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Author |
Thread Statistics | Show CCP posts - 22 post(s) |
Ribikoka
Royal Amarr Institute Amarr Empire
141
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Posted - 2012.05.27 15:17:00 -
[91] - Quote
CCP Punkturis wrote:
I was working on War Dec and Kill Reports this release - hope you like that stuff!
WolfSchwarzMond answer:
This was on the 1st page of the EVE Online: Inferno - Feedback thread. Post number 10. This tells me that CCP knew we'd hate this new Inventory. There a is Dev going "Don't blame me. I was working on something else.!"
So after 25 pages here and 50 pages in the Feedback Thread, 90% of them saying this thing is "CRAP" or "junk" or "Stupid" or that is just "SUX" the question is simple. Why can't CCP learn from it's own mistakes? We've been here before......]
"Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans." -Hilmar Veigar P+¬tursson, CEO
And so CCP have repeated the same mistake. Making a change, testing it, getting feeback from players that said "THIS SUCKS" then ramming it down the player's collective throats anyway.
"The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience." -Hilmar Veigar P+¬tursson, CEO
Well Sir, this was a lesson you didn't learn. You are proving it. The new inventory has made Looting from Wrecks, Player Owned Station operations, Jetcan Mining, Corporate Hanger Ops, and dealing with large amounts of items into a tedious, time wasting, torture sessions. The new system lags. It in some cases makes it harder to find things. It makes you repeat the same actions over and over and over where before it was once. Your people were told time and again during Sisi testing that this change was not a good idea, but you did it anyway. Again....
I would humbly suggest that you either Rollback this change or make it optional as you did with the whole Captain's Quarters fiasco. Let us not take this latest lack of good judgement and turn it into International news. Prove to us you can learn from your mistakes. And stop repeating them.
Quotes taken from here http://community.eveonline.com/devblog.asp?a=blog&nbid=2672"
Chop trees save EVE!!! |
Lord Loco
LOCO TRUST
29
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Posted - 2012.05.27 15:18:00 -
[92] - Quote
CCP Soundwave wrote:Aryth wrote:Corp hangers need a lot of love. Something in this new inventory makes contracting a ship from a corporate hanger lag and freeze client on the creating contract at the very end. It recovers. but instead of a contract every couple seconds, you are now only able to do 1 every 20-30. This is very bad and needs fixing. Yeah, the performance stuff is at the top of the list. A lot of performance increases on Tuesday.
Pleas give us a list what all is planned after this patch. And we need really to now if we can work in future with the new UI like with the The Old Inventory.
Please give us a answer.
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Ranger 1
Ranger Corp
1987
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Posted - 2012.05.27 15:19:00 -
[93] - Quote
If it hasn't been mentioned before, one thing that would make looting a little quicker and smoother would be any time you have the "loot all" button come up make it so that it has focus so that a player can simply hit the "Enter" key. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Kasriel
142
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Posted - 2012.05.27 15:19:00 -
[94] - Quote
how about you listen to what the majority of posts in the main 3 threads were asking for and make file explorer in space optional while you bug test this thing on your paying customers who actually like it, how's that sound?
there's currently 60 pages in the comments thread for your last blog, most are saying either get rid of it or make it optional - all ignored or dismissed there's currently 47 pages in the issues thread for this patch, again a good portion who want it optional or gone - all ignored or dismissed there's currently 52 pages in the inferno feedback thread, with the majority wanting it optional or gone - all ignored or dismissed
not even going to attempt to count all the other threads
great job at listening to your player base there CCP. |
Haifisch Zahne
HZ Corp
11
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Posted - 2012.05.27 15:22:00 -
[95] - Quote
To make up for this fiasco, give us a new feature in the UI for stations and related places: (free) Folders instead of (expensive) Station Containers et al. |
Tez Saurus
Dreddit Test Alliance Please Ignore
63
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Posted - 2012.05.27 15:33:00 -
[96] - Quote
I like a lot of things about the new inventory, but it takes forever to load if you have any kind of roles for POS fueling or corp hangars, dragging large amounts of items is unreliable, and it seems to have introduced a whole new host of bugs to anything related to inventory.
