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Mira Lynne
State War Academy Caldari State
7
|
Posted - 2012.05.29 03:00:00 -
[1] - Quote
A While back, CCP Upgraded Module (Namely - Turret, Slavager, and Tractor Beam) Icons. For some Reason that is beyond me, some people didnt like them, so CCP Changed them. I loved them, I was only saddened by the goofy launcher Icons. My Proposal? Bring them Back. Some of us liked them.
But youre all saying "What about those of us who didnt like them?" Simple. Add an toggle in the Excape Menu called "Simplified Module Icons". Players can choose whether they want the new 'realistic' icons or the older 'goofy' icons.
Why? Aside from the fact that some of us simply liked them, the new Icons allowed us to tell in the fitting screen, in space and in the inventory what module was what. One could Quickly and Easily tell the Difference Between Mega Pulse Lasers and Dual Heavy Pulse Lasers - Neutron Blaster Cannons and Electron Blaster Cannos - 200mm and 250mm Railguns - without having to mouse over each module individually to find out its name. Say I have 15 Small Autocannons in my hangar - One of Each Meta Level of each Tier, T1 and Non-Faction Only. I'm looking for Meta 3 200mm. Right now, i have to manually mouse over each one to find out what its name is.
I feel like the new icons added more to the game than they removed, and with the option to toggle them on and off, it would be a win/win situation.
The Icons already Exist (Im assuming CCP wouldnt Just Delete them? I remember hearing something about trying to reintroduce them). Now that we have Missile and Bomb Launcher Models, those could be included too)
Examples (Using Battleship Turrets):
Old Hybrids: http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Hybrid_Turrets:Blasters:Medium -New Railguns: http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Hybrid_Turrets:Railguns:Large -New Blasters: http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Hybrid_Turrets:Blasters:Large
Old Lasers: http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Laser_Turrets -New Beam Lasers: http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Laser_Turrets:Beam_Lasers:Large -New Pulse Lasers: http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Laser_Turrets:Pulse_Lasers:Large
Old Projectiles: http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Projectile_Turrets -New Artillery: http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Projectile_Turrets:Artillery_Cannons:Large -New Autocannons: http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Projectile_Turrets:Autocannons:Large
Would Appreciate any Input on this Topic from CCP: I know i cant be the only one that liked the New Icons, and i wouldnt be the only one happy to see them return, particularly with the option to toggle between new or old icons. |
Mira Lynne
State War Academy Caldari State
8
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Posted - 2012.05.30 19:36:00 -
[2] - Quote
Bump. Would Seriously Appreciate some Input, I can't be the only one who liked the old Icons?... Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread |
Dragonv2
unfair pleasure Elemental Tide
0
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Posted - 2012.05.30 19:57:00 -
[3] - Quote
i agree i also really liked the newer models, was much easier to tell what was what, also during salvaging :) |
Mira Lynne
State War Academy Caldari State
12
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Posted - 2012.05.31 19:11:00 -
[4] - Quote
Bump. Surely theres more than 2 people who liked the realistic icons? Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread |
Mira Lynne
State War Academy Caldari State
12
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Posted - 2012.06.01 20:53:00 -
[5] - Quote
Bump. All feedback appreciated, even a troll would be a welcome sight. Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread |
Bill Serkoff2
Tachyon Technology
5
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Posted - 2012.06.02 00:11:00 -
[6] - Quote
The reason they were removed is because of the difficulty of seeing the dark icons against most backgrounds. |
Mira Lynne
State War Academy Caldari State
12
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Posted - 2012.06.02 21:14:00 -
[7] - Quote
Bill Serkoff2 wrote:The reason they were removed is because of the difficulty of seeing the dark icons against most backgrounds.
