special Situations TOHA Conglomerate
0
|
Posted - 2012.05.24 11:01:00 -
[464] - Quote
To confirm what Mournful said. It's annoying when living in WH space.
If you want to pick a ship due a certain thing that's happening and you've to wait 20 to 30 seconds before the list on top of you to pick a ship. When entering, you're loosing another 5 seconds due to the dropping framerate, reloading of the contents & etc.!
Same when managing your corp hangar, it takes time included framerate drop because everything that's in the surrounding has to be loaded inside and the estimate is getting checked!
Drag & Dropping from cargo to array's and vise versa results once again in Framerate drops & stuttering and there's a bloody Large list to pick from on everything which has cargo space!
tbh, the previous where better after some managing as the estimate is truly not necessary hence, living in WH space, you're usually picking the nearest trade hub!
And currently, When NOT using missiles, I don't have sound crashes and restarts. When I do use them my sound keeps on starting & crashing out and from hearing around, if you want to enable/disable with escape menu, your client tends to crash! I have logserver running for a full scale report, next time I'll C3 around, you might receive a LARGE logfile! |
Marisol Shimaya
Artic Circle The I.D.E.A.
6
|
Posted - 2012.05.24 11:02:00 -
[465] - Quote
CCP Guard wrote:We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread.
Sorry but it stinks and dosn't work for me . The new looks are so terrible to use and the CCP still don't get it WE WILL HAVE BACK OUR OLD LIST BACK NOW !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
Bo Deepzone
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.05.24 11:02:00 -
[466] - Quote
Dear CCP Devs,
Thanks for patching a few of the very annoying issues that were reported yesterday in regards to UI. My user experience last night was much better.
Will we see more fixes after todays DT? |
Adaahh Gee
Rock jockeyz Ushra'Khan
27
|
Posted - 2012.05.24 11:03:00 -
[467] - Quote
Starting with the POS side of things,
Realisticly, most people do not access their sentry guns on a daily basis, I don't remember the last time I even opened any of mine. Having them load (and lag) everytime I land in the pos field and access the corp hanger is a pain. Naming of ALL pos modules is a worthwhile and well overdue change.
Divisions in corp hanger need to be remembered when you close corp hanger/open another structure, so If I leave the pos to collect some PI goo, when I land back in pos and open corp hanger, it should still be in my PI goo division.
Please allow stacking of identical spec BPC's.
Looting Looting wrecks is very laggy, if you are ninja'ing a wreck in a cloaky, you want to land, loot all while aligning and warp out, you don't want to be sitting there watching spinny circles wondering if a recon or bomber is going to decloak in front of you. This also applies to looting mission sites, pulling in 30 or 40 wrecks to your noctis and having to shift-click every wreck, loot all, then click on next can etc is again, very laggy and quite frustrating.
Giving the right click option to view a can or structure in "Classic view" would be a nice compromise, much the same way as the "load station environment" option is.
Ship things The removal of the right click on ship options to view corp hangers, drone bay etc is very annoying, imagine if someone moved the keys around on your keyboard, you could live with it, but everything would be slow and you'd make a lot of mistakes.
Double clicking of ships when docked should open thier cargo bay, not select them as active ship. Again, this is counter to what everyone is used to and makes very little difference to you, but makes a big difference to us.
Ship hanger should open in it's own window and look different to other inventory, you must understand, it breaks immersion when you have your assembled, named ships showing up in the same way as a pile of Trit or ammo. We like to see a seperate hanger of our ships, like looking into a garage of cars and choosing which we want to drive today.
Generally, the main issue I have is the lack of continuity, If I set up so my cargo bay appears in top left corner of screen and my ship hanger appears centre of screen when I dock, thats what I want EVERYTIME I dock, I don't want to spend 5 minutes everytime I log on or dock dragging widnows around, resizing and wearing out my shift key.
Frigate changes
Hmmmm, really neccessary? Removal of one races mining frig, but the others keep theirs? seems unbalanced. Caldari frig with it's launcher slots removed seems un-Caldari.
Punisher already had a 5% armor resist bonus Merlin already had a 5% shield resist bonus Are both these in addition to the old 5% bonuses??
I thank you for your work on attempting making this all operate properly, however, it seems to me that a lot of these things should have been ironed out before the roll out to TQ, not after. (You have a test server, utilise the feedback from it's users) |
Thurken
Republic Military School Minmatar Republic
1
|
Posted - 2012.05.24 11:04:00 -
[468] - Quote
Eve is shining with visuals. Keep it visual, please. The tree-view merged into Items- view is a step back.
Think about a option to seperate the TREE and use shiny icons ALWAYS, please.
Just a thought: Old inventory system with new filters would have been an improvement, too ;)
Other trouble: Something is causing massive lags when dragging items and looting, salvaging..., Is it the price calculation? |
disasteur
Tellcomtec Incorporated. Preatoriani
48
|
Posted - 2012.05.24 11:05:00 -
[469] - Quote
magikalcoffee wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station. Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with??
questions like this have been posted over and over, but all there ccp does is making posts about dev blogs and pushing this unfied inventory foreward.
so instead of deleting posts just give a straight answer to the question...
are you or are you not willing to what the majority has to say???? |
TTIGER
nul-li-fy RED.OverLord
4
|
Posted - 2012.05.24 11:05:00 -
[470] - Quote
You had all that feedback https://forums.eveonline.com/default.aspx?g=posts&t=104539 what did you do with it ?
