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dulcinea arlette
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Posted - 2009.07.28 14:20:00 -
[1]
Can ewar modules be used successfully against pos arrays?
For example damps, ecm, or tracking disruptors? What about defender missles, are they useful against a pos?
If so how many of these things are we talking about?
Also in regards to the weapons at a pos, do they stick to one target like typical rats or do they aggro and target others? (I'm talking about guns NOT under gunner control)
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Discrodia
Gallente Guardian Legion
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Posted - 2009.07.28 14:22:00 -
[2]
No they don't have an effect. ___________________________________________
Discrodia > Annoying idiots in 0.0 is my business. Business keeps picking up. Discrodia > I also like misquoting stuff :D |
dulcinea arlette
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Posted - 2009.07.28 14:46:00 -
[3]
What about pos guns. Do they dumb aggro and fire on one target only or do they switch from time to time?
Do they have quick locking speeds or does it take them awhile to lock smaller ships?
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Cat o'Ninetails
Rancer Defence League
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Posted - 2009.07.28 15:03:00 -
[4]
Originally by: dulcinea arlette What about pos guns. Do they dumb aggro and fire on one target only or do they switch from time to time?
Do they have quick locking speeds or does it take them awhile to lock smaller ships?
hi cat here
the guns without a gunner cycle targets every minute or so and for instance the medium pulse laser battery has a scan res of 75mm so locking things is slooowwww lol
you can find out scan res by doing 'show info' on the thing you want to know about
x
Yay! Six months of defending! \o/ <3 to Abrazzar! |
dulcinea arlette
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Posted - 2009.07.28 15:50:00 -
[5]
Anybody know exact target switching details in regards to time? Is there an order or is it random?
And ewar is 100% completely ineffective against pos modules and arrays correct?
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Tau Cabalander
Caldari
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Posted - 2009.07.28 19:30:00 -
[6]
Look at the targeting strength of POS gun; it is 2000. Unless you can generate 2001, you aren't gonna jam a POS gun! For comparison, Battleships max out at 24.
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dulcinea arlette
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Posted - 2009.07.28 19:41:00 -
[7]
What about damps?
I know most gun ranges are 200k+ but provided you damp it 5 or six times would that do anything or is ecm blocked like it is on rats?
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Borun Tal
Minmatar Virtual Rock Industries
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Posted - 2009.07.28 20:40:00 -
[8]
Originally by: Cat o'Ninetails the guns without a gunner cycle targets every minute or so and for instance the medium pulse laser battery has a scan res of 75mm so locking things is slooowwww lol
you can find out scan res by doing 'show info' on the thing you want to know about
So the next question would be target painters from WITHIN the shield. How about a ship inside the shield targeting an attacker outside the shield, and locking on target painters. Does the auto-targeting benefit from the use of TPs that way, or can a ship inside a shield not "participate" in the battle in that manner?
--bt
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Awesome Possum
Insert Obscure Latin Name
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Posted - 2009.07.28 22:30:00 -
[9]
As far as I'm aware, ships inside a shield cannot do anything to ships outside a shield. ♥
Wreck Disposal Services |
Sniper Wolf18
Gallente A Pretty Pony Princess General Tso's Alliance
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Posted - 2009.07.28 22:49:00 -
[10]
Originally by: Tau Cabalander Look at the targeting strength of POS gun; it is 2000. Unless you can generate 2001, you aren't gonna jam a POS gun! For comparison, Battleships max out at 24.
You really know nothing about ECM so you do........ And to finish, thank you for reading my sig -------------------------------------------------- If you are still reading i would probably hav posted by now |
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Dez Affinity
Caldari Provisions
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Posted - 2009.07.28 22:53:00 -
[11]
Edited by: Dez Affinity on 28/07/2009 22:54:00
Originally by: Sniper Wolf18
Originally by: Tau Cabalander Look at the targeting strength of POS gun; it is 2000. Unless you can generate 2001, you aren't gonna jam a POS gun! For comparison, Battleships max out at 24.
You really know nothing about ECM so you do........
No he apparently doesn't but it's still 0.05 percent chance of jamming at a strength of 1. 0.5 percent at 10. 0.75 at 15. Yeah so you get 1 jam in every 100 cycles.
If it's even possible. Better of just tanking it. _______________
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Tau Cabalander
Caldari
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Posted - 2009.07.29 02:27:00 -
[12]
Edited by: Tau Cabalander on 29/07/2009 02:28:34
Originally by: Sniper Wolf18 You really know nothing about ECM so you do........
I'll admit my newbness in ECM. All I can go by is EVElopedia:
Originally by: Evelopedia The chance of one module to jam one ship on one cycle is p = ECM strength / ship sensor strength. (For the ECM module the strength against that ship's racial sensor type is used.) Hence, the probability that the jam fails is 1-p, the probability that at N jammers all fail is (1-p)^N, and so the the probability that at least one jammer succeeds is 1-(1-p)^N, assuming each jammer is of similar type. (The formula for different strengths of jammers is left as exercise.)
So jam strength is what, 50 for an ECM ship?
p = 50 / 2000 = 2.5% jam fails 1 - p = 97.5%
So you might jam it 3 times in 100 cycles with those numbers? Would that be of any use?
I'd appreciate clarification if I'm misunderstanding, and a typical ship's jam strength.
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