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Welsige
Amok. Goonswarm Federation
72
 |
Posted - 2012.05.25 11:46:00 -
[181] - Quote
destiny2 wrote:Welsige wrote:OP TL;DR;
"I want to be able to have a safe corp to farm isk 24/7 without any risk of losing anything";
There, fixed the topic. i hear goon space is really nice this time of year.
Its nice during all times, not just a season. ~ 10.058 ~
Free The Mittani |

Barbelo Valentinian
The Scope Gallente Federation
217
 |
Posted - 2012.05.26 01:36:00 -
[182] - Quote
Grimolfr Ronuken wrote: No, but it is relevant to whether or not it's worthwhile to have some way for rookie's to get worked into the snake pit gradually instead of thrown in head first: Here's a ship. Here's some ammo. Here's a gun. Here's how you put the gun on the ship. Here's how you fire it. Bye.
But that's precisely what I liked about EVE, what makes it refreshingly different from other MMOs (even though I also enjoy themepark MMOs, I usually have EVE on the boil as well). And anyway, the starter areas are pretty safe.
TBQH, I've found that the number one rule of surviving in EVE is: don't be an asshat. Just that can take you pretty far.
Sure, occasionally you get ganked by asshats in an asshatty fashion (happened to me, my first Dessy was destroyed in some random high sec noob-killing frenzy) but they're actually pretty rare in EVE because they're usually the ones getting ganked, scammed, etc ., etc.
For the most part, in EVE, a newbie will only get killed if:-
1) they're in the wrong place at the wrong time; 2) they're an asshat.
The first (learning what right and wrong places and times are) is part of the game, the second is part of what makes EVE actually have a community.
The long and the short of it is, nobody would deny that there can always be nice little tweaks and improvements that make a newbie's induction flow better, but you can't do too much because part of this being a sandbox is that you learn the ways of the game from other players, not from the devs. |

ReiAnn
Nova-Tek
3
 |
Posted - 2012.05.27 00:53:00 -
[183] - Quote
People who think CCP doesnt want to branch out and gain new subs regardless if they are pvp or pve are just plain short sighted. They want to spread out, even created fanfest forums and think groups to figure out what they can do or change. This isn't about pvp or pve. It's about a sandbox where can you have the ability to do what you want, which sadly is being ruined because too many people are whining about the safety of high sec, the lack of challenges in low and null sec, and for the extreme minority the storyline. The game isn't going to survive, because a few people with elitest personalities want it too. You have to have the right mix of everything or the game is just going to loose its 'niche'. |

Steveir
Hagukure Empire Industry
37
 |
Posted - 2012.05.27 02:39:00 -
[184] - Quote
There are a couple of things that put gamers off Eve, but I don't think PvP is really a big issue. I know of one player who rage quit after his mining ship got blown up while he was afk but that's one over three years. Many gamers are put off by thinking they can't have fun as everyone else will be more experienced (higher level). A decent advert campaign would overcome this. Most new players, judging from years of reading the help channel, really could do with some handholding to start with, followed by some new player public quest each around the various "profession" of Eve. Finally, there needs to be a serious re-design of the interface to make it "accessible". I accept that there has to be switch off new interface button as many vocal Eve vets can't handle any change without repeatedly rage quiting :)
The main point is that new players are necessary for Eve to survive and grow; and making the game accessible and easy for new players does not necessarily mean dumbing down (after all the sky did not fall when learning skills were canned). |

ReiAnn
Nova-Tek
7
 |
Posted - 2012.05.27 17:44:00 -
[185] - Quote
Barbelo Valentinian wrote:Grimolfr Ronuken wrote: No, but it is relevant to whether or not it's worthwhile to have some way for rookie's to get worked into the snake pit gradually instead of thrown in head first: Here's a ship. Here's some ammo. Here's a gun. Here's how you put the gun on the ship. Here's how you fire it. Bye.
But that's precisely what I liked about EVE, what makes it refreshingly different from other MMOs (even though I also enjoy themepark MMOs, I usually have EVE on the boil as well). And anyway, the starter areas are pretty safe. TBQH, I've found that the number one rule of surviving in EVE is: don't be an asshat. Just that can take you pretty far. Sure, occasionally you get ganked by asshats in an asshatty fashion (happened to me, my first Dessy was destroyed in some random high sec noob-killing frenzy) but they're actually pretty rare in EVE because they're usually the ones getting ganked, scammed, etc ., etc. For the most part, in EVE, a newbie will only get killed if:- 1) they're in the wrong place at the wrong time; 2) they're an asshat. The first (learning what right and wrong places and times are) is part of the game, the second is part of what makes EVE actually have a community. The long and the short of it is, nobody would deny that there can always be nice little tweaks and improvements that make a newbie's induction flow better, but you can't do too much because part of this being a sandbox is that you learn the ways of the game from other players, not from the devs.
Yes, by playing in the starter systems is being in the wrong place. I have seen griefer corps with offices in those systems and popping new players, which baiting and ganking in a beginner system is a bannable offense by the way. They need to make the beginner system impossible to enter after a certain amount of time. |

Neftaran
Eternal Profiteers Empire
4
 |
Posted - 2012.05.27 17:49:00 -
[186] - Quote
You could make safe zones all you want but it's not going to increase the player base in this game. Granted someone may not like to get 'ganked' but there are other game mechanics here that are far more off putting toward most gamers. |

Alavaria Fera
GoonWaffe Goonswarm Federation
908
 |
Posted - 2012.05.27 17:58:00 -
[187] - Quote
Welsige wrote:destiny2 wrote:Welsige wrote:OP TL;DR;
"I want to be able to have a safe corp to farm isk 24/7 without any risk of losing anything";
There, fixed the topic. i hear goon space is really nice this time of year. Its nice during all times, not just a season. Luv2Rat, Luv2Mine.
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

silens vesica
Corsair Cartel
73
 |
Posted - 2012.05.29 16:14:00 -
[188] - Quote
Neftaran wrote:You could make safe zones all you want but it's not going to increase the player base in this game. Granted someone may not like to get 'ganked' but there are other game mechanics here that are far more off putting toward most gamers. Indeed.
EVE is full of self-starters. Self-directed folks. There is no one to pat you on the back and tell you that you've 'won.' There is no external authority to lead you by the hand, to hand you shiny badges and titles and achievements. Nope. You have to do that all by yourself.
You, the player, must chart your own course, set your own goals, decide when yo've 'won.' And whether or not you wish to *continue* winning. Many folks will burn out, reach a level of achievement, and grow disenchanted and/or bored with the game. But replacing them isn't easy. Self-starters are not easy to find in the MMO world, and the genre doesn't train people to be self-starters. It trains them to be led by the hand through an amusement park.
So... Recruitment is tough. Keeping the numbers up will always be difficult, and sooner or later, the game will reach a point where it no longer makes economic sense to maintain it. CCP has done a remarkable job so far - I anticipate they'll continue to do so as long as they possibly can. However, sooner or later, they will, inevitably, fail.
But ripping the guts out of the game, replacing the 'make your own way' ethic of the game, will not magically increase playership - the MMO universe is full of well-established theme parks, and EVE would make a remarkably poor theme park. The only result I'd anticipate from a theme park makeover would be alienation and flight by the existing players, and a dearth of new recruits. In short - it would be fatal. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Doc Severide
Caldari Provisions Caldari State
100
 |
Posted - 2012.05.29 16:41:00 -
[189] - Quote
Malice Redeemer wrote:Dethbringer1 wrote:EVE is truely a PVE game NOT a PVP game! Why else do I have to kill 4,000 battleships to replace my tengu???? True PVP games do not make you work for a week to die once. Anyone who thinks this is a PVP based game is a moron!!! Yeah my character has 50m sp. Lets go gank some miners and noob mission runner corps.... This game is about PVE and Griefing Primarily... everything else is secondary.... As long as you have a game where someone with 6 years of sp can freely kill players with 1 month of sp.... you will have a hard time recruiting new players... Oh wait they can't freely kill. They have to pay 2m first... ROTFLMFAO. I make that in 20 secs! A noob takes a week to make that lol... Seriously. I know nothing about programming but let me throw out a few suggestions. How bout making a character with 1m sp immune to players with 50m sp.... how bout making a sp system like they had in Runescape. The farther you go into low sec the bigger the sp difference can be... There is no love for noobs in eve so I think this games days are truely numbered. What a joke, who can even understand these people. They would have just loved Shabowbane Hey guy, don't fly it if you can't afford to lose it. The guy is an idiot. "A character immune to a player with 50m sp" What a whiny loser.... |

Meolyne
los tabarnakos
3
 |
Posted - 2012.05.29 16:45:00 -
[190] - Quote
I just asked my GF what must be implemented in Eve to make her play, she just told me "Fight with avatars" and she not mentionning Dust. maybe it's time to create assault squads to capture in space True Power Sansha capital ships. have a little more npc interaction (epic arc is a good start) and not based only on : if you die, you're dead. your stuff aswell. go farm and scam. lol more players = more $ = more staff = better game.
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Cavel Avada
Jericho Faction Sins of Jericho
11
 |
Posted - 2012.05.29 17:18:00 -
[191] - Quote
I'll just throw in my $.02 here at the end.
The first time I played EVE, I used a trial. I played for 2 hours. The game was beautiful even then (several years ago). I was interested. Then I got can flipped. So I quit. Not a rage quit or anything, I just didn't want to play a game where a new player immediately gets scammed. I'd be paying to keep playing after all.
I eventually came back, but only because I'd made friends who played EVE.
As I see it, the biggest problem for new players is lack of information. It's relatively safe in Highsec for beginners, but maybe we should provide a beginners guide in-game that warns them about the numerous types of scams in the game. How not to get can-flipped, how to avoid contract scams, etc.
There's plenty of ways to not die in this game, but most of them require information. I don't think a change in game mechanics is necessary, just a change in the way we inform new players. |

silens vesica
Corsair Cartel
73
 |
Posted - 2012.05.29 17:28:00 -
[192] - Quote
Cavel Avada wrote: As I see it, the biggest problem for new players is lack of information.
Fair point. Some of the newer tutorials do address this, but only to a limited degree. And of course, any chat channel is full of trolls and griefers and plain old misinformation.
On the other hand, there are so many ways of coming to grief that any even fairly-comprehensive education package is going to be one horse-choking wad o' info. In it self, that infodump would be a barrier to entry - who wants to spend several hours reading abuot the bad suff? They want get started flying their internetz spacey-ships.
So - Maybe an easily-accessable and well-advertised source of 'How To Not Screw-Up' available within the Help menu? Possibly even a short-but-manditory n00b tutorial that points-out the existance of that data. But really, can't see how else you might implement this.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Apolyon I
AQUILA INC Verge of Collapse
49
 |
Posted - 2012.05.29 18:26:00 -
[193] - Quote
Dethbringer1 wrote:EVE is truely a PVE game NOT a PVP game! Why else do I have to kill 4,000 battleships to replace my tengu???? True PVP games do not make you work for a week to die once. Anyone who thinks this is a PVP based game is a moron!!! Yeah my character has 50m sp. Lets go gank some miners and noob mission runner corps.... This game is about PVE and Griefing Primarily... everything else is secondary.... As long as you have a game where someone with 6 years of sp can freely kill players with 1 month of sp.... you will have a hard time recruiting new players... Oh wait they can't freely kill. They have to pay 2m first... ROTFLMFAO. I make that in 20 secs! A noob takes a week to make that lol... Seriously. I know nothing about programming but let me throw out a few suggestions. How bout making a character with 1m sp immune to players with 50m sp.... how bout making a sp system like they had in Runescape. The farther you go into low sec the bigger the sp difference can be... There is no love for noobs in eve so I think this games days are truely numbered. it's no longer eve, it's theme park MMO |

Scien Inkunen
School of Applied Knowledge Caldari State
45
 |
Posted - 2012.05.29 18:29:00 -
[194] - Quote
Roime wrote:Oh,
EVE is dying again, I see.
And why shoud not die? Everything dies. Read the "Fart file" and you will understand the meaning of life ! |

Ana Vyr
Vyral Technologies
291
 |
Posted - 2012.05.29 19:11:00 -
[195] - Quote
It's not just the PvP that keeps the game niche.
It's the "when you do get killed in PvP you lose all your stuff" part.
Stuff = time spent...stuff goes boom, you've wasted your time...or spent it on a 5 second rush, which seems like a waste of time in retrospect. Folks want to see character progression in MMO's...and because of EvE's wierd skill training system, you can't measure progression in time because you have no control over skill point aquisition aside form making some choices about implants and stat allocation once a year.
You CAN measure progression in stuff though. So when it goes BOOM, you've lost progress.
This is the complaint I've heard from buddies who've tried EvE...cool game but you end up losing your stuff that you spent time/effort aquiring...often violently at the hands of somebody that will do nothing but mock you for it.
Takes a certain kind of gamer to deal with that. Some folks love it. Most folks don't from what I've seen. |

Apolyon I
AQUILA INC Verge of Collapse
49
 |
Posted - 2012.05.29 19:59:00 -
[196] - Quote
Asuka Solo wrote:I agree.
Add new non-PvP space, or reduce empire to non PvP by eliminating suicide ganking in empire.
Low sec, whs and null can retain their "we live to blow stuff up" lifestyle
Expand on WiS gameplay to allow social areas and pvp areas.
If all you wanna do is blow stuff up, Battlefield 3 is that way -> fortunately they don't listen to you, so wow is that way ------>> |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
106
 |
Posted - 2012.05.29 20:24:00 -
[197] - Quote
Dethbringer1 wrote:EVE is truely a PVE game NOT a PVP game! Why else do I have to kill 4,000 battleships to replace my tengu???? True PVP games do not make you work for a week to die once. Anyone who thinks this is a PVP based game is a moron!!! Yeah my character has 50m sp. Lets go gank some miners and noob mission runner corps.... This game is about PVE and Griefing Primarily... everything else is secondary.... As long as you have a game where someone with 6 years of sp can freely kill players with 1 month of sp.... you will have a hard time recruiting new players... Oh wait they can't freely kill. They have to pay 2m first... ROTFLMFAO. I make that in 20 secs! A noob takes a week to make that lol... Seriously. I know nothing about programming but let me throw out a few suggestions. How bout making a character with 1m sp immune to players with 50m sp.... how bout making a sp system like they had in Runescape. The farther you go into low sec the bigger the sp difference can be... There is no love for noobs in eve so I think this games days are truely numbered.
Worst post ever. You clearly have an extremely limited understanding of how this game works.
If you have to grind battleships for a week to die in PvP once, you're doing something awfully wrong. I did notice though that later in your post you state that you make 2mil in 20 seconds. By this logic, you should easily be able to lose many Tengus per week at a rate of 360mil per hour. |

Quebber
Amok. Goonswarm Federation
29
 |
Posted - 2012.05.29 20:43:00 -
[198] - Quote
Nice post but I am happy to say completely wrong.
Lately a new mod for arma came out called Dayz you may have heard of it, the developer tried to get publishers to support the mod, his ideas of perma death risk and paranoia he actually calls it "anti-gaming" publishers and devs thought he was crazy, no one will play a game like that, 7* the amount of Arma II have been sold in the last 2 weeks than in its entire run since 2009.
You can die and loose everything, it is only alpha and it is a better game than 99% of the mmorpgs and games that have come out in the last three years.
What people want is not usually what they need. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
138
 |
Posted - 2012.05.29 21:38:00 -
[199] - Quote
First of all: we have a CEO that plays EvE? Interesting, cuz Hillmar sure doesn't play ...
Second and more: I see the argument the OP is making and have a few comments. I am involved with a wide cirle of gaming friends. We do everything from Team Fortress II to Perpetuum to Black Prophecy, Jump Gate [Classic] when it was around, and even TOR. Two of us, in a circle of about 30 gamers, play EvE. Six of us are tight and often play in the same room.
When we say EvE is a sandbox, the general gaming public hears "EvE attracts greifers". Many who are not EvE players see it as "griefer central". Griefers have been weeded out of almost every other MMO because to sell tickets, you need an "pleasant" environment in terms of group/personal dynamics. This perception, real or otherwise, limits subs.
Many hardcore PvPers don't like EvE's style of PvP. This is no insult, it's a factor of popularity and choices. Some of the best PvPers I know state that EvE is "not real PvP". They quote the Blob vs Blob thing. We say the death penalty gives PvP some meaning; they say it forces them to grind PvE to pay for PvP. EvE is simply not attractive to a lot of existing PvPers who prefer the PvP style and rules of more main stream games. This limits subs.
CCP's reputation for bungling. This is only reinforced at times like these... Everybody I know who does not already play EvE has nothing good to say about CCP as a company. Maybe DUST will change that. As it is right now, this limits subs.
Shared PvE and PvP environment. This one seems to be closer to what the OP was talking about. And I must agree. I think the sandbox can be maintained even though there are areas that prevent non-consensual PvP. As an example, Perpetuum is thought of as a sandbox, and they have distinct PvP and PvE areas. It's workable, except as soon as anyone says "non-consensual", the flame wars ignite, followed by making a voodoo doll of me and sticking pins in where my liver should be. IMHO, this is the biggest hitter that prevents EvE from having mass appeal. Someone will retort with, "Well then EvE is not for them" and "They should pick a different game and leave us alone". Guess what: they already did. This limits subs.
Last thing I want to say: my experiences on SiSi have proven that EvE is fantasic and vast PvE environment. I've been all over the universe, and seen a lot of stuff I will never get to see in the production environment. Why/how? Because non-consensual PvP is not allowed on SiSI - it's got something to do with griefing the testers. So here we have a universe that would be easily marketable to an array of PvEers, meaning profits for CCP, if it didn't have open PvP in at least some areas.
Ain't gonna happen, right? With so many obvious marketing factors adding up against EvE as a viral profit making machine, is it any wonder that CCP is giving primary focus to other games with larger mass appeal, albeit, different customer demographics? |

