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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Myko
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Posted - 2004.10.10 08:18:00 -
[91]
in my opinion, there should be no pos in 0.5-1.0, as these systems are completely safe and the risk/reward is totally screwed. As for low sec empire space, you should have to pay fees (taxes, rent whatever) to the empires for establishing a base.
And for everyone that complains about not being able to do 'xxx' solo, there needs to be content for groups (i.e. corps and alliances) otherwise might as well make eve single player. If shiva fails, so does eve...CCP had better get it right.
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Myko
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Posted - 2004.10.10 08:18:00 -
[92]
in my opinion, there should be no pos in 0.5-1.0, as these systems are completely safe and the risk/reward is totally screwed. As for low sec empire space, you should have to pay fees (taxes, rent whatever) to the empires for establishing a base.
And for everyone that complains about not being able to do 'xxx' solo, there needs to be content for groups (i.e. corps and alliances) otherwise might as well make eve single player. If shiva fails, so does eve...CCP had better get it right.
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Zyrla Bladestorm
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Posted - 2004.10.10 08:24:00 -
[93]
At least as it stands on singularity, moon mining produces materials used in making construction components, used for tech 2+ items. The ice products used to keep POS operational are produced from mining ice fields .. we dont yet know where they will be (though the shiva mining info says only indys will be able to mine them due to blocks of ice being huge) . ----- Apologys for any rambling that may have just occurred.
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Zyrla Bladestorm
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Posted - 2004.10.10 08:24:00 -
[94]
At least as it stands on singularity, moon mining produces materials used in making construction components, used for tech 2+ items. The ice products used to keep POS operational are produced from mining ice fields .. we dont yet know where they will be (though the shiva mining info says only indys will be able to mine them due to blocks of ice being huge) . ----- Apologys for any rambling that may have just occurred.
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pardux
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Posted - 2004.10.10 08:39:00 -
[95]
POS should be in 0.5-0.8 many people never go to 0.0 and we need POS-es to Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
pardux
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Posted - 2004.10.10 08:39:00 -
[96]
POS should be in 0.5-0.8 many people never go to 0.0 and we need POS-es to Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
Kalle Port
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Posted - 2004.10.10 08:46:00 -
[97]
POS cannot be destroyed in empire space if they can activate those shields that stop everything and only require an upkeep to keep them active. Since there is no way to starve out the POS from consumables.
All they need to do is use alts that are not in the corp at war to supply the POS and then the empire war is as useless as ever.
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Kalle Port
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Posted - 2004.10.10 08:46:00 -
[98]
POS cannot be destroyed in empire space if they can activate those shields that stop everything and only require an upkeep to keep them active. Since there is no way to starve out the POS from consumables.
All they need to do is use alts that are not in the corp at war to supply the POS and then the empire war is as useless as ever.
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Joshua Calvert
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Posted - 2004.10.10 09:13:00 -
[99]
Edited by: Joshua Calvert on 10/10/2004 17:17:38 The only player-owned structure that should be available outside of 0.1-0.0 space is a moon miner.
It's use would be restricted as follows:
You can only use it to mine a moon of a planet which is orbitted by a station owned by a corporation/faction which holds your corporation in high regard (i.e you can mine Moon III of the planet orbitted by Caldari Navy Assembly Planet if they hold you at a standing higher than 9).
Standings above 9 would reduce the tax they place on the minerals the higher your standing goes.
It would also only be available in 0.2 to 0.4 systems.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Joshua Calvert
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Posted - 2004.10.10 09:13:00 -
[100]
Edited by: Joshua Calvert on 10/10/2004 17:17:38 The only player-owned structure that should be available outside of 0.1-0.0 space is a moon miner.
It's use would be restricted as follows:
You can only use it to mine a moon of a planet which is orbitted by a station owned by a corporation/faction which holds your corporation in high regard (i.e you can mine Moon III of the planet orbitted by Caldari Navy Assembly Planet if they hold you at a standing higher than 9).
Standings above 9 would reduce the tax they place on the minerals the higher your standing goes.
It would also only be available in 0.2 to 0.4 systems.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
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S'Daria
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Posted - 2004.10.10 09:17:00 -
[101]
Originally by: Kalle Port POS cannot be destroyed in empire space if they can activate those shields that stop everything and only require an upkeep to keep them active.
