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Sheza Kewtee
Satan's Escorts MIDGET CHUCKERS
0
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Posted - 2012.05.26 10:01:00 -
[1] - Quote
I have my ship hold open in a small window pinned just above my chat window in the bottom left.
When i open wrecks the window focus changes to the wreck and the "loot all" button appears.
Click, rinse and repeat.
As i don't normally deal with more than one wreck or mission container at a time it works for me.
Will edit this post with pic ASAP |
Tinnin Sylph
GoonWaffe Goonswarm Federation
335
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Posted - 2012.05.26 10:02:00 -
[2] - Quote
Congratulations, unlike 99% of the EVE community you are capable of adapting to a simple change to a UI. Good thing you decided to post a thread about it or I'd have assumed you where just another dumb pubbie. Heh. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
109
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Posted - 2012.05.26 11:15:00 -
[3] - Quote
So, the UI works for situations with one single wreck. That's nice.
When I do missions, I have anywhere from 1 to 50 wrecks and multiple rooms. The increased amount of time it takes for the "loot all" button to refresh makes salvaging take quite literally 4X longer. Or I can avoid the loot all button on the open wreck window and try to use the Unified Window which turns out to take even longer than that. It's just a nightmare.
So have fun with your one-wreck-at-a-time processing. I'm sure with the profits from all that salvage you'll be buying a battleship very soon. |
Tippia
Sunshine and Lollipops
7410
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Posted - 2012.05.26 11:21:00 -
[4] - Quote
GǪfunnily enough, salvaging doesn't involve the inventory UI in any way (other than maybe throwing out the odd scrap metal piece). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Rengerel en Distel
Amarr Science and Industry
94
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Posted - 2012.05.26 11:27:00 -
[5] - Quote
Tippia wrote:GǪfunnily enough, salvaging doesn't involve the inventory UI in any way (other than maybe throwing out the odd scrap metal piece).
It's pretty clear the OP meant salvaging in the "getting loot from wrecks" kind of way, which unfortunately does use the inventory UI. We can only hope they optimize transferring items with the Tuesday build.
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Noddy Comet
School of Applied Knowledge Caldari State
5
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Posted - 2012.05.26 11:58:00 -
[6] - Quote
Sheza Kewtee wrote:I have my ship hold open in a small window pinned just above my chat window in the bottom left.
When i open wrecks the window focus changes to the wreck and the "loot all" button appears.
Click, rinse and repeat.
As i don't normally deal with more than one wreck or mission container at a time it works for me.
Interesting, I run with the same exact setup, I always have my ship cargo open and pinned in the lower left, yet I seem to get a HUGE loot window re-opening in the middle of my screen after I loot each wreck and the loot window closes.
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Jonah Gravenstein
432
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Posted - 2012.05.26 12:16:00 -
[7] - Quote
I use the same method as the OP, and commonly deal with multiple wrecks / containers in succession. It may be just ignorance but I've always processed one wreck at a time and the new UI is actually easier for me. If you could process multiple wrecks at the same time with the old method I wish I'd known about it. War hasn't been fought this badly since Olaf the Hairy, High Chief of all the Vikings, accidentally ordered 80,000 battle helmets with the horns on the inside. |
Disdaine
309
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Posted - 2012.05.26 12:42:00 -
[8] - Quote
It'd be great if the loot all button actually closed its window when done instead of reloading your base inventory window and consuming precious time in between each can.
It'd be great if when you tried to open a guarded can it just gave you the message that this container is being guarded and didn't proceed to pop up your base inventory window.
It'd be great if can's opened in their own persistant window in which you could collapse the tree view, hide the filter and isk status bars then resize to a preferred size.
It'd be great if there was more talk about how things should work instead of how they can work.