CCP Guard wrote:
We are trying our best to gather feedback here so please post constructively and don't clutter the thread with posts that don't further the discussion. Feel free to be critical, but be polite and try to make your post count for something. Thank you!
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Aghira
Sonnenlegion
18
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Posted - 2012.05.24 11:06:00 -
[471] - Quote
magikalcoffee wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station. Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with??
I am not happy with the new inventory at all, but i can understand why they dont revert to the old system.
If they had stuck to the old system and just added the (optional)treeview and filter to the station hangar, i think no one would complain... Wir leben alle unter dem gleichen Himmel, aber wir haben nicht alle den gleichen Horizont. (Adenauer)
english is not my native |
Ad'Hakim Tahous
Science and Trade Institute Caldari State
78
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Posted - 2012.05.24 11:07:00 -
[472] - Quote
magikalcoffee wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station. Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with??
This. |
Marisol Shimaya
Artic Circle The I.D.E.A.
6
|
Posted - 2012.05.24 11:08:00 -
[473] - Quote
Callidus Dux wrote:Integrate the old UI into the new one. I want to be able to rupture Arrows whole UI into hundreds of seperate, independent adjustable in size and position, windows. Shift click is not a solution. STOP fixing and adding new sh!t into the, by now, lost unified UI!
I want and demand hundreds of of own windows. ONE WINDOW FOR EACH FUNCTION! I do not want to browse trough my drone bay, every time I want to load thiungs from my station hangar into the ships hangar! I want my icon for the ships hangar in the neocom back.
I'm so agreed you have the same thoughts as I am have They still don't get it So we have to be more going throu so verybody have some to say. We pay lots of cash to play this EVE games and seems like they don't understand us our Demands.
So only choice we have is to push back hard so they understand us. |
Endeavour Starfleet
826
|
Posted - 2012.05.24 11:11:00 -
[474] - Quote
Marisol Shimaya wrote:CCP Guard wrote:We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread. Sorry but it stinks and dosn't work for me . The new looks are so terrible to use and the CCP still don't get it WE WILL HAVE BACK OUR OLD LIST BACK NOW !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
No you wont. The old system is done and gone. Get over it. |
Marisol Shimaya
Artic Circle The I.D.E.A.
6
|
Posted - 2012.05.24 11:14:00 -
[475] - Quote
Aghira wrote:magikalcoffee wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station. Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with?? I am not happy with the new inventory at all, but i can understand why they dont revert to the old system. If they had stuck to the old system and just added the (optional)treeview and filter to the station hangar, i think no one would complain...
I know . If everybody join us to make them understand that WE need the old list back . So they don't have any choice and fix this old list back.
Join us ! |
Ana'Gia
Pink Bunny Club
1
|
Posted - 2012.05.24 11:14:00 -
[476] - Quote
Pls,let us open more than one instance of this Inventory thing. Anyway i like this tool and i like the filter option. |
Ribikoka
Royal Amarr Institute Amarr Empire
22
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Posted - 2012.05.24 11:14:00 -
[477] - Quote
Aghira wrote:magikalcoffee wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station. Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with?? I am not happy with the new inventory at all, but i can understand why they dont revert to the old system. If they had stuck to the old system and just added the (optional)treeview and filter to the station hangar, i think no one would complain...
And why we can't understand ? I tell to you, because this inventory is not done and does not working fine. Just as i said we are not aplha tester, we are players, they do not testing their half finished job on players. Put to TQ when finished and WORKING well. |
Endeavour Starfleet
826
|
Posted - 2012.05.24 11:26:00 -
[478] - Quote
Endeavour Starfleet wrote:.
What in the world is this? |
disasteur
Tellcomtec Incorporated. Preatoriani
51
|
Posted - 2012.05.24 11:42:00 -
[479] - Quote
i have several time asked a simple question but CCP keeps consistently deleting my posts...
do we live in a censored community or didnt you liked my question?
so once again mu question...
are you or are you NOT considering to listen to the majority of the customers?
either remove or make it optional...
removing posts witch do not consists rants or faul language should not be removed but answered like any other question |
Caleb Ayrania
TarNec
53
|
Posted - 2012.05.24 11:47:00 -
[480] - Quote
A few but rather important fixes to the UI..
When dragging and dropping to other containers please make the timer to auto show / expand take longer..
Its extremely irritating that it loads to other container when you are moving from a location to another one..
This should be a simple number in miliseconds somewhere in the code... Just make it either something we can chnage ourselves, or make it take a bit longer, so we dont loose our current view.
Make drag and drop to tabbed / stacked windows possible again..
Also could we maybe get the new UI view mode for remote assets, so we dont have this feeling of something old under the hood? While your at it, would it not be nice if we could drag and drop from our assets list directly to an open inventory, so the list mode with the destination option would be a "quick access"..
Lastly.. I posted this Using Google Hangouts for Bughunting.
When it comes to changes and comments to UI I think using something like google hangouts, or of old school frapped video might help actually make devs able to understand what we are talking about, and not asume and guess.
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