Also, calling it Unified Inventory when it doesn't include Assets is a bit like calling Incarna... well, Incarna.
I'm glad you guys are working quickly on this and I appreciate all the communication post-introduction of this new system, and in the long run I think it will be better than the old one. But I'd really like a devblog from the mastermind behind this explaining why they felt it was ready for primetime when it not only obviously isn't, but had a large amount of SiSi feedback saying so. |
disasteur
Tellcomtec Incorporated. Preatoriani
107
|
Posted - 2012.05.27 15:33:00 -
[97] - Quote
yet another topic about the same, i also dont think it will ever be as it was before, just a little sweetner to ease our minds
though i remember something about restoring as much as posible said by a CCP person??? probably a fiction of my imagination
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Crasniya
Legio Geminatus Gentlemen's Agreement
129
|
Posted - 2012.05.27 15:36:00 -
[98] - Quote
Oh, look at all the unhappy people. CCP's started rolling fixes out in a mere week, and people still have complaints.
I'm glad the Windows 3.1 version of the inventory system is gone. Dragging to column items makes a lot more sense than having to open a bunch of windows and space them so you can find them all. With a 25" screen, I'm still running out of places to shove windows. Unified inventory is good, and they're working on optimizing it now.
From the sound of this post, next week they'll have another set of fixes/enhancements for it as well. |
Robert Warner
Snap Crackle Pop. AAA Citizens
0
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Posted - 2012.05.27 15:39:00 -
[99] - Quote
I can't be dishonest and say I think the new inventory system is functionally superior, or even well conceived (really, I'm sorry). I think it's going to take a lot of love before players like myself will warm to it. Certainly the changes coming up on Tuesday's patch are a great start on ironing the system out.
With regard to improving the system, there are a couple of things that spring to mind:
As a jump freighter pilot trusted by my corporation, I have trouble with the new system when I bring a load of items for corp mates to null sec into hangars which already contain an array of items. Whenever I drop the items in, they become mixed among the other items already present rather than appearing at the bottom of the list. A logistical nightmare! Sure I could buy containers and beautifully organise my inventory so this doesn't happen, but why should I need to when it wasn't necessary with the old system?
The small icons showing containers and the limited window space can make organising items into appropriate containers a problem when many containers exist in the one station. I would suggest allowing players to open new windows for their inventory when they desire to (maybe shift drag containers to creat new windows for them). It simply makes it easier to work with and allows the player to see what's in several containers at once without having to click between them.
Looting in space: Why not enable an option to loot all open wrecks/containers rather than invidivually processing each one? This would actually provide an improvement over the old system.
In closing I would like to voice the opinion that I prefer functionality over aesthetics when it comes to GUI. Sadly, the new inventory system is very much in opposition of this logic: it's cumbersome and restrictive at present.
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Lyron-Baktos
Selective Pressure Rote Kapelle
196
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Posted - 2012.05.27 15:43:00 -
[100] - Quote
all you people screaming for the old UI are just wasting time and forum space as it's not going to happen On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
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Lord Loco
LOCO TRUST
35
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Posted - 2012.05.27 15:43:00 -
[101] - Quote
Crasniya wrote:Oh, look at all the unhappy people. CCP's started rolling fixes out in a mere week, and people still have complaints.
I'm glad the Windows 3.1 version of the inventory system is gone. Dragging to column items makes a lot more sense than having to open a bunch of windows and space them so you can find them all. With a 25" screen, I'm still running out of places to shove windows. Unified inventory is good, and they're working on optimizing it now.
From the sound of this post, next week they'll have another set of fixes/enhancements for it as well.
for you its good, for me and many other people its crap.
I will have open a bunch of windows, so i can see what is in at all the time. I dont want to search my stuff in a tree with multiple usless clicks!
