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Asinar
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Posted - 2009.08.05 23:35:00 -
[1]
I find it funny how CCP talks about realism all the time. Let's take a look at Eve.
Warping through stations, planets...realistic? No, ship would blow up. Having to use afterburner/MWD for prolonged time (cycling)...realistic? No. Theres no friction in space, nothing stops a ship from moving once it gets speed. Aside from it crashing into something.
Skilltraining, realistic? No. Why would I have to learn how to engineer a piece of equipment just so I can use it? Let's take the example of a afterburner. All the pilot needs to do is press a button, let the engineers worry about the fitting and making it work...does it take weeks to learn to press a button?
Theres tons of warpgates...don't you think mankind would have invented a few gates that makes traveling to far away places easier? Well, yeah...is there something like that in Eve? I haven't come across anything like it. Pirates surely should have warpgates in every corner of the world.
First, get real, then talk about realism.
What else have you found unrealistic about Eve?
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Gunnanmon
Gallente UNITED STAR SYNDICATE
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Posted - 2009.08.05 23:37:00 -
[2]
Originally by: Asinar What else have you found unrealistic about Eve?
Everything.
No, wait......yeah, everything. Signature locked for discussing moderation. Navigator
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Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2009.08.05 23:37:00 -
[3]
You could've at least have taken a cursory glance at the backstory to see what it has to say about all (or at least most of) this...
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OilSlick Rick
Quantum Cats Syndicate
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Posted - 2009.08.05 23:38:00 -
[4]
Originally by: Asinar I find it funny how CCP talks about realism all the time.
They do?
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Asinar
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Posted - 2009.08.05 23:40:00 -
[5]
Originally by: OilSlick Rick
Originally by: Asinar I find it funny how CCP talks about realism all the time.
They do?
Yes, if you read the Walk in Station talk etc...all they implement to the game is for realism purposes...according to them.
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Keela Kadaras
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Posted - 2009.08.06 00:04:00 -
[6]
Originally by: Asinar
Originally by: OilSlick Rick
Originally by: Asinar I find it funny how CCP talks about realism all the time.
They do?
Yes, if you read the Walk in Station talk etc...all they implement to the game is for realism purposes...according to them.
Well in that case, it isn't in the game yet !
Seriously: It isn't about realism, it's about consistency.
If you're looking for realism, I would point you to the way players react. They do react pretty realistic mostly. They get angry or cry if you destroy something valuable to them. They try to scam you and fall for scams.
To me Eve is the game with the most realistic market simulation. The crafting emulates reality in it's complexity and the need to fight over valuable resources. I like how armor tanking is based of how real tanks defend themselves (look it up: there are really defensive mechanisms using explosives to deflect kinetic energy from a projectile shot at the tank). Railguns are being developped in RL aswell.
Yeah that pretty much sums up my opinion.
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Alexeph Stoekai
Stoekai Corp
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Posted - 2009.08.06 00:09:00 -
[7]
Originally by: Asinar Warping through stations, planets...realistic? No, ship would blow up.
Game design choice. It's kind of for the same reason as not having planets orbit the star of a system or moons circle their planets - it's a lot of work for no use whatsoever.
Originally by: Asinar Having to use afterburner/MWD for prolonged time (cycling)...realistic? No. Theres no friction in space, nothing stops a ship from moving once it gets speed. Aside from it crashing into something.
Sure, but then you'd also need a system that can deal with relativistic effects and constant acceleration. In the end I'm sure it's easier for everyone if the universe handles as if it was saturated with motor oil.
Originally by: Asinar Skilltraining, realistic? No. Why would I have to learn how to engineer a piece of equipment just so I can use it? Let's take the example of a afterburner. All the pilot needs to do is press a button, let the engineers worry about the fitting and making it work...does it take weeks to learn to press a button?
There's a reason Capsuleers are special. Within a few months of passive training (having your neurons reorganized while shooting hoops, perhaps?), you will understand the systems better than your engineer will in a lifetime. And you need to understand it, as when you are plugged into a ship your mind leaves your body and inhabits the ship instead - and if your mind can't interface with the circuits of the propulsion system (it's a bit more complex than pushing a button, though with your Capsuleer training there might seem like little difference) you will be stranded.
Originally by: Asinar Theres tons of warpgates...don't you think mankind would have invented a few gates that makes traveling to far away places easier? Well, yeah...is there something like that in Eve? I haven't come across anything like it. Pirates surely should have warpgates in every corner of the world.
In the mission background, there's the occasional smuggler's gate. They can't be used though. However, there have been instances of long-distance gates being added to the game - check for long purple lines on the star map. -----
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Destination SkillQueue
Are We There Yet
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Posted - 2009.08.06 00:13:00 -
[8]
Originally by: Asinar
Originally by: OilSlick Rick
Originally by: Asinar I find it funny how CCP talks about realism all the time.