Corp wars can destroy a POS. Originally by: Kalle Port Since there is no way to starve out the POS from consumables.
With a corp war you can put the station in locked mode and hit them economically. Originally by: Kalle Port All they need to do is use alts that are not in the corp at war to supply the POS and then the empire war is as useless as ever.
Still costs alot of money to keep the POS going if every time you go there you put the station into lockdown mode.
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S'Daria
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Posted - 2004.10.10 09:17:00 -
[102]
Originally by: Kalle Port POS cannot be destroyed in empire space if they can activate those shields that stop everything and only require an upkeep to keep them active.
Corp wars can destroy a POS. Originally by: Kalle Port Since there is no way to starve out the POS from consumables.
With a corp war you can put the station in locked mode and hit them economically. Originally by: Kalle Port All they need to do is use alts that are not in the corp at war to supply the POS and then the empire war is as useless as ever.
Still costs alot of money to keep the POS going if every time you go there you put the station into lockdown mode.
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Buggsi
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Posted - 2004.10.10 10:16:00 -
[103]
Edited by: Buggsi on 10/10/2004 10:17:45 Never mind.
Only being able to orbit moons will make not make a lick of difference in 0.5 space and above, since the biggest gap i've come across of systems without a station+refinery is 1 system.
Oh well. I figured they could be deployable in asteroid belts for some reason. I DONT see why they shouldnt be able to. Why cant those stations be put in asteroid belts? I mean an orbit is an orbit, around a star or around a planet or moon.
And who said I wanted to own a POS as all by myself? I dont even mine by myself. You need a minimum of 1 hauler player for 4 miner players to run efficiently.
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Buggsi
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Posted - 2004.10.10 10:16:00 -
[104]
Edited by: Buggsi on 10/10/2004 10:17:45 Never mind.
Only being able to orbit moons will make not make a lick of difference in 0.5 space and above, since the biggest gap i've come across of systems without a station+refinery is 1 system.
Oh well. I figured they could be deployable in asteroid belts for some reason. I DONT see why they shouldnt be able to. Why cant those stations be put in asteroid belts? I mean an orbit is an orbit, around a star or around a planet or moon.
And who said I wanted to own a POS as all by myself? I dont even mine by myself. You need a minimum of 1 hauler player for 4 miner players to run efficiently.
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Myko
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Posted - 2004.10.10 10:54:00 -
[105]
the reason they arent going to be allowed to be deployed in asteroid belts is that they are designed for 0.0 to be used to fill the need for local stations , not as a new way of making risk-free profit.
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Myko
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Posted - 2004.10.10 10:54:00 -
[106]
the reason they arent going to be allowed to be deployed in asteroid belts is that they are designed for 0.0 to be used to fill the need for local stations , not as a new way of making risk-free profit.
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Ulendar
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Posted - 2004.10.10 11:00:00 -
[107]
Originally by: Buggsi well, you know. I dont mind PVP, only problem I see is that it takes mounds of battleships to do it in 0.0 space. What about smaller corp battles in empire space? Wouldnt that be exciting too? Destroyer and frigate fleets fighting over POS in empire space would be fun and less expensive too.
Why do you assume that battles in 0.0 space involve hoardes of battleships and only battleships? Have you ever taken part in a real battle? Have you ever BEEN to 0.0 space even? I can assure you that battles involve cruisers and especially frigates atleast asmuch as it involves battleships. Yes battleships ARE used in battles and yes they do present a clear advantage when used right, that does not however that it must be YOU in that battleship. And no that does not imidiatly reduce you to just fodder....although if you want thats a role you can fill and it is just as needed as any other.
To not assume things you have no facts on. Instead try it and form your opinion based on personal experiences (note: flying through a couple 0.0 system and then getting podded by a pirate is NOT trying).
Quote: Let's not be condescending...I am well aware of what 'multiplayer' means...and it most certainly does not mean "team". Multiplayer means more than one...or not 'singleplayer'. It means that more than one person can experience the world created by the developers, at the same time. It does not mean that 'teams' or 'guilds' or whatever you want to call them, have to be created and/or joined in order to experience the game. That is an assumption you have subscribed to yourself.