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Ad'Hakim Tahous
Science and Trade Institute Caldari State
142
|
Posted - 2012.05.27 15:44:00 -
[102] - Quote
Skelf Scunner wrote: "WeGÇÖll do whatever we can to rectify it. We're going to continue to take your valuable feedback and add it to the list of changes we want to make."
You are not listening, and you are not taking the obvious action to rectify the situation
Fix it on sisi.
Put the old, working system back on tranquility.
Will you listen to this feedback?
This!
Please, please, roll it back! Put this mess back onto Sisi, where it belongs. Fix it there.
Generate a little goodwill. You can bring it back in increments. |
Zaphod Beeblebroxer
High Flyers RED.OverLord
3
|
Posted - 2012.05.27 15:46:00 -
[103] - Quote
Dear SPACE POPE, HOW I HATE THE NEW INVENTORY SYSTEM!
It seems the best option at this point would be to make the new system optional.
Inv system in a nutshell |
Ribikoka
Royal Amarr Institute Amarr Empire
148
|
Posted - 2012.05.27 15:46:00 -
[104] - Quote
"Again, you guys have my deepest apologies for this situation."
From devblog. This is lol and ridiculous.
We dont want apologies. We reported all problem from new UI. Anyone listen from CCP our feedbacks ??? We created video etc. But we got the answer from developer.
Can read everyone:
""CCP Arrow wrote: In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem"
Who enabled this crap "Unfinished-Inventory" to put TQ ? Who is the responsibility for this ? We hate this inventory. Unusable,it is a torture for players, a nightmare.
We dont want apologies, we dont want this UI. And we never asked this crap UI.
Do you know what we want ? We want Eve client without Unfinished Inventory. Put back to Sisi, fix it there. We are subscribers not alpha/beta testers. Beta testing is a job, and they get payments for test, but we paying for game and we want play, not testing crap unfinised works.Choop down this horrible Treepanel, we dont want Win 3.1 File Explorer in EVE. We want a handly tools, what the old inventory was. |
Kasriel
147
|
Posted - 2012.05.27 15:50:00 -
[105] - Quote
Crasniya wrote:Oh, look at all the unhappy people. CCP's started rolling fixes out in a mere week, and people still have complaints.
maybe because it shouldn't have been released live yet at all? or maybe because a fair portion of players are being ignored? or maybe just maybe because some people can't see the problem with this situation beyond them pushing a broken inventory system on to the live server.
yeah we've got no right at all to be unhappy have we |
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CCP Soundwave
C C P C C P Alliance
1192
|
Posted - 2012.05.27 15:54:00 -
[106] - Quote
Lord Loco wrote:CCP Soundwave wrote:Aryth wrote:Corp hangers need a lot of love. Something in this new inventory makes contracting a ship from a corporate hanger lag and freeze client on the creating contract at the very end. It recovers. but instead of a contract every couple seconds, you are now only able to do 1 every 20-30. This is very bad and needs fixing. Yeah, the performance stuff is at the top of the list. A lot of performance increases on Tuesday. Pleas give us a list what all is planned after this patch. And we need really to now if we can work in future with the new UI like with the The Old Inventory. Please give us a answer.
I'd prefer to not keep a "final" list as I'd like us to continue making changes based on the feedback we're getting. What I'll happily post is the list of stuff we know we're going to do right now. Again, with the caveat that we'll add to the list as we go. |
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AFK Hauler
State War Academy Caldari State
181
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Posted - 2012.05.27 15:55:00 -
[107] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=1373672#post1373672
C&P:
A new bug I found is that the snap-to function doesn't properly map the open UI windows with tabs being collapsed.
I keep some tabs open all the time (I know, a passing trend), but when I collapse them into a bar, the new UI doesn't map them as an anchor point when adjoined to the open UI window. The tab collapses to the bottom (or top), not the preset anchor point I want it to collapse to - like it did before the UI. The open tab (I guess the old ones are tabs and not The Window) will collapse to where I want it, as long as I do not have it anchored to any of the new UI windows.
The fail mapping of the anchor pint in collapsing the tab to a bar was observed whenever I tried it on all characters.