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Gorki Andropov
Kerensky Initiatives
693
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Posted - 2012.05.26 12:43:00 -
[9] - Quote
Who the hell salvages these days (except for the space binmen in Dodixie) |
Sturmwolke
200
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Posted - 2012.05.26 12:57:00 -
[10] - Quote
Thats an inefficient way to deal with mission wrecks, it's a pretty obvious workaround if you've been long at this game. However, it doesn't solve the actual issue - loss of functionality, which have yet to be addressed by CCP.
When you run a Noctis, several things happen : 1) you pull all the wrecks together and start salvaging the closest. 2) inevitably loot cans start to pile up around the Noctis. 3) here's the clincher - previously, you can double-click on each can on the OV to open its loot window ... and you can do this MULTIPLE times to stack the loot window. 4) the next stage here depends on the pilot : a) you can either keep on pressing "Loot all" to clear all the loot windows (slower as you have to wait for the server code to run). b) you can do a quick Ctrl-A and drag the entire contents into your cargohold (a LOT quicker but more mouse intensive).
When you lose the ability to TRIVIALLY stack the loot window, it means you have to do the alternative(s). This means either a back and forth clicking on the OV or play open cans in space. None of them efficient.
Now, include the inventory lag into the equation, I'd bet many players would be willing to punch the devs in the face if they ever meet in RL. EVE is an already time-consuming game, to add unecessarily to this will certainly drive people away.
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Jame Jarl Retief
Corps Diplomatique Terrestrienne
106
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Posted - 2012.05.26 13:39:00 -
[11] - Quote
But what happens when you have multiple wrecks?
Double-click each one in overview. Then manually click each one, and click loot all. Every time you click loot all, the window focus shifts to your cargo, NOT the next wreck on the list! Which would have made a heck of a LOT MORE SENSE, don't you think? Just another example of how half-donkeyed this UI is.
I said this before, and I'll say it again - take whoever is responsible for EVE's UI and ship them off to any third world university to pass a basic UI design course. Don't let them back to work until they pass with at least a D grade. I'm not kidding. This latest UI made so many mistakes my old prof would have crucified people responsible, and then he'd have really gotten nasty and personal.
Further, WHY in god's name do we even NEED to use loot all on every bloody wreck?! Every MMO released in recent years has a function to AoE (area of effect) loot all the kills you have looting rights to, with a single keypress. Or passively when you loot a nearby kill. Welcome to 2012, CCP!
And don't give me this "EVE is hard". It's not hard to click the wreck, and click loot all, and repeat it a hundred times. It is not challenging, it is not testing my abilities, it is not entertaining and it does not enrich my gaming experience. It is STUPID. That is all. |
LittleTerror
15
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Posted - 2012.05.26 14:48:00 -
[12] - Quote
i have my inventory snapped onto my scanner window which also has local chat snapped into it and that all sits nicely on the bottom left of my UI and above that i have the drone window, ugh **** it I guess some people are just so dense... |
MadMuppet
Kerguelen Station
405
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Posted - 2012.05.26 14:52:00 -
[13] - Quote
Tippia wrote:GǪfunnily enough, salvaging doesn't involve the inventory UI in any way (other than maybe throwing out the odd scrap metal piece).
I have to disagree with that statement because there is an inconsistency with the way that wrecks open while salvaging depending on if you are 'out of range' or 'in range' to open as well as if the wreck is 'first view' or 'previously viewed'. These inconsistencies result in wrecks opening in two different places (either its own window or in the new UI window), or sometimes not at all.
Check out the new Orca model, brought to you by the Unified Inventory System
http://i.imgur.com/InJgK.jpg-á
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Tippia
Sunshine and Lollipops
7414
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Posted - 2012.05.26 15:11:00 -
[14] - Quote
MadMuppet wrote:I have to disagree with that statement because there is an inconsistency with the way that wrecks open while salvaging Wrecks don't open at all when you salvage. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Jonah Gravenstein
434
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Posted - 2012.05.26 15:28:00 -
[15] - Quote
Tippia wrote:MadMuppet wrote:I have to disagree with that statement because there is an inconsistency with the way that wrecks open while salvaging Wrecks don't open at all when you salvage.
