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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Novatose
Republic Military School Minmatar Republic
0
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Posted - 2012.05.27 02:44:00 -
[1] - Quote
Alright so i saw this game on steam for like 8bucks and watched some of the vids/trailers and it looked really cool. I have been playing for about a day andn ot sure what to do next. I have completed the tutorials. Should i stay in the noob corp as someone put it or join a corp. Any help would be greatly appreciated. Same with what to train jsut kind of picking stuff at random |
TEABO BAGGINS
Republic University Minmatar Republic
0
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Posted - 2012.05.27 03:10:00 -
[2] - Quote
Try to set a goal of what you want to ultimately become. But until then you won't regret training anything that reduces your CPU and POWER costs.. If you can get a solid training in those it really frees up a lot of headache when fitting a ship. It opens up doors to more fits allowing you more options.
Just learn a little bit at a time, too much at once is overwhelming. When you feel like you're not learning much anymore in high sec there is much to learn in low sec, and much better profit there. You'll want to read up on as much as you can but some lessons you can only learn the hard way by exposing yourself to player tactics and learning how to react under fire.
Don't go until your ready though. Until you have enough isk to replace your ship which will most likely get lost but the things you'll learn first hand and the excitement is worth it when you can afford the loss. There are many low secs that are lightly populated, where you can learn to evade a single enemy.
Being bold and say F it can pay off in both knowledge and isk. This applies to other things as well like trading, sometimes you to take a risk/gamble or you'll never move forward in the game.
Until then run missions to become familiar with combat but study PvP fits before going to low sec because they vary greatly from PvE fits. Remember that there is not really an end game ship you have to have. This is a huge version of scissor/rock/paper. The minmatar frigate Rifter is an example of this and is flown by vet pilots despite it being handed to you at the end of the minmatar tutorial. |
Novatose
Republic Military School Minmatar Republic
0
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Posted - 2012.05.27 03:14:00 -
[3] - Quote
should i join a copr or stay in the npc corp. |
TEABO BAGGINS
Republic University Minmatar Republic
0
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Posted - 2012.05.27 03:26:00 -
[4] - Quote
I have no experience with corps. I know there's good ones out there but I am too paranoid to find them. Don't rush into anything and use your best judgement when joining one. The only advantage really to being in a noob corp is no one can war dec you. |
Novatose
Republic Military School Minmatar Republic
0
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Posted - 2012.05.27 03:34:00 -
[5] - Quote
thanks for the help. i would like to try the corp stuff the npc corp seems fun and all but everyone is all about there own thing |
Keno Skir
129
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Posted - 2012.05.27 05:09:00 -
[6] - Quote
Choice of corp will depend on what you want to do (see post 2). Something along the lines initially of :
* Mining - (Mine rocks, sell ore or use for manufacture of modules, ammo and ships etc) * Manufacture - (Buy materials or mine/make them, build modules, ammo and ships etc) * Exploration - (Search new eden for various sites, income spikes so good days and bad days) * Trade - (Buy stuff, sell stuff = profit) * Mission Running - (Fighting npc enemies in various missions. There are also missions for transport and mining) * PvP - (Player vs player combat, from solo to small gang all the way to massive fleet warefare)
A very basic list, each item has many sub genres and there is much more to do besides. How about manufacturing illegal drugs and smuggling them into highsec for the booster addicted hordes? Or exploring wormhole space for deadly sleeper rats? You could even find yourself doing a more desk based job for some corp or individual if thats your thing.
Just dont be put off by the amount of options available to you. The lack of direction given to you is one of the greatest things about eve, it takes literally years to explore it all.
Lastly, unlike many games you may be used to EvE is designed to be played long-term. It suits people who enjoy a lasting project and can be imensely rewarding once you get to grips with it :)
Once you've had a think about that, feel free to contact me via EvE-mail with your thoughts. I may be able to find you a suitable corp to start you off.
Fly safe o/ The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |
malaire
416
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Posted - 2012.05.27 06:28:00 -
[7] - Quote
About tutorials: After initial tutorials from Aura you are referred to Career Agents (5 different) who offer more tutorials.
And after those you can travel to Arnon to get long mission serie ("Epic Arc") from Sister Alitura which I also consider part of tutorials.
