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S'Daria
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Posted - 2004.10.05 09:47:00 -
[1]
Edited by: S'Daria on 05/10/2004 09:53:11 I was thinking that there would be a bunch of skills that people would be willing to learn. Here are a couple that have been suggested that I would like to learn:
- Cargo Management: Increases cargo pickup range by 20%/level
- Speed Ammo Loading: Decrease the time it takes to reload ammo.
- Agent Connections: Decrease the time/isk for agent services by 10%/level
- Arkonor Mining: +2% mining yield from Arkonor
- Bistot Mining: +2% mining yield from Bistot
- Comet Mining: +2% mining yield from Comets
- Crokite Mining: +2% mining yield from Crokite
- Dark Comet Mining: +2% mining yield from Dark Comets
- Dark Ochre Mining: +2% mining yield from Dark Ochre
- Fire Comet Mining: +2% mining yield from Fire Comets
- Gneiss Mining: +2% mining yield from Gneiss
- Gold Comet Mining: +2% mining yield from Gold Comets
- Hedbergite Mining: +2% mining yield from Hedbergite
- Hemorphite Mining: +2% mining yield from Hemorphite
- Jaspet Mining: +2% mining yield from Jaspet
- Kernite Mining: +2% mining yield from Kernite
- Mercoxit Mining: +2% mining yield from Mercoxit
- Omber Mining: +2% mining yield from Omber
- Plagioclase Mining: +2% mining yield from Plagioclase
- Plagioclase Mining: +2% mining yield from Plagioclase
- Pyroxeres Mining: +2% mining yield from Pyroxeres
- Scordite Mining: +2% mining yield from Scordite
- Spodulman Mining: +2% mining yield from Spodulman
- Toxic Comet Mining: +2% mining yield from Toxic Comets
- Veldspar Mining: +2% mining yield from Veldspar
- Trade good Accounting: Reduces tax by 10% per level for trade goods.
- Tool Accounting: Reduces tax by 10% per level for tools.
- Ship equipment Accounting: Reduces tax by 10% per level for Ship equipment.
- Minerals Accounting: Reduces tax by 10% per level for Minerals.
- Ship Accounting: Reduces tax by 10% per level for Ships.
- Deployable Structures Accounting: Reduces tax by 10% per level for Deployable Structures.
- Construction Component Accounting: Reduces tax by 10% per level for Construction Components.
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S'Daria
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Posted - 2004.10.05 09:47:00 -
[2]
Edited by: S'Daria on 05/10/2004 09:53:11 I was thinking that there would be a bunch of skills that people would be willing to learn. Here are a couple that have been suggested that I would like to learn:
- Cargo Management: Increases cargo pickup range by 20%/level
- Speed Ammo Loading: Decrease the time it takes to reload ammo.
- Agent Connections: Decrease the time/isk for agent services by 10%/level
- Arkonor Mining: +2% mining yield from Arkonor
- Bistot Mining: +2% mining yield from Bistot
- Comet Mining: +2% mining yield from Comets
- Crokite Mining: +2% mining yield from Crokite
- Dark Comet Mining: +2% mining yield from Dark Comets
- Dark Ochre Mining: +2% mining yield from Dark Ochre
- Fire Comet Mining: +2% mining yield from Fire Comets
- Gneiss Mining: +2% mining yield from Gneiss
- Gold Comet Mining: +2% mining yield from Gold Comets
- Hedbergite Mining: +2% mining yield from Hedbergite
- Hemorphite Mining: +2% mining yield from Hemorphite
- Jaspet Mining: +2% mining yield from Jaspet
- Kernite Mining: +2% mining yield from Kernite
- Mercoxit Mining: +2% mining yield from Mercoxit
- Omber Mining: +2% mining yield from Omber
- Plagioclase Mining: +2% mining yield from Plagioclase
- Plagioclase Mining: +2% mining yield from Plagioclase
- Pyroxeres Mining: +2% mining yield from Pyroxeres
- Scordite Mining: +2% mining yield from Scordite
- Spodulman Mining: +2% mining yield from Spodulman
- Toxic Comet Mining: +2% mining yield from Toxic Comets
- Veldspar Mining: +2% mining yield from Veldspar
- Trade good Accounting: Reduces tax by 10% per level for trade goods.
- Tool Accounting: Reduces tax by 10% per level for tools.
- Ship equipment Accounting: Reduces tax by 10% per level for Ship equipment.
- Minerals Accounting: Reduces tax by 10% per level for Minerals.
- Ship Accounting: Reduces tax by 10% per level for Ships.
- Deployable Structures Accounting: Reduces tax by 10% per level for Deployable Structures.
- Construction Component Accounting: Reduces tax by 10% per level for Construction Components.
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S'Daria
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Posted - 2004.10.05 09:48:00 -
[3]
Edited by: S'Daria on 05/10/2004 09:53:22 All the Mining skills would have Astrogeology and Mining V requirements.
All the Marketing skills would require Accounting to V.
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S'Daria
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Posted - 2004.10.05 09:48:00 -
[4]
Edited by: S'Daria on 05/10/2004 09:53:22 All the Mining skills would have Astrogeology and Mining V requirements.
All the Marketing skills would require Accounting to V.
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S'Daria
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Posted - 2004.10.05 09:59:00 -
[5]
Edited by: S'Daria on 05/10/2004 10:04:48
34. Mega-Wholesale: +30 orders/level
35. Ultra-Wholesale: +40 orders/level
Mega-Wholesale would have Wholesale to V as a prerequisite. Ultra-Wholesale would have Mega-Wholesale to level V as a prerequisite.
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S'Daria
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Posted - 2004.10.05 09:59:00 -
[6]
Edited by: S'Daria on 05/10/2004 10:04:48
34. Mega-Wholesale: +30 orders/level
35. Ultra-Wholesale: +40 orders/level
Mega-Wholesale would have Wholesale to V as a prerequisite. Ultra-Wholesale would have Mega-Wholesale to level V as a prerequisite.
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S'Daria
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Posted - 2004.10.05 10:23:00 -
[7]
Make advanced versions of all the base skills:
36. Advanced Electronics: +2% CPU
37. Advanced Engineering: +2% Powergrid
38. Advanced Gunnery: -1% Tracking speed
40. Advanced Industry: +2% manufacturing speed
41. Advanced Leadership: +1% Gang target Speed
42. Advanced Learning: +1% Learning speed
43. Advanced Mechanics: +2% Hull HP bonus
44. Advanced Missile Launcher Operation: +2% missile launcher speed
45. Advanced Navigation: +2% to ship max speed
46. Advanced Science: +2% to blueprint copying speed
47. Advanced Socializing: +2 to NPC standing increase
48. Advanced Spaceship Command: +1% agility
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S'Daria
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Posted - 2004.10.05 10:23:00 -
[8]
Make advanced versions of all the base skills:
36. Advanced Electronics: +2% CPU
37. Advanced Engineering: +2% Powergrid
38. Advanced Gunnery: -1% Tracking speed
40. Advanced Industry: +2% manufacturing speed
41. Advanced Leadership: +1% Gang target Speed
42. Advanced Learning: +1% Learning speed
43. Advanced Mechanics: +2% Hull HP bonus
44. Advanced Missile Launcher Operation: +2% missile launcher speed
45. Advanced Navigation: +2% to ship max speed
46. Advanced Science: +2% to blueprint copying speed
47. Advanced Socializing: +2 to NPC standing increase
48. Advanced Spaceship Command: +1% agility
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Severe McCald
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Posted - 2004.10.05 10:50:00 -
[9]
There you go devs. A whole patch worth of new skills that add content to the game instead of fubaring existing abilities. Months of training times.
Go forth and "balance" that lot.
Severe
And Moses was content to dwell with the man:and he gave Moses Zipporah his daughter. And she bare him a son, and he called his name Gershom:for he said, I have been a stranger in a strange land. |
Severe McCald
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Posted - 2004.10.05 10:50:00 -
[10]
There you go devs. A whole patch worth of new skills that add content to the game instead of fubaring existing abilities. Months of training times.
Go forth and "balance" that lot.
