Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tor Gungnir
Agenda Industries
111
|
Posted - 2012.05.28 07:40:00 -
[1] - Quote
I've been wanting to fly this fat barrel of a ship ever since I started playing. Been told it sucks, hard. The friends who got me into the game suggest a Raven for joining them on missions. Or a Maelstrom. I've been training missiles lately, and could soon get started on training for Cruise missiles.
Would an armor-tanking, Raven-wannabe sorta fit work for the Typhoon? Gallente is what America believes itself to be.
Caldari is how America is in reality. |
Maeltstome
Epidemic. F0RCEFUL ENTRY
3
|
Posted - 2012.05.28 07:43:00 -
[2] - Quote
Tor Gungnir wrote:I've been wanting to fly this fat barrel of a ship ever since I started playing. Been told it sucks, hard. The friends who got me into the game suggest a Raven for joining them on missions. Or a Maelstrom. I've been training missiles lately, and could soon get started on training for Cruise missiles.
Would an armor-tanking, Raven-wannabe sorta fit work for the Typhoon?
The Typhoon is a beast, however it is also the most skillpoint intensive BS in the game. You need T2 Heavy drones/Sentries, good missile skills and good gun skills and perfect fitting skills.
If you run a 'pure gank' typhoon in missions with someone else tanking, your DPS will make a raven cry with envy. So it's really a question of good your skills are. |
Tor Gungnir
Agenda Industries
111
|
Posted - 2012.05.28 07:50:00 -
[3] - Quote
Maeltstome wrote:Tor Gungnir wrote:I've been wanting to fly this fat barrel of a ship ever since I started playing. Been told it sucks, hard. The friends who got me into the game suggest a Raven for joining them on missions. Or a Maelstrom. I've been training missiles lately, and could soon get started on training for Cruise missiles.
Would an armor-tanking, Raven-wannabe sorta fit work for the Typhoon? The Typhoon is a beast, however it is also the most skillpoint intensive BS in the game. You need T2 Heavy drones/Sentries, good missile skills and good gun skills and perfect fitting skills. If you run a 'pure gank' typhoon in missions with someone else tanking, your DPS will make a raven cry with envy. So it's really a question of good your skills are.
As I have tried out all the three weapon systems, they are pretty much average across the board, really. Gallente is what America believes itself to be.
Caldari is how America is in reality. |
Liam Mirren
520
|
Posted - 2012.05.28 07:51:00 -
[4] - Quote
Tthe "problem" is that it's a double weapon system setup which just like the old Merlin and the current Tristan blows chucks. In PVP that's not an issue as it can use its free highslots for utility (neuts) and thus create a niche role for the ship that can actually work (solo/small gang PVP), but in PVE you need focussed dps and a focussed tank.
Furthermore, if you do missions for a Minnie NPC corp you'll run into Angels a lot which do Explosive/Kin mostly and that means you want to shield tank as armour sucks for it. Neither Typhoon has enough mid slots to make a shield tank really work so you're forced to armour tank which in turn means you need too many low slots for resists leaving not enough slots for damage mods, especially not would you run a dual weapon setup, using that kinda forces you to shield tank in the first place.
It sucks for PVE. Excellence is not a skill, it's an attitude.
My guides: http://mirren.freeforums.org |
Tor Gungnir
Agenda Industries
111
|
Posted - 2012.05.28 07:58:00 -
[5] - Quote
My corp has pretty much forced me to do the bidding of those Amarr wankers since their headquarters is located down there. I'll be damned if they stop me from flying my beloved Minmatar ships <3 Gallente is what America believes itself to be.
Caldari is how America is in reality. |
Liam Mirren
520
|
Posted - 2012.05.28 08:07:00 -
[6] - Quote
Still not worth it, dual weapon systems makes you want to use 2 types of damage mods, which are all low slots which means shield tank. Phoon can't do that very well, especially not against Sanshas. Excellence is not a skill, it's an attitude.
My guides: http://mirren.freeforums.org |
Tor Gungnir
Agenda Industries
111
|
Posted - 2012.05.28 08:11:00 -
[7] - Quote
Still, 5 Hardpoints for either Turrets or Missile Launchers.
Wouldn't 5 Cruise Missiles alone pack quite a punch?
Then you could just focus on Ballistic Control modules. Gallente is what America believes itself to be.
Caldari is how America is in reality. |
Liam Mirren
520
|
Posted - 2012.05.28 08:19:00 -
[8] - Quote
Fire up EFT/Pyfa, fit both a phoon as a mael and do the math. Excellence is not a skill, it's an attitude.
