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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Dennie Fleetfoot
EVE University Ivy League
123
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Posted - 2012.05.26 07:40:00 -
[1051] - Quote
What I said, nearly three weeks ago...
https://forums.eveonline.com/default.aspx?g=posts&m=1283004#post1283004
Now if they'd kept it of TQ, like I told them to, we wouldn't be in a 50 page threadnaught of hate.
Listen to your customers CCP. A lot of them seem to understand the game better than you. |
disasteur
Tellcomtec Incorporated. Preatoriani
81
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Posted - 2012.05.26 07:41:00 -
[1052] - Quote
Dennie Fleetfoot wrote:1000 posts about this?
CCP, you screwed up again!! dont forget the other topic(s) in the count |
Spanking Monkeys
ZC Industries Dark Stripes
46
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Posted - 2012.05.26 07:54:00 -
[1053] - Quote
so ive gone to the pos. i need to install 7 build jobs in 2 manufaturing arrays but i need to move stuff between 4 manufaturing hangers.
this action used to take me 5mins, today took me 20. i had a screen covered with shift clicked windows, instead of my nice neat stacked ones. which when i warped away from the pos all turned into my freighters cargo hold.
the dev blog should have read.
Quote:' After careful consideration, we understand you, we have listened to you, and we are undoing the ui changes.
The system while easy to navagate if you only own a few items, its none fucntioning if you own 1000's like many of you do. god forbid you have to use's pos or corp hangers with this new system, your really screwed then.
the old ui will be back on tq very soon, it will save us a lot of time slapping the old code back on to tq rather than fixing what is the worst thing we have added to TQ since the door.
ty for you understanding, we like to screw up once a year, and upset you. but rest assured this time will only be for a couple of weeks, unlike that door thing we made you all look at for 6 months.
CCP Fixing your ui one window at a time signing off '
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Dennie Fleetfoot
EVE University Ivy League
124
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Posted - 2012.05.26 08:05:00 -
[1054] - Quote
disasteur wrote:Dennie Fleetfoot wrote:1000 posts about this?
CCP, you screwed up again!! dont forget the other topic(s) in the count
I didn't have time to count all the other posts and threads.
Too busy trying to make the UI work for me. |
Uther Aharalel
Aharalel Family
22
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Posted - 2012.05.26 08:16:00 -
[1055] - Quote
[quote=Spanking Monkeys...
the dev blog should have read.
Quote:' After careful consideration, we understand you, we have listened to you, and we are undoing the ui changes.
The system while easy to navagate if you only own a few items, its none fucntioning if you own 1000's like many of you do. god forbid you have to use's pos or corp hangers with this new system, your really screwed then.
the old ui will be back on tq very soon, it will save us a lot of time slapping the old code back on to tq rather than fixing what is the worst thing we have added to TQ since the door.
ty for you understanding, we like to screw up once a year, and upset you. but rest assured this time will only be for a couple of weeks, unlike that door thing we made you all look at for 6 months.
CCP Fixing your ui one window at a time signing off '
[/quote]
This!!
Nobody cares about what Goon's care about, they are the cheapest possible cask whine. |
E6o5
Nova Ardour
0
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Posted - 2012.05.26 08:33:00 -
[1056] - Quote
From a user's perspective I don't care how badly the old stuff was implemented - it was usable and fast. The new ui just sucks:
For drag&drop operations it is important to see source and destination (to verify that the stuff has been moved). Seperate window served this purpose just fine. Now try to open a corp hangar of an orca in a seperate window (context menu option exists) but guess what, it does nothing.
Performance of the ui sucks.
From a programmer's perspective I like that code is refactored and so on. But and no cost mess with the user experience of such an essiential part of the game.
It is a shame that the devs obviously did not used this new feature in real game play scenarios or they released it in this crappy state knowingly. Now they start listing but still leave us with this crap until they fixed it |
Ribikoka
Royal Amarr Institute Amarr Empire
97
|
Posted - 2012.05.26 08:54:00 -
[1057] - Quote
WE want a clear answer from CCP!!!
