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laymee anytime
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Posted - 2009.08.09 14:53:00 -
[1]
Would like some suggestions on fittings to use for this carrier. Cheers
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FireT
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Posted - 2009.08.09 15:03:00 -
[2]
In before everyone else: 'What are your goals with it?' Are you aiming for single pwnboat? or logistical support ship? or a flying disco?
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Larkonis Trassler
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Posted - 2009.08.09 15:06:00 -
[3]
[Thanatos, New Setup 1] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
X-Large Shield Booster II Invulnerability Field II Invulnerability Field II Cap Recharger II Cap Recharger II
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I
Drone Mining Augmentor II Drone Mining Augmentor II Drone Mining Augmentor I
Mining Drone II x15
Permatanks any 0.0 spawn and gives you 1288 ore/minute. Please resize your signature to the maximum file size of 24000 bytes. Zymurgist No. Larkonis |
laymee anytime
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Posted - 2009.08.09 15:53:00 -
[4]
Doh!!!
good point, what i'm after is mainly to move stuff around low sec/0.0 [0.0 later on]
mainly i want as perm of a tank as i can get and also to rep others if needed. fighters will be a must.
hope that helps
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Arec Bardwin
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Posted - 2009.08.09 17:16:00 -
[5]
Edited by: Arec Bardwin on 09/08/2009 17:16:47
Originally by: Larkonis Trassler [Thanatos, New Setup 1] Troll Containment Device II Troll Containment Device II Troll Containment Device II Troll Containment Device II Troll Containment Device II Troll Containment Device II
X-Large Troll Booster II Trollage Field II Trollage Field II Troll Recharger II Troll Recharger II
Troll Control Unit I Troll Control Unit I Troll Control Unit I Troll Control Unit I Troll Control Unit I
Troll Augmentor II Troll Augmentor II Troll Augmentor I
Troll Drone II x15
Larkonis' setup is utter codswallop. This setup should get the op going.
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FireT
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Posted - 2009.08.09 17:46:00 -
[6]
Originally by: laymee anytime Doh!!!
good point, what i'm after is mainly to move stuff around low sec/0.0 [0.0 later on]
mainly i want as perm of a tank as i can get and also to rep others if needed. fighters will be a must.
hope that helps
Ah what a shame, I was hoping you were aiming for a floating disco. But lets try this, but it also requires some good level 5 skills:
Low slots: [Capital Armor Repairer I] [Damage Control T2] [Energized Magnetic Membrane II] [Energized Reactive Membrane II] [Energized Reflective Membrane II] [Energized Thermic Membrane II] Tghis way you hav eoverall armor resistances that should be good in general situations. And unless you know exactly what your enemies throw at you, its good to have all of them as high as possible (including the skills to 5).
Mid slots [Sensor Booster II] [Sensor Booster II] [Cap Recharger II] [Cap Recharger II] [Cap Recharger II] Without cap rechargers and sensor boosters you will run out of remote repair enegery too quickly, and sensors help you target the stuff before they blow up.
High slots [Capital Remote Armor Repair System I] as many times as you prefer. And of course what otehr stuff the ship bonus has and what you wish to use it for.
Hope that helps as a general idea of what a remote repair Thanos and tank should be.
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steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.08.09 18:37:00 -
[7]
[Thanatos, New Setup 1] Damage Control II Capital Armor Repairer I Amarr Navy Energized Adaptive Nano Membrane Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II
Sensor Booster II, Scan Resolution Warp Disruptor II Cap Recharger II Cap Recharger II Cap Recharger II
Capital Remote Armor Repair System I Capital Remote Armor Repair System I Large Proton Smartbomb II Heavy Energy Neutralizer II Heavy Energy Neutralizer II
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Can swap 1 cap RR for a cap ST and replace T2 with faction wherever you can afford it. Primary candidates for that would be the neuts, smartbomb and the point.
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Larkonis Trassler
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Posted - 2009.08.09 19:27:00 -
[8]
Originally by: FireT
Low slots: [Capital Armor Repairer I] [Damage Control T2] [Energized Magnetic Membrane II] [Energized Reactive Membrane II] [Energized Reflective Membrane II] [Energized Thermic Membrane II]
Bro... you just went full retarded. Please resize your signature to the maximum file size of 24000 bytes. Zymurgist No. Larkonis |
Larkonis Trassler
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Posted - 2009.08.09 19:29:00 -
[9]
Originally by: steave435 [Thanatos, New Setup 1] Damage Control II Capital Armor Repairer I Amarr Navy Energized Adaptive Nano Membrane Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II
Sensor Booster II, Scan Resolution Warp Disruptor II Cap Recharger II Cap Recharger II Cap Recharger II
Capital Remote Armor Repair System I Capital Remote Armor Repair System I Large Proton Smartbomb II Heavy Energy Neutralizer II Heavy Energy Neutralizer II
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Can swap 1 cap RR for a cap ST and replace T2 with faction wherever you can afford it. Primary candidates for that would be the neuts, smartbomb and the point.