My guides: http://mirren.freeforums.org |
Moroccan Tourist
CRITICAL Novus
4
|
Posted - 2012.05.28 10:22:00 -
[9] - Quote
To fly a phoon properly you need 20m SP at least , missiles, turrets and drones ! Its a good ship it is just too much skill intensive . |
Lin-Young Borovskova
Science and Trade Institute Caldari State
68
|
Posted - 2012.05.28 10:25:00 -
[10] - Quote
Tor Gungnir wrote:I've been wanting to fly this fat barrel of a ship ever since I started playing. Been told it sucks, hard. The friends who got me into the game suggest a Raven for joining them on missions. Or a Maelstrom. I've been training missiles lately, and could soon get started on training for Cruise missiles.
Would an armor-tanking, Raven-wannabe sorta fit work for the Typhoon?
It's probably the highest skill training Tier 1 Battleship because you need high end drone skills, high end gunnery/projectile skills, high end missile skills and of course tank/navigation skills.
Then you watch it chew/gank stuff and you look like this:
|
|
Duchess Starbuckington
Starbuckington Manor
212
|
Posted - 2012.05.28 10:57:00 -
[11] - Quote
Sounds like you want to use it for PVE, please correct me if I'm wrong. If so: sorry to break this to you but it kinda sucks balls for that. It's best used with torps and neuts as a PVP ship.
And to answer the thread title: in theory it can be a gunboat, but why would you do that when the Tempest and Maelstrom are both better at using turrets?
If you absolutely must use this thing for PVE, something along these lines:
[Typhoon, PVE] Large Armor Repairer II Large Armor Repairer II [Rat Specific Primary Hardener] [Rat Specific Primary Hardener] [Rat Specific Secondary Hardener] Ballistic Control System II Ballistic Control System II
100MN Afterburner II Cap Recharger II Cap Recharger II Cap Recharger II
Cruise Missile Launcher II, Mjolnir Cruise Missile Cruise Missile Launcher II, Mjolnir Cruise Missile Cruise Missile Launcher II, Mjolnir Cruise Missile Cruise Missile Launcher II, Mjolnir Cruise Missile Cruise Missile Launcher II, Mjolnir Cruise Missile Dual 425mm AutoCannon II, EMP L Dual 425mm AutoCannon II, EMP L Dual 425mm AutoCannon II, EMP L
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I
Garde II x5
Your Raven buddies will be shitting all over you in performance but... |
Tor Gungnir
Agenda Industries
111
|
Posted - 2012.05.28 11:09:00 -
[12] - Quote
Aye, PvE it is.... Gallente is what America believes itself to be.
Caldari is how America is in reality. |
Duchess Starbuckington
Starbuckington Manor
212
|
Posted - 2012.05.28 13:43:00 -
[13] - Quote
Really though just get a Maelstrom, it's a superb ship for missions and quite forgiving if you're new to level 4s. |
Zarnak Wulf
CTRL-Q Iron Oxide.
355
|
Posted - 2012.05.28 14:14:00 -
[14] - Quote
Moroccan Tourist wrote:To fly a phoon properly you need 20m SP at least , missiles, turrets and drones ! Its a good ship it is just too much skill intensive .
I seem to remember needing 60 million SP- but that was a long time ago. |
Lili Lu
239
|
Posted - 2012.05.28 14:27:00 -
[15] - Quote
You don't need to dual rep this ship. And yes it does better as a missile boat. For pvp torp fit it, for pve cruise fit it.
Since you want it for pve (presumably solo level 4s in amarr space) let me tell you it's advantages against typical amarr space rats. Missiles care nothing for tracking disruption from npcs- mission sanshas (this may be subject to change with the new td changes, but historically npc ewar alterations lag many years behind player mod changes). Your racial 10% armor resist bonus is placed on em, putting your base at 60% which is quite nifty for tanking snasha and blood raiders. You will be armor tanking, this leaves you a mid to put a medium cap booster with 400s in to be an cap emergency counter to any npc neuting.
Do not fly a Mael. To fit a cap booster you lose a tanking slot. And sansha will hit your arty or ac fits with tracking disruption. Likewise, unlike angels, these rats are not typically in your face so if you ac fit the mael it will be deep into falloff, and your tech II ranged ammo is explo, reducing your dps.
The phoon is a decent option for what you say you are doing.