Pedant , you are indeed correct, the new UI only comes into play when you loot, salvaging is a matter of lock, activate tractor, activate salvager when in range. War hasn't been fought this badly since Olaf the Hairy, High Chief of all the Vikings, accidentally ordered 80,000 battle helmets with the horns on the inside. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
179
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Posted - 2012.05.26 15:34:00 -
[16] - Quote
Jonah Gravenstein wrote:I use the same method as the OP, and commonly deal with multiple wrecks / containers in succession. It may be just ignorance but I've always processed one wreck at a time and the new UI is actually easier for me. If you could process multiple wrecks at the same time with the old method I wish I'd known about it. I used to have a window that wrecks would open new tabs on. This allowed me to open them all from overview then hit loot all in rapid succession without having to move the mouse. Once they are all open no other input and no mouse movement was needed. Just repeated clicks on the same button. This is not currently possible, but per a soundwave comment it may be getting changed. |
Jonah Gravenstein
434
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Posted - 2012.05.26 15:37:00 -
[17] - Quote
Tyberius Franklin wrote:I used to have a window that wrecks would open new tabs on. This allowed me to open them all from overview then hit loot all in rapid succession without having to move the mouse. Once they are all open no other input and no mouse movement was needed. Just repeated clicks on the same button. This is not currently possible, but per a soundwave comment it may be getting changed.
bugger you've just proved my ignorance you learn something new everyday , I'll bear that tip in mind for when the new UI is changed / polished a bit.
War hasn't been fought this badly since Olaf the Hairy, High Chief of all the Vikings, accidentally ordered 80,000 battle helmets with the horns on the inside. |
Noddy Comet
School of Applied Knowledge Caldari State
5
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Posted - 2012.05.26 16:09:00 -
[18] - Quote
Jame Jarl Retief wrote:Every time you click loot all, the window focus shifts to your cargo, NOT the next wreck on the list! Which would have made a heck of a LOT MORE SENSE, don't you think? Just another example of how half-donkeyed this UI is.
QFMFT
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Din Chao
Seraphim Initiative
7
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Posted - 2012.05.26 16:20:00 -
[19] - Quote
While I won't say it's "better" than how it was, I'm having no problems doing basically the same thing the OP is doing in Sleeper sites.
But that's only one aspect of the new system, so I won't judge it on looting/salvaging alone. |
Caldari Citizen 786478786
154
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Posted - 2012.05.26 16:25:00 -
[20] - Quote
Tippia wrote:MadMuppet wrote:I have to disagree with that statement because there is an inconsistency with the way that wrecks open while salvaging Wrecks don't open at all when you salvage.
You must be a GOON, because you have literally nothing to add to this thread, yet you just keep posting. High five! |
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Subdivide
School of Applied Knowledge Caldari State
0
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Posted - 2012.05.26 16:27:00 -
[21] - Quote
I wonder how you people that complain about something taking like 30 seconds longer in an online game deal with things in your life that actually matter. If you are this outraged about this I hate to see how you handle the death of the family dog. |
MadMuppet
Kerguelen Station
405
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Posted - 2012.05.26 19:57:00 -
[22] - Quote
Tippia wrote:MadMuppet wrote:I have to disagree with that statement because there is an inconsistency with the way that wrecks open while salvaging Wrecks don't open at all when you salvage.
Ah, the nitpick. I refer to the process of recovering the wrecks and loot therein as the act of salvaging. Check out the new Orca model, brought to you by the Unified Inventory System
http://i.imgur.com/InJgK.jpg-á
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Tippia
Sunshine and Lollipops
7422
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Posted - 2012.05.26 20:02:00 -
[23] - Quote
MadMuppet wrote:Ah, the nitpick. I refer to the process of recovering the wrecks and loot therein as the act of salvaging. You really shouldn't. It this kind of mixing of an actual game mechanic and some general usage that leads to such silly complaints as GÇ£salvage theftGÇ¥.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
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