I understand that they were removed for a reason, but they were also included for a reson. Also, remember that we would have the ability to chose between new or old icons. Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread |
Temuken Radzu
Bendebeukers Green Rhino
12
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Posted - 2012.06.02 21:37:00 -
[8] - Quote
I totaly agree: BRING THEM BACK Never had any problem with the new icons. |
Blue Wingman
Blue Republic RvB - BLUE Republic
0
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Posted - 2012.06.04 20:57:00 -
[9] - Quote
Indeed. The new icons looks like the turrets that actually are on the ships. I want them back too. |
Kitt JT
League of Non-Aligned Worlds Nulli Secunda
43
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Posted - 2012.06.04 21:01:00 -
[10] - Quote
While I like the functionality of the original icons more, I am of the opinion it should be an option, and not the default state. A toggle box in the options would be good.
+1 |
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Mira Lynne
State War Academy Caldari State
17
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Posted - 2012.06.06 17:00:00 -
[11] - Quote
I'm not a Dev/Programmer, but how much work would it be to include a toggle and allow us to see the new Icons in their full glory(Honest Question)? Considering the Icons Already Exist? Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread |
Reaver Glitterstim
Dromedaworks inc
128
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Posted - 2012.06.06 17:14:00 -
[12] - Quote
Mira Lynne wrote:Why? Aside from the fact that some of us simply liked them, the new Icons allowed us to tell in the fitting screen, in space and in the inventory what module was what. One could Quickly and Easily tell the Difference Between Mega Pulse Lasers and Dual Heavy Pulse Lasers - Neutron Blaster Cannons and Electron Blaster Cannos - 200mm and 250mm Railguns - without having to mouse over each module individually to find out its name. I don't know what you're smoking, but the old icons can easily be told apart. They are very distinct. The new icons looked terrible, they were too dark to see very easily, and they all looked alike. Add to that that they took forever to load, especially when you had a lot of them in your cargo. I can agree that which one is shown should be optional, but the old icons should definitely be the default setting. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
Mira Lynne
State War Academy Caldari State
17
|
Posted - 2012.06.06 17:24:00 -
[13] - Quote
As always, its mostly personal oppinion - I found the new Icons easier to tell apart in just about all situations. The newer Icons don't look any more Alike than the old ones (To me, atleast - probably because I started playing just after they were released) I can see the issue with load times as being an issue Having the Older Icons as Default would be acceptable (As long as we get the option to see the new ones) Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread |
PinkKnife
The Scope Gallente Federation
104
|
Posted - 2012.06.06 18:21:00 -
[14] - Quote
The change is scary crowd killed these off a while ago, I'd love to see them back as well, but yeah probably not. |
FloppieTheBanjoClown
The Skunkworks
1668
|
Posted - 2012.06.06 18:49:00 -
[15] - Quote
I didn't like them because of how they looked when I was actually using them. The obvious "this is a turret" button was "this might be a cloud of space poop". The old icons scale better, which is important.
How about a compromise where each gun gets its own drawn icon to replace the render? Something that makes it easy to tell what it is at any size? It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Mira Lynne
State War Academy Caldari State
18
|
Posted - 2012.06.06 19:15:00 -
[16] - Quote
I like that Idea, however all the Turret Icons already exist, while new drawn icons would have to be made from scratch.
In addition: would a compromise be necessary, given the ability to Choose between new or old Icons? Its not that I dislike the older Icons - myself and many others simply prefer the newer ones. I (and many others) never had issues telling one apart from another using the newer Icons. Sadly, i cant sat the same using the Old Icons (Esp. In the fitting window, where we must mouse over the Icon to see if its a Light Neutron Blaster II or a Light Ion Blaster II.
Now, Im not saying that the new Icons were perfect - they have some minor issues that can easily be worked out, but many of use would prefer them to the older icons. Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread |
m3talc0re X
Beyond The Gates The Methodical Alliance
76
|
Posted - 2012.06.06 22:40:00 -
[17] - Quote
+1 to this and I wasn't too happy about them removing the new icons and putting the old ones back. I had no trouble seeing the icons. Also, they don't take longer to load. An icon is an icon. If they're both 64x64px in size and both come in around the same kb size, they're not gonna make any difference.
