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Nuramori
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Posted - 2009.08.06 19:24:00 -
[1]
I'd suggest a skill and supporting module that would be used either by an individual pilot, or to greater success, as part of a larger op.
Raiding party skill.
This would allow for raiding a target ship's cargo bay, where the distance from the ship and type is tied to the skill level. The items taken would be random, and would require level 5 to raid/take T2 items. The distance and cycle time between raiding tries, and/or items would also be tied to the skill level. At level one, the pilot would need to maintain a ship distance of 500km. Any time that the distance exceeds the max, then the attempt fails. Each skill level increases the distance by 500km. This action does no damage to the target ship. This action would not draw concord action, but WOULD allow the target ship to attack in defense.
Raiding party module.
This module would require a high slot, and only one is allowed per ship. It represents a crew raiging party. Not sure what the cpu/powergrid requirement would be, perhaps the same as a salvager.
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AtheistOfDoom
Amarr The Athiest Syndicate Advocated Destruction
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Posted - 2009.08.06 19:26:00 -
[2]
Whats the point? Pew Pew Lazorz!!! |
Venkul Mul
Gallente
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Posted - 2009.08.06 19:36:00 -
[3]
Originally by: Nuramori
The distance and cycle time between raiding tries, and/or items would also be tied to the skill level. At level one, the pilot would need to maintain a ship distance of 500km.
500 Km? 500.000 meters? at skill level 1.
Where I find a ship that can target something at that range?
The only use it could vaguely have is for ransoming a ship, but even with that you ask the target to jettison the cargo, so no need for a special module.
Insensate.
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Nuramori
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Posted - 2009.08.06 21:11:00 -
[4]
Edited by: Nuramori on 06/08/2009 21:15:25 Edited by: Nuramori on 06/08/2009 21:14:31 Edited by: Nuramori on 06/08/2009 21:13:47
Originally by: Venkul Mul
Originally by: Nuramori
The distance and cycle time between raiding tries, and/or items would also be tied to the skill level. At level one, the pilot would need to maintain a ship distance of 500km.
500 Km? 500.000 meters? at skill level 1.
Where I find a ship that can target something at that range?
The only use it could vaguely have is for ransoming a ship, but even with that you ask the target to jettison the cargo, so no need for a special module.
Insensate.
D'oh, I meant 500 meters. Asking them to jetison would mean them cooperating. raiding means you can take it, regardless of their wishes. It's like corporate raiding/theft without the corp. So for instance, you cloak up, sneak as close as you can, delcoak and try to take their cargo and get away before them can counter. This would be particularly good on freighters, and things aren't lost if you fight and blow them up. This would add an extra level of fun for small ships that stand no chance against large ones in battle, but can use their agility to an advantage.
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Nuramori
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Posted - 2009.08.06 21:22:00 -
[5]
Originally by: AtheistOfDoom Whats the point?
for the same reason your mom had sex that led to your birth.
It sounded like a good idea at the time.
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Pian Shu
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2009.08.06 21:40:00 -
[6]
Originally by: Nuramori This would add an extra level of fun for small ships that stand no chance against large ones in battle, but can use their agility to an advantage.
Let me make sure I understand this right; the frigate (gnome thief) would raid (pickpocket) the freighter (epic mount) or the battleship (paladin, fighter, hunter)? Does this come with a backstab ability?
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Nuramori
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Posted - 2009.08.06 21:57:00 -
[7]
Originally by: Pian Shu
Originally by: Nuramori This would add an extra level of fun for small ships that stand no chance against large ones in battle, but can use their agility to an advantage.
Let me make sure I understand this right; the frigate (gnome thief) would raid (pickpocket) the freighter (epic mount) or the battleship (paladin, fighter, hunter)? Does this come with a backstab ability?
That would be the element to define carefully, as to not allow for too much abuse. In high sec, it would be such that you are granted kill rights, but concord will not immediately step in and pop the thief. Kind of like can flipping, but much more in your face, and a gateway to pvp tactics without the pew pew. Elements of pvp skills can be used to perform a rain/theft, and the use of frigates would give these ships more felxible roles for new players that aren't ready to go pirate in lo sec, but want to try some of the typeds of activities. . In lo-sec, a theft would allow for immediate hostilities, and in 0.0, it wouldn't be too useful, as everything's game.