This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ? This inventory system need for console controllers ???
We want a direct answer. |
Ama Zing
VM Labs Quo Vadis.
0
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Posted - 2012.05.26 09:32:00 -
[1058] - Quote
Interfaces shoulde be logical and handy. Your intention in putting statistics into the inventory is the fully wrong appoach. Also is good interface design always is an optical solution meaning more picturesque rather than a text list. Ships and ships hangars integrated is as well more dedicated to the assets windows than to inventory.
The interface you made meets the requirements for a professional assets management, but not for a handy solution to move items around. Just switch the functionality to the assets window and get the old multiple windows back to inventory and everyone is happy.
For the time being I stopped all activities in this game. I just kepp my skillqueues going.
Ama Zing a disappointed subscriber |
Arco Arachni
Deep Core Mining Inc. Caldari State
2
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Posted - 2012.05.26 09:42:00 -
[1059] - Quote
Getting used to the inventory ... still hoping for improvements. One thing I have ... If already mentioned, just +1 it for me :)
Since you take away the corp hangar button in the station interface, I recognize, how my subconscious mind is working for me. Since years, I m hitting the button to get my work done. Now, you removed the button, but I m still (without wanting to do it) hitting the button, that used to be there ... just finding myself unrenting the corp office. Not only once ... again and again.
Sure, there is an error message, but .. ya know ... in station ...
I would love to see, if there is a chance for a slight change. Just move this "unrent office" button to the offices tab. Keep the gueast tab clear. Otherwise, I would be happy to have the corp hangar button back. Just opening the inventory, having the corp hangar open... as for now, i always need to click three times, where one was enough before.
Hope, I was clear enough .. else ask, plz! Greets
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Chin Hakonen
United Evian Peace Corp
13
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Posted - 2012.05.26 09:45:00 -
[1060] - Quote
Hi CCP,
It does not make good sense if you don't play the game. It's really obvious you guys don't play the game you write. How can this be a great design, please don't abuse your playerbase and expect us to test it all the time. It's nice to have a few new feature and something to play with all the time but please give people options. Options to turn it on or off? In all good design there should be a way for ppl to cross over to the other side? That's where Windows XP and Windows Vista failed?
1 Your ship hangar is not showing the active ship ... 2 The new inventory isn't responsive as the old one, it takes a while to load too much information we may not need at the same time? 3 Salvaging and Looting is fail it's difficult ... please play the game yourselves. 4 Placing stuff into the hangars is fail because navigation isn't as simple as before. More mouse clicks 5 The inventory does not simplify but makes things difficult for the players. 6 Ships and looting boxes shouldn't be in the same inventory window? It should open separately and default with the tree collasped?
Give us our options as your customers?? Until a point you totally refined your product and there is clearly more players using the new interface then take the old one down?? It takes just a little common sense? Peace is the way of my war. |
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Beidorion eldwardan
Corporation Danmark Tactical Narcotics Team
2
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Posted - 2012.05.26 09:45:00 -
[1061] - Quote
unified inventory = ******* ******** CCP CREATED CLICKFEST
basically is a undo and remake please
i have several accounts ( or soon had ) because the ****** interface you now have given to "unify" my inventory has made it bad to use multiple cans/tabs at the same time that i have completely stopped bordering, and worse even i has brought my decire and excitement to a standstill, when eve is concerned i've simply stopped logging in.
the old inventory was working fine, it just needed to be faster but the new shite you have forced down upon us. just sucks
do like with your last ratearded idea please ( aka the spacepants and "the room" ) and give us the choise
and please for the love of god ******* STOP FORCING US TO BE YOUR GENIUNEPIGS !
