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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1577
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Posted - 2012.05.24 10:28:00 -
[121] - Quote
Allyxy wrote:Yes iteration is nice, shooting in face is nice, blowing up ppl ships is nice.... but there could be more, much more, friends! Just be open don't fear to lose something if you want to gain much more! Sincerely Yours, Allyxy
You're suggesting removing the thing that makes EvE special (constant player vs player interaction) in order to draw in more customers.
Honestly, that might work for the short term. It would bring in the traveling troupe of MMO players who play each new theme park MMO until they run out of content then leave. But it would drive out the hardcore players who've provide most of the real sandbox content.
After the troupe leaves in about a month and a half (enough time to sample all the HS PvE activities), the game will die just like every other theme park MMO that crops up to compete with Blizzard's behemoth.
So the reason we're not open to this is that it would remove the thing that makes EvE what it is. Without the freedom to screw over other players at any time and in any way, EvE is left with miserably boring PvE grinds, and PvP without the significance that it currently has.
There are a TON of MMOs that cater to the type of play that you espouse, several of them are spaceship themed. If you don't like EvE's core concepts, don't play EvE. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |
Francisco Bizzaro
124
|
Posted - 2012.05.24 10:32:00 -
[122] - Quote
Allyxy wrote:First of all I wish to thank all of you that expressed very interesting constructive opinion about this point.
As foreseen many veteran EVE players rant&raves a lot, probably scared by thinking that eventually CCP could listen to such opinions and ruins their(our?) belowed game.
As some of you clever guys recognize, without prejudice, enlarging the player base would be a big benefit for the game overall but the real problem is how to get in non PVP-ERS that are the large majority of potential players into Eve without ruining it's core. And thank you for taking the time to present this list of original ideas in such a condescending way to all of us fearful narrow-minded niche enthusiasts.
But it's not at all clear to me that enlarging the player base at any and all cost is a "benefit" to the game. Particularly if it means gutting it of some of the principles that I happen to respect and enjoy.
I'd written a somewhat longer reply, but your ideas are just so poorly thought-out that even contradicting gives them more attention than they deserve. You don't understand Eve, and your use of terminology ("bind on pickup"? really?) suggests you'd rather be playing a different game. So play it, enjoy it, but don't pollute this game with your awful ideas.
Eve should not gut its core principles for the sake of a larger audience. There is some merit to knowing what you like and knowing what you do well. CCP should keep developing the game the way they envision and enjoy it and they'll continue to exceed in the niche which they've carved out for themselves. |
Brooks Puuntai
Nomadic Asylum Alliance 99000802
588
|
Posted - 2012.05.24 10:34:00 -
[123] - Quote
Really one of the biggest downfall to player retention is the fact that Eve is not very "casual" friendly. Anything that is casual friendly in Eve is repetitive and lack luster. The only saving grace Eve has for casual players is its skill system, which in itself is a double-edged sword, since it doesn't reward the more active as far as character progression.
This isn't a bad thing mind you, but it does place it and keeps it in a niche market. |
Kurama Bingyi
Ministry of War Amarr Empire
12
|
Posted - 2012.05.24 10:37:00 -
[124] - Quote
Bart Wart wrote:Vaju Enki wrote:See what killed UO, then post again. Everquest and WOW killed UO?
UO's dead?
Last I saw, it was still kicking. Albeit with far less subscribers. "Nay," responded Kurama Bingyi, "to crush your enemies, to see them fall at your feet - to take their horses and goods and hear the lamentation of their women. That is best." |
Brooks Puuntai
Nomadic Asylum Alliance 99000802
588
|
Posted - 2012.05.24 10:41:00 -
[125] - Quote
Kurama Bingyi wrote:Bart Wart wrote:Vaju Enki wrote:See what killed UO, then post again. Everquest and WOW killed UO? UO's dead? Last I saw, it was still kicking. Albeit with far less subscribers.
The only reason UO isn't dead is because of the low operating costs involved with keeping it running. However Trammel did pretty much kill UO.
|
Vaju Enki
Secular Wisdom
52
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Posted - 2012.05.24 10:56:00 -
[126] - Quote
You should change the title of the threat to "How to kill the Sandbox, changing EvE to a Theme Park mmo".