Highs- 5 cruise launchers (mjolnir ammo), 2 1200s (proton and emp or pp), drone link Meds- medium cap booster or tracking computer (bloods/sanshas), painter, cap recharger, another cap recharger or afterburner Lows- DC II, LAR II, 2 or 3 ballistic controls, this leaves 2 or 3 slots for hardener IIs or membrane IIs against em and therm. Rigs- 2 CCC, 1 ANP Drones- 5 hobgoblin or yes even acolytes, 5 hammerheads or yes even infiltrators, 4 curators implants- depending on fitting skills you might need a grid implant, hardwire to help missiles
It does take a while to train all 3 weapons systems to tech II. But it is quite nice once there. And if you fall in love with the ship like I have you will salivate and save up for a republic fleet phoon.
last edit- all that being said, every pilot should have two races of ships trained. It provides pve and pvp options, some insurance against nerfs and luck with buffs, and a more wholistic view of the game for posting purposes. |
Duchess Starbuckington
Starbuckington Manor
212
|
Posted - 2012.05.28 15:16:00 -
[16] - Quote
Oh wow you are so full of ****.
Quote:You don't need to dual rep this ship. Yes you do, unless you want a whopping 300 DPS tank against explosive. (That or give up rig/low slots, ruining your already rather sad DPS)
Quote:Do not fly a Mael. To fit a cap booster you lose a tanking slot. PVE Maelstroms do not need a cap booster. As for your rubbish about tracking disruptors - Amarr ships tend to do just fine against Sansha and Blood Raiders, FYI. I see no reason why a Maelstrom wouldn't.
Quote:The phoon is a decent option for what you say you are doing. Not compared to other mission ships it isn't.
Quote:A hilariously **** fitting - Damage controls are an utter waste of a slot in PVE. They don't do enough vs a proper hardener. - Know why my setup had dual reps? So it could fit rigors. You know, those things that stop cruise missiles sucking so much. I notice your lolfit doesn't have them. - Amarr drones suck, even vs EM enemies. - I love how you're also just assuming this is for Amarr space, I don't see anything from the OP that suggests this.
Conclusion: You have no idea what you're talking about, so shut up and stop feeding the OP misinformation. The Maelstrom is so much better for missions it's not even funny. |
Seishi Maru
doMAL S.A.
13
|
Posted - 2012.05.28 15:24:00 -
[17] - Quote
Not true. Try doidng incursions and SPECIALLY wormholes adn you will see how DC is VERY VERY important on a lot of ships. |
Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
50
|
Posted - 2012.05.28 15:30:00 -
[18] - Quote
For Duchess-
Tor Gungnir wrote:My corp has pretty much forced me to do the bidding of those Amarr wankers since their headquarters is located down there.
|
Roosterton
Syndicalis Immortalis
352
|
Posted - 2012.05.28 15:31:00 -
[19] - Quote
Quote:Yes you do, unless you want a whopping 300 DPS tank against explosive. (That or give up rig/low slots, ruining your already rather sad DPS)
The OP did say that he was going to be running in Amarr space, which means few explosive foes and a lot of EM/therm.
[Typhoon, Typhoon fit]
Ballistic Control System II Ballistic Control System II Gyrostabilizer II Large Armor Repairer II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II 100MN Afterburner II
Cruise Missile Launcher II, Mjolnir Cruise Missile Cruise Missile Launcher II, Mjolnir Cruise Missile Cruise Missile Launcher II, Mjolnir Cruise Missile Cruise Missile Launcher II, Mjolnir Cruise Missile Cruise Missile Launcher II, Mjolnir Cruise Missile 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L
Large Projectile Ambit Extension I Large Projectile Ambit Extension I Large Auxiliary Nano Pump I
Garde II x5
I'll be honest, it's not nearly as bad as I thought. 850 DPS mostly from cruise missiles. Your ACs don't do a lot of dps with only three of them and one damage mod, but the ambit extensions are cheap rigs which is a plus, and allows them to be useful against targets ~30km away. Tank lasts for 14mins with the ab off, which should be enough.
As other people said, though, you need missile, turret, and drone skills. Go for an Apoc or an Abaddon instead if you have the skills for it. |
Duchess Starbuckington
Starbuckington Manor
212
|
Posted - 2012.05.28 15:32:00 -
[20] - Quote
Seishi Maru wrote:Not true. Try doidng incursions and SPECIALLY wormholes adn you will see how DC is VERY VERY important on a lot of ships. By "PVE" in this case I meant "missions", which is what the OP is going to be doing. And for missions, damage controls are pointless.
Quote:The OP did say that he was going to be running in Amarr space, which means few explosive foes and a lot of EM/therm. AFAIK you get quite a few angel/Minmatar missions down there.
... Why would you dedicate so many slots to the guns on a ship that is so heavily optimized for missiles?
Quote:Go for an Apoc or an Abaddon instead if you have the skills for it. Or a Maelstrom, which is a better ship for a third of the training time. |
|
Seishi Maru
doMAL S.A.