Also: You can tell these apart just by looking at the icons? Really? Railgun Icons |
Reaver Glitterstim
Dromedaworks inc
128
|
Posted - 2012.06.06 22:47:00 -
[18] - Quote
FloppieTheBanjoClown wrote:I didn't like them because of how they looked when I was actually using them. The obvious "this is a turret" button was "this might be a cloud of space poop". The old icons scale better, which is important.
How about a compromise where each gun gets its own drawn icon to replace the render? Something that makes it easy to tell what it is at any size?
Mira Lynne wrote:I like that Idea, however all the Turret Icons already exist, while new drawn icons would have to be made from scratch.
The biggest problem with the new icons was that they are dark and difficult to make out. Since they are fairly simple in appearance, it wouldn't be hard for a few illustrators to draw up some icons for them that would be much easier on the eyes. And then for once we could tell apart similar turrets, such as electron blasters from ion blasters of the same size.
Still, I'm disappointed the new turret designs don't have at least the approximate shape of the old icons.
P.S. the loading slowly probably means they're being rendered in your cargo bay, which is entirely stupid and the icons should definitely be image files, not rendered in 3D. It wouldn't be difficult for the developers to simply screenshot rendered turrets to make some actual icon files instead of forcing us to render them every time we open up our cargo bay. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
Mira Lynne
State War Academy Caldari State
29
|
Posted - 2012.06.10 03:33:00 -
[19] - Quote
It isnt so much that the Icons were too Dark, its that the Contrast was too extreme - especially visible on large blasters. The Front is dark to the point of Black, meanwhile the Back is too bright. This could be fixed by simply reducing the Contrast, or even increasing bringness. Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread |
Lumi Leena
EVE University Ivy League
0
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Posted - 2012.06.10 12:59:00 -
[20] - Quote
+1 here. |
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Oberine Noriepa
820
|
Posted - 2012.06.10 16:28:00 -
[21] - Quote
Approved. |
Mira Lynne
State War Academy Caldari State
35
|
Posted - 2012.06.11 06:03:00 -
[22] - Quote
FloppieTheBanjoClown wrote:How about a compromise where each gun gets its own drawn icon to replace the render? Something that makes it easy to tell what it is at any size?
Maybe all three could be incorporated? Option to choose between Current Drawn Icons, the proposed Drawn Icons, or the Renders. It would take absolutely nothing away from the people who didnt like the Renders - if they are causing slow loading simply use one of the Drawn Icons. Would also be nice to get these for the new launchers too.
Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread |
Viceran Phaedra
Phaed Consortium The Watchmen.
6
|
Posted - 2012.06.12 10:00:00 -
[23] - Quote
Proposal supported. New icons look professional. Old icons look cartoonish, and nothing like what's actually strapped to your ship. Performance difference in loading either is nothing - they're all icons, and you only noticed it because you're (a) running EVE on a dinosaur computer (whose fault?) or they were (b) overwriting the old icons in your cache for the first time.
Can't see the new icons on a dark background?
Possible solutions: - Mouse over the icon and read the tooltip - Place a small set of caliber/size numbers in the corner of the icon (that will by default be grey/white so easy to read) - Harden the f*ck up
Stop holding EVE back because you are threatened by change. |
Plaude Pollard
Crimson Cartel
39
|
Posted - 2012.06.12 12:03:00 -
[24] - Quote
I liked the new icons better too. They looked better. Just make it optional which set of icons the individual wants to use, and everyone wins. |
Barbelo Valentinian
The Scope Gallente Federation
285
|
Posted - 2012.06.13 01:03:00 -
[25] - Quote
I quite liked the newer icons too and was actually starting to get used to them before they were reverted. The old icons, while more instantly recognizable and practical, are ... well, old and therefore a bit boring.
What I would have done would have been to find some way of mass photoshopping the "photographs" of the new turret types such that they looked stylized and simplified, for ease of visual recognition (in the same way as the old painted icons are).