If you don't like sandbox mmo's, DON'T PLAY THEM!!!!! If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |
Rek Seven
Probe Patrol Project Wildfire
302
|
Posted - 2012.05.24 11:11:00 -
[127] - Quote
This was a terrible suggestion made worse by the fact you claim to be a developer. |
Remistor Callaway
Talos Enterprises
26
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Posted - 2012.05.24 12:50:00 -
[128] - Quote
Rek Seven wrote:This was a terrible suggestion made worse by the fact you claim to be a developer.
developing do not mean marketing
|
Marjolaine Soucie
Hedion University Amarr Empire
0
|
Posted - 2012.05.24 13:06:00 -
[129] - Quote
Coming from UO and SWG, I know people love PvP and that isn't what is keeping them away. You see in pvp, whether consensual or otherwise, there can be consequences to it. What do I mean? Someone gate camps you, you retaliate by bringing in your corp fleet to wipe them out. No, pvp isn't the problem. The problem is scammers and ponzi scheme artists. There is no retribution the players can impose on these people. They take billions, then launder it to other players, delete the scammer character. And no penalties for it from CCP makes this game seem like everyone is out to get you. So no, its not pvp, its the scammers and schemers with the ease of laundering money and no consequences from ccp which has caused the eve culture to be cuastic. And that is why eve falls short of its full potential. |
Roime
Shiva Furnace Dead On Arrival Alliance
777
|
Posted - 2012.05.24 13:10:00 -
[130] - Quote
Marjolaine Soucie wrote:Coming from UO and SWG, I know people love PvP and that isn't what is keeping them away. You see in pvp, whether consensual or otherwise, there can be consequences to it. What do I mean? Someone gate camps you, you retaliate by bringing in your corp fleet to wipe them out. No, pvp isn't the problem. The problem is scammers and ponzi scheme artists. There is no retribution the players can impose on these people. They take billions, then launder it to other players, delete the scammer character. And no penalties for it from CCP makes this game seem like everyone is out to get you. So no, its not pvp, its the scammers and schemers with the ease of laundering money and no consequences from ccp which has caused the eve culture to be cuastic. And that is why eve falls short of its full potential.
They don't take billions, stupid people give them billions.
You can't rob anyone in EVE.
Gallente - the choice of the interstellar gentleman |
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Marjolaine Soucie
Hedion University Amarr Empire
0
|
Posted - 2012.05.24 13:46:00 -
[131] - Quote
They don't take billions, stupid people give them billions.
You can't rob anyone in EVE.
I wholeheartedly agree. It's not the scammers fault some players are ignorant, however, there should be some punishment for exploiting a paying customer, a person, another human; just as there is punishment for exploiting a game mechanic where no person is harmed.
With that said, I understand where the OP is coming from, offering suggestions to increase population/player base. We all want more people to pvp with, whether it's trade pvp, ship pvp or mining pvp. My suggestions would be this:
1. Don't change the game to cater to those not in it now as then your core would leave and at the same time the mysteriousness of the game that draws people in now wouldn't work with the core gone and the game mechanics changed, but instead incorporate some new ideas without frying the core. 2. Incorporate some new pvp. Faction warfare is in place and updated, and from what I have read, in a good way. Take it another step. Some ideas around this: put in a "dungeon" like Darkness Falls from DAOC. So then whatever Faction is "winning", they unlock access to this space "dungeon" which could have special rewards within itself as well as another component to mixing pve with pvp. Another idea, add another "level" to Faction Warfare and by that I mean, instead of 2vs2, add in a component that makes it so all 4 factions fight each other (Caldari vs amarr vs gallente vs minmatar) and add in something like a spacestation for each faction which when controlled, bonuses are given to that faction, and when you control an opponents space station, bonuses are multiplied, etc. 3. Yes, add in more pve. Its kind of annoying to run a mission, go back get a new mission only to get the exact same mission you just ran. More missions, more variety. Exploration missions would be good, pvp missions, etc. More epic arcs. Mix pve with pvp. There is a lot more that can be done here without upsetting the pvp ness. 4. And yes, consequences to scamming and botting. Sure these are real life humans as well, but 1 person taking advantage of another's ignorance shouldn't be tolerated especially since the one who was taken advantage of could not only quit but tell his gamer friends about it which in turn would mean less subscribers. No one signs up for a game to be taken advantage of. |
Roime
Shiva Furnace Dead On Arrival Alliance
780
|
Posted - 2012.05.24 14:07:00 -
[132] - Quote
Marjolaine Soucie wrote: I wholeheartedly agree. It's not the scammers fault some players are ignorant, however, there should be some punishment for exploiting a paying customer, a person, another human; just as there is punishment for exploiting a game mechanic where no person is harmed.
To be able to punish someone, one first needs to define what is a punishable exploit.
How would you build a legal system in EVE, what kind of exploits would you define as illegal? Gallente - the choice of the interstellar gentleman |
Malcanis
Vanishing Point. The Initiative.
3937
|
Posted - 2012.05.24 14:20:00 -
[133] - Quote
Marjolaine Soucie wrote: They don't take billions, stupid people give them billions.
You can't rob anyone in EVE.
I wholeheartedly agree. It's not the scammers fault some players are ignorant, however, there should be some punishment for exploiting a paying customer, a person, another human; just as there is punishment for exploiting a game mechanic where no person is harmed.
Fortunately, such a mechanism is already in place. CCP allow the exploitee to take as much revenge as he wishes against the exploiter, and on exactly the same terms.
If the exploitee chooses not to employ this mechanism, that's up to them.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
3937
|
Posted - 2012.05.24 14:22:00 -
[134] - Quote
Marjolaine Soucie wrote:Coming from UO and SWG, I know people love PvP and that isn't what is keeping them away. You see in pvp, whether consensual or otherwise, there can be consequences to it. What do I mean? Someone gate camps you, you retaliate by bringing in your corp fleet to wipe them out. No, pvp isn't the problem. The problem is scammers and ponzi scheme artists. There is no retribution the players can impose on these people. They take billions, then launder it to other players, delete the scammer character. And no penalties for it from CCP makes this game seem like everyone is out to get you. So no, its not pvp, its the scammers and schemers with the ease of laundering money and no consequences from ccp which has caused the eve culture to be cuastic. And that is why eve falls short of its full potential.
Only people who are greedy, lazy or both get scammed. I fail to see why they deserve protection from the consequences of their greed or sloth., and you certainly haven't made a case for them to be. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Virgil Travis
GWA Corp Unified Church of the Unobligated
197
|
Posted - 2012.05.24 14:59:00 -
[135] - Quote
The ideas presented in this thread are a prime example of people not wanting to or being unable to accept responsibility for their own actions and wanting someone else to take care of the problems they face for them.
This isn't how I was brought up and I like EVE for the fact that you have to accept responsibility and stand on your own two feet. The ideas in this thread are about having your hand held when you cross the road. There are rules and a certain level of safeguards in EVE to try and balance things but as soon as it becomes a theme park it will not be fun for a good portion of the current playerbase any more. If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |
Plentath
Sudden Buggery
40
|
Posted - 2012.05.24 15:19:00 -
[136] - Quote
Marjolaine Soucie wrote: They don't take billions, stupid people give them billions.
You can't rob anyone in EVE.
I wholeheartedly agree. It's not the scammers fault some players are ignorant, however, there should be some punishment for exploiting a paying customer, a person, another human; just as there is punishment for exploiting a game mechanic where no person is harmed.
You seem to assume the people behind the large famous scams hide. They don't. They're out there revelling in their notoriety. If you want to fight the good fight go gank/wardec/infiltrate the GHSC for the US heist, or whats-his-face from Titans4U.
You're basing your "no repercussions" on flawed assumptions.
Later you mention scamming and botting/RMT in the same sentence. This is very, very wrong. One is explicitly allowed and the other is a bannable offense.
Quote: 1 person taking advantage of another's ignorance shouldn't be tolerated especially since the one who was taken advantage of could not only quit but tell his gamer friends about it which in turn would mean less subscribers
When asked how they heard of EvE, most players will name one of the major scams that hit the mainstream media. You could literally not be more wrong, EvE is alive today because it is a game that allows this.
No one is going to start playing this game because you can mine AFK. |
Malcanis
Vanishing Point. The Initiative.
3939
|
Posted - 2012.05.24 16:17:00 -
[137] - Quote
"New players" don't have billions. Any player who has made "billions" in EVE has played long enough to know better... and almost certainly taken advantage of a few chumps themselves in their time.
The difference between what we colloquially call a "scam" and simply getting a good deal is frequently merely one of degree. A noob player manages to kill a faction spawn frigate rat on his second day and in his ignorance puts a low-grade Epsilon up for sale at the same price as a +2 Charisma implant, and you buy it. You've made the same profit as you would by selling a Charisma implant as a low-grade Epsilon, at 10% under the lowest contract price, but you're actually more morally reprehensible because you've taken advantage of someone who really might be too new to know better.
Yet we call the first - taking advantage of a new player who is simply ignorant of the value of his find "getting a good deal", whilst the second, fooling a rich older player who got greedy and thought he was taking advantage of you, is a "scam".
What strange days we live in. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Kyshonuba
Science and Trade Institute Caldari State
3
|
Posted - 2012.05.24 17:05:00 -
[138] - Quote
Virgil Travis wrote:The ideas presented in this thread are a prime example of people not wanting to or being unable to accept responsibility for their own actions and wanting someone else to take care of the problems they face for them.
The ideas presented in this thread are examples of ideas which might lead to higher subscriber numbers.
... does CCP really wants Eve Online to grow at the moment at a broader scale ? .... do the players really want 60 000 people online rather then the 30 000 ?
Isn't CCP is develloping DUST and "World of Darkness" atm ? Seems that Eve do not really have to grow because CCP is trying to get new customers by develloping 2 other merchandises. I myself am feeling that eve is rather in the process of being "cleaned up", .... old "dusty" features like faction war and War declaration system being revamped.
If we get the new shiny POSES (togather with some 0-Sec balancing) next year ...... yea that might be an opportunity to rise the subscriber numbers. |
Grimolfr Ronuken
Republic Military School Minmatar Republic
1
|
Posted - 2012.05.24 17:08:00 -
[139] - Quote
Bart Wart wrote:Vaju Enki wrote:See what killed UO, then post again. Everquest and WOW 's PvP opt-out killed UO?
Fixed that for ya.
You're welcome. |
Plentath
Sudden Buggery
42
|
Posted - 2012.05.24 17:13:00 -
[140] - Quote
Grimolfr Ronuken wrote:Bart Wart wrote:Vaju Enki wrote:See what killed UO, then post again. Everquest and WOW 's PvP opt-out killed UO? Fixed that for ya. You're welcome.
Then go back to WoW.
They need people like you, since their subscriber numbers are nose diving. EvE's are going up, and have since Beta, despite people like you claiming "EvE is dying!" for about the past 9 years. |
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Virgil Travis
GWA Corp Unified Church of the Unobligated
203
|
Posted - 2012.05.24 17:21:00 -
[141] - Quote
Kyshonuba wrote:Virgil Travis wrote:The ideas presented in this thread are a prime example of people not wanting to or being unable to accept responsibility for their own actions and wanting someone else to take care of the problems they face for them.
The ideas presented in this thread are examples of ideas which might lead to higher subscriber numbers. ... does CCP really wants Eve Online to grow at the moment at a broader scale ? .... do the players really want 60 000 people online rather then the 30 000 ? Isn't CCP is develloping DUST and "World of Darkness" atm ? Seems that Eve do not really have to grow because CCP is trying to get new customers by develloping 2 other merchandises. I myself am feeling that eve is rather in the process of being "cleaned up", .... old "dusty" features like faction war and War declaration system being revamped. If we get the new shiny POSES (togather with some 0-Sec balancing) next year ...... yea that might be an opportunity to rise the subscriber numbers.
People seem to believe that higher subscriber numbers automatically makes a game better. They don't, I wouldn't play WoW if you paid me because from what I've read about it there is little to hold my interest for very long. I spent 2 years reading the forums and blogs about EVE before I finally got around to joining. If you still believe that EVE has to compete with theme park games theh you don't understand much about the game. If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |
Petrus Blackshell
Rifterlings
1076
|
Posted - 2012.05.24 17:23:00 -
[142] - Quote
Why is this thread still going? Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
Jayrendo Karr
Suns Of Korhal Terran Commonwealth
128
|
Posted - 2012.05.24 17:24:00 -
[143] - Quote
Expansion into new demograpics would be nice, but not if it comes at the cost of changing the core ideas of the game. |
Grimolfr Ronuken
Republic Military School Minmatar Republic
1
|
Posted - 2012.05.24 17:29:00 -
[144] - Quote
Petrus Blackshell wrote:Dethbringer1 wrote:Have I done PVP? No Then why are you offering up opinions and proposals about it?
Apparently you completely missed the fact that he isn't.
His proposal is all about making the game playable for rookie pilots and/or those who prefer PvE over PvP.
I'm a 3-week rookie. Right now my recommendation to a new player would be to:
- Do the rookie tutorial missions to learn some of the game mechanics and, more importantly, pick up some free skillbooks and easy ISK.
- Use EveMon to set up a training plan for the direction you want your career to go by using certificates as a base.
- When you're done with the tutorials, sell the destroyer, refine all the civilian gear and sell the minerals, take whatever ISK you've got and selectively buy skill books. (Based on EveMon plan.)
- If you don't already have it, add race-appropriate Soldiering or Special Forces certificates to your plan
- Fill up your training queue according to the EveMon plan and the skill books you could afford. Monitor it daily.
- Do this for a month. Don't even bother undocking from the station unless you need to pod-travel somewhere to pick up skill books.
- At the end of a month, you might have enough skill points in the right places to take one of your tutorial ships and the non-civilian equipment you were gifted and run security missions to pick up some ISK.
- When you can, upgrade your equipment, rinse and repeat.
|
Plentath
Sudden Buggery
42
|
Posted - 2012.05.24 17:41:00 -
[145] - Quote
Grimolfr Ronuken wrote:Petrus Blackshell wrote:Dethbringer1 wrote:Have I done PVP? No Then why are you offering up opinions and proposals about it? Apparently you completely missed the fact that he isn't. His proposal is all about making the game playable for rookie pilots and/or those who prefer PvE over PvP. I'm a 3-week rookie. Right now my recommendation to a new player would be to:
- Do the rookie tutorial missions to learn some of the game mechanics and, more importantly, pick up some free skillbooks and easy ISK.
- Use EveMon to set up a training plan for the direction you want your career to go by using certificates as a base.
- When you're done with the tutorials, sell the destroyer, refine all the civilian gear and sell the minerals, take whatever ISK you've got and selectively buy skill books. (Based on EveMon plan.)
- If you don't already have it, add race-appropriate Soldiering or Special Forces certificates to your plan
- Fill up your training queue according to the EveMon plan and the skill books you could afford. Monitor it daily.
- Do this for a month. Don't even bother undocking from the station unless you need to pod-travel somewhere to pick up skill books.
- At the end of a month, you might have enough skill points in the right places to take one of your tutorial ships and the non-civilian equipment you were gifted and run security missions to pick up some ISK.
- When you can, upgrade your equipment, rinse and repeat.
Your point about not undocking for a month is absolutely ******* terrible.
This guy ( http://eveswarm.com/2012/01/player-spotlight-orion-winters/ ) can live in nullsec and tackle capital class ships in PVP at less than a WEEK in the game, so why can't anyone else?
Seriously. Your attitude is completely terrible. |
Plentath
Sudden Buggery
42
|
Posted - 2012.05.24 17:42:00 -
[146] - Quote
Also, you can run level four missions at less than a month into the game if you know what you're doing.
If you have any interest in actually playing this game and not moaning about it I suggest you try to turn around your attitude. |
Petrus Blackshell
Rifterlings
1076
|
Posted - 2012.05.24 17:45:00 -
[147] - Quote
Grimolfr Ronuken wrote:Petrus Blackshell wrote:Dethbringer1 wrote:Have I done PVP? No Then why are you offering up opinions and proposals about it? Apparently you completely missed the fact that he isn't. His proposal is all about making the game playable for rookie pilots and/or those who prefer PvE over PvP. I'm a 3-week rookie. Right now my recommendation to a new player would be to:
- Do the rookie tutorial missions to learn some of the game mechanics and, more importantly, pick up some free skillbooks and easy ISK.
- Use EveMon to set up a training plan for the direction you want your career to go by using certificates as a base.
- When you're done with the tutorials, sell the destroyer, refine all the civilian gear and sell the minerals, take whatever ISK you've got and selectively buy skill books. (Based on EveMon plan.)
- If you don't already have it, add race-appropriate Soldiering or Special Forces certificates to your plan
- Fill up your training queue according to the EveMon plan and the skill books you could afford. Monitor it daily.
- Do this for a month. Don't even bother undocking from the station unless you need to pod-travel somewhere to pick up skill books.
- At the end of a month, you might have enough skill points in the right places to take one of your tutorial ships and the non-civilian equipment you were gifted and run security missions to pick up some ISK.
- When you can, upgrade your equipment, rinse and repeat.
He was offering up opinions and proposals about PvP. Stuff like "anything you can kill with a frig is just plain boring as hel", suggesting skill point limits for PvP engagements ("I only suggested not letting 50m sp player gank 1m sp players"), and talk about "noob griefing" -- which doesn't exist. "Stupid person griefing" exists, but that's a completely separate thing.
I'm glad you're not in a new player thread giving those recommendations, or I'd have to flip out on you. There is nothing preventing a few-days old newbie from jumping into level 1 missions, PvP, mining, or anything they want to do. Nobody will attack a newbie in a frigate in hisec. It's just pointless.
Danger in hisec only starts appearing once you carry large amounts of valuable stuff around in inappropriately vulnerable ships, or when you inappropriately fly inappropriately-tanked expensive ships (in other words, are doing something really stupid). No thinking newbies will do either of those, so there is no problem.
I don't know what experience you had or where you got all that misinformation, but I would suggest re-evaluating it. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
Plentath
Sudden Buggery
42
|
Posted - 2012.05.24 18:02:00 -
[148] - Quote
Petrus Blackshell wrote:Grimolfr Ronuken wrote:Petrus Blackshell wrote:Dethbringer1 wrote:Have I done PVP? No Then why are you offering up opinions and proposals about it? Apparently you completely missed the fact that he isn't. His proposal is all about making the game playable for rookie pilots and/or those who prefer PvE over PvP. I'm a 3-week rookie. Right now my recommendation to a new player would be to:
- Do the rookie tutorial missions to learn some of the game mechanics and, more importantly, pick up some free skillbooks and easy ISK.
- Use EveMon to set up a training plan for the direction you want your career to go by using certificates as a base.
- When you're done with the tutorials, sell the destroyer, refine all the civilian gear and sell the minerals, take whatever ISK you've got and selectively buy skill books. (Based on EveMon plan.)
- If you don't already have it, add race-appropriate Soldiering or Special Forces certificates to your plan
- Fill up your training queue according to the EveMon plan and the skill books you could afford. Monitor it daily.
- Do this for a month. Don't even bother undocking from the station unless you need to pod-travel somewhere to pick up skill books.
- At the end of a month, you might have enough skill points in the right places to take one of your tutorial ships and the non-civilian equipment you were gifted and run security missions to pick up some ISK.
- When you can, upgrade your equipment, rinse and repeat.
He was offering up opinions and proposals about PvP. Stuff like "anything you can kill with a frig is just plain boring as hel", suggesting skill point limits for PvP engagements ("I only suggested not letting 50m sp player gank 1m sp players"), and talk about "noob griefing" -- which doesn't exist. "Stupid person griefing" exists, but that's a completely separate thing. I'm glad you're not in a new player thread giving those recommendations, or I'd have to flip out on you. There is nothing preventing a few-days old newbie from jumping into level 1 missions, PvP, mining, industry, PI, or anything else they want to do. Nobody will attack a newbie in a frigate in hisec. It's just pointless. Danger in hisec only starts appearing once you carry large amounts of valuable stuff around in inappropriately vulnerable ships, or when you inappropriately fly inappropriately-tanked expensive ships (in other words, are doing something really stupid). No thinking newbies will do either of those, so there is no problem. I don't know what experience you had or where you got all that misinformation, but I would suggest re-evaluating it.
Context: Petrus runs a corp which is all about bringing brand-new players into PVP and he does so with aplomb. |
Kyshonuba
Science and Trade Institute Caldari State
4
|
Posted - 2012.05.24 18:04:00 -
[149] - Quote
Virgil Travis wrote:
People seem to believe that higher subscriber numbers automatically makes a game better.
.. and in worst case suggest changes which shall make the game easier, but in fact kill its complexity and strategy. (AgeOf Empires comes into my mind) Although the discussion and ideas about how to rise susscribing numbers is legit and shouldn't be silenced with forum flame
|
Petrus Blackshell
Rifterlings
1079
|
Posted - 2012.05.24 18:07:00 -
[150] - Quote
Plentath wrote:Context: Petrus runs a corp which is all about bringing brand-new players into PVP and he does so with aplomb. I learned a new word today! Or maybe re-learned. I can't remember. Stealth recruitment plug with shiny vocabulary, go!
Anyway, I do, and my confidence only comes from the fact that I had a great time starting out as a newbie, and am trying to do my part to spread the love. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
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