13
|
Posted - 2012.05.28 15:33:00 -
[21] - Quote
Duchess Starbuckington wrote:Oh wow you are so full of ****.ou lose a tanking slot. PVE Maelstroms do not need a cap booster. As for your rubbish about tracking disruptors - Amarr ships tend to do just fine against Sansha and Blood Raiders, FYI. I see no reason why a Maelstrom wouldn't. .[/quote]
Maybe because 1400mm have a fraction of the tracking capabilities of a tachyon (and most peopel expect long range guns on pve )
|
Duchess Starbuckington
Starbuckington Manor
212
|
Posted - 2012.05.28 15:37:00 -
[22] - Quote
Quote:Maybe because 1400mm have a fraction of the tracking capabilities of a tachyon (and most peopel expect long range guns on pve ) Arty mael tracking is fine if you fit/use it properly. Tachyons don't exactly track like blasters either, you know. |
Lili Lu
239
|
Posted - 2012.05.28 15:43:00 -
[23] - Quote
Duchess Starbuckington wrote:Oh wow you are so full of ****. Quote:You don't need to dual rep this ship. Yes you do, unless you want a whopping 300 DPS tank against explosive. (That or give up rig/low slots, ruining your already rather sad DPS) Quote:Do not fly a Mael. To fit a cap booster you lose a tanking slot. PVE Maelstroms do not need a cap booster. As for your rubbish about tracking disruptors - Amarr ships tend to do just fine against Sansha and Blood Raiders, FYI. I see no reason why a Maelstrom wouldn't. Quote:The phoon is a decent option for what you say you are doing. Not compared to other mission ships it isn't. Quote:A hilariously **** fitting - Damage controls are an utter waste of a slot in PVE. They don't do enough vs a proper hardener. - Know why my setup had dual reps? So it could fit rigors. You know, those things that stop cruise missiles sucking so much. I notice your lolfit doesn't have them. - Amarr drones suck, even vs EM enemies. - I love how you're also just assuming this is for Amarr space, I don't see anything from the OP that suggests this. Conclusion: You have no idea what you're talking about, so shut up and stop feeding the OP misinformation. The Maelstrom is so much better for missions it's not even funny. OMG he mad Where to begin
You apparently did not read the op's responses itt very closely. Read post #5. He said he was in Amarr space. He will get lots of sansha and blood raider misisons. He will be getting hit with mainly em and thermal damage not explo.
He will get neuted by blood raiders, and shield boosting's increased cap use is tricky with cap management in that environment. A few moments of inattention and whoops no cap, no marvelous Mael shield boosting. splodey : (
Damage control is a must have for misisons imo. If you lose internet connection or ****-up a trigger (but I know that never happens with glodly misisoners like you) good to have the possibility of not having structure evaporate in an instant and have a chance to ewarp out. Also, dc provides slightly more resist for armor, armor has no armor buffer sitting under it, only structure (but then apparently you don't armor tank), and iirc dc resists are not stacking penalized with other resist mods.
Rigors? But look I fit a painter. I've never had problems killing cruisers on up with that and appropriate ammo, and for frigs there's the dronage, whether sentry (plus arty at range) or light scouts.
Curators are excellent against amarr rats. And, while yes amarr scout drones are deficient they do move faster than gallete drones and thus apply their damage quicker. They are not a total waste against em weak npcs. Notice I said he could try either and make his own mind as to which he prefered.
Gee I think you saw my frustrated smiley and "you don't need to dual rep this ship" took it personal and blew a gasket. Chill out. Relax. Some people have different opinions. And he likes the phoon. I'd like to help him in that, not squash his dream of joyously flying a space hypodermic needle of beauty.
|
Seishi Maru
doMAL S.A.
15
|
Posted - 2012.05.28 15:50:00 -
[24] - Quote
Duchess Starbuckington wrote:Quote:Maybe because 1400mm have a fraction of the tracking capabilities of a tachyon (and most peopel expect long range guns on pve ) Arty mael tracking is fine if you fit/use it properly. Tachyons don't exactly track like blasters either, you know.
incidentaly tachyons with 1 track disruptor upon them track exaclty same as 1400mm.
|
Duchess Starbuckington
Starbuckington Manor
212
|
Posted - 2012.05.28 16:01:00 -
[25] - Quote
Quote:You apparently did not read the op's responses itt very closely. Read post #5 Correct, I missed that one.
Quote:He will get neuted by blood raiders, and shield boosting's increased cap use is tricky with cap management in that environment. A few moments of inattention and whoops no cap, no marvelous Mael shield boosting. splodey : ( Then it's a damn good thing that the decent mission ships (Read: ones that aren't Typhoons) have little difficulty killing them quick enough to avoid that problem.