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voiddragon
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Posted - 2009.08.07 00:03:00 -
[8]
Edited by: voiddragon on 07/08/2009 00:03:54 Don't know why you need a skill to do it. You should not be allowed to 'pickpocket' ships. That's dumb, but you should be able to pin a ship down and tell him to jettison his cargo or die. Oh, we can allready do that... what was this thread about again?
P.S: I destroy my cargo when I get ransomed.
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Diabolyc
Amarr thx for all the fish Controlled Chaos
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Posted - 2009.08.07 04:57:00 -
[9]
Originally by: voiddragon ... 'pickpocket' ships...
lol
Nuramori go back in wow and play rogue so you can 'pickpocket' all day
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Valandril
Caldari Ex-Mortis
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Posted - 2009.08.07 06:28:00 -
[10]
Originally by: Diabolyc
Originally by: voiddragon ... 'pickpocket' ships...
lol
Nuramori go back in wow and play rogue so you can 'pickpocket' all day
Actualy in W. game you can't pickpocket players ;p Do not discuss moderation in your signature. Zymurgist |
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Nuramori
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Posted - 2009.08.07 16:15:00 -
[11]
Originally by: Diabolyc
Originally by: voiddragon ... 'pickpocket' ships...
lol
Nuramori go back in wow and play rogue so you can 'pickpocket' all day
never played it, it was a bit before my time. My buddys teenage son does so I'll ask him what you mean. Eve is the only computer game othe than homeworld that I have spent time with, other than a particular mainframe game as a kid that would probably pre-date you.
Raiding a ship would mean no need to ask or ransom rather simple be swift and sneaky enough to take it. Also in a large fleet op you could slink around the battlefield.
Again the play would allow for small ships to play into another element of opportunity.
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Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2009.08.07 16:20:00 -
[12]
Originally by: Venkul Mul
Originally by: Nuramori
The distance and cycle time between raiding tries, and/or items would also be tied to the skill level. At level one, the pilot would need to maintain a ship distance of 500km.
500 Km? 500.000 meters? at skill level 1.
Where I find a ship that can target something at that range?
The only use it could vaguely have is for ransoming a ship, but even with that you ask the target to jettison the cargo, so no need for a special module.
Insensate.
Beter ask where do you find a ship that load the other ship on the same grid at 500km :p
And agree on the no need for this module. Transport ships are mostly one of the slowest ships already so no hassle to uphold the range of 500m (as I guess that is what OP meant) ---------------------------------- None of yet! |
Nuramori
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Posted - 2009.08.07 16:33:00 -
[13]
Originally by: Valandril
Originally by: Diabolyc
Originally by: voiddragon ... 'pickpocket' ships...
lol
Nuramori go back in wow and play rogue so you can 'pickpocket' all day
Actualy in W. game you can't pickpocket players ;p
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Zach 101
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Posted - 2009.08.07 18:24:00 -
[14]
you are kidding right i mean if you got someone with a crazy expensive cargo they would loose all of it!
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voiddragon
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Posted - 2009.08.07 20:37:00 -
[15]
Well now that you've mentioned BOARDING PARTY. That's a different concept. How about something similar to Nexus, if you've played it, where you got commando teams within ships which would work similar to drones only they infiltrate ships and DAMAGE modules aboard the ship aswell as taking control of basic operations of the ship such as jettisoning cargo or hell, self destruct if you really want to be malicious. But tbh, this could be OP because it means they there'd be no way to perma tank anymore since the person would just come aboard and disable your tank. Maybe make boarding actions only capable if the person's ship is at 25% armor or structure? I've hi-jacked your thread it seems. But yeah, boarding drones or commando teams would be better than a 'pickcargoing module'.
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Lukelen
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Posted - 2009.08.07 20:41:00 -
[16]
Oy lets support piracy and go with it, you want the cargo you work for it is all im going to say
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