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masternerdguy
Inner Shadow NightSong Directorate
559
|
Posted - 2012.05.23 22:17:00 -
[1] - Quote
EVE keeps you playing because it lets you build yourself up only to be broken back down again later. Asset destruction, generally involuntary, is the heart and soul of this game.
But since you don't believe me, remember that game Freelancer? Not an MMO, although a lot of mods** are played actively in multiplayer in MMO-like environments.
In Freelancer when you die, you merely respawn with your ship and equipment in the last place you docked. Even in multiplayer! In fact, some servers didn't even take your cargo when you died meaning there is literally no loss except the 5 minutes of travel time!
Many servers (vanilla and modded) have either no pvp at all or, more commonly, pvp only after roleplay. This means that if you want to violence someone's boat you had to spend time roleplaying a pirate instead of just blapping them EVE style. This seems to be a carebear dream come true, since properly selecting your roleplay identity can keep you out of quite a bit of trouble. A common strategy is to spend 15 minutes roleplaying with the pirate while you're in a private convo with someone roleplaying a local police officer (who happens to fly a blapfit battleship) to come save you.
In this carebear friendly world, they must surely never complain right?
On the contrary, many servers put EVE carebear entitlement to shame. Ever think these forums are bad? Go to a freelancer roleplaying mod's official forum and you will see a new level of carebearism. Even though there is practically nothing lost from dying, and you can only be killed after proper roleplay ("engaging!", "2 mill or die" and "halt!" are not proper roleplay) people still manage to complain about there being too much risk!
People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.
No matter what you do, you cannot appease them. Freelancer and its various mods are fun and I still play online, but EVE is a completely different animal. I could enjoy a more EVE-like Freelancer, but never a more Freelancer-like EVE.
**MOD is the operative word here. People got bored and tired of grinding the same missions and asteroids and trade routes for the same ships and equipment and quit playing. So to solve this problem the universe gets repeatedly expanded and redone so you can grind a different set of things for a while until you max out there too.
I spend time on Discovery Freelancer under various characters. Things are only impossible until they are not. |
Stan Smith
Remenent British Federation
30
|
Posted - 2012.05.23 22:24:00 -
[2] - Quote
uber 1337 "pirates" are wolves. carebears are deer. wolves eat exclusively deer. wolves overhunt the deer, remaining deer flee. wolves rejoice. wolves starve |
masternerdguy
Inner Shadow NightSong Directorate
559
|
Posted - 2012.05.23 22:26:00 -
[3] - Quote
Stan Smith wrote:uber 1337 "pirates" are wolves. carebears are deer. wolves eat exclusively deer. wolves overhunt the deer, remaining deer flee. wolves rejoice. wolves starve
Bull. Even in Disco Freelancer everyone has a metric ton of alts for everything from carebearing to their l33t pvp character. Things are only impossible until they are not. |
Petrus Blackshell
Rifterlings
1068
|
Posted - 2012.05.23 22:26:00 -
[4] - Quote
Eve should be limited to 32-bit wallet numbers. Maximum 4.2 bil ISK for the win. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
JitaPriceChecker2
State War Academy Caldari State
169
|
Posted - 2012.05.23 22:27:00 -
[5] - Quote
masternerdguy wrote:
People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.
ROTFL
|
Karl Hobb
Imperial Margarine
308
|
Posted - 2012.05.23 22:29:00 -
[6] - Quote
masternerdguy wrote:Many servers (vanilla and modded) have either no pvp at all or, more commonly, pvp only after roleplay. This means that if you want to violence someone's boat you had to spend time roleplaying a pirate instead of just blapping them EVE style. This seems to be a carebear dream come true, since properly selecting your roleplay identity can keep you out of quite a bit of trouble. A common strategy is to spend 15 minutes roleplaying with the pirate while you're in a private convo with someone roleplaying a local police officer (who happens to fly a blapfit battleship) to come save you. I'm amazed you even bother to play such a terrible game. Nothing Found |
Greyscale Dash
Science and Trade Institute Caldari State
25
|
Posted - 2012.05.23 22:30:00 -
[7] - Quote
JitaPriceChecker2 wrote:masternerdguy wrote:
People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.