Quote:Damage control is a must have for misisons imo. If you lose internet connection or ****-up a trigger So basically it's a crutch for newbies and people with terrible connections. (Though if you disconnect that often I have to question why you're risking your ship in level 4s in the first place...)
Quote:Rigors? But look I fit a painter. Rigors + Painter > Rigors > Painter.
If you take a look at good mission fits/ships sometime you start to notice a few trends: - The missile-centric ones use rigor rigs - They don't tend to have damage controls
Quote:Some people have different opinions. And he likes the phoon. I'd like to help him in that, not squash his dream of joyously flying a minmatar space hypodermic needle of beauty.
Wheras I'm trying to save him the disappointment of the flying trashcan. (Much as I like it as a PVP ship, I should add) |
FT Diomedes
The Graduates RAZOR Alliance
106
|
Posted - 2012.05.28 16:12:00 -
[26] - Quote
I know Lili is having a love affair with the Typhoon, but it frankly sucks for PVE of any kind. The only legitimate use is for belt bait. I've posted a Typhoon Fleet Issue fit somewhere around here, but frankly the Tempest and Maelstrom are much better.
I do agree with fitting a DC II on every BC or BS. It's not stacking nerfed and it gives a huge insurance buffer. I've found it great against GF aggro and it saved at least one of my ships from a fail suicide gank attempt. |
Suqq Madiq
Imperial Academy Amarr Empire
0
|
Posted - 2012.05.28 16:19:00 -
[27] - Quote
Duchess Starbuckington wrote:And for missions, damage controls are pointless.
By pointless, do you mean that they provide resist bonuses to your shields, armor and hull and give you a bigger window of opportunity to bounce if **** hits the fan? Then yes, very much pointless.
|
Lili Lu
240
|
Posted - 2012.05.28 16:31:00 -
[28] - Quote
FT Diomedes wrote:I know Lili is having a love affair with the Typhoon, but it frankly sucks for PVE of any kind. The only legitimate use is for belt bait. I've posted a Typhoon Fleet Issue fit somewhere around here, but frankly the Tempest and Maelstrom are much better.
I do agree with fitting a DC II on every BC or BS. It's not stacking nerfed and it gives a huge insurance buffer. I've found it great against GF aggro and it saved at least one of my ships from a fail suicide gank attempt.
How can you be so mean to lie and say even a Tempest is better? Serously, you are just trying to hurt me, and it.
I confess I do love it Is it so wrong when it feels so right? |
Duchess Starbuckington
Starbuckington Manor
212
|
Posted - 2012.05.28 16:42:00 -
[29] - Quote
Quote:By pointless, do you mean that they provide resist bonuses to your shields, armor and hull and give you a bigger window of opportunity to bounce if **** hits the fan? Then yes, very much pointless. Roll No, by pointless I mean it adds very little that actually matters for missions, idiot. Damage mods help you kill rats faster Hardeners contribute better to active tanks than a DC Damage controls... buy you a bit of time if you're a clueless newbie of have internet so bad it calls into question why you're playing an MMO, while taking up a slot that could be used for better tank or DPS.
|
Jackson Steely
Republic Military School Minmatar Republic
1
|
Posted - 2012.05.28 17:14:00 -
[30] - Quote
[Typhoon Fleet Issue, Shield Phoon] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic Control System II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II
EM Ward Field II Thermic Dissipation Field II X-Large Ancillary Shield Booster, Cap Booster 800 Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile [empty high slot] [empty high slot] [empty high slot]
Large Anti-EM Screen Reinforcer I Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II
Curator II x5 Hobgoblin II x5 Hammerhead II x5
New DDA's should close the gap a little for the Typhoon against the Maelstrom. I've never used this loadout just something I whipped up real quick.
You've got 3 Empty highs and not a lot of CPU left...assuming all LVL V skills 814.87/825
483 Missile DPS 375 Drone DPS 858 Total
Tank is a respectable 650 DPS against Sansha.
If you decide to remove a hardener in favor of an AB for long gated missions you'll still be at 540 DPS which is fine considering the speed you'll gain.
You can drop the DCU and you'll be at 569 Tank and put something a little more useful like a Signal Amp or a Co-proc to get a DLA on there for more range with your drones. You can even drop the 4th BCU for something, just kinda suit it for the way you like to fly. Anyways this looks like a decent base to start with, the new shield boosters make a fit like this much more viable.
Best of Luck.
EDIT: Or you can just use Guns |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |