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Hung TuLo
Universal Fleet Operations
57
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Posted - 2012.05.26 14:47:00 -
[1] - Quote
What skills do I need for a faster lock on the target?
"In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |
Tatty Devine
Beyond Divinity Inc Excuses.
0
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Posted - 2012.05.26 15:25:00 -
[2] - Quote
Signature Analysis will improve your targeting speed. http://wiki.eveonline.com/en/wiki/Signature_Analysis
Long range targeting will allow you to use the sensor booster mod that can increase your targeting speed. http://wiki.eveonline.com/en/wiki/Sensor_Booster_I
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Aluka 7th
32
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Posted - 2012.05.26 19:07:00 -
[3] - Quote
Time needed to lock target has two parameters, sig. radius of target and scan resolution of your ship. Equation: T = (40000/X)/(asinh(Y)^2)
Where: X = scan resolution of your ship Y = sig radius of the target T = the time to lock.
If target runs MWD or is target painted by someone else, you will target it faster because it has increased signature. But if you are the first to target (tackler), then there are couple of skills and modules that will boost your targeting speed. All focus on increasing scan resolution of your ship.
Two skills boost scan resolution: Sig. Analysis +25% @ lvl5 Leadership +10% @ lvl5 (applied when in gang and gang member is undocked anywhere in same solar system)
Rigs (% per rig): Medium Targeting System Subcontroller II +25%
Modules (% per module): Remote Sensor Booster II & scan. res script + 91% (applied remotely from friendly ship) Sensor Booster II & scan. res script +60% Signal Amplifier II +15%
Subsystems: Some subs for Tech3 ships give you +75% @ lvl5
Ofc, there are Tech1 versions of rigs and modules with lower bonuses.
Hope this answers your question in full! Fly safe.
A7 |
Hung TuLo
Universal Fleet Operations
57
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Posted - 2012.05.29 17:01:00 -
[4] - Quote
Aluka 7th wrote:Time needed to lock target has two parameters, sig. radius of target and scan resolution of your ship. Equation: T = (40000/X)/(asinh(Y)^2)
Where: X = scan resolution of your ship Y = sig radius of the target T = the time to lock.
If target runs MWD or is target painted by someone else, you will target it faster because it has increased signature. But if you are the first to target (tackler), then there are couple of skills and modules that will boost your targeting speed. All focus on increasing scan resolution of your ship.
Two skills boost scan resolution: Sig. Analysis +25% @ lvl5 Leadership +10% @ lvl5 (applied when in gang and gang member is undocked anywhere in same solar system)
Rigs (% per rig): Medium Targeting System Subcontroller II +25%
Modules (% per module): Remote Sensor Booster II & scan. res script + 91% (applied remotely from friendly ship) Sensor Booster II & scan. res script +60% Signal Amplifier II +15%
Subsystems: Some subs for Tech3 ships give you +75% @ lvl5
Ofc, there are Tech1 versions of rigs and modules with lower bonuses.
Hope this answers your question in full! Fly safe.
A7
Very nive Aluka. I appreciate the information.
"In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |
Goran Konjich
University of Caille Gallente Federation
5
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Posted - 2012.05.30 13:24:00 -
[5] - Quote
Aluka 7th wrote:Time needed to lock target has two par.....ions of rigs and modules with lower bonuses.
Hope this answers your question in full! Fly safe.
A7
great "a diplomat with 425mm briefcase II" |
Iceman62
Hillbilly Ice Capades
10
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Posted - 2012.05.30 19:44:00 -
[6] - Quote
I learned stuff.
Props to Aluka and Tatty here. (And of course the OP) |
Gabriel Duke
Perkone Caldari State
24
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Posted - 2012.07.09 05:58:00 -
[7] - Quote
I, too, greatly appreciate this info! -á-á Whether or not what you do has the effect you want, it will have three at least you never expected, and one of those usually unpleasant. |
James Amril-Kesh
4S Corporation RAZOR Alliance
337
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Posted - 2012.07.09 06:21:00 -
[8] - Quote
Aluka 7th wrote:T = (40000/X)/(asinh(Y)^2) I'm curious as to how the hell they came up with this formula. It looks like something they just pulled out of their ass one day, plotted, and decided it would be a good idea.
