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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
disasteur
Tellcomtec Incorporated. Preatoriani
111
|
Posted - 2012.05.28 04:57:00 -
[1261] - Quote
Jonuts wrote:Peter Drakon wrote:disasteur wrote:yeah you have a point, seems a good strategy from CCP to wait until its to late for a roleback I did not say I like it, I'm in a WH, this new feature makes my life harder, and not by a bit. I said we should move forward, because moving back is not an option. Why is moving back not an option? If you move forward in the wrong direction, it's just too easy to turn the **** around and move back in the right direction. a roleback in done before in the past days afterwards, its by far the least favourable option a developer can do and because CCP keeps stalling people make progress and dont want to loose that. |
Tyr Aeron
L0pht Systems
7
|
Posted - 2012.05.28 05:06:00 -
[1262] - Quote
"As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies." - CCP Soundwave
Really? YOU'RE not happy with it? Really? Are you sure? Because you sure as f*** were happy enough with it to dump this steaming pile of **** in our laps, AFTER being told by damn near everyone on SISI that is was a complete sack of ****.
YOU'RE not happy? M**********R, how the hell do you think we feel? Haven't we been down this road before? Are your memories so short that you forget who pays your salary?
This community is just about sick of your ****. You pay us lip service and say our opinions matter and then ignore us completely until we start un-subbing, then it's all apologies and lip service again.
GET YOUR ACT TOGETHER!!!
I'll reserve final judgement for the next patch or two and see how badly you can screw that up, but my accounts are already suspended as of patch day. I'd like to think you guys can pull this one off, but I'm afraid that unless there is a dramatic change in the leadership *cough*CEO*cough* you guys will just keep doing stupid **** like this every other expansion. |
Jonuts
The Arrow Project CORE.
92
|
Posted - 2012.05.28 05:07:00 -
[1263] - Quote
Barbelo Valentinian wrote:Ah, CCP, you better move fast.
I don't think a rollback of the system is absolutely necessary, all that's necessary is for the new system to functionally behave like the old system did, for starters, and then have the tree and filters and other new things optional on top of that. It looks like that's what the changes announced for 29 May are going to be the first few steps towards.
I think CCP are right to try and rationalize their code, and it's probably right even for them to test the UI out for other games (it's their right as creators). To avoid an Incarna-sized debacle, they just need to make the new UI function AT LEAST AS WELL AS (and hopefully better than) the old UI - as soon as possible would be good.
Just because it's their "right" doesn't mean it isn't monumentally stupid and test out garbage on the live server. |
BlackTalon
BlackTalon Mining Corp
5
|
Posted - 2012.05.28 06:39:00 -
[1264] - Quote
Please get rid off this new ui its an nightmare .There was nothink wrong with the old inventory i find it hard to do any think in eve now.Even just re arming ships moving corp stuff around is an very slow drag now .since patch day i hardly log on to eve as its just an pain to do anythink been playing eve 8yrs never seen such an bad thing implemented in 8yrs |
BlackTalon
BlackTalon Mining Corp
6
|
Posted - 2012.05.28 07:06:00 -
[1265] - Quote
lol just came across this dont make me laugh ccp-http://www.eveonline.com/inferno/unified-inventory-ftr/ |
disasteur
Tellcomtec Incorporated. Preatoriani
112
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Posted - 2012.05.28 07:28:00 -
[1266] - Quote
BlackTalon wrote:lol just came across this dont make me laugh ccp-http://www.eveonline.com/inferno/unified-inventory-ftr/
you entire fortune in a single click............................................. where the dots stands for all the clicks you have to make for a reasonable overview
hilarious |
Andy DelGardo
Hedion University Amarr Empire
34
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Posted - 2012.05.28 08:04:00 -
[1267] - Quote
Just a small reminder: No they wont do a rollback, like i said most likely they will try to fix all issues with the new one and make it "mimic" the old one via options. So u can either use it like they envision the new system or give old "upset" players the option to configure it similar to the old ways.
So can we pls stop whining and post constructive critic in here? Simply post what needs to-be changed so u can have a "similar" experience or working setup. Simply let them implement all those ideas, fixes and we all should be oki.
