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Athena Momaki
2
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Posted - 2012.05.24 15:20:00 -
[1] - Quote
There is one addition to the war dec mechanics that I would love to see added. If and aggressive corp (the one that started the war) is un-docked and locked they cannot re-dock. Until, the lock on them is lost. As long as the defending corp has no allies helping them in said war. Also, if a war is declared mutual then both sides have the same penalty.
The reasoning behind this is that the aggressive corp wanted a fight and should be made to fight, or site in a station until the war they started is over. They should not be able to un-dock and then as soon as their shields get taken down they re-dock. It was said at FanFest and I agree fully, GÇ£God Hates Station Games.GÇ¥
and yes this is not-á my main. |
Aqriue
Center for Advanced Studies Gallente Federation
678
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Posted - 2012.05.24 15:30:00 -
[2] - Quote
GTFO of highsec ?
^^ Awesome advice to fix wardecs.
But if you want to fight them on station, where you are following their plans that lead to your failure, you deserve to lose and nothing needs to change. To bad you can't be bothered to not fight on dock or gate, because just like them you want a quick escape just in case. You deserve to deal with all the annoyance of highsec during a wardec so long as you can't figure out a way to win. |
FloppieTheBanjoClown
The Skunkworks
1563
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Posted - 2012.05.24 15:31:00 -
[3] - Quote
First off, that's a really silly arbitrary set of rules...IF you're the aggressor AND they don't have allies then you can't dock while they're targetting you.
Second, this would allow a frigate to tackle and hold a much larger ship in place indefinitely while backup arrived, or just to troll them FOR HOURS.
If you want to stop station games, try this: add a 10-15 second "damage timer" that prevents people from docking if they have RECEIVED damage very recently. It makes sense: I wouldn't let you dock in my station while someone was legally shooting you, whether you're the aggressor or not. Bullets following ships into the hangar are a BAD THING. This would mean that the only way to get docked back up would be to break their locks or otherwise interrupt their ability to apply damage (tracking disruptors causing them to miss, for example).
And no, I don't like my own idea all that much. It's just better than the OP. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
FloppieTheBanjoClown
The Skunkworks
1563
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Posted - 2012.05.24 15:33:00 -
[4] - Quote
Aqriue wrote:GTFO of highsec ?
Station game stupidity happens in null, too.
It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Athena Momaki
2
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Posted - 2012.05.24 15:35:00 -
[5] - Quote
Aqriue wrote:GTFO of highsec ?
^^ Awesome advice to fix wardecs.
But if you want to fight them on station, where you are following their plans that lead to your failure, you deserve to lose and nothing needs to change. To bad you can't be bothered to not fight on dock or gate, because just like them you want a quick escape just in case. You deserve to deal with all the annoyance of highsec during a wardec so long as you can't figure out a way to win.
Point one: GÇ£Get out of high sec.GÇ¥ How nice of you to think this wasnGÇÖt a low sec problem also. Thanks for being narrow minded. Troll fail.
Point two: If they were to fight anywhere, or even any time I would not be suggesting this. But to use a station as a place to hide is a cowardGÇÖs way out and the wardecing corp should be the ones fighting over anyone.
and yes this is not-á my main. |
Athena Momaki
2
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Posted - 2012.05.24 15:48:00 -
[6] - Quote
FloppieTheBanjoClown wrote:First off, that's a really silly arbitrary set of rules...IF you're the aggressor AND they don't have allies then you can't dock while they're targetting you.
Second, this would allow a frigate to tackle and hold a much larger ship in place indefinitely while backup arrived, or just to troll them FOR HOURS.
If you want to stop station games, try this: add a 10-15 second "damage timer" that prevents people from docking if they have RECEIVED damage very recently. It makes sense: I wouldn't let you dock in my station while someone was legally shooting you, whether you're the aggressor or not. Bullets following ships into the hangar are a BAD THING. This would mean that the only way to get docked back up would be to break their locks or otherwise interrupt their ability to apply damage (tracking disruptors causing them to miss, for example).
And no, I don't like my own idea all that much. It's just better than the OP.
IGÇÖll agree with the damage timer option, but I did sate that if they break the target they should be able to redock. A frigate canGÇÖt hold a bigger target forever long.
The main reason I said the aggressing corp over the defending corp. The defending corp was seen as a target of opportunity. Therefor the aggressing corp wanted a fight with them, and should be made to fight if the defending corp is willing to hold their ground. Or be made to do what they hoped the defending corp would do and stay docked for seven days, or until they surrender.
and yes this is not-á my main. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
75
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Posted - 2012.05.24 16:10:00 -
[7] - Quote
FloppieTheBanjoClown wrote:First off, that's a really silly arbitrary set of rules...IF you're the aggressor AND they don't have allies then you can't dock while they're targetting you.
Second, this would allow a frigate to tackle and hold a much larger ship in place indefinitely while backup arrived, or just to troll them FOR HOURS.
If you want to stop station games, try this: add a 10-15 second "damage timer" that prevents people from docking if they have RECEIVED damage very recently. It makes sense: I wouldn't let you dock in my station while someone was legally shooting you, whether you're the aggressor or not. Bullets following ships into the hangar are a BAD THING. This would mean that the only way to get docked back up would be to break their locks or otherwise interrupt their ability to apply damage (tracking disruptors causing them to miss, for example).
And no, I don't like my own idea all that much. It's just better than the OP.
The locked ship can just warp off and break lock. It's not as if someone can actually hold you for hours with seboed ship from afar, unless you're unwilling to warp off station. That mechanic works.
Supporting both ideas, btw. Station games are a blight on Eve. Kill it with fire. |
FloppieTheBanjoClown
The Skunkworks
1567
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Posted - 2012.05.24 17:55:00 -
[8] - Quote
sabre906 wrote:The locked ship can just warp off and break lock. Err...really? Because when I'm intent on violence, they seem to have a hard time doing so.
sabre906 wrote:It's not as if someone can actually hold you for hours with seboed ship from afar, unless you're unwilling to warp off station. I'm thinking of an interceptor or fast faction frigate that can easily get under the guns of a larger ship and keep it pointed and unable to dock or warp.
Or an Arazu, which can point from 40+ km and field a substantial drone contingent itself.
Did you really think I was suggesting people would just sit at 150 km and target them to prevent them from docking? It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
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