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Peter Raptor
Plutonian Army
184
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Posted - 2012.05.26 23:23:00 -
[1] - Quote
What are the best modules for a fast warp out, say I have 3 loslots on the ship, would the best be 3 inertia stabilisers, 3 overdrives or 3 Nanofiber internal structure or a mix of all 3.
I want to fly the "covops interfacing" viator and falcon, and would like to know how to warp away cloaked from a gate the fastest, before some frig zooms in close and uncloaks me. Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |
Derath Ellecon
Washburne Holdings Situation: Normal
205
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Posted - 2012.05.26 23:35:00 -
[2] - Quote
Eft or pyfa are amazing resources |
Peter Raptor
Plutonian Army
185
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Posted - 2012.05.27 00:12:00 -
[3] - Quote
well, I'm more interested in the modules people use for quick getaways, modules which optimally decrease getaway time for ANY ship. Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |
Derath Ellecon
Washburne Holdings Situation: Normal
206
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Posted - 2012.05.27 01:09:00 -
[4] - Quote
Peter Raptor wrote:well, I'm more interested in the modules people use for quick getaways, modules which optimally decrease getaway time for ANY ship.
And there is no one correct answer. Modules have tradeoffs, and it can depend on the ship, how many low slots you have to work with. And align time vs sig radius etc.
If I were to use only one it would be a nano. But it really helps to just play with them in eft. |
Peter Raptor
Plutonian Army
185
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Posted - 2012.05.27 03:41:00 -
[5] - Quote
Derath Ellecon wrote:Peter Raptor wrote:well, I'm more interested in the modules people use for quick getaways, modules which optimally decrease getaway time for ANY ship. And there is no one correct answer. Modules have tradeoffs, and it can depend on the ship, how many low slots you have to work with. And align time vs sig radius etc. If I were to use only one it would be a nano. But it really helps to just play with them in eft.
Ok, Ill look into nanos more closely, cheers.
Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |
Roosterton
Syndicalis Immortalis
351
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Posted - 2012.05.27 03:48:00 -
[6] - Quote
Theoretically speaking, inertia stabs are the best modules for quickly warping. However, inertia stabs also increase your ship's sig radius, and are pretty much useless once you're actually tackled, as they don't increase your speed at all; for these reasons, most people would instead use nanofiber internal structures, which give a balance of speed and agility, and don't increase sig radius. |
FT Diomedes
The Graduates RAZOR Alliance
103
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Posted - 2012.05.27 04:33:00 -
[7] - Quote
For a Blockade Runner, I believe in fitting for maximum agility. If you are worried about the signature radius bonus from the inertia stabilizer, you are doing it wrong. No one should ever be able to lock you before you cloak. If they are in a position to do that, you've done something terribly wrong.
I tend to either fit 2x Inertia Stabs and 1x Nanofiber or 3x Inertia Stabs. You get a little bit faster (.1 seconds) with 3x iStabs, but you can go a little bit faster with the Nanofiber. That is potentially important if you need to get out of a bubble.
[Viator, Dio's Viator] Inertia Stabilizers II Inertia Stabilizers II Inertia Stabilizers II
10MN MicroWarpdrive I Thermic Dissipation Amplifier II EM Ward Amplifier II
Covert Ops Cloaking Device II
Medium Cargohold Optimization I Medium Cargohold Optimization I
I fit Shield Amplifiers appropriate to the rats in my local space. If a player is shooting at me, I've done something wrong, but occasionally you will need to get something largish out of a belt or some other place where rats are located. |
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