The crappy thing is, that the some UI bugs are not the same between characters. For instance: One character has the UI set the way I like it and will open just fine that way every time, the other characters need to have their UI "adjusted" to my liking every time I open "The Window" upon docking. It does not save the settings upon redocking my ship. |
alittlebirdy
All Hail The Liopleurodon
34
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Posted - 2012.05.27 15:55:00 -
[108] - Quote
Are you people this ******* stupid ROLL IT BACK THATS THE FIX.
and I WANT SOUNDWAVE FIRED
TONS of people looking for jobs LETS GET ONES WHO CAN DO THE JOB WELL. |
Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
309
|
Posted - 2012.05.27 16:00:00 -
[109] - Quote
Hi CCP, what about you use that feature you almost used back when you wanted to test a new neocom? That we in options could turn on beta features? |
TheButcherPete
Specter Syndicate Persona Non Gratis
204
|
Posted - 2012.05.27 16:01:00 -
[110] - Quote
vanillacherry wrote:Can you make shift-clicking something open up in window that doesn't have the tree on it so I don't need to shift-click my cargo icon twice to just have my cargo open up where I want it and then close the main window?
Dude...your ey- oh I see what you did there! You look very displeased at a quick glance :P My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
591
|
Posted - 2012.05.27 16:02:00 -
[111] - Quote
Note: There are things in cargo containers other than loot, and even when the contents of cargo containers is loot it is important to be able to move specific things from the container into other containers quickly and without having to jump through hoops.
I just thought I'd point that out because apparently it still isn't clear to CCP, which is not surprising seeing as none of the game designers actually play the game.
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TheButcherPete
Specter Syndicate Persona Non Gratis
204
|
Posted - 2012.05.27 16:07:00 -
[112] - Quote
CCP Soundwave wrote:TheButcherPete wrote:+1 to the changes, now my only gripe is the Carrier interface for drone/fuel/corphangar Yep, we'll get those sorted too.
I wished I was capable of growing such epic facial hair as you, Master Soundwave My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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disasteur
Tellcomtec Incorporated. Preatoriani
109
|
Posted - 2012.05.27 16:08:00 -
[113] - Quote
CCP Soundwave wrote:Lord Loco wrote:CCP Soundwave wrote:Aryth wrote:Corp hangers need a lot of love. Something in this new inventory makes contracting a ship from a corporate hanger lag and freeze client on the creating contract at the very end. It recovers. but instead of a contract every couple seconds, you are now only able to do 1 every 20-30. This is very bad and needs fixing. Yeah, the performance stuff is at the top of the list. A lot of performance increases on Tuesday. Pleas give us a list what all is planned after this patch. And we need really to now if we can work in future with the new UI like with the The Old Inventory. Please give us a answer. I'd prefer to not keep a "final" list as I'd like us to continue making changes based on the feedback we're getting. What I'll happily post is the list of stuff we know we're going to do right now. Again, with the caveat that we'll add to the list as we go.
i would rather have a straight answer for once, you told us in an other topic you would try to restore as much as posible but all i now read is fix and expand on the new UI |
Aryth
GoonWaffe Goonswarm Federation
90
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Posted - 2012.05.27 16:10:00 -
[114] - Quote
CCP Soundwave wrote:Aryth wrote:Corp hangers need a lot of love. Something in this new inventory makes contracting a ship from a corporate hanger lag and freeze client on the creating contract at the very end. It recovers. but instead of a contract every couple seconds, you are now only able to do 1 every 20-30. This is very bad and needs fixing. Yeah, the performance stuff is at the top of the list. A lot of performance increases on Tuesday.
As a follow up. We are busted completely on mass fitting looks like. The same lag that you see doing a contract, seems to occur when you session change across ships/rename etc. Went from fitting/renaming a ship every 6 seconds or so. To being lucky if its done in 2 minutes. It was bad before how complicated this is to begin with, now with the lag it's horrifying.