we pay to play this game so leave the choise up to us
summery = 1) its a click like ever before 2) i no longer have the option of stacking my cans 3) most important of i cant have a usable inventory without that ******* ANNOYING LEFTSIDE MENU give me back my tabs 4) why the hell did you impliment the shift click function for neaerly ALL the things we used to use inventory for
its almost like you've stopped playing eve again - this feature STINKS
( as a note for CCP - i know im not typing very polite but this its nothing compared to what i REALLY would like to have writen but i dont wanna get a warning or a ban ) |
Ribikoka
Royal Amarr Institute Amarr Empire
98
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Posted - 2012.05.26 09:54:00 -
[1062] - Quote
Ama Zing wrote:Interfaces shoulde be logical and handy. Your intention in putting statistics into the inventory is the fully wrong approach. Also is good interface design always an optical solution meaning more picturesque rather than a text list. Ships and ships hangars integrated is as well more dedicated to the assets windows than to inventory.
The interface you made meets the requirements for a professional assets management, but not for a handy solution to move items around. Just switch the functionality to the assets window and get the old multiple windows back to inventory and everyone is happy.
For the time being I stopped all activities in this game. I just kepp my skillqueues going.
Ama Zing a disappointed subscriber
Logical for consoles. But god's sake this is a PC game and we playing with keyboard and mouses. We dont need treepanel for user friendly interface. That's why i asked a question toward to CCP. Guess to me this is a console inventory system, that's why so hard to handling on PC, because we dont use joypads.
"WE want a clear answer from CCP!!!
This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ? This inventory system need for console controllers ???
We want a direct answer." |
Brutal Red
Republic Military School Minmatar Republic
27
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Posted - 2012.05.26 10:14:00 -
[1063] - Quote
People just stop paying for your subscription (however you pay*) . Vote with your wallet , that's probably the only way to get ccp's attention .
I don't pay to be a freakin beta tester (probably for Dust to boot!)
*(I use GTC's , I only login to change skills until the UI is useble again , or the GTC's run out)
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SamTheTrader
Incursion Response Force Lunar Industries Partnership
6
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Posted - 2012.05.26 10:49:00 -
[1064] - Quote
I was seriously considering to get a new computer to be able to run more accounts, the part with the more account won't happen. What a screw up with the ui. |
Mentet
ShortAttentionSpan
37
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Posted - 2012.05.26 10:54:00 -
[1065] - Quote
Strange how CCP have gone very quiet.
I really tried today, I mean really really tried to get the new inventory to work. I was looting, wanted to be selective so dragged the wreck window off the hold window, whenever I did loot all, did the wreck window tidly close, nope, left me with a second or even third hold window cluttering the screen.
So my accounts are starting to time out, no recurring subscription setup no plexes bought. Figure I'll get out on my bike more now the weather's brightened up here in the south-east. |
VLAD VIRONS
X-SENSE Security
14
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Posted - 2012.05.26 10:55:00 -
[1066] - Quote
agree, gonna wait till Tuesday, give them a chance, if i will still miss my separate windows wich i can use without that damn Inventrory i will decline my 2 accs also.
P.S. old code? omg realy guys is it so hard making same interface on new code? anyways i will not pay for that kind of product called "Inventory online".
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CCP Soundwave
C C P C C P Alliance
1161
|
Posted - 2012.05.26 10:59:00 -
[1067] - Quote
Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays.
In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it. |
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disasteur
Tellcomtec Incorporated. Preatoriani
87
|
Posted - 2012.05.26 10:59:00 -
[1068] - Quote
CCP Soundwave wrote:Ribikoka wrote:WE want a clear answer from CCP!!!
This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ? This inventory system need for console controllers ???
We want a direct answer. No, Dust will be getting its own inventory system specifically tailored for that game. This revamp was not made for Dust 514.
it would also been descent if you told us traight up if we are wasting our time
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Carcopino
Viziam Amarr Empire
1
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Posted - 2012.05.26 11:01:00 -
[1069] - Quote
Colour me disappointed by this new "incarna"tion of the inventory system. I was happy with the old one and the way I had it set up. As far as I'm concerned, you game developers are doing it wrong. Thumbs down here.