You are not required to complete these all, but they do offer nice rewards. So if you have nothing better to do at least (try to) complete these all. New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else |
J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
206
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Posted - 2012.05.27 08:48:00 -
[8] - Quote
Wow, nobody has linked this yet.
Take a look at it, it give a general overview on what EVE has to offer.
As for skills, if you know what you want to be, focus on it. If not, there are the general core skills you would like to have.
Core skills are the skills that makes your ships easier to fit out (More CPU, more powergrid and more capacitor are always nice) and your ship harder too kill (tanking skills for shield and armour).
As for a player corp, I suggest you will find one as soon as you want. EVE is an MMO and best played with others, but take your time researching player corporation you like to join. There are good corps in EVE but also bad ones, try to find out which is which. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Novatose
Republic Military School Minmatar Republic
0
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Posted - 2012.05.27 22:59:00 -
[9] - Quote
thanks for the info. |
Linna Excel
Center for Advanced Studies Gallente Federation
12
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Posted - 2012.05.27 23:38:00 -
[10] - Quote
Stay in the newbie corp for now IMO. You can always look for a corp that takes in new players.
If you don't know what to do, your next course of action should probably heading over to arnon and starting the sisters of eve storyline. Skill wise, you might want to start training up on core skills that can help all your ships. Look for the ones that increase your ship's HP, Cap recharge, etc. I wouldn't max them yet, only go to 2 or 3 and branch out on other skills. You'll need a cruiser for the end of the SoE storyline so you can be skilling up for one of those. Get a rupture if you can.
If you run missions outside of the SoE story arc, avoid ones which have you blasting the ships from the other empires. Check out eve-survival for the ones to avoid. Add it to your in game browser and double check it before accepting any mission. I <3 Vexors. |
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Iria Ahrens
Freelance Economics Astrological resources Tactical Narcotics Team
25
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Posted - 2012.05.28 02:07:00 -
[11] - Quote
Novatose wrote:Alright so i saw this game on steam for like 8bucks and watched some of the vids/trailers and it looked really cool. I have been playing for about a day andn ot sure what to do next. I have completed the tutorials. Should i stay in the noob corp as someone put it or join a corp. Any help would be greatly appreciated. Same with what to train jsut kind of picking stuff at random
Ohh, alright, we have stuff to work with here.
There are some things to keep in mind. First, as a new player you can compete with older players, but you have to specialize in something. It is the ability to quickly specialize in a field that makes you competitive. So you will need to check all the various professions and find one you enjoy doing. Enjoyment is the key factor here, but all isk generating activities are a grind of sorts.
In combat you will also need to specialize, but if your just finishing the tutorials getting as many skills to two or 3 is a good choice.
After you decide on a profession and specialization I highly recommend choosing a player corp. The reason I suggest choosing your specialization and profession first is because most corps are dedicated towards a given profession or two. There are mining corps and mission corps, incursion corps, and WH corps, and so-on. Then again, there are some generalist corps out there that take in anyone and let you experiment with anything.
In pvp your first specialization will be a frig tackler. you die a lot, but most corps will provide you free frigates to get blown up in, and you learn to take the losses.
The best time to go Null sec is actually right now while your still a new player.
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Petrus Blackshell
Rifterlings
1152
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Posted - 2012.05.28 02:35:00 -
[12] - Quote
Okay, some tips:
- Solo Eve is boring.
- Join a newbie-friendly corp immediately. Note "newbie friendly" as in "has veteran players and actively accepts and tutors newbies" as opposed to "newb corp" which is composed of newbies.
- So far as skills, don't forget about support skills for fittings, better weapon efficiency, better tank efficiency, etc.
- So far as specialization: specialize before generalizing. Don't rush.
- If you want to go into PvP: stick to small/agile/cheap ships (like frigates and destroyers) at first. You can afford to make more mistakes while learning on small ships. Don't move up into bigger ones until you know most of the ins and outs of PvP.
- Don't underestimate frigates and their T2 variants.
- Unfuck your overview (google this or ask your corp for more details).
- Undocking any ship means being okay with possibly losing it before you dock again. This is true even in hisec.
- "Don't fly what you can't afford to lose" does not mean "don't fly what you can't afford to replace". Fly shiny ships all you want, but be at peace with the possibility of losing them.
