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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
MailDeadDrop
Rage and Terror Against ALL Authorities
31
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Posted - 2012.05.23 16:43:00 -
[91] - Quote
SigmaPi wrote:I'd still like to suggest this:
When filters are active, folders or items with none of that item present become hidden (or at least have an option for this) - this would make POS management that much easier.
I.E. - Filter with 'ore and minerals' and it will automagically hide all the guns and other structures that are of no concern to you.
Thoughts? Expanding on this: You're asking for an inventory option to "hide inventory tree entries for currently empty containers", where "currently empty containers" are those parts of the inventory UI which have nothing to show (i.e. they may have stuff in them, but the filters aren't selecting anything). Sounds like a useful feature, but dunno about how difficult it would be.
MDD |
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CCP Soundwave
C C P C C P Alliance
1023
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Posted - 2012.05.23 16:44:00 -
[92] - Quote
Trebor Daehdoow wrote:Excellent list of improvements, especially the ability to rename modules. They are going to enable some workflows that will really make the power of the UI UI shine shine. I will bring *really* expensive alcohol to Iceland if you promise to: * Let us designate favorite containers, which get floated to the top of the sort order. In my WH corp, for example, in each POS corp members have designated CHA's they share. Being able to say "In POS A, this CHA is my favorite, and in POS B, this CHA is my favorite" would be a huge improvement even over being able to rename everything. * I personally would like the option to have newly opened UI windows default to the full view with the object tree -- and inherit the width of the objects panel from the parent window. Yeah, I know, it's just one extra click to reveal the objects panel, but I'm lazy and hate clicks.
We might be able to work something out :)
We're going to do more changes. The stuff in the devblog are the immediate ones but we're also working on longer term ones. Favorites is one thing that keeps popping up. |
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A55 Burger
Weiland Yutani Corporation
6
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Posted - 2012.05.23 16:44:00 -
[93] - Quote
Wrecks and jetcans should always open in new windows, preferably without treeview options. Or at least make this a checkbox option. |
Mund Richard
Gallente Independent Progressive Alternative Federal Consensus Outreach
0
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Posted - 2012.05.23 16:45:00 -
[94] - Quote
CCP Soundwave wrote:CCP Soundwave wrote:Kaphrah wrote:my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back Will check this out and post an update. This is actually a bug and it's being fixed :) So the intended mechanism would be, when one has 50 containers clicking open on every one of them, is that once one presses loot all on one of them, the current container will go poof and the focus will shift on the next one instead of theship's cargo.
As in as efficient as it was before. Sounds nice.
PS: I don't suppose there is hope for a keyboard shortcut or something, that lets you loot without checking the contents? (Appologies if it has been discussed a lot before.) |
Steve Ronuken
Fuzzwork Enterprises
419
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Posted - 2012.05.23 16:45:00 -
[95] - Quote
Alphabetical order for members hangers please :) FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Ampoliros
Aperture Harmonics K162
57
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Posted - 2012.05.23 16:47:00 -
[96] - Quote
CCP Soundwave wrote:Oxandrolone wrote:Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/ does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc? rename..............EVERYTHING.
Will I be able to give my large artillery batteries exciting names? |
BugraT WarheaD
Astromechanica Federatis
36
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Posted - 2012.05.23 16:48:00 -
[97] - Quote
Baltic77 wrote:Then just give us what we want.... give us back the old system
Old System wasn't as great as people thought, we were only forced to deal with it, so we did so. With the new system, there's tons of possibilities like certainly a way to save preference (like only Wrek, only CHA, etc) as it is now possible in the overview.
Keep up the good work CCP, by patching and making this new system better and better ... |
olo VonBorg
Nagashima Heavy Industries and Shipping
35
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Posted - 2012.05.23 16:48:00 -
[98] - Quote
You guys should have tried test-running this inv on fanfest - if a horde of drunks can manage, the everyday player can to.
U may have actually felt their painful response/commentary tho.
apologies are nice and all, but , no, u still need to work on this relationship, I think I -¦m holding up my paying part well enough from my end. |
Andy DelGardo
Hedion University Amarr Empire
19
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Posted - 2012.05.23 16:48:00 -
[99] - Quote
My suggestions here: Add a "hide empty containers" in the new inventory tree view!
Make it possible to have 2 full inventory windows open at a time!
Make drag&drop work for top-level containers with sub-devisions!