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Maraner
The Executioners Capital Punishment.
73
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Posted - 2012.05.26 11:08:00 -
[1070] - Quote
OMG look, you are proposing improvements to a system that is broadly despised that no one asked for that that many many people have unsubbed over. for gods sake, remember INCARNA, your losing your player base and ignoring the feedback yet again. I'm sure you've noticed that 50K of paying subscribers are no longer loggin in...
ROLL IT BACK or make it OPTIONAL, this is not going away and growing into a **** storm, my guys hate it, our POS tower guys are cutting their wrists over this **** and your saying your going to roll out improvements.
Rome is burning man, and your playing the fecking fiddle. suck it up and roll it back to sisi. |
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Jebediah MacAhab Dallocort
The Scope Gallente Federation
90
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Posted - 2012.05.26 11:13:00 -
[1071] - Quote
CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it. Oh, changes you're happy with. So much for what we (you know, the people paying you money) might be happy with, right?
What the hell are you smoking? You're representing CCP, and yet continue to stand here twiddling your thumbs denying there's a problem. So, let me make this simple for you.
Look at your forums. See how there's lots of threads about people wanting this crapfest gone? See this topic, right here, where the overwhelming majority want the new UI rolled back? I know, it might require opening your eyes, which may be tough, but you can do it, man.
Now, I want you to follow along, here.
- Open up your SCM.
- Open up the commit log.
- Find which commit removed the legacy inventory.
- Hit "Revert".
Send to QA Oh wait, you don't have a QA department. - Deploy to SiSi.
- Listen to SiSi testers, apply necessary fixes.
- Rinse and repeat until SiSi is satisfied.
- Deploy to TQ.
See? That wasn't too bad, was it? How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |
Spanking Monkeys
ZC Industries Dark Stripes
61
|
Posted - 2012.05.26 11:14:00 -
[1072] - Quote
CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.
well, i dont think you have made this much of a mess to a fundimental part of the game before. the door didnt come close to thsi level of reduction in functionality.
would it not be easyier to cut the losses and put the old multi window inventory back in? |
Salpun
Paramount Commerce Masters of Flying Objects
275
|
Posted - 2012.05.26 11:14:00 -
[1073] - Quote
As someone that tested on sisi and contributed to the thread there. What do we as playes need to do to make sure stuff that we know will get a bad reception on TQ will get heard and fixed/ commented on before release?
The moment the fuctionality hit Sisi the loss of fuctionality sticky windows and such where the first things listed. If that had been fixed 50% of the frustration would have been avoided. Even a message that the Inventory system was still in work included in the patch notes would have been better then what hit TQ. |
E6o5
Nova Ardour
6
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Posted - 2012.05.26 11:17:00 -
[1074] - Quote
CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.
There was no need to break it in the first place. |
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CCP Soundwave
C C P C C P Alliance
1164
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Posted - 2012.05.26 11:17:00 -
[1075] - Quote
Jebediah MacAhab Dallocort wrote:CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it. Oh, changes you're happy with. So much for what we (you know, the people paying you money) might be happy with, right? What the hell are you smoking? You're representing CCP, and yet continue to stand here twiddling your thumbs denying there's a problem. So, let me make this simple for you. Look at your forums. See how there's lots of threads about people wanting this crapfest gone? See this topic, right here, where the overwhelming majority want the new UI rolled back? I know, it might require opening your eyes, which may be tough, but you can do it, man. Now, I want you to follow along, here.
- Open up your SCM.
- Open up the commit log.
- Find which commit removed the legacy inventory.
- Hit "Revert".
Send to QA Oh wait, you don't have a QA department. - Deploy to SiSi.
- Listen to SiSi testers, apply necessary fixes.
- Rinse and repeat until SiSi is satisfied.
- Deploy to TQ.
See? That wasn't too bad, was it?
Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase.
