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G01kur Kisel
Blue Republic RvB - BLUE Republic
0
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Posted - 2012.05.28 21:02:00 -
[1] - Quote
OK. So first off why is not the cargo saved with the correct amount in the save fit menu? Or at least put it as a option? Having multiple ships that you want to have ready for combat and dragging x amount of ammo of different types is not just time consuming but very boring.
Second. A option to the shift and drag to reduce a stack of X item, in which you can iterate how many instances of this action you would want , so that creating stacks can be made with just 1 shift and drag with a option that specifies how many times you would like to do this action. or some other alternative similar to this so that I wont have to spend my time repeating that action over and over.
Third. A option in the fitting window that would allow rigs to be placed as well onto the ship, as a check box if that is your wish. and also a option of fitting multipe selected ships with the desired saved fit. So that doing the same action for all ships can be made with just one action. Simple ey? Logical yes? and pretty reasonable in my opinion.
You can probably figure out why I would love this feature in EVE because it improves game flow tremendously when it comes to fitting ships.
And yes, for people in RvB this would be so much more fun. Having 10-20 T1 frigs and cruisers made fast and ready to go. But mainly for for game flow enhancement.
Thank you for listening. |
G01kur Kisel
Blue Republic RvB - BLUE Republic
0
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Posted - 2012.05.29 05:10:00 -
[2] - Quote
bump |
Jackal Datapaw
Sebiestor Tribe Minmatar Republic
18
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Posted - 2012.05.29 05:26:00 -
[3] - Quote
G01kur Kisel wrote:OK. So first off why is not the cargo saved with the correct amount in the save fit menu? Or at least put it as a option? Having multiple ships that you want to have ready for combat and dragging x amount of ammo of different types is not just time consuming but very boring.
Eve is time consuming and on some parts boring, it the part that comes after the boring part that makes it worth it.
Quote:
[edit] As well perhaps a option of changing already saved fits, lets say I have a fit that but would just like to change 1 mod on it. In order for me to do that I would have to acquire all of those mods and ship, put it together the way I want, save it and rename it. Wouldn't it be a little bit less of a hassle to be more fluent and flexible with the saved fit menu? And perhaps change and save fits on demand? Sort of like a EFT, and yes of course you can import saved fits from there, but it still would make things more fluent to do it in game.
OR you can just take a ship that is already fitted like that, change that one mod, and then click resave under a different name, no? I see no reason to make that any more complex.
Quote: Second. A option to the shift and drag to reduce a stack of X item, in which you can iterate how many instances of this action you would want , so that creating stacks can be made with just 1 shift and drag with a option that specifies how many times you would like to do this action. or some other alternative similar to this so that I wont have to spend my time repeating that action over and over.
Er, what? Why? Why do you demand to make things more complex and take up valuable coding space? O_o
Quote:Third. A option in the fitting window that would allow rigs to be placed as well onto the ship, as a check box if that is your wish. and also a option of fitting multiple selected ships with the desired saved fit. So that doing the same action for all ships can be made with just one action. Simple ey? Logical yes? and pretty reasonable in my opinion.
You can probably figure out why I would love this feature in EVE because it improves game flow tremendously when it comes to fitting ships.
And yes, for people in RvB this would be so much more fun. Having 10-20 T1 frigs and cruisers made fast and ready to go. But mainly for for game flow enhancement.
Thank you for listening.
But this doesn't make anything more simple or logistical O_o; You are just adding complexity in a direction that it not needed. |
Nendail Smith
Lockheed Nighthawk
38
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Posted - 2012.05.30 02:16:00 -
[4] - Quote
Hire someone to fit your ships, and contract them to you already fit. Pay for it to be done for you if you're too lazy to do it. If CCP changes code to fit your needs then I HAVE to pay for your laziness. I get enough of that with the local welfare system. |
G01kur Kisel
Blue Republic RvB - BLUE Republic
0
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Posted - 2012.05.30 15:36:00 -
[5] - Quote
Jackal Datapaw. Thank you for reading my views. Now for some constructive thoughts. 1. "Quote:Eve is time consuming and on some parts boring, it the part that comes after the boring part that makes it worth it. "
This is true. But my main reason for these changes are about efficiency and game flow. This has been demonstrated by CCP themselves by implementing tons of fixes and ideas to help the games. Some of them people do not like and would consider a total waste, and others do not. Simple a matter of opinion. I will get back to these in a moment. Repetitive action is what we use machines for. Hence the human should enjoy the game.
2. Quote:OR you can just take a ship that is already fitted like that, change that one mod, and then click resave under a different name, no? I see no reason to make that any more complex.
Yes, you could do that as well, but once again it is about making it easier and instead of taking the long and hard way why not make it simplistic and fast. I can argue about the same reason for CCP implemented the Jump To button recently. Many would consider and would want this button removed, others like it. I present similar ideas. Some would like it and other wouldn't. But as I have stated none of these would effect the game in any in particular way or create imbalance. They are simple short cut tools very much as doing a Ctrl-A command. My ideas spawn from the same principles. It is about making the your game experience practical and shape it the way you would like it. which is why I have typed in all of my ideas, "as an option" If you would still prefer to do all of these things the old way. That is something you would still be able to do. Just like Jumping the old way. Warp to 0. Active gate. CCP made that into 1 button. Jump To.
3.
Quote:Er, what? Why? Why do you demand to make things more complex and take up valuable coding space? O_o If you would happen to be a programmer you would know that this little fix would probably take them half a day to implement. It is so easy and there is no such thing as valuable coding space, only coding time if you are referring to that. But I will argue again that people would consider some of CCP fixes a waste and some others. Lets take corp bookmarks that they also implemented before. This did not exist in the past. And if I would go on the general direction that this forum usually go I would except a answer of being lazy or some other non constructive comment. If you want to share your bookmarks with someone drop a can and have him meet you there. You clearly see my point by now don't you?
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Quote:But this doesn't make anything more simple or logistical O_o; You are just adding complexity in a direction that it not needed.
On the contrary. I do believe it is necessary. Look at CCP recent changes of the inventory. Loads of complaints and yet CCP made that change because they wanted to make it more fluent and easier to handle. So what is so wrong with my idea/ ideas? They all fall under simplification/efficiency/flexibility and performance. All of these things that we see CCP are making constantly and adding to the game. And I will enforce that it is a option in which you can choose to include your rigs if you want or not, simply but un checking the box, which would read something along the lines of: Fit with rigs, or something else quite understandable.
Read over my ideas again and Im sure you will that most of them are along the lines that CCP has been doing over and over in the past. You can back track the patch notes to find these.
Nendail Smith Your comment lacks common sense. I have already addressed the issue of me and other being lazy which is clearly not the case. CCP changes code to what they perceive is to be the right choice for the game. And your money goes into that as well as mine.
To CCP. I hope you can read this and go over these ideas in your mind and see how it would make a lot of EVE players happy and as mentioned not create and unrealistic challenges for you. Some ideas to take more coding than other and might be excluded but some I do feel are easy and should already have been there.
My regards. Thanks.
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Naes Mlahrend
KINGS OF EDEN Sev3rance
3
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Posted - 2012.05.30 20:36:00 -
[6] - Quote
I like the idea to be able to change saved fits. |
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