Severe
And Moses was content to dwell with the man:and he gave Moses Zipporah his daughter. And she bare him a son, and he called his name Gershom:for he said, I have been a stranger in a strange land. |
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Dianabolic
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Posted - 2004.10.05 11:48:00 -
[11]
Originally by: S'Daria 36. Advanced Electronics: +2% CPU
37. Advanced Engineering: +2% Powergrid
42. Advanced Learning: +1% Learning speed
44. Advanced Missile Launcher Operation: +2% missile launcher speed
45. Advanced Navigation: +2% to ship max speed
Gimme
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Dianabolic
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Posted - 2004.10.05 11:48:00 -
[12]
Originally by: S'Daria 36. Advanced Electronics: +2% CPU
37. Advanced Engineering: +2% Powergrid
42. Advanced Learning: +1% Learning speed
44. Advanced Missile Launcher Operation: +2% missile launcher speed
45. Advanced Navigation: +2% to ship max speed
Gimme
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Golgrath
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Posted - 2004.10.05 14:07:00 -
[13]
Quote: 37. Advanced Engineering: +2% Powergrid
yeah gimme this, especially when the t2 turrets take 10% more grid, this would negate that and ppl would be able to use same setups
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Golgrath
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Posted - 2004.10.05 14:07:00 -
[14]
Quote: 37. Advanced Engineering: +2% Powergrid
yeah gimme this, especially when the t2 turrets take 10% more grid, this would negate that and ppl would be able to use same setups
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Cohiba
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Posted - 2004.10.05 16:32:00 -
[15]
Originally by: S'Daria Make advanced versions of all the base skills:
36. Advanced Electronics: +2% CPU
37. Advanced Engineering: +2% Powergrid
38. Advanced Gunnery: -1% Tracking speed
40. Advanced Industry: +2% manufacturing speed
41. Advanced Leadership: +1% Gang target Speed
42. Advanced Learning: +1% Learning speed
43. Advanced Mechanics: +2% Hull HP bonus
44. Advanced Missile Launcher Operation: +2% missile launcher speed
45. Advanced Navigation: +2% to ship max speed
46. Advanced Science: +2% to blueprint copying speed
47. Advanced Socializing: +2 to NPC standing increase
48. Advanced Spaceship Command: +1% agility
Nice list! I've been thinking of suggesting some advanced learning skills for the base skills. Maybe someone's already posted something similiar.
Advanced Electronics Learning: -2% training time for Electronic Skills Advanced Engineering Learning: -2% training time for Engineering Skills etc...
Skill level would be X3 or so... Requirements would be at least Learning 5 and the base skill at lvl 5.
Maybe it's too late in the game for something like this. At least it would help out new players....
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Cohiba
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Posted - 2004.10.05 16:32:00 -
[16]
Originally by: S'Daria Make advanced versions of all the base skills:
36. Advanced Electronics: +2% CPU
37. Advanced Engineering: +2% Powergrid
38. Advanced Gunnery: -1% Tracking speed
40. Advanced Industry: +2% manufacturing speed
41. Advanced Leadership: +1% Gang target Speed
42. Advanced Learning: +1% Learning speed
43. Advanced Mechanics: +2% Hull HP bonus
44. Advanced Missile Launcher Operation: +2% missile launcher speed
45. Advanced Navigation: +2% to ship max speed
46. Advanced Science: +2% to blueprint copying speed
47. Advanced Socializing: +2 to NPC standing increase
48. Advanced Spaceship Command: +1% agility
Nice list! I've been thinking of suggesting some advanced learning skills for the base skills. Maybe someone's already posted something similiar.
Advanced Electronics Learning: -2% training time for Electronic Skills Advanced Engineering Learning: -2% training time for Engineering Skills etc...
Skill level would be X3 or so... Requirements would be at least Learning 5 and the base skill at lvl 5.
Maybe it's too late in the game for something like this. At least it would help out new players....