They do?
Yes, if you read the Walk in Station talk etc...all they implement to the game is for realism purposes...according to them.
Never heard them say that. Immersion, making a new pillar for EVE to stand on and the tech being develped for another MMO anyway being the most often quoted. All I've heard about WIS and realism is, that they wanted to make the style more realistic than in current MMOs. Realistic like in characters acting like people instead of jumping and running around like ******s, no cartoony graphics and having RL professionals help design the fashion/architecture.
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Bestofworst Worstofbest
Caldari Science and Trade Institute
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Posted - 2009.08.06 00:28:00 -
[9]
Originally by: Asinar I find it funny how CCP talks about realism all the time. Let's take a look at Eve.
Warping through stations, planets...realistic? No, ship would blow up. Having to use afterburner/MWD for prolonged time (cycling)...realistic? No. Theres no friction in space, nothing stops a ship from moving once it gets speed. Aside from it crashing into something.
Skilltraining, realistic? No. Why would I have to learn how to engineer a piece of equipment just so I can use it? Let's take the example of a afterburner. All the pilot needs to do is press a button, let the engineers worry about the fitting and making it work...does it take weeks to learn to press a button?
Theres tons of warpgates...don't you think mankind would have invented a few gates that makes traveling to far away places easier? Well, yeah...is there something like that in Eve? I haven't come across anything like it. Pirates surely should have warpgates in every corner of the world.
First, get real, then talk about realism.
What else have you found unrealistic about Eve?
Have you read ANY of the back story? ________________________________________________
Am I an alt, main, or both? You decide! |
Lork Niffle
Gallente The Scope
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Posted - 2009.08.06 00:32:00 -
[10]
Warping through planets etc = realistic assuming you understand the basic principles of 4th dimension travel to aid in 3 dimensional movement. of course this can also be expanded by it being represented by camera drones meaning the planet may not be that big but simply a representation of a planet to prevent you going insane.
For speed it would be game breaking if every ship could travel at near indefinite speeds. ------------------------------------- Read my bio ingame for tips on how to live and not be called nasty names by me. |
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.08.06 01:06:00 -
[11]
Originally by: Asinar
Warping through stations, planets...realistic? No, ship would blow up.
So, you know this for a fact then? ...
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Pnandor
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Posted - 2009.08.06 01:13:00 -
[12]
Realism do not exist on this game!
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.08.06 01:48:00 -
[13]
Edited by: Khemul Zula on 06/08/2009 01:52:00
Originally by: Razin
Originally by: Asinar
Warping through stations, planets...realistic? No, ship would blow up.
So, you know this for a fact then?
Theoretically the OP is right, but has it backwards on what would blow up.
Assuming EVE uses the compression/expansion warp field theory. To those inside the ship, they'd appear to fly right through the planet with no problem (maybe moderate damage from turbulence, but the pocket of warped space the ship exists in would probably protect it from going splat). To those outside of the ship...well they'd either see a whole city compressed, then stretched (not very pleasant for the inhabitants of said city) or they'd see a planet blown apart by the compression/expansion effect.
There is a chance that the warp effect would actually seperate the outside universe from the warp space area, making it safe to fly through things. It sort of hard to say for sure without a working model and a few unneeded test planets (and suicidal pilots) to test it out.
We can safely assume that after 100's of worlds blew up in The Milky Way that someone figured out how to fly around without killing billions to deliver a few units of live stock to the orbiting station (which now has other things to worry about then where the damned live stock is).
Originally by: Cat o'Ninetails i am your brain on boosters lol
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.08.06 06:20:00 -
[14]
It's. A. Game.
Now back to your corners!
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Trustworthy Joe
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Posted - 2009.08.06 06:50:00 -
[15]
Originally by: Sheriff Jones It's. A. Game.
Now back to your corners!
QFT
_______________________ with a name as trustworthy as mine, i cant POSSIBLY be an alt
Originally by: Cat o'Ninetails <-- this is your brain on boosters
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Mister Flibble
eNinjas Incorporated
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Posted - 2009.08.06 07:44:00 -
[16]
Originally by: Asinar does it take weeks to learn to press a button?
I would have replied to this, but I'm still training up Keyboards 1, and won't know how to press any keys for another 3 days...
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Advalary
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Posted - 2009.08.06 07:58:00 -
[17]
Originally by: Asinar
Warping through stations, planets...realistic? No, ship would blow up. Having to use afterburner/MWD for prolonged time (cycling)...realistic? No. Theres no friction in space, nothing stops a ship from moving once it gets speed. Aside from it crashing into something.
Backstory explains this, already been said in the thread. Although as far as the no friction in space, I remember reading somewhere that the warp drives on ships cause drag on space/time and that's what causes said friction.
Quote:
Skilltraining, realistic? No. Why would I have to learn how to engineer a piece of equipment just so I can use it? Let's take the example of a afterburner. All the pilot needs to do is press a button, let the engineers worry about the fitting and making it work...does it take weeks to learn to press a button?
You'll find most people who operate military equipment are required to know how it works and undergo schooling before their training begins. Therefore, a capsuleer who operates (as opposed to commanding) an entire ship should probably know how the various pieces of equipment works in order to operate them.
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Kaakao
Insidious Existence RAZOR Alliance
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Posted - 2009.08.06 08:03:00 -
[18]
Originally by: Asinar
Warping through stations, planets...realistic? No, ship would blow up. Having to use afterburner/MWD for prolonged time (cycling)...realistic? No. Theres no friction in space, nothing stops a ship from moving once it gets speed. Aside from it crashing into something.
You do know that we don't fly in vacuum space in EVE, right? EVE space is made of liquid. ---- |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.08.06 08:15:00 -
[19]
Eve is not internet spaceships, it is instead internet submarines. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Nika Dekaia
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Posted - 2009.08.06 08:20:00 -
[20]
science fiction space ship game....realism.....errr....
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Macky Alcaz
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Posted - 2009.08.06 10:02:00 -
[21]
HEY WHY DONT THEY JUST REMOVE THE SOUND TOO CAUSE THERES NO SOUND IN SPACE, NOTHING CAN BURN IN SPACE SINCE THERES NO AIR (ROCKETS UR SMOKE IS ****). AND WTF IS A WORMHOLE? IT BREAKS THE LAWS OF PHYSICS THE WHOLE GAME IS CORRUPT O**** GUYS EINSTEIN WOULD HAVE BEEN RAGING IF HE EVEN SIGNED UP FOR THE BETA.
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Tiny Tove
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Posted - 2009.08.06 10:04:00 -
[22]
Is it just possible that perhaps your life is way too comfortable if you have time for this kind of thinking?
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Abrazzar
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Posted - 2009.08.06 10:10:00 -
[23]
Advantage of science fiction is the fiction part that allows you to replace realism with technobabble.
Try it, it's really fun. -------- Ideas for: Mining
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.08.06 10:44:00 -
[24]
Reality is boring for game play and game mechanics.
Reality is excellent for inspiration and neato effects.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 29JUL09 |
Guy Fitzgerald
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Posted - 2009.08.06 11:22:00 -
[25]
actually the part about Speed is right on CCPs side... space is not a vacuum has never been and by chance will never be one ;)
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Asinar
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Posted - 2009.08.06 11:30:00 -
[26]
Originally by: Nova Fox Reality is boring for game play and game mechanics.
Reality is excellent for inspiration and neato effects.
So in that same vein of thought, the 30 sec timer between jumping from one ship to another should be removed, same as when you join a Fleet and you can't go through a warpgate for some strange reason.
And to answer the other post about too much time on my hands...of coz I do. I have time for more than just survival, it's why I have time to play games to begin with...
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Mashie Saldana
BFG Tech
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Posted - 2009.08.06 11:55:00 -
[27]
Realism, in my EVE? No way.
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Lord Fitz
Project Amargosa
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Posted - 2009.08.06 12:12:00 -
[28]
Originally by: Asinar What else have you found unrealistic about Eve?
The most unrealistic thing about Eve, is that it's a fairly well balanced fun game. That's a concept entirely incompatible with realism.
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Beer Consumer
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Posted - 2009.08.06 12:30:00 -
[29]
Once upon a time there was a game series called Elite. Whilst it still had relativity-defying hyperspace, a lot of other stuff was based on Newtonian mechanics. In Frontier Elite 2, I used to wile away the hours turning off the spacecraft station-keeping functions to make your ship "sit still" in space (like it does in Eve) and instead try stupid things like gravitational slingshots and orbit insertions. This was made harder by the fact that all the planets were orbiting the central star and the space stations orbiting the planets/moons in real time (again, in Eve these entities are fixed in space).
Once the novelty wore off it was pretty boring to be honest. One would just speed up time to make star system transit bearable and use auto-dock to enter space-stations, thus rendering the whole thing like Eve anyway. Furthermore, combat with Newtonian mechanics was deathly dull in my opinion, and non-intuitive to those not that interested in how things work in space.
Eve concentrates on a reasonably realistic economy and trying to enhance player-player interactions. I think most of the playerbase prefer this to pretty orbiting planets/space-stations. |
Doomed Predator
The Graduates Morsus Mihi
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Posted - 2009.08.06 12:55:00 -
[30]
Lol. OP talking that the way warp drives work are unrealistic. Let me guess, he's an expert in faster than light travel and knows for a fact the ship would blow up if it warped through a planet. Furthermore, game balance > realism. The 'Fendahlian Collective' strikes again |
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