FIX: Add a "ignore empty containers/devisions" option for the tree view, i have countless POS modules but i always only use one devision. So showing all the other 7 devision in a tree view simply is impractically. The analogy would be that the Win-Explorer will show me 100 folders that i don't use and are empty... i would simply delete them, but here i cant do this.
Option: Add a option to "OR" instead of "AND" the final saved rules filters, similar to the "any" option that can be used while setting up a individual rule. So i can have multiple saved rule-set combining, instead of excluding each other.
Feature: Make it possible to drag&drop to the top-name of a POS module or Corp hangar, without needing to have it expanded. Make the items go to either the first devision or make it a configurable option.
Feature: Make the window scroll "hover" sensitive, so u can scroll in the tree-view without having the window highlighted. U have to scroll a lot in the new system, so having this "hover" sensitive is more comfortable, since it saves 2 clicks to focus and refocus windows.
Feature: Make it possible to open a auto-stacked separated window for all devisions/containers or not-empty devisions/containers, similar to the shift-click. When working with devisions the most effective way in the new system is, to have the tree view open on the left and have individual windows with stacked devisions open in a separate window and that drag&drop items to just the top rows. If i could get a Auto-grouped and stacked window via one-click, this would make things more comfortable. |
Gangron
Signal 7
7
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Posted - 2012.05.28 08:25:00 -
[1268] - Quote
Andy DelGardo wrote:Just a small reminder: No they wont do a rollback, like i said most likely they will try to fix all issues with the new one and make it "mimic" the old one via options. So u can either use it like they envision the new system or give old "upset" players the option to configure it similar to the old ways.
So can we pls stop whining and post constructive critic in here? Simply post what needs to-be changed so u can have a "similar" experience or working setup. Simply let them implement all those ideas, fixes and we all should be oki.
FIX: Add a "ignore empty containers/devisions" option for the tree view, i have countless POS modules but i always only use one devision. So showing all the other 7 devision in a tree view simply is impractically. The analogy would be that the Win-Explorer will show me 100 folders that i don't use and are empty... i would simply delete them, but here i cant do this.
Option: Add a option to "OR" instead of "AND" the final saved rules filters, similar to the "any" option that can be used while setting up a individual rule. So i can have multiple saved rule-set combining, instead of excluding each other.
Option: Make it possible to drag&drop to the top-name of a POS module or Corp hangar, without needing to have it expanded. Make the items go to either the first devision or make it a configurable option.
Option: Make the window scroll "hover" sensitive, so u can scroll in the tree-view without having the window highlighted. U have to scroll a lot in the new system, so having this "hover" sensitive is more comfortable.
Fine... 1) I want a button that lets me do things as I did before. 2) Put the new functionality on the assets button were it belongs. This will fix all my problems. Simple, effective.
If you are a PVP player or a mission runner, fine this may not effect you really. If you are a wormhole dweller, an industrialist, or a miner then this is a game killer. The best way i can describe this is making a PVP person work through the same system to target and fire a gun.
*Click on the target you want to shoot, a window opens, you scroll through all the different factions and the different ships they have to find the ship type you want to shoot. Now try to find the gun you want to shoot at it. Ah crap now you lost the ship you wanted to shoot because you forgot to shift click..ok back to find the ship. OK this time you shift click the ship to open it in a different window. Now you can find the gun you want to shoot at it. ok..crap, you need to reload it...lets find that container..s**t...forgot to shift click again...F**K I'm dead.*
How long do you think this would last?
g |
Galtogrim Tor'mashrah
The Raccoons
2
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Posted - 2012.05.28 08:28:00 -
[1269] - Quote
I tryed to loot a battleflield with the noctis today. It is a real pain in the ass, that the new inventory is opening everytime if I open a can (after salvaging the ship)
It takes forever, is slow, no fun. Hell!!!! Give me the old can-window back - which opens if opening a can!!! I also do not want to see whats in my active ship after I looted from the can.
I have the active ship inventory Shift-Klicked out of that window. Why can you not leave it there, but have to show it also in the inventory. There is a reason i do not want to have this in the general overview.
CCP, your inventory is really nice if you are in a station, but is a pain in the ass, if you are in space. Change it! It really sucks.
Thanks! Galto |
TravelBuoy
Imperial Academy Amarr Empire
4
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Posted - 2012.05.28 08:31:00 -
[1270] - Quote
Galtogrim Tor'mashrah wrote:I tryed to loot a battleflield with the noctis today. It is a real pain in the ass, that the new inventory is opening everytime if I open a can (after salvaging the ship)
It takes forever, is slow, no fun. Hell!!!! Give me the old can-window back - which opens if opening a can!!! I also do not want to see whats in my active ship after I looted from the can.
I have the active ship inventory Shift-Klicked out of that window. Why can you not leave it there, but have to show it also in the inventory. There is a reason i do not want to have this in the general overview.
CCP, your inventory is really nice if you are in a station, but is a pain in the ass, if you are in space. Change it! It really sucks.
Thanks! Galto
You should try looting the battlefield at POS, where now all pos modules loading to your cargohold. :) Ridiculous.
"CCP, your inventory is really nice if you are in a station, but is a pain in the ass, if you are in space."
No it's not true. This inventory nice if you watching, but a nighmare when you want to use anywhere. |
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Andy DelGardo
Hedion University Amarr Empire
34
|
Posted - 2012.05.28 08:33:00 -
[1271] - Quote
Gangron wrote: Fine... 1) I want a button that lets me do things as I did before. 2) Put the new functionality on the assets button were it belongs. This will fix all my problems. Simple, effective.
If you are a PVP player or a mission runner, fine this may not effect you really. If you are a wormhole dweller, an industrialist, or a miner then this is a game killer. The best way i can describe this is making a PVP person work through the same system to target and fire a gun. g
I'm a industrialist and i know what u are talking about, i have a POS tree view that is insane, but "whining" wont solve anything. We will not get the OLD system back, period. So statements like "I want a button that lets me do things as I did before." wont help at all, this is a childish response, grow up and post CONSTRUCTIVE and FORMULATED ideas and fixes. So simply tell them exactly what changes u need to be happy or chances are they will disregard your "repose" as whining and simply ignore it since it bears so meaningful content. |
Challu
Wishful Desires Inc. Armada Assail
12
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Posted - 2012.05.28 08:40:00 -
[1272] - Quote
Andy DelGardo wrote:I'm a industrialist and i know what u are talking about, i have a POS tree view that is insane, but "whining" wont solve anything. We will not get the OLD system back, period. So statements like "I want a button that lets me do things as I did before." wont help at all, this is a childish response, grow up and post CONSTRUCTIVE and FORMULATED ideas and fixes. So simply tell them exactly what changes u need to be implemented, to be happy or chances are they will disregard your "response" as whining and simply ignore it, since it bears so meaningful content.
How is requesting the new inventory system to mimic the actions of the old system not constructive and well-formulated? It's probably as well formulated as you can get - since you already have a blueprint from before.
This does not require a rollback, this simply requires the modification of existing functionality or adding functionality that has disappeared based off of the live codebase.
They're spending a ton of time recoding stuff anyway - might as well do it right the first time. |
Vaerah Vahrokha
Vahrokh Consulting
971
|
Posted - 2012.05.28 09:36:00 -
[1273] - Quote
Andy DelGardo wrote:Gangron wrote: Fine... 1) I want a button that lets me do things as I did before. 2) Put the new functionality on the assets button were it belongs. This will fix all my problems. Simple, effective.
If you are a PVP player or a mission runner, fine this may not effect you really. If you are a wormhole dweller, an industrialist, or a miner then this is a game killer. The best way i can describe this is making a PVP person work through the same system to target and fire a gun. g
I'm a industrialist and i know what u are talking about, i have a POS tree view that is insane, but "whining" wont solve anything. We will not get the OLD system back, period. So statements like "I want a button that lets me do things as I did before." wont help at all, this is a childish response, grow up and post CONSTRUCTIVE and FORMULATED ideas and fixes. So simply tell them exactly what changes u need to be implemented, to be happy or chances are they will disregard your "response" as whining and simply ignore it, since it bears so meaningful content.