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Damocles Ician
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Posted - 2004.10.05 18:19:00 -
[17]
Have you seen the skills on eve-i.com? They perhaps aren't definite, but a good indication of what's coming. Some examples are:-
Advanced Weapon Upgrades Armor Breaching Shield Piercing Advanced Energy Grid Upgrades Advanced Shield Upgrades EM Shield Compensation Explosive Shield Compensation Kinetic Shield Compensation Thermic Shield Compensation Advanced Hull Upgrades Battleship Construction Cruiser Construction Industrial Construction Mobile Repair Bay Operation Station Construction Structural Analyzis Titan Construction Missile Bombardment Missile Guidance Missile Navigation
One that I'm really looking forward to >> Warp Navigation
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Damocles Ician
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Posted - 2004.10.05 18:19:00 -
[18]
Have you seen the skills on eve-i.com? They perhaps aren't definite, but a good indication of what's coming. Some examples are:-
Advanced Weapon Upgrades Armor Breaching Shield Piercing Advanced Energy Grid Upgrades Advanced Shield Upgrades EM Shield Compensation Explosive Shield Compensation Kinetic Shield Compensation Thermic Shield Compensation Advanced Hull Upgrades Battleship Construction Cruiser Construction Industrial Construction Mobile Repair Bay Operation Station Construction Structural Analyzis Titan Construction Missile Bombardment Missile Guidance Missile Navigation
One that I'm really looking forward to >> Warp Navigation
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Directive
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Posted - 2004.10.05 20:07:00 -
[19]
Structural Hardening - +2% to all resistances for ship structure Advanced Repair Systems Operation - +2% to armor repaired Advanced Evasive Maneuvering - +2% to ship agility Advanced Acceleration Control - +2% AB/MWD speed Drone Navigation - +5% to drone maximum velocity Drone Weapons Control - +2% to drone tracking speed Advanced Heavy Drone Operation - +2% to drone damage
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Directive
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Posted - 2004.10.05 20:07:00 -
[20]
Structural Hardening - +2% to all resistances for ship structure Advanced Repair Systems Operation - +2% to armor repaired Advanced Evasive Maneuvering - +2% to ship agility Advanced Acceleration Control - +2% AB/MWD speed Drone Navigation - +5% to drone maximum velocity Drone Weapons Control - +2% to drone tracking speed Advanced Heavy Drone Operation - +2% to drone damage
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Weaselcrossing
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Posted - 2004.10.06 21:28:00 -
[21]
Skill: Gimme (x30) forces Devs to give you one thing you ask for a month. (each level increase gives you an extra demand a month) :)
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Weaselcrossing
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Posted - 2004.10.06 21:28:00 -
[22]
Skill: Gimme (x30) forces Devs to give you one thing you ask for a month. (each level increase gives you an extra demand a month) :)
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Stoop
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Posted - 2004.10.07 02:43:00 -
[23]
Skill queing would be great. Rank 8 skill with Learning 5 and maybe somethign else to 5. Allows you to queue one skill per level.
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Stoop
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Posted - 2004.10.07 02:43:00 -
[24]
Skill queing would be great. Rank 8 skill with Learning 5 and maybe somethign else to 5. Allows you to queue one skill per level.
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Crimsonjade
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Posted - 2004.10.07 07:05:00 -
[25]
Originally by: Stoop Skill queing would be great. Rank 8 skill with Learning 5 and maybe somethign else to 5. Allows you to queue one skill per level.
why you lazy.........
No pain, no palm; no thorns, no throne; no gall, no glory; no cross, no crown.
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Crimsonjade
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Posted - 2004.10.07 07:05:00 -
[26]
Originally by: Stoop Skill queing would be great. Rank 8 skill with Learning 5 and maybe somethign else to 5. Allows you to queue one skill per level.
why you lazy.........
No pain, no palm; no thorns, no throne; no gall, no glory; no cross, no crown.
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Mangold
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Posted - 2004.10.08 08:26:00 -
[27]
I like the idea with more skills. Some of the ones you've come up with are excellent.
Skillqueueing is dead. There's been an official response to that. Please don't bring it up again.
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Mangold
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Posted - 2004.10.08 08:26:00 -
[28]
I like the idea with more skills. Some of the ones you've come up with are excellent.
Skillqueueing is dead. There's been an official response to that. Please don't bring it up again.
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Vaio
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Posted - 2004.10.08 13:48:00 -
[29]
very very good idea, i love it! :/ now only if ccp will bring them out ;) comon i traind astro lvl 5 for a reason ;P
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Vaio
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Posted - 2004.10.08 13:48:00 -
[30]
very very good idea, i love it! :/ now only if ccp will bring them out ;) comon i traind astro lvl 5 for a reason ;P
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