You can do anything and accomplish anything in this and other MMORPGS being a solo player. Myself and many others are prime examples of this fact. Your assertion that being in a corp affords you better chances at being successful is flawed. A better chance at what? Are you in a corp? Are you better off than I? Are you suggesting that Starbases should only be afforded to those in Corps or Alliances?
In multyplayer...which is what EVE is. There are several modes. Cooperative, deathmach, team deathmach, objective ect.
In ANY other mode then cooperative where the enemie is an AI, you are engaging yourself in competition with other players. IF you are a freelancer who is a miner then you are putting yourself up for competition with others. Everytime you sell minerals on the market you fill an order that could have bene filled by someone else. Every time you build a ship and sell it you take away someone elses opertunity to a sale. Hell, far fetch but every roid you mine is one someone else can mine anymore (but there is plenty so nm that).
How do you perpose to compete with other players YET never truely interact with them?! It sounds contridictory and thats exactly what it is. Perhaps you didnt notice but you ARE playing in MP mode and you are competing with other. Does it matter that you do not specifically FIRE at someone and then interact with them in unfriendly manners? Is that what mp is to you? Surely you are kidding...
Deploying a player owned station in a low sec system of your choice with the intent to 'mine the place out' is most definitly competing with other players! Did you also have in mind of asking refining and docking fees to people? Lucrative no?! Surely you must see that you are interacting with others by doing this? What happens if i build a base right next to yours and charge slightly cheaper fees?
Originally by: cashman It's time for Eris to get a clue. CCP should make a statement about this.
It's the exact same things as what Zombie did, you may not attack in "safe-areas" (empire/within sentry range) without loosing your ship.
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Ulendar
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Posted - 2004.10.10 11:00:00 -
[108]
Originally by: Buggsi well, you know. I dont mind PVP, only problem I see is that it takes mounds of battleships to do it in 0.0 space. What about smaller corp battles in empire space? Wouldnt that be exciting too? Destroyer and frigate fleets fighting over POS in empire space would be fun and less expensive too.
Why do you assume that battles in 0.0 space involve hoardes of battleships and only battleships? Have you ever taken part in a real battle? Have you ever BEEN to 0.0 space even? I can assure you that battles involve cruisers and especially frigates atleast asmuch as it involves battleships. Yes battleships ARE used in battles and yes they do present a clear advantage when used right, that does not however that it must be YOU in that battleship. And no that does not imidiatly reduce you to just fodder....although if you want thats a role you can fill and it is just as needed as any other.
To not assume things you have no facts on. Instead try it and form your opinion based on personal experiences (note: flying through a couple 0.0 system and then getting podded by a pirate is NOT trying).
Quote: Let's not be condescending...I am well aware of what 'multiplayer' means...and it most certainly does not mean "team". Multiplayer means more than one...or not 'singleplayer'. It means that more than one person can experience the world created by the developers, at the same time. It does not mean that 'teams' or 'guilds' or whatever you want to call them, have to be created and/or joined in order to experience the game. That is an assumption you have subscribed to yourself.
You can do anything and accomplish anything in this and other MMORPGS being a solo player. Myself and many others are prime examples of this fact. Your assertion that being in a corp affords you better chances at being successful is flawed. A better chance at what? Are you in a corp? Are you better off than I? Are you suggesting that Starbases should only be afforded to those in Corps or Alliances?
In multyplayer...which is what EVE is. There are several modes. Cooperative, deathmach, team deathmach, objective ect.
In ANY other mode then cooperative where the enemie is an AI, you are engaging yourself in competition with other players. IF you are a freelancer who is a miner then you are putting yourself up for competition with others. Everytime you sell minerals on the market you fill an order that could have bene filled by someone else. Every time you build a ship and sell it you take away someone elses opertunity to a sale. Hell, far fetch but every roid you mine is one someone else can mine anymore (but there is plenty so nm that).
How do you perpose to compete with other players YET never truely interact with them?! It sounds contridictory and thats exactly what it is. Perhaps you didnt notice but you ARE playing in MP mode and you are competing with other. Does it matter that you do not specifically FIRE at someone and then interact with them in unfriendly manners? Is that what mp is to you? Surely you are kidding...