This character also has a lot of corporate hangers it can "see". My past experience with the "scanning" of hanger1, then hanger2 etc, leads me to believe the new UI is also looking into every hanger a char can see. We have some pretty large hangers. This is bad.
Edit: adding minutes |
Salpun
Paramount Commerce Masters of Flying Objects
283
|
Posted - 2012.05.27 16:12:00 -
[115] - Quote
Current fuctionality on Sisi does to equal old fuctionality with regard to wreck and cargo windows still.
*Cargo containers and wrecks do not open in the same place.
*There is no way to tell how many containers/ wrecks you have stacked with out opening the tree view.
*Opening the wreck for the first time ie with "open Cargo" right click opens in the first window not the location it was prevousely.
*Loot all on a cargo container closes the window and the second one shows up in the main/ first window still.
I want my Main inventory window to stay ships cargo and have wrecks and containers open in a second window which has been used prevousely for that purpose. Locking a window for a purpose would be great. |
Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
309
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Posted - 2012.05.27 16:16:00 -
[116] - Quote
Another thing or two: Ship icons so its easier to tell them appart Ability to make custom folders for sorting stuff within Make it easier to tell how much space is left in ships or containers without having to open them Add ship hangar shortcut again to the neocom Add the ability to shrink the tree structure when needed, and expand again when needed (and it should remember this settings for the new windows, like when you shift-clicked something) The last stated ability is very important as it would make it possible to get same functionality as before and get same screen space |
Amber Solaire
Imperial Academy Amarr Empire
4
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Posted - 2012.05.27 16:20:00 -
[117] - Quote
Just throw out this crappy new UI, and bring back the original hangars
This new UI does NOT work, plus few people even wanted it
Stop trying to fix this broken toy, just give us the option to go back to the old system
(or at least, keep ship hangars separate from the rest) |
Lord Loco
LOCO TRUST
37
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Posted - 2012.05.27 16:22:00 -
[118] - Quote
CCP Soundwave wrote:Lord Loco wrote:CCP Soundwave wrote:Aryth wrote:Corp hangers need a lot of love. Something in this new inventory makes contracting a ship from a corporate hanger lag and freeze client on the creating contract at the very end. It recovers. but instead of a contract every couple seconds, you are now only able to do 1 every 20-30. This is very bad and needs fixing. Yeah, the performance stuff is at the top of the list. A lot of performance increases on Tuesday. Pleas give us a list what all is planned after this patch. And we need really to now if we can work in future with the new UI like with the The Old Inventory. Please give us a answer. I'd prefer to not keep a "final" list as I'd like us to continue making changes based on the feedback we're getting. What I'll happily post is the list of stuff we know we're going to do right now. Again, with the caveat that we'll add to the list as we go.
And we need really to now if we can work in future with the new UI like with the The Old Inventory. |
Snowflake Tem
The Order of Symbolic Measures
86
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Posted - 2012.05.27 16:23:00 -
[119] - Quote
alittlebirdy wrote:Are you people this ******* stupid ROLL IT BACK THATS THE FIX.
and I WANT SOUNDWAVE FIRED
TONS of people looking for jobs LETS GET ONES WHO CAN DO THE JOB WELL.
I'd love to fire you from an artillery cannon but there's some legalities to navigate. they're on the case and know the score, let them sort it.
truth is i completely missed the inv. issues because it works just peachy in sisi and tranq through my eve clients running on a linux operating system. i blanked the bitching from the corp because it sounded like the same high pitched whine every new development elicits.
granted the inv system is a pretty fundamental system to screw up but give em credit for jumping on fumble pop grenade
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Ribikoka
Royal Amarr Institute Amarr Empire
149
|
Posted - 2012.05.27 16:23:00 -
[120] - Quote
Another thing. I'm not a POS manager i dont have access for POS. Why load for me the all pos modules to my inventory this crap UI ? Why i see the strontium bay on the POS grid without access ?
"16:20:51 Notify You cannot perform that action on that object as you do not belong to ...."
Man what a mistake again. 30 sec inventory loading for nothing. because a developer made this stupidity. |
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