I prefer 3 AN EANM and a CPR in the lows instead of the triple hards... but by and large, this fit, best fit. Please resize your signature to the maximum file size of 24000 bytes. Zymurgist No. Larkonis |
Lexa Hellfury
Incura
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Posted - 2009.08.09 20:18:00 -
[10]
This thread seems familiar
Originally by: RedSplat The Forum moderation Software known as Mitnal became self aware. CCP had no choice but to shut it down.
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laymee anytime
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Posted - 2009.08.13 10:20:00 -
[11]
cheers for suggestions
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Caldari Citizen4714
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Posted - 2009.08.13 12:56:00 -
[12]
Originally by: Larkonis Trassler
Originally by: steave435 [Thanatos, New Setup 1] Damage Control II Capital Armor Repairer I Amarr Navy Energized Adaptive Nano Membrane Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II
Sensor Booster II, Scan Resolution Warp Disruptor II Cap Recharger II Cap Recharger II Cap Recharger II
Capital Remote Armor Repair System I Capital Remote Armor Repair System I Large Proton Smartbomb II Heavy Energy Neutralizer II Heavy Energy Neutralizer II
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Can swap 1 cap RR for a cap ST and replace T2 with faction wherever you can afford it. Primary candidates for that would be the neuts, smartbomb and the point.
I prefer 3 AN EANM and a CPR in the lows instead of the triple hards... but by and large, this fit, best fit.
Basically this.
Cookie cutter, and there's nothing wrong with that here.
But this is actually just fine, (far better cap regen actually) though hilariously non-standard:
[Thanatos, Shield tank] Damage Control II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Capital Shield Booster I Invulnerability Field II Invulnerability Field II Invulnerability Field II Sensor Booster II
Capital Remote Armor Repair System I Capital Remote Armor Repair System I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Large EMP Smartbomb I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Swap out for faction hardeners and you actually have an impressive personal tank on top of better cap regen, not that it's really that important; if you get hotdropped you're going down. The only real drawback is most other caps are armor tanking, so you won't get much remote rep love, which is far more important than personal tank. - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |
Al'Htaed
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Posted - 2009.08.13 13:54:00 -
[13]
Edited by: Al''Htaed on 13/08/2009 13:58:52 3 enams is fine personally I prefer 3 hardners because of overheating
also my highs are 2x RR armor and 2x RR Shield for with a neut or a smart bomb, it's not cap stable but it can save a ship or two when you need a burst of reppage
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Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2009.08.13 14:38:00 -
[14]
Edited by: Larkonis TrassIer on 13/08/2009 14:38:44
Originally by: Larkonis Trassler This post has been cleared of inappropriate content.
Regards, The EVE Online Moderation team
USER WAS BANNED FOR THIS POST
Originally by: Al'Htaed Edited by: Al''Htaed on 13/08/2009 13:58:52 3 enams is fine personally I prefer 3 hardners because of overheating
also my highs are 2x RR armor and 2x RR Shield for with a neut or a smart bomb, it's not cap stable but it can save a ship or two when you need a burst of reppage
That's cool bro, but it helps if you actually have cap to run your hardeners. Too many times now in a cap fight I've either found myself neuted to death and/or too lagged out to activate mods in which case the passive mods are a godsend, each to their own I suppose. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |
Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.08.13 14:54:00 -
[15]
Not having to activate your mods is a major advantage when you're lagged out after a jump in..
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Caldari Citizen4714
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Posted - 2009.08.13 14:56:00 -
[16]
Originally by: Sokratesz Not having to activate your mods is a major advantage when you're lagged out after a jump in..
This is not to be underestimated! - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |
Stonewall Zachhoefs
Caldari Basic Training Exquisite Malevolence
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Posted - 2009.08.13 14:57:00 -
[17]
Originally by: Larkonis TrassIer Edited by: Larkonis TrassIer on 13/08/2009 14:38:44
Originally by: Larkonis Trassler This post has been cleared of inappropriate content.
Regards, The EVE Online Moderation team
USER WAS BANNED FOR THIS POST
Originally by: Al'Htaed Edited by: Al''Htaed on 13/08/2009 13:58:52 3 enams is fine personally I prefer 3 hardners because of overheating
also my highs are 2x RR armor and 2x RR Shield for with a neut or a smart bomb, it's not cap stable but it can save a ship or two when you need a burst of reppage
That's cool bro, but it helps if you actually have cap to run your hardeners. Too many times now in a cap fight I've either found myself neuted to death and/or too lagged out to activate mods in which case the passive mods are a godsend, each to their own I suppose.
Ai see what you did thar and in conclusion, thank you for reading my sig. |
Al'Htaed
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Posted - 2009.08.13 17:06:00 -
[18]
True, not having to activate your mods is a bonus especially in lag. All though in laggy fights I usually have issues deactivating modules if you know what I mean ;)
But yeah ENAMs are great.
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