If they serve you a turd at the restaurant, do you nicely file a formal complaint to the EU parliament at Bruxelles?
People have all the rights to be annoyed. CCP did not create a CONSTRUCTIVE and FORMULATED modification to the game to begin with, it was tossed on our teeth and told to HTFU.
Too bad that one thing is when the CCP representative was a Goon and could troll the forums and tell the others to HTFU, one thing is when he's in official position for a company that feeds off money from the players. In this case who has to HTFU first is CCP not the players.
IF they could quickly (that is, 1 week) add all the missing functionality then apologies would be enough.
But no, this will take weeks if not months to be sorted out, why should be the players to bear the consequence of an irresponsible conduit that made CCP slam an half done (ONCE AGAIN!) feature directly on the live server despite the CONSTRUCTIVE and FORMULATED beta testers warnings? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Jebediah MacAhab Dallocort
The Scope Gallente Federation
141
|
Posted - 2012.05.28 10:30:00 -
[1274] - Quote
I see they still haven't bothered to fix this, so I'll be playing other games for a while.
Games that happen to be fun and aren't ******* broken. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |
arria Auscent
Center for Advanced Studies Gallente Federation
19
|
Posted - 2012.05.28 10:46:00 -
[1275] - Quote
why all the long replies?
just say:
ROLLBACK THE UI
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Invisusira
The Rising Stars Academy
55
|
Posted - 2012.05.28 11:07:00 -
[1276] - Quote
Quote:Hello Spacefriends
As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies.
As a remedy, weGÇÖre going to try and provide you with weekly changes to it, until we get it into a state where youGÇÖre happy with it. Our first group of fixes will go out Tuesday, May 29th, and are as follows:
Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click GÇ£loot allGÇ¥ and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well. Ship Hangars: Your active ship will be displayed in the ship hangar. It was a bit confusing that it would disappear. All assembled ships will now be displayed, regardless of activity state. Ship Hangars: When you have a ship hangar open but switch ships, the hangars for the old ships will still be listed as GÇ£active shipGÇ¥. That has been corrected. Containers: Containers are sorted alphabetically. That makes a lot of sense. Performance: WeGÇÖve applied fixes that let you handle larger numbers of items more gracefully. It should be a great deal faster now. Performance: Handling large numbers of POS modules was extremely slow. That has been remedied and it should be back to pre-patch performance. Errors: Action failed messages would pop up if you had two cargoholds open and tried to open a third. This has been fixed as well. Corp Hangars: If a corporation has impounded items present in a station, directors will have a GÇ£release itemsGÇ¥ button which will give you access to the impounded assets. ThatGÇÖs it for Tuesday, but we will not stop there. As soon as these improvements are published, we start working on the next round of changes. WeGÇÖll update what those are and when they go out shortly after.
Again, you guys have my deepest apologies for this situation. WeGÇÖll do whatever we can to rectify it. We're going to continue to take your valuable feedback and add it to the list of changes we want to make.
More changes are coming, I'll do another update on Tuesday (May 29th).
Soundwave Persistant in-station windows so we don't have to keep re-opening everything every single time we dock? Pretty, pretty please???
I did chuckle at "As mentioned previously, we are not at all happy with the state of the unified inventory." What happened to all the back-slapping and high-fiving that you guys were doing to each other when this was on SiSi instead of listening to all the cries of disgust and red flags being raised by the players? |
Andy DelGardo
Hedion University Amarr Empire
34
|
Posted - 2012.05.28 12:24:00 -
[1277] - Quote
Vaerah Vahrokha wrote: If they serve you a turd at the restaurant, do you nicely file a formal complaint to the EU parliament at Bruxelles?
People have all the rights to be annoyed. CCP did not create a CONSTRUCTIVE and FORMULATED modification to the game to begin with, it was tossed on our teeth and told to HTFU.