Hyperbolic arcsine? SURE WHY NOT. EVE's 4th of July Fireworks |
Tau Cabalander
Retirement Retreat Working Stiffs
859
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Posted - 2012.07.10 00:07:00 -
[9] - Quote
If you are in a fleet, then Leadership skill also improves targeting speed. http://wiki.eveonline.com/en/wiki/Leadership
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James Amril-Kesh
4S Corporation RAZOR Alliance
338
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Posted - 2012.07.10 00:40:00 -
[10] - Quote
Yes, as was already said earlier in the thread. EVE's 4th of July Fireworks |
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Tau Cabalander
Retirement Retreat Working Stiffs
860
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Posted - 2012.07.11 00:01:00 -
[11] - Quote
James Amril-Kesh wrote:Yes, as was already said earlier in the thread. Yes I missed that
Can I have a cookie for the link though? |
James Amril-Kesh
4S Corporation RAZOR Alliance
339
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Posted - 2012.07.11 04:52:00 -
[12] - Quote
Tau Cabalander wrote:James Amril-Kesh wrote:Yes, as was already said earlier in the thread. Yes I missed that Can I have a cookie for the link though? Sure. http://en.wikipedia.org/wiki/File:Choc-Chip-Cookie.jpg EVE's 4th of July Fireworks |
lonic CheshamahMashtori
Hedion University Amarr Empire
0
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Posted - 2012.08.17 07:22:00 -
[13] - Quote
Good info guys, tnx! |
Lysenko Alland
The Hatchery Team Liquid
2
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Posted - 2012.08.31 20:51:00 -
[14] - Quote
James Amril-Kesh wrote:Aluka 7th wrote:T = (40000/X)/(asinh(Y)^2) I'm curious as to how the hell they came up with this formula. It looks like something they just pulled out of their ass one day, plotted, and decided it would be a good idea. Hyperbolic arcsine? SURE WHY NOT.
Ran across this thread looking for these formulas.
I suspect they chose hyperbolic arcsine because it's equal to ln (x + sqrt(x^2 + 1)). This means that for small signature radii it approaches 1, and for large signature radii it approaches ln(2x). So, no matter how small an object's signature radius, there's a maximum time it will take to target determined by the 40000/X ratio, but for large radius objects it scales with 1/log(x). |
Stephen Scorzy
Samwise Corp
0
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Posted - 2012.09.03 18:27:00 -
[15] - Quote
I appreciate that many folks use and understand the math involved...now for me, I need it spelled out in crayons and simple diagrams with very small words and spoken slowly. |
Aluka 7th
74
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Posted - 2012.09.06 15:15:00 -
[16] - Quote
Lysenko Alland wrote:James Amril-Kesh wrote:Aluka 7th wrote:T = (40000/X)/(asinh(Y)^2) I'm curious as to how the hell they came up with this formula. It looks like something they just pulled out of their ass one day, plotted, and decided it would be a good idea. Hyperbolic arcsine? SURE WHY NOT. Ran across this thread looking for these formulas. I suspect they chose hyperbolic arcsine because it's equal to ln (x + sqrt(x^2 + 1)). This means that for small signature radii it approaches 1, and for large signature radii it approaches ln(2x). So, no matter how small an object's signature radius, there's a maximum time it will take to target determined by the 40000/X ratio, but for large radius objects it scales with 1/log(x).
I'm guessing idea was that you have "normal" targeting times for ships around size of your ship and linear benefits from one or two scan res modules. Then on one end of this function everything small will take long time to target but they have to limit targeting time or otherwise some thing could be untargetable (there is hardcoded cutoff like if something takes more then minute to lock then you wont be able to lock it). This hapens with ships introduced later in the game like MS or titan trying to target small stuff or heavily damped ship. On other end they wanted to very very slowly approach 0sec targeting speed to discourage equipping lot of scan res mods. |
Skelee VI
Wraithguard.
14
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Posted - 2012.09.10 18:08:00 -
[17] - Quote
If u want specifics. Use EFT. You can toggle the scan res to ship type etc. There is a point where u can't lock any faster. I think it's around .9 secs. U get a dramiel with remote sensor boosting Blackbird = insta lock |
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