- It's a game. Having fun is the most important part. If you're not having fun, try something else.
- Corollary: unless you find endless waiting "fun", never let your fun depend on skill queues. There lies the road to disappointment and bittervetitude.
Welcome to Eve! Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
Baneken
Hyvat Pahat ja Eric The Polaris Syndicate
130
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Posted - 2012.05.28 19:36:00 -
[13] - Quote
First thing is to pick EVEmon which is a character supervision program designed to keep track of your skill queue in days when we had no skill queue at all and it's still viable and in use today.
Biggest help for newbie from evemon isn't keeping track of training times however but the database of skills. ships, modules and blue prints that you can browse while off line. Evemon also has "an attribute calculator" that calculates you the most efficient attribute combination(s) for your skill plan.
Also joining player corps is advised but there are a plenty of bad ones as well as good ones. |
Novatose
Republic Military School Minmatar Republic
0
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Posted - 2012.06.06 05:57:00 -
[14] - Quote
Eve mon rocks! also found that dotlan is quite useful. |
Mr Care Bear
Unicorn Zero
1
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Posted - 2012.06.07 07:25:00 -
[15] - Quote
Keno Skir wrote:Choice of corp will depend on what you want to do (see post 2). Something along the lines initially of :
* Mining - (Mine rocks, sell ore or use for manufacture of modules, ammo and ships etc) * Manufacture - (Buy materials or mine/make them, build modules, ammo and ships etc) * Exploration - (Search new eden for various sites, income spikes so good days and bad days) * Trade - (Buy stuff, sell stuff = profit) * Mission Running - (Fighting npc enemies in various missions. There are also missions for transport and mining) * PvP - (Player vs player combat, from solo to small gang all the way to massive fleet warefare)
A very basic list, each item has many sub genres and there is much more to do besides. How about manufacturing illegal drugs and smuggling them into highsec for the booster addicted hordes? Or exploring wormhole space for deadly sleeper rats? You could even find yourself doing a more desk based job for some corp or individual if thats your thing.
Just dont be put off by the amount of options available to you. The lack of direction given to you is one of the greatest things about eve, it takes literally years to explore it all.
Lastly, unlike many games you may be used to EvE is designed to be played long-term. It suits people who enjoy a lasting project and can be imensely rewarding once you get to grips with it :)
Once you've had a think about that, feel free to contact me via EvE-mail with your thoughts. I may be able to find you a suitable corp to start you off.
Fly safe o/
Don't listen to this tool, he/she just wants to can flip you and collect your tears. |
J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
241
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Posted - 2012.06.07 11:06:00 -
[16] - Quote
Mr Care Bear wrote:Keno Skir wrote:Choice of corp will depend on what you want to do (see post 2). Something along the lines initially of :
* Mining - (Mine rocks, sell ore or use for manufacture of modules, ammo and ships etc) * Manufacture - (Buy materials or mine/make them, build modules, ammo and ships etc) * Exploration - (Search new eden for various sites, income spikes so good days and bad days) * Trade - (Buy stuff, sell stuff = profit) * Mission Running - (Fighting npc enemies in various missions. There are also missions for transport and mining) * PvP - (Player vs player combat, from solo to small gang all the way to massive fleet warefare)
A very basic list, each item has many sub genres and there is much more to do besides. How about manufacturing illegal drugs and smuggling them into highsec for the booster addicted hordes? Or exploring wormhole space for deadly sleeper rats? You could even find yourself doing a more desk based job for some corp or individual if thats your thing.
Just dont be put off by the amount of options available to you. The lack of direction given to you is one of the greatest things about eve, it takes literally years to explore it all.
Lastly, unlike many games you may be used to EvE is designed to be played long-term. It suits people who enjoy a lasting project and can be imensely rewarding once you get to grips with it :)
Once you've had a think about that, feel free to contact me via EvE-mail with your thoughts. I may be able to find you a suitable corp to start you off.
Fly safe o/ Don't listen to this tool, he/she just wants to can flip you and collect your tears.
Where is your proof. All you are doing is making false statements against Keno and trolling his post with an alt. At least have the guts to use your main. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
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ISD Eshtir
ISD Community Communications Liaisons
106
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Posted - 2012.06.07 16:35:00 -
[17] - Quote
Thread cleaned.
ISD Eshtir Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
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