Ofc u can act like a child or even be angry like a Boss, i simply question how this will improve the overall situation, except yourself feel a bit better by letting of steam in the forums, which is ofc is your legitimate right to do. |
Jebediah MacAhab Dallocort
The Scope Gallente Federation
146
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Posted - 2012.05.28 12:34:00 -
[1278] - Quote
Andy DelGardo wrote:Vaerah Vahrokha wrote: If they serve you a turd at the restaurant, do you nicely file a formal complaint to the EU parliament at Bruxelles?
People have all the rights to be annoyed. CCP did not create a CONSTRUCTIVE and FORMULATED modification to the game to begin with, it was tossed on our teeth and told to HTFU.
Ofc u can act like a child or even be angry like a Boss, i simply question how this will improve the overall situation, except yourself feel a bit better by letting of steam in the forums, which is ofc is your legitimate right to do. People did file formal, nice, and detailed reports on the forum, and were ignored.
Screaming's the only thing left. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |
Evilynthea
Rim Collection RC Test Alliance Please Ignore
48
|
Posted - 2012.05.28 12:48:00 -
[1279] - Quote
You know what's funny about this? CCP went from 2012, and the days of windows/tabs/ipads etc... WAY BACK IN TIME to the year 1995 and Windows 95 with windows explorer. So essentially a big huge step back .. about 17 years back in functionality. Best part? It's not half as good as windows explorer was back then. |
Gainard
Eurotech Industries
0
|
Posted - 2012.05.28 13:34:00 -
[1280] - Quote
1. Opening a can in space (loot or cargo container) should ALWAYS open in a seperate window. 2. Opening folders (ship hangar, items etc.) in a station and pinning them should KEEP THEM OPEN when redocking. 3. Loading of said folders takes too much time. 4. The entries in the bottom of the windows should be in the same line (no. of items and estimated price). Line break only if the window is too slim. I have a large screen but need several windows open - two lines just reduce the usable size of the windows too much.
Or in short - the changes where intended to improve POS functionality - keep it there and roll back for all other purposes.
Ever heard the proverb If it aint broke don't fix it???
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Maul555
Nuts and Vindictive Remix Technologies
140
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Posted - 2012.05.28 14:30:00 -
[1281] - Quote
Gainard wrote:1. Opening a can in space (loot or cargo container) should ALWAYS open in a seperate window. 2. Opening folders (ship hangar, items etc.) in a station and pinning them should KEEP THEM OPEN when redocking. 3. Loading of said folders takes too much time. 4. The entries in the bottom of the windows should be in the same line (no. of items and estimated price). Line break only if the window is too slim. I have a large screen but need several windows open - two lines just reduce the usable size of the windows too much. Or in short - the changes where intended to improve POS functionality - keep it there and roll back for all other purposes. Ever heard the proverb If it aint broke don't fix it???
This stuff was not for improving POS functionality. It needs to be rolled back in ALL areas of the game. |
Callidus Dux
School of Applied Knowledge Caldari State
351
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Posted - 2012.05.28 16:19:00 -
[1282] - Quote
Andy DelGardo wrote: So can we pls stop whining and post constructive critic in here? Simply post what needs to-be changed so u can have a "similar" experience or working setup. Simply let them implement all those ideas, fixes and we all should be oki.
How is it possible that you and especially CCP does not understand that all improvements to this useless unified UI MUST be the 100% copy of the old UI itself? Roll it back is not really encrypted if you ask "What should we change?".
Even if a roll back is not an option. CCP has to write the code for the old UI; with their new coding system again. If they change thinks so fundamental; ignore the feedback and act so dumb that a roll back is not an option; THEN they have to REbuild the whole old UI with their new code. Just write another one which leads to the exact same behavior of the old UI!
So! Someone else who does not know what, 'BRING BACK THE OLD UI!' means? |
Gainard
Eurotech Industries
0
|
Posted - 2012.05.28 16:46:00 -
[1283] - Quote
Forgot two things: 1. No. of Items in Container is good for... what? Epeening ( i got more stuff than you ) but unable to count? Does anybody need this??? 2. Estimated price: Good for beginner mision runners, waste of screen space for veterans and all non mission runners, so make it optional. |
Mournful Conciousness
Special Situations TOHA Conglomerate
64
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Posted - 2012.05.28 16:56:00 -
[1284] - Quote
I think the reason that people are being so emphatic here is that CCP has so far declined to promise us what we would most like to see... which is the option for us to have the exact same look, feel and function that we had before.