No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. |
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Scrapyard Bob
EVE University Ivy League
1049
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Posted - 2012.05.26 11:18:00 -
[1076] - Quote
Drag and drop of 100-200 stacks between cans is no longer "near-instant" under the new system. Now you do the drag and drop and the game's FPS drops to 1fps while it sits and spins for 10-30 seconds.
And the changing of focus when dragging and dropping items on the tree view still drives me crazy. If I'm dragging stuff onto the tree, I'm not interested in browsing to the destination container. Especially since it only does it if you happen to pause for 1/2 second while the mouse is over the tree area.
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Spanking Monkeys
ZC Industries Dark Stripes
63
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Posted - 2012.05.26 11:21:00 -
[1077] - Quote
CCP Soundwave wrote:Jebediah MacAhab Dallocort wrote:CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it. Oh, changes you're happy with. So much for what we (you know, the people paying you money) might be happy with, right? What the hell are you smoking? You're representing CCP, and yet continue to stand here twiddling your thumbs denying there's a problem. So, let me make this simple for you. Look at your forums. See how there's lots of threads about people wanting this crapfest gone? See this topic, right here, where the overwhelming majority want the new UI rolled back? I know, it might require opening your eyes, which may be tough, but you can do it, man. Now, I want you to follow along, here.
- Open up your SCM.
- Open up the commit log.
- Find which commit removed the legacy inventory.
- Hit "Revert".
Send to QA Oh wait, you don't have a QA department. - Deploy to SiSi.
- Listen to SiSi testers, apply necessary fixes.
- Rinse and repeat until SiSi is satisfied.
- Deploy to TQ.
See? That wasn't too bad, was it? Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase. No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.
if this feature isnt what you want it to be and the bulk of the feedback is negative, why in gods name would you waste more time on it. surely it has to be faster and easier and less anoying on your customers, if you just say we will revert it and not waste time and cash patching failure |
Salpun
Paramount Commerce Masters of Flying Objects
276
|
Posted - 2012.05.26 11:21:00 -
[1078] - Quote
Scrapyard Bob wrote:Drag and drop of 100-200 stacks between cans is no longer "near-instant" under the new system. Now you do the drag and drop and the game's FPS drops to 1fps while it sits and spins for 10-30 seconds.
And the changing of focus when dragging and dropping items on the tree view still drives me crazy. If I'm dragging stuff onto the tree, I'm not interested in browsing to the destination container. Especially since it only does it if you happen to pause for 1/2 second while the mouse is over the tree area.
This issue is fixed on Sisi per a Dev jump and see if it is fixed to your liking. |
Lors Dornick
Kallisti Industries
172
|
Posted - 2012.05.26 11:23:00 -
[1079] - Quote
I have to say that I quite like many parts of the unified inventory, and I'll like it even more if/when it carries over to assets.
However, there's a number of things that need to get added/fixed/adjusted.
Like restoring the 'memory' of open windows for cargo, ships and items so I don't have to reopen them every time I dock.
And having the 'active ship cargo' update correctly when I switch ships.
Updating any UI to save valuable window space is good, but not on the cost of adding lots of more clicking to restore a layout every time you dock and/or swap ships.
But my rage is currently modest since I've got spare F-keys on my G-510 (currently using one to reopen all the needed windows) and I actually expect our esteemed UI devs to solve the mystery of the disappearing windows soon(tm).
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Jebediah MacAhab Dallocort
The Scope Gallente Federation
92
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Posted - 2012.05.26 11:24:00 -
[1080] - Quote
CCP Soundwave wrote: [snip]
Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase.
No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.
That's more like it. However, there's one more, far more important question:
If this isn't what CCP wanted in their UI, then why the hell did you push it to TQ instead of continuing to iterate on SiSi? I mean, even if you had some hardcoded deadline for Inferno, there's nothing preventing you from going "Hey, guys, we're still working on the UI, so we're gonna hold onto that a little longer until it's done. Until then, MISSILES!"
Seriously, what the hell possessed you guys to release a feature that even you acknowledge was not ready for deployment? How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |
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