However they were done they just weren't instantly recognizable as small icons (especially in their slots in Fitting). Most especially, there didn't seem to be any difference in gun size in the icons, and that's very important (it's like all the gun "photographs" were "stretched to fit" the icon window).
The best option would have been to get an artist to paint icons of the new turret models in the art style of the old icons - but I'm guessing CCP didn't find enough money for that in their piggy bank. |
Mira Lynne
State War Academy Caldari State
55
|
Posted - 2012.06.14 04:52:00 -
[26] - Quote
Barbelo Valentinian wrote:I difference in gun size in the icons I never had any issues telling Light/Heavy Electron/Blaster Cannons appart from eachother - even same size weapons were easy for me. Same goes for all other turrets (Except, possibly, 220mm Vulcans and 800mm Repeating Artillery, but to be fair...)
Then again, that may just have been me starting the game during the new icons. Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread |
Scozzy
LEGIO ASTARTES ARCANUM HOLDINGS LEGIO ASTARTES ARCANUM
0
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Posted - 2012.06.25 05:34:00 -
[27] - Quote
Reaver Glitterstim wrote:Mira Lynne wrote:Why? Aside from the fact that some of us simply liked them, the new Icons allowed us to tell in the fitting screen, in space and in the inventory what module was what. One could Quickly and Easily tell the Difference Between Mega Pulse Lasers and Dual Heavy Pulse Lasers - Neutron Blaster Cannons and Electron Blaster Cannos - 200mm and 250mm Railguns - without having to mouse over each module individually to find out its name. I don't know what you're smoking, but the old icons can easily be told apart. They are very distinct. The new icons looked terrible, they were too dark to see very easily, and they all looked alike. Add to that that they took forever to load, especially when you had a lot of them in your cargo. I can agree that which one is shown should be optional, but the old icons should definitely be the default setting.
I agree that they can be told apart, type by type, however I think this is more of the point: You have one set of icons on your ship, and another set of icons in your inventory windows. Personally, it feels like I'm playing two separate video games. The icons in the menu are, factually, just plain -not- what I see on my ship. I totally respect graphical render limitations for stills, at least I think I'd struggle matching 3D icons to a flat texture format. However, I just couldn't imagine making a game where the menu icon is so different from the icon shown in the game world. It feels like a law you should never break if possible, IMO. The icon in the menu, should be exactly what you get. I see this in a lot of medieval/fantasy MMOs though, where the icons don't match up and it drives me up a wall. You buy the in-game product loving its menu-icon graphics, and when you put it on it's some other texture you totally abhor.
Again, though, I do respect technical limitations in game design. This is why I am posting here: in game design, I love giving players options. -If- it's easy to code, I am in staunch support of a toggle box. I don't think the icons looked terrible - they were exactly what you saw on your ships! I think the fault, if any, would be only in the darkness or "extreme contrast" that were mentioned in some other posts here. The shade of grey/green used for the hybrid turrets didn't match well with the transparent icon background that surrounded it (or the often-grey inventory window background colors most players have). Maybe if CCP can easily make the actual ship turret icons more visible , this would eliminate the issue entirely. |
Serithin
Rage Against Machine
0
|
Posted - 2012.06.25 05:38:00 -
[28] - Quote
i also believe it should be an option let players decide what they like |
Mira Lynne
State War Academy Caldari State
92
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Posted - 2012.06.30 03:14:00 -
[29] - Quote
Scozzy wrote:it feels like I'm playing two separate video games. Things like this drive me Insane. The Icons are meant to depict what the turrets are. Right now, they fail to do so.
I, too, horse frogs. Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread |
Gabrielle Lamb
Pator Tech School Minmatar Republic
4
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Posted - 2012.08.13 03:58:00 -
[30] - Quote
The new ones are pretty terrible. Old ones on the other hand are easily identifiable and not overly complicated. |
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