Cpt Roghie
6
 |
Posted - 2012.05.29 21:40:00 -
[200] - Quote
Was I the only one that really couldnt be bothered to read past the first sentence since i've probably read the rest in 9x other threads? Zzzzzzzz.
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Dr Pat
Deep Core Mining Inc. Caldari State
0
 |
Posted - 2012.05.29 21:48:00 -
[201] - Quote
Christopher AET wrote:www.hellokittyonline.com
Thanks for another stupid reply as usual. |

Tear Miner
Republic University Minmatar Republic
137
 |
Posted - 2012.05.29 21:56:00 -
[202] - Quote
I play Eve during bouts of celibacy. I'm pretty sure that's why people move in and out of this game and there's not a steady ramp up in the past few years. And then you've got the the veterans who never go away  |

Natsett Amuinn
GoonWaffe Goonswarm Federation
23
 |
Posted - 2012.05.29 21:57:00 -
[203] - Quote
I find it interesting that EVE is doing just as well as, if not better then, most of those "mainstream" MMO's out there.
You people do understand that most of the MMO's out, that require a subscription, don't actually have more playing them then EVE does.
And yes, I'm aware that there is only one EVE, and hundreds of that other MMO. I don't think it's pvp that makes EVE a niche game, I think it's the sandbox. Not to many of them out there; certainly not any worth paying to play.
CCP are the only guys with the balls to do what they want. Everyone else is just scared to try anything new and keep folding to this preconceved notion that a sandbox game with ffa pvp and full loot that's done right, and well, wouldn't be popular.
I wonder were they get that idea from? Sure isn't from repeated attempts by studios to do it. So if it's not really being attempted, why does the industry seem to think our playstyle isn't viable?
OP? |

Vaerah Vahrokha
Vahrokh Consulting
987
 |
Posted - 2012.05.29 22:09:00 -
[204] - Quote
Urgg Boolean wrote: Second and more: I see the argument the OP is making and have a few comments. I am involved with a wide cirle of gaming friends. We do everything from Team Fortress II to Perpetuum to Black Prophecy, Jump Gate [Classic] when it was around, and even TOR. Two of us, in a circle of about 30 gamers, play EvE. Six of us are tight and often play in the same room.
When we say EvE is a sandbox, the general gaming public hears "EvE attracts greifers". Many who are not EvE players see it as "griefer central". Griefers have been weeded out of almost every other MMO because to sell tickets, you need an "pleasant" environment in terms of group/personal dynamics. This perception, real or otherwise, limits subs.
Many hardcore PvPers don't like EvE's style of PvP. This is no insult, it's a factor of popularity and choices. Some of the best PvPers I know state that EvE is "not real PvP". They quote the Blob vs Blob thing. We say the death penalty gives PvP some meaning; they say it forces them to grind PvE to pay for PvP. EvE is simply not attractive to a lot of existing PvPers who prefer the PvP style and rules of more main stream games. This limits subs.
I can confirm what you say.
There is a VAST amount of PvPers who would not touch EvE with a pole. Many PvPers are PvE averse or just want to do it as passtime when there's nothing going on.
All my other PvP games you can "level up" / recover from the losses by PvPing, you can find a fight in few seconds not hours, you can select to PvP for a score (and even money prizes), you can find PvP games where everybody starts on same grounds so fights are not decided before the first shoot is taken.
EvE came with the concept it was a sandbox, not forced PvP. One could log in, make his life including whether to play in small / large corps or even solo and generally form his own objectives. There used to be a "butterfy effect" video showing how an individual could change events massively.
Then something happened and now EvE = you WILL play as somebody else decided to. You WILL have to join a corp, possibly PvP based or you can stay to rot in NPC corp forever and unable to access basic features like wallet divisions and similar. You WILL have to spam directional scan in hi sec, low sec, wormholes and NPC nullsec. The most ******** and tiresome button mashing ever created in the gaming industry, makes invention look nice and streamlined. Your most fundamental markets will be manipulated by the same 0.0 entities and cartels. You will be constantly hammered about doing their way or quit the game or never undock.
All of this, in a game where PvP is for lolmouseclickers, no occlusion system no LOS, blob is so everywhere that they had to implement TiDi and blob is the least skilled farcical form of sheep corraling a "PvP" game can implement.
Add instant force projection, having all the battle objectives (moons) give huge power and being placed so that they can be owned by 1-2 major power blocks so they go in perma-god mode.
EvE turned into a joke, a farce I can't believe it'd rot so hard and so fast.
"But here, content is player made".
Yes and it sucks balls, and is coherced down your throad, have fun calling it "sandbox". It's mammoth alliances sandbox where what you can do is to become an irrelevant warm body in their ranks. YOUR sandbox does not matter.
Proof is the abysmally small playerbase. GW1 sold 6.5M copies and that's THE former PvP MMO (DFO was more like EvE but I quickly found out it was full of cheaters and devs did not fix it in time). 6.5M copies for a pure PvP game vs EvE's 300-350k. No, it's not because EvE is space oriented, it's because it has the best concept but a so lackluster and downright outdated and boring implementation.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Cavel Avada
Jericho Faction Sins of Jericho
12
 |
Posted - 2012.05.29 22:21:00 -
[205] - Quote
Natsett Amuinn wrote:I find it interesting that EVE is doing just as well as, if not better then, most of those "mainstream" MMO's out there.
You people do understand that most of the MMO's out, that require a subscription, don't actually have more playing them then EVE does.
And yes, I'm aware that there is only one EVE, and hundreds of that other MMO. I don't think it's pvp that makes EVE a niche game, I think it's the sandbox. Not to many of them out there; certainly not any worth paying to play.
CCP are the only guys with the balls to do what they want. Everyone else is just scared to try anything new and keep folding to this preconceved notion that a sandbox game with ffa pvp and full loot that's done right, and well, wouldn't be popular.
I wonder were they get that idea from? Sure isn't from repeated attempts by studios to do it. So if it's not really being attempted, why does the industry seem to think our playstyle isn't viable?
OP?
than* (in multiple places)
Also, on what planet do you think there are only 30k people playing WoW? |

Apolyon I
AQUILA INC Verge of Collapse
50
 |
Posted - 2012.05.29 22:37:00 -
[206] - Quote
Vaerah Vahrokha wrote:Urgg Boolean wrote: Second and more: I see the argument the OP is making and have a few comments. I am involved with a wide cirle of gaming friends. We do everything from Team Fortress II to Perpetuum to Black Prophecy, Jump Gate [Classic] when it was around, and even TOR. Two of us, in a circle of about 30 gamers, play EvE. Six of us are tight and often play in the same room.
When we say EvE is a sandbox, the general gaming public hears "EvE attracts greifers". Many who are not EvE players see it as "griefer central". Griefers have been weeded out of almost every other MMO because to sell tickets, you need an "pleasant" environment in terms of group/personal dynamics. This perception, real or otherwise, limits subs.
Many hardcore PvPers don't like EvE's style of PvP. This is no insult, it's a factor of popularity and choices. Some of the best PvPers I know state that EvE is "not real PvP". They quote the Blob vs Blob thing. We say the death penalty gives PvP some meaning; they say it forces them to grind PvE to pay for PvP. EvE is simply not attractive to a lot of existing PvPers who prefer the PvP style and rules of more main stream games. This limits subs.
I can confirm what you say. There is a VAST amount of PvPers who would not touch EvE with a pole. Many PvPers are PvE averse or just want to do it as passtime when there's nothing going on. All my other PvP games you can "level up" / recover from the losses by PvPing, you can find a fight in few seconds not hours, you can select to PvP for a score (and even money prizes), you can find PvP games where everybody starts on same grounds so fights are not decided before the first shoot is taken. EvE came with the concept it was a sandbox, not forced PvP. One could log in, make his life including whether to play in small / large corps or even solo and generally form his own objectives. There used to be a "butterfy effect" video showing how an individual could change events massively. Then something happened and now EvE = you WILL play as somebody else decided to. You WILL have to join a corp, possibly PvP based or you can stay to rot in NPC corp forever and unable to access basic features like wallet divisions and similar. You WILL have to spam directional scan in hi sec, low sec, wormholes and NPC nullsec. The most ******** and tiresome button mashing ever created in the gaming industry, makes invention look nice and streamlined. Your most fundamental markets will be manipulated by the same 0.0 entities and cartels. You will be constantly hammered about doing their way or quit the game or never undock. All of this, in a game where PvP is for lolmouseclickers, no occlusion system no LOS, blob is so everywhere that they had to implement TiDi and blob is the least skilled farcical form of sheep corraling a "PvP" game can implement. Add instant force projection, having all the battle objectives (moons) give huge power and being placed so that they can be owned by 1-2 major power blocks so they go in perma-god mode. EvE turned into a joke, a farce I can't believe it'd rot so hard and so fast. "But here, content is player made". Yes and it sucks balls, and is coherced down your throat, have fun calling it "sandbox". It's mammoth alliances sandbox where what you can do is to become an irrelevant warm body in their ranks. YOUR sandbox does not matter. Proof is the abysmally small playerbase. GW1 sold 6.5M copies and that's THE former PvP MMO (DFO was more like EvE but I quickly found out it was full of cheaters and devs did not fix it in time). 6.5M copies for a pure PvP game vs EvE's 300-350k. No, it's not because EvE is space oriented, it's because it has the best concept but a so lackluster and downright outdated and boring implementation. Most of all, EvE's butterfly wings have been clipped. why are you here if GW is that great?? |

Vaerah Vahrokha
Vahrokh Consulting
988
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Posted - 2012.05.29 23:34:00 -
[207] - Quote
Apolyon I wrote:why are you here if GW is that great??
Maybe GW2 it's not been released yet?
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
23
 |
Posted - 2012.05.30 00:57:00 -
[208] - Quote
Cavel Avada wrote:Natsett Amuinn wrote:I find it interesting that EVE is doing just as well as, if not better then, most of those "mainstream" MMO's out there.
You people do understand that most of the MMO's out, that require a subscription, don't actually have more playing them then EVE does.
And yes, I'm aware that there is only one EVE, and hundreds of that other MMO. I don't think it's pvp that makes EVE a niche game, I think it's the sandbox. Not to many of them out there; certainly not any worth paying to play.
CCP are the only guys with the balls to do what they want. Everyone else is just scared to try anything new and keep folding to this preconceved notion that a sandbox game with ffa pvp and full loot that's done right, and well, wouldn't be popular.
I wonder were they get that idea from? Sure isn't from repeated attempts by studios to do it. So if it's not really being attempted, why does the industry seem to think our playstyle isn't viable?
OP? than* (in multiple places) Also, on what planet do you think there are only 30k people playing WoW?
For someone who can point out spelling errors, you sure are **** for reading comprehension.
Care to point out were I state that WoW only has 30k players? Wait, here's an easier one, were did I even mention WoW?
While you're at it, do a better job policing spelling and gramatical errors. Multiple places? Who did you get to read the post for you?
I left the spelling errors for you this time. Wouldn't want you to get bored. |

Atomic Virulent
Dark Matter Industrial
96
 |
Posted - 2012.05.30 01:07:00 -
[209] - Quote
The game is too hostile to new players. No toon created in the last year has a prayer at ever competing at anything in the game. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1651
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Posted - 2012.05.30 01:12:00 -
[210] - Quote
Vaerah Vahrokha wrote: Most of all, EvE's butterfly wings have been clipped.
http://www.youtube.com/watch?v=08hmqyejCYU
The Butterfly Effect is a trailer all about EvE's PvP, about shooting people who weren't planning to be shot (the piewates).
The only role it advertises for the miner is as a victim.
But good choice of a trailer to use to support your argument.  Single-Shard, Player Driven-aSandbox.
5 words. That's what makes it special. |
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