Until someone some one here and promises us this, I think we are all depressingly worried that they will do the minimum to shut us up before committing resources elsewhere.
Then we would be forced to make a choice: either accept what we consider to be a dog's dinner, or walk away from the investment in time that so far we have been happy to make in Eve, incidentally adding character and richness to the game in return.
Neither option pleases me.
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Tessla Coil
Pirannha Corp
33
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Posted - 2012.05.28 17:16:00 -
[1285] - Quote
My last industry job finishes up tonight, and the last of my corp's POS's comes down tonight.
When this account lapses June 9th, 4 of the 17 chars in my corp will be left as paying CCP customers. The rest have lapsed out their subs over the last 6 months due the incompetence of CCP and the general campaign against high sec co-ordinated by the CSM, cfc, and the lead developer of CCP's (who did the goon presentation in 2007 and might still be a goon) , and all the other null sec zealots.
But hey, CCP and the null sec propaganda team, I am sure those numbers are meaningless and not indicative of a trend in the subscription base. I am sure that the players in my corp are the only whiny high sec players who are quitting, and that my accounts, and all the other accounts unsubbed within my corp, are being replaced 10 fold by null sec players. |
Vaerah Vahrokha
Vahrokh Consulting
973
|
Posted - 2012.05.28 17:58:00 -
[1286] - Quote
Andy DelGardo wrote:Vaerah Vahrokha wrote: If they serve you a turd at the restaurant, do you nicely file a formal complaint to the EU parliament at Bruxelles?
People have all the rights to be annoyed. CCP did not create a CONSTRUCTIVE and FORMULATED modification to the game to begin with, it was tossed on our teeth and told to HTFU.
Ofc u can act like a child or even be angry like a Boss, i simply question how this will improve the overall situation, except yourself feel a bit better by letting of steam in the forums, which is ofc is your legitimate right to do.
One day you get old enough to learn that after having tried with the good manners (= SiSi beta testers feedback) ,some times raising the voice is the only way to have the voluntarily deaf to listen.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Au' Tena
University of Caille Gallente Federation
2
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Posted - 2012.05.28 18:51:00 -
[1287] - Quote
i am not sure if this is mentioned before. if so , u can ignore this (but please solve it)
we used the have an option with rightlicking on our ship to open the drone bay. this drone bay always opened seperate and included the possibilty to see drones in bay or in flight. it also had the possibility to move them in named groups and set theem fron agrassive to passive. i could also see their recieved damage when in flight.
i still have that option, because i never close it. but a friend of mine cant do it anymore. the rightclick on drone bay in the new inventory seems to open a new invwentory box wich is diffent in set up.
if we are doing things wrong; please tell us how it works nowadays, otherwise; please bring the old rightclick function on our ship back.
tnx |
Cutesmile
Black Sharks Division
0
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Posted - 2012.05.28 21:04:00 -
[1288] - Quote
just do a roll back to old inventory - just 1 patch instead of lots of fixes every week (I suppose, useless). I'm playing this game, not testing it..
This new inventory is very inconvenient. I do not want 1 LARGE window with very large "tree" space - it is more useful to open 2 or 3 small windows (which remember its locations, btw)
And I'm really seek and tired of Shift+clicking. Really tired.
I do appreciate the efforts you put in the game... most of things are progress, but definitely not these contested inventory changes.
Also good solution will be option to return multi-windows inventory view (without shift-clicks).
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Suboran
Macabre Votum Against ALL Authorities
8
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Posted - 2012.05.28 21:31:00 -
[1289] - Quote
Trees mean clicking and that is bad. |
Selas Rega
New Republic Initiative Mercenaries
0
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Posted - 2012.05.28 21:52:00 -
[1290] - Quote
please roll it back or give the option to disable the UI and use the old system |
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