ROTFL
It's true. Special plugins for FLHook have been written using DLL hacks that allow you to "bank" money (remove it from your wallet and move it to a special text file for safe keeping) to break the limit. |
Ituhata Saken
Elysium Enterprises
86
|
Posted - 2012.05.23 22:30:00 -
[8] - Quote
Cows go "Moo!", dogs go "Woof!", MMO Players go "The PvP is Unbalanced!" ~Yahtzee.
|
Tyberius Franklin
Federal Navy Academy Gallente Federation
164
|
Posted - 2012.05.23 22:32:00 -
[9] - Quote
The ironic thing is that between "save the hellcats," "carebears are too entitled," and recently "inferno isn't awesome anymore" masternerdguy complains more than I do yet I'm about as carebear as they come. |
Mina Hiragi
Red Federation RvB - RED Federation
13
|
Posted - 2012.05.23 22:33:00 -
[10] - Quote
Karl Hobb wrote:I'm amazed you even bother to play such a terrible game.
Freelancer itself is an awesome game.
The multiplayer... meh, the few times I've tried it, I kept thinking I could be making real spacemoney on a real game of Internet Spaceships instead. |
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Josef Djugashvilis
216
|
Posted - 2012.05.23 22:34:00 -
[11] - Quote
masternerdguy wrote:EVE keeps you playing because it lets you build yourself up only to be broken back down again later. Asset destruction, generally involuntary, is the heart and soul of this game.
But since you don't believe me, remember that game Freelancer? Not an MMO, although a lot of mods** are played actively in multiplayer in MMO-like environments.
In Freelancer when you die, you merely respawn with your ship and equipment in the last place you docked. Even in multiplayer! In fact, some servers didn't even take your cargo when you died meaning there is literally no loss except the 5 minutes of travel time!
Many servers (vanilla and modded) have either no pvp at all or, more commonly, pvp only after roleplay. This means that if you want to violence someone's boat you had to spend time roleplaying a pirate instead of just blapping them EVE style. This seems to be a carebear dream come true, since properly selecting your roleplay identity can keep you out of quite a bit of trouble. A common strategy is to spend 15 minutes roleplaying with the pirate while you're in a private convo with someone roleplaying a local police officer (who happens to fly a blapfit battleship) to come save you.
In this carebear friendly world, they must surely never complain right?
On the contrary, many servers put EVE carebear entitlement to shame. Ever think these forums are bad? Go to a freelancer roleplaying mod's official forum and you will see a new level of carebearism. Even though there is practically nothing lost from dying, and you can only be killed after proper roleplay ("engaging!", "2 mill or die" and "halt!" are not proper roleplay) people still manage to complain about there being too much risk!
People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.
No matter what you do, you cannot appease them. Freelancer and its various mods are fun and I still play online, but EVE is a completely different animal. I could enjoy a more EVE-like Freelancer, but never a more Freelancer-like EVE.
**MOD is the operative word here. People got bored and tired of grinding the same missions and asteroids and trade routes for the same ships and equipment and quit playing. So to solve this problem the universe gets repeatedly expanded and redone so you can grind a different set of things for a while until you max out there too.
I spend time on Discovery Freelancer under various characters.
Oh dear, another carebear thread. You want fries with that? |
Mijano
Brutor Tribe Minmatar Republic
3
|
Posted - 2012.05.23 22:37:00 -
[12] - Quote
I lost interest in your post about halfway through. Ever considered a job as a math teacher? You're about as boring, uninteresting and unoriginal as they come. |
Alavaria Fera
GoonWaffe Goonswarm Federation
869
|
Posted - 2012.05.23 22:38:00 -
[13] - Quote
masternerdguy wrote:People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore. That's hilarious. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
Maledictum Aideron
Center for Advanced Studies Gallente Federation
2
|
Posted - 2012.05.23 22:39:00 -
[14] - Quote
Poasting in yet another terrible thread by amatuertrollguy. |
Karl Hobb
Imperial Margarine
308
|
Posted - 2012.05.23 22:39:00 -
[15] - Quote
Mina Hiragi wrote:Freelancer itself is an awesome game. The multiplayer... meh, the few times I've tried it, I kept thinking I could be making real spacemoney on a real game of Internet Spaceships instead. Oh sure, I love Privateer and Vega Strike, and other games like that. What I was talking about was the whole role-playing-in-order-to-be-a-pirate bullshit. Why the **** can't I just shoot someone? Nothing Found |
Greyscale Dash
Science and Trade Institute Caldari State
25
|
Posted - 2012.05.23 22:40:00 -
[16] - Quote
Alavaria Fera wrote:masternerdguy wrote:People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore. That's hilarious.
With no ship destruction thanks to respawns there are very few money sinks, capping out on $$$ is inevitable. Lots of peeps delete their chars to start from scratch again and grind back to the top. |
Nate Guralman
Blue Republic RvB - BLUE Republic
16
|
Posted - 2012.05.23 22:42:00 -
[17] - Quote
Sometimes I think the only people who complain more than carebears are the people who complain about the complaining of carebears.
In any case, I don't get the point complaining. If you don't like something, then stop doing it. Don't like EVE? Quit! Don't hate it enough to quit, play!
(And note that providing constructive criticism does not equate complaining). |
BombDust
Gallente Militia War College
10
|
Posted - 2012.05.23 22:43:00 -
[18] - Quote
masternerdguy wrote:EVE keeps you playing because it lets you build yourself up only to be broken back down again later. Asset destruction, generally involuntary, is the heart and soul of this game.
But since you don't believe me, remember that game Freelancer? Not an MMO, although a lot of mods** are played actively in multiplayer in MMO-like environments.
In Freelancer when you die, you merely respawn with your ship and equipment in the last place you docked. Even in multiplayer! In fact, some servers didn't even take your cargo when you died meaning there is literally no loss except the 5 minutes of travel time!
Many servers (vanilla and modded) have either no pvp at all or, more commonly, pvp only after roleplay. This means that if you want to violence someone's boat you had to spend time roleplaying a pirate instead of just blapping them EVE style. This seems to be a carebear dream come true, since properly selecting your roleplay identity can keep you out of quite a bit of trouble. A common strategy is to spend 15 minutes roleplaying with the pirate while you're in a private convo with someone roleplaying a local police officer (who happens to fly a blapfit battleship) to come save you.
In this carebear friendly world, they must surely never complain right?
On the contrary, many servers put EVE carebear entitlement to shame. Ever think these forums are bad? Go to a freelancer roleplaying mod's official forum and you will see a new level of carebearism. Even though there is practically nothing lost from dying, and you can only be killed after proper roleplay ("engaging!", "2 mill or die" and "halt!" are not proper roleplay) people still manage to complain about there being too much risk!
People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.
No matter what you do, you cannot appease them. Freelancer and its various mods are fun and I still play online, but EVE is a completely different animal. I could enjoy a more EVE-like Freelancer, but never a more Freelancer-like EVE.
**MOD is the operative word here. People got bored and tired of grinding the same missions and asteroids and trade routes for the same ships and equipment and quit playing. So to solve this problem the universe gets repeatedly expanded and redone so you can grind a different set of things for a while until you max out there too.
I spend time on Discovery Freelancer under various characters.
Lol best thread this week, agree on everything. + 5 stars from me |
Forum Art Appreciator
University of Caille Gallente Federation
4
|
Posted - 2012.05.23 22:53:00 -
[19] - Quote
masternerdguy wrote:EVE keeps you playing because it lets you build yourself up only to be broken back down again later. Asset destruction, generally involuntary, is the heart and soul of this game.
But since you don't believe me, remember that game Freelancer? Not an MMO, although a lot of mods** are played actively in multiplayer in MMO-like environments.
In Freelancer when you die, you merely respawn with your ship and equipment in the last place you docked. Even in multiplayer! In fact, some servers didn't even take your cargo when you died meaning there is literally no loss except the 5 minutes of travel time!
Many servers (vanilla and modded) have either no pvp at all or, more commonly, pvp only after roleplay. This means that if you want to violence someone's boat you had to spend time roleplaying a pirate instead of just blapping them EVE style. This seems to be a carebear dream come true, since properly selecting your roleplay identity can keep you out of quite a bit of trouble. A common strategy is to spend 15 minutes roleplaying with the pirate while you're in a private convo with someone roleplaying a local police officer (who happens to fly a blapfit battleship) to come save you.
In this carebear friendly world, they must surely never complain right?
On the contrary, many servers put EVE carebear entitlement to shame. Ever think these forums are bad? Go to a freelancer roleplaying mod's official forum and you will see a new level of carebearism. Even though there is practically nothing lost from dying, and you can only be killed after proper roleplay ("engaging!", "2 mill or die" and "halt!" are not proper roleplay) people still manage to complain about there being too much risk!
People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.
No matter what you do, you cannot appease them. Freelancer and its various mods are fun and I still play online, but EVE is a completely different animal. I could enjoy a more EVE-like Freelancer, but never a more Freelancer-like EVE.
**MOD is the operative word here. People got bored and tired of grinding the same missions and asteroids and trade routes for the same ships and equipment and quit playing. So to solve this problem the universe gets repeatedly expanded and redone so you can grind a different set of things for a while until you max out there too.
I spend time on Discovery Freelancer under various characters. Magnifique! Brilliant! This master of the forum arts outdoes himself again! This is a perfectly crafted and entertaining to read strawman attack on carebears in Eve, even using a game that is commonly referred to by Eve players as "better" or "great". Truly a professional work of art.
It forgoes the usual reading deterrents such as bad spelling, grammar, or punctuation, instead opting for the "tl;dr" method (for those who are not familiar with critics' jargon, it means "too long; didn't read"). The reception is overwhelmingly positive from the other critics I see in the thread, as well, and I have no qualms about giving this post a perfect score!
10/10. Bien fait, monsieur! Bien fait! |
Alavaria Fera
GoonWaffe Goonswarm Federation
869
|
Posted - 2012.05.23 22:54:00 -
[20] - Quote
Greyscale Dash wrote:Alavaria Fera wrote:masternerdguy wrote:People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore. That's hilarious. With no ship destruction thanks to respawns there are very few money sinks, capping out on $$$ is inevitable. Lots of peeps delete their chars to start from scratch again and grind back to the top. So... what's the max money you can hold on a single character in EVE? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
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Aqriue
Center for Advanced Studies Gallente Federation
677
|
Posted - 2012.05.23 23:14:00 -
[21] - Quote
Masternerdguy's voice/typing is like the howling of a female cat in heat, annoying to most but quite soothing and arousing to himself.
Only problem between the PVP and Carebear, is the PVP gets an erection and entitlement issues to abuse the Carebear. PVP also belives he should do what ever he wants ot the Carebear, even though EVE allows it. Heck, most PVP types are stupider then the carebear, cause the carebear knows how to get the most use of his resources (expensive fit ship) while the ******* idiot PVP types in lowsec don't have a ******* clue how to utilize what resources they have available: Bigger asteroid belts, better exploration, level 5s, better payouts...cause all they want to do is play the hunter and gank carebears should in their wildest wet dream that level 4s get moved to lowsec (since they same ******* idiot PVP types can't be bothered to even try getting a large corp going where they take charge and protect their "non-combatants" to take advantage of the riches in lowsec and their best use of EVE is to pay a monthly subscription to play the game as if it was CoD)
Only thing is, PVP and the Carebear are the same critter...a stupid human. Let me show you an example...
Carebear in highsec with his expensive ship, doesn't take it into lowsec because it will disseapper real fast. that is called risk adversion.
PVP will EFT and Marketbot the cheapest ship possible, then gloat how they use it and they are better then the Carebear. But they won't fly an expensive ship because it will diseapper real fast resulting in a stupid loss. This is also called reduced risk adversion.
Difference but the same...one pulls the trigger and the other avoids the gun...but both know the dangers and what expensive loss is.
End result...both are stupid humans, one with a really narrow point of view he belives should be forced on others and the other avoiding the the loss but doesn't like being aggressively targeted with derision that would burn a hole through a meter of steel.
Meh, I still say all the crutches of EVE should be removed. No med clones, no insurance, reduce hitpoints but keep the high alpha strikes, nerf passive buffers, remove CONCORD, bring back Dominion era SC and AoE Titans, apply skillpoint loss when you lose your ship (T3 is double the loss). Hell, permanent character death would just as awesome. Just to prove a point who is more risk adverse...the carebear or the PVP types...eventually both will stop playing the game because the loss will be so great they will get tired of it . |
MatrixSkye Mk2
Republic University Minmatar Republic
309
|
Posted - 2012.05.23 23:14:00 -
[22] - Quote
masternerdguy wrote:Why Carebears Will Never Stop Complaining This coming from you. Quite the irony.
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Forum Art Appreciator
University of Caille Gallente Federation
4
|
Posted - 2012.05.23 23:18:00 -
[23] - Quote
Aqriue wrote:Masternerdguy's voice/typing is like the howling of a female cat in heat, annoying to most but quite soothing and arousing to himself. I know, right!? It's amazing!
Truly a genius mind. |
masternerdguy
Inner Shadow NightSong Directorate
559
|
Posted - 2012.05.23 23:23:00 -
[24] - Quote
Forum Art Appreciator wrote:Aqriue wrote:Masternerdguy's voice/typing is like the howling of a female cat in heat, annoying to most but quite soothing and arousing to himself. I know, right!? It's amazing! Truly a genius mind.
I love how you all post strawmans and personal attacks instead of responding to the post. Things are only impossible until they are not. |
Forum Art Appreciator
University of Caille Gallente Federation
5
|
Posted - 2012.05.23 23:28:00 -
[25] - Quote
masternerdguy wrote:Forum Art Appreciator wrote:Aqriue wrote:Masternerdguy's voice/typing is like the howling of a female cat in heat, annoying to most but quite soothing and arousing to himself. I know, right!? It's amazing! Truly a genius mind. I love how you all post strawmans and personal attacks instead of responding to the post. I already responded to your post. I loved it! Big fan! Sticking it to the carebears never gets old. |
MatrixSkye Mk2
Republic University Minmatar Republic
309
|
Posted - 2012.05.23 23:32:00 -
[26] - Quote
masternerdguy wrote:I love how you all post strawmans and personal attacks instead of responding to the post. Yes, because calling carebears "hippies" is not a strawman. At all.
Keep hatin', cowboy.
|
Ituhata Saken
Elysium Enterprises
89
|
Posted - 2012.05.24 00:08:00 -
[27] - Quote
masternerdguy wrote:Forum Art Appreciator wrote:Aqriue wrote:Masternerdguy's voice/typing is like the howling of a female cat in heat, annoying to most but quite soothing and arousing to himself. I know, right!? It's amazing! Truly a genius mind. I love how you all post strawmans and personal attacks instead of responding to the post.
Just thought I'd point out, in case you missed it, the quote I posted from Yahtzee. It brings to light the fallacy that carebears are the only whiners in an mmo. Of course, this is EvE Online, pvp is amazingly balanced at the moment, yes? |
Juanathan Caille
University of Caille Gallente Federation
0
|
Posted - 2012.05.24 00:15:00 -
[28] - Quote
Greyscale Dash wrote:Alavaria Fera wrote:masternerdguy wrote:People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore. That's hilarious. With no ship destruction thanks to respawns there are very few money sinks, capping out on $$$ is inevitable. Lots of peeps delete their chars to start from scratch again and grind back to the top.
How nice that EVE will eventually do that for you. |
Apolyon I
AQUILA INC Verge of Collapse
48
|
Posted - 2012.05.24 00:46:00 -
[29] - Quote
they won't, it's their nature |
Darth Kilth
Clan Exiled Legends
49
|
Posted - 2012.05.24 00:52:00 -
[30] - Quote
I've found that the biggest carebears are 0.0 players, sure, they take slightly more risk then Hi-Sec miners but with the amount of intell channels, the lack of active wars in many places combined with the high income from ratting from 0.0 creates a high income but low risk enviroment. Even when at war the risk is neligeble since your ships for that kind of combat will be reimbursed anyway.
The only people who can seriously call someone a carebear and not imidiatly remove the value of anything he says are the small time pirates in low sec who actually risk something.
Just my opinion tough, I'm sure plenty of 0.0 players will say that they run the risk of dying every second and the rewards are to low. |
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