Drag&Drop via grouped Tabs is broken with the new Inventory Windows!
Auto tree scrolling + drag&drop is not working in the new inventory system.
Add a "split whole stack by" or "evenly split stack by x" option.
Thx |
Selissa Shadoe
73
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Posted - 2012.05.23 16:50:00 -
[100] - Quote
While on the subject of inventory. Although I love the fact that containers are shown as 'folders' there are still no actions available for those items, such as 'manufacturing'. With containers too, it will not allow renaming of them, saying I don't have it in my possession.
Also, when looking at skillbooks, you can't just inject it from there, you must move it to your 'items hanger' (made all the more awkward by the tree view) before injecting it since it says 'this item is not yours to take', when you CAN take it just fine, and then inject it. Just little niggles like that are frustrating. |
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Max Gades
The 8th Tribe Seraphim Dragoons.
8
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Posted - 2012.05.23 16:50:00 -
[101] - Quote
CCP Soundwave wrote:Smohq Anmirorz wrote:Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post. Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
Can we have the functionality of the old corp hanger set up with the multi tabs for easier navigation at least? It's a headache opening each corp hanger as a window of its own and then having to use a filter for each one rather than 1 filter for all of them. Make it where its the same as it was but you open it as its own window and it ties all of then together. I utilize the corp hanger for as many assets as possible. Ammo, ships, rigs, modual are all in their own hanger it takes 30 minutes hunting everything down with the new system to fit a logi when literally the day before the patch it took 5 minutes. I like it over all and i think its going in the right direction but the lack of functionality in the new inventory system for the corp hanger eats up more time hunting down Mods for the ship I might be trying to get together and get out the door for a roam or for a member to use at the time. |
Selissa Shadoe
73
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Posted - 2012.05.23 16:52:00 -
[102] - Quote
Ampoliros wrote:CCP Soundwave wrote:Oxandrolone wrote:Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/ does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc? rename..............EVERYTHING. Will I be able to give my large artillery batteries exciting names?
I'd love that. "Oh look 'Die Muther****a' is out of ammo again.."
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MailDeadDrop
Rage and Terror Against ALL Authorities
32
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Posted - 2012.05.23 16:52:00 -
[103] - Quote
Inventory tree shows "None" under many ships (when boarded). This is because most ships are not Orcas or Carriers or Dreads or Supers. The "none" means "this ship doesn't have a fuel bay or ship maintenance bay or corporate hangars." It took me a moment to understand that "none" didn't mean that ship had nothing in its cargo bay. Trivial (I hope) change: could we change the single word "none" to something a little more descriptive?
MDD |
Karsa Egivand
Sebiestor Tribe Minmatar Republic
17
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Posted - 2012.05.23 16:52:00 -
[104] - Quote
Delivery Boi wrote:I posted this in one of the threadnaughts, and wanted to repost it just in case it got missed:
Dropping onto tabs doesn't work as it used to: I shift-click two containers to get them in separate windows (Orca cargo hold and ore hold). I drop one of the new windows onto the other so they are now tabbed in a single window. I click the cargo hold tab to have it the "active tab".
I used to be able to drag items from wherever and drop directly onto the tab of the "hidden" ore hold in the tabbed window (moving from cargo/corp hangar to ore hold). Now dropping onto any tab doesn't move the items.
Quoting this because drag/drop on tabs is very useful.
Other than that, I am a very happy customer (as long as the solution for the persisiting window states is reasonably effective).
Overall, it is (for me) already a big improvement over the old system. My trader heart rejoices. |
Messoroz
AQUILA INC Verge of Collapse
229
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Posted - 2012.05.23 16:52:00 -
[105] - Quote
Hey Soundwave, do the pos changes fix the fact the entire UI attempts to refresh(loading spinners and all) everytime a person switches ships at a SMA in a tower? I know the SMA view must update but the tree even gets the spinner. This is SLOW at a deathstar main tower pos in wspace(just littered with batteries and SMAs/CHAs).
Also, is there any plans to make the client start caching the tree? Because everytime I warp in and out of said POS grid, I have to wait 2 minutes for the inventory to load at said pos of doom. This is a game breaking change. |
Kremnican
Kinetic Vector Imperial Ascension
2
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Posted - 2012.05.23 16:53:00 -
[106] - Quote
CCP Soundwave wrote:Oxandrolone wrote:Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/ does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc? rename..............EVERYTHING.
While rename everything is really something I like... I think what Silos and Reactors should have the type they're set up after the name. Something like "Silo (Tritanium)".
1. In order to keep the reactors and silos "organised" using the names, you'd have to rename the structure every time you change the content. While this is OK with single tower set up for a 4-5 days, it doesn't really work with 4 or more towers, where every day you're switching the reactions on at least one tower.
2. To keep the chaos to minimum, you will have to name the structures in a reasonable way. #1 .. #10 isn't different from Silo... Silo. So you'll in most cases use name that indicates whats in, like Trit, AG or Tech. And from the security point of view I think it's not good that everyone who warps to the POS can see that you're running two Platinum Technite reactions. |
Mechael
Ouroboros Executor Collective
84
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Posted - 2012.05.23 16:53:00 -
[107] - Quote
Sturmwolke wrote:You may want to re-allow moving items between tabs again (especially when manipulating the Corp hangar). The functionality of separate windows is nerfed without that ability as you have to _still_ use the tree to move/transfer items.
I don't see the above explicitly stated in the blog.
And another thing, consider making an independent "mother" UI window for the Unified Inventory. That will eliminate positioning issues when you separate out the child windows.
Case example: I always have an active ship cargo window, resized to to absolute minimum possible, tucked next to the main capacitor display. This serves as both reminder and a quick cargo list/drop/loot in space.
Post patch, with the Unified Inventory, it treats this cargo window as the MAIN UI window - which inevitably leads to a lot of grief. Please also thin those thick bars and un-needed isk est. so I can get more lines out of the cargo window.
Not empty quoting. This is important! I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |
Mongo Edwards
Grey Templars Ushra'Khan
7
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Posted - 2012.05.23 16:54:00 -
[108] - Quote
sterva I wrote:P.S.
Another two things that were changed:
1. Station Items button and ship hangar button - that was a good thing; now its gone too.
If this is really gone can you please add it back?
It gave me the "dual pane" look that was so missed with the unified UI and makes item management so much easier especially when you are dealing with more than 25 containers. When you have that many containers in addition to several ships it makes it rather difficult to open drag things out of a can and drop it directly into a ship cargo with out tons of scrolling.
With the merged station and ship hanger tabs the new UI actually made this type of task easier to accomplish. I'd really like to have that extra efficiency back
P.S. Thank you so much for the POS changes |
Imuran
Zentor Industries
14
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Posted - 2012.05.23 16:55:00 -
[109] - Quote
Please can we have wrecks open in compact mode and close when looted
Something for the future maybe -- bit more advanced filtering so Module between Meta 1 and Meta 4 OR Scrapmetal OR Ammunition Meta 0 |
n2thefray
Garden of Eve
1
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Posted - 2012.05.23 16:56:00 -
[110] - Quote
Anyone else run into an issue when they're dragon dropping into the tree and you hover too long and it opens up that location?
I understand why it works that way but I would never want to change containers while I'm dropping stuff. |
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Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
156
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Posted - 2012.05.23 16:58:00 -
[111] - Quote
CCP Soundwave wrote:Regarding this. We're talking about everything from having a favorites column for stuff, specific settings and even a search function there. Most of it is just in a stage where we're looking at it, but we're definitely looking into options like you're describing and other improvements. Shame y'all couldn't do this before forcing it on customers. Tears will be shed and pants will need to be changed all round. |
Imuran
Zentor Industries
14
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Posted - 2012.05.23 16:59:00 -
[112] - Quote
n2thefray wrote:Anyone else run into an issue when they're dragon dropping into the tree and you hover too long and it opens up that location?
I understand why it works that way but I would never want to change containers while I'm dropping stuff.
Yep and dont like that feature
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Xarhariel
New Eden Recon Force
3
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Posted - 2012.05.23 17:01:00 -
[113] - Quote
Quote:Shift-clicking works fine, but like with all shortcuts, you need to know it exists. WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI. ItGÇÖs basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse.
Double clicking works fine, for opening up new windows - and it also means that for a new user coming to this new UI (which is everybody) they won't feel like they're having to learn a new and unintuitive way of opening up new windows.
Regardless, I'm pleased that CCP is actually doing something and looking to fix the more broken parts. (However it should honestly of never been released in this state, where it is being fixed and basic functionality that should of been there right from the beginning.)
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Karsa Egivand
Sebiestor Tribe Minmatar Republic
17
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Posted - 2012.05.23 17:02:00 -
[114] - Quote
Sturmwolke wrote:You may want to re-allow moving items between tabs again (especially when manipulating the Corp hangar). The functionality of separate windows is nerfed without that ability as you have to _still_ use the tree to move/transfer items.
I don't see the above explicitly stated in the blog.
Quoting another guy for truth.
Drag/Drop onto tab(-header)s is important! |
Talon Karrade
L and E Research Division Integrity Respect Selflessness
0
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Posted - 2012.05.23 17:02:00 -
[115] - Quote
i hope with the fixes it includes the pos accessibility. when trying to dump fuel resorces into a ammo or component assembly to make fuel blocks for example before inventory system change i get the message your no part of the corp or the corp hanger doesnt belong to you but still able to dump into my alliances pos structures now i cant even do that which makes the personally own station useless |
ReK42
Dreddit Test Alliance Please Ignore
32
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Posted - 2012.05.23 17:04:00 -
[116] - Quote
Soundwave, as someone who spends the majority of time I'm logged into eve doing alliance-level logistics for one of the largest alliances in the game, thank you for what's detailed in the devblog. Naming POS mods is something I've been wanting for years and the other changes should make it a lot more useful while in space. You should also know that I write this as someone who actually really likes the new design, or at least will once it's usable.
First a couple minor suggestions:
- Now that you'll be making specific windows open separately with the tree collapsed by default can you give capital ships their "Open Fuel Bay/CHA/SMA" options back when right clicking your ship or capacitor readout.
- Something I've suggested before that you can hopefully slip in now while you're working on it anyway: can you please give silos and other POS mods an "Online/Offline" button when viewing their contents, exactly like the "Loot All" button for wrecks and cans.
Now the bad: nothing you've said, either in this thread or in the devblog, matters until the UI is actually usable. I don't care how good the design is or how awesome the feature set, if I can't actually use it to do things without getting massively frustrated, it is a failure. I don't care about the technical difficulties; if they're that great it should never have been pushed to TQ. I don't care if you have to remove the estimated value feature, or move it to a menu option (highlight stuff, right-click get value). I don't care if you silently make POS a blissful joy to work with in the meantime. Fix it or roll it back until you can give it the attention it needs. The fact that not only did you not include this in the high priority list but didn't even acknowledge this issue really rubs me the wrong way. Until this is resolved I am incapable of seeing this UI as anything other than a steaming dump someone in Iceland took on my eve client.
In case you haven't seen it personally, my post demonstrating what I'm talking about is: https://forums.eveonline.com/default.aspx?g=posts&m=1344851#post1344851 |
darius mclever
31
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Posted - 2012.05.23 17:05:00 -
[117] - Quote
Quote:One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).
This please. We fought hard in the bug tool to get the pos module windows to reopen in their old window group. and now this functionality is broken again. We use this heavily to refill production arrays.
2 more additions from my side
- Can you allow shift click on corp items aswell? so I can do shift click on a corporate hangar array and get a window where i can also switch between the various hangars in the CHA.
- In the past when you opened one production array, switched the tab to the desired hangar and then opened the next array it opened that array also on that tab. If point 1 is implemented i could get around with having the CHA with the materials as one window and all the production arrays as another window. but if switching between production arrays would remember that i want the minerals hangar for them would be awesome.
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gfldex
514
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Posted - 2012.05.23 17:06:00 -
[118] - Quote
"CPP Soundwave" wrote:but instead of being hidden behind a hotkey
Did you ever consider to actually document all those hidden short keys? When someone burns down your sandcastle, bring sausages. |
Bayushi Akemi
Hisec Sentai Coalition.
9
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Posted - 2012.05.23 17:06:00 -
[119] - Quote
It's a good start to fixing it. Just need to have cargo containers in space spawn a seperate window by default. https://forums.eveonline.com/default.aspx?g=posts&t=109826&find=unread-áHelp us purge the game of the goon scum! |
Acthiliak
Dirt Nap Squad Dirt Nap Squad.
5
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Posted - 2012.05.23 17:10:00 -
[120] - Quote
CCP Soundwave wrote:Blake Armitage wrote:"WeGÇÖre going to allow renaming of all POS structures" wait, what?! Stop making me want to redeploy a POS!
Thanks for addressing and quickly communicating about the upcoming changes. (I've wanted to do this since forever, so getting to sneak this in makes me super happy )
<3 Soundwave |
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