Deploying a player owned station in a low sec system of your choice with the intent to 'mine the place out' is most definitly competing with other players! Did you also have in mind of asking refining and docking fees to people? Lucrative no?! Surely you must see that you are interacting with others by doing this? What happens if i build a base right next to yours and charge slightly cheaper fees?
Originally by: cashman It's time for Eris to get a clue. CCP should make a statement about this.
It's the exact same things as what Zombie did, you may not attack in "safe-areas" (empire/within sentry range) without loosing your ship.
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Sosona
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Posted - 2004.10.10 13:54:00 -
[109]
I am playing eve since nearly the release and i am a rather rich freelancer. Currently i am waiting for POS as a potential ISK sink since there is absolutely no content for me to use this amount of ISK otherwise. My intention of a POS in 0.5+ isnt to make ISK, but to actually get rid of some
So if it costs 1 billion or 2 or even 5 billion isk to build a POS in 0.5+ and using it barely pays the rent, thats fine for me. But building any POS below 0.5 is very pointless for me or a small(er) group. It will just drag some alliance or pirate group to it who will quickly kill it.
Make it incredibly expensive, restrict it with requiring high skills or a high standing to the faction in which region it is placed and restrict it to 5 or 10 for each faction if its needed, but please make it available in 0.5+.
It is nice that POS in 0.0 are nice new content for alliances, but since the local/map and scanner changes in shiva basically make trading runs into hostile 0.0 pointless for me, it would be nice to have _some_ new content to look for (I dont like agent missions and they also seem to go into the multiplayer/group direction).
POS in 0.5+ would make a nice base for training or helping out new players, no matter if they are profitable for the owner or not |
Sosona
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Posted - 2004.10.10 13:54:00 -
[110]
I am playing eve since nearly the release and i am a rather rich freelancer. Currently i am waiting for POS as a potential ISK sink since there is absolutely no content for me to use this amount of ISK otherwise. My intention of a POS in 0.5+ isnt to make ISK, but to actually get rid of some
So if it costs 1 billion or 2 or even 5 billion isk to build a POS in 0.5+ and using it barely pays the rent, thats fine for me. But building any POS below 0.5 is very pointless for me or a small(er) group. It will just drag some alliance or pirate group to it who will quickly kill it.
Make it incredibly expensive, restrict it with requiring high skills or a high standing to the faction in which region it is placed and restrict it to 5 or 10 for each faction if its needed, but please make it available in 0.5+.
It is nice that POS in 0.0 are nice new content for alliances, but since the local/map and scanner changes in shiva basically make trading runs into hostile 0.0 pointless for me, it would be nice to have _some_ new content to look for (I dont like agent missions and they also seem to go into the multiplayer/group direction).
POS in 0.5+ would make a nice base for training or helping out new players, no matter if they are profitable for the owner or not |
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S'Daria
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Posted - 2004.10.10 16:05:00 -
[111]
Sosona's post pretty much sums it up.
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S'Daria
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Posted - 2004.10.10 16:05:00 -
[112]
Sosona's post pretty much sums it up.
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Joshua Calvert
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Posted - 2004.10.10 16:35:00 -
[113]
Originally by: Sosona I am playing eve since nearly the release and i am a rather rich freelancer. Currently i am waiting for POS as a potential ISK sink since there is absolutely no content for me to use this amount of ISK otherwise. My intention of a POS in 0.5+ isnt to make ISK, but to actually get rid of some
So if it costs 1 billion or 2 or even 5 billion isk to build a POS in 0.5+ and using it barely pays the rent, thats fine for me. But building any POS below 0.5 is very pointless for me or a small(er) group. It will just drag some alliance or pirate group to it who will quickly kill it.
Make it incredibly expensive, restrict it with requiring high skills or a high standing to the faction in which region it is placed and restrict it to 5 or 10 for each faction if its needed, but please make it available in 0.5+.
It is nice that POS in 0.0 are nice new content for alliances, but since the local/map and scanner changes in shiva basically make trading runs into hostile 0.0 pointless for me, it would be nice to have _some_ new content to look for (I dont like agent missions and they also seem to go into the multiplayer/group direction).
POS in 0.5+ would make a nice base for training or helping out new players, no matter if they are profitable for the owner or not
If having so much isk bothers you, I'm willing to be a martyr and let you give some to me to take care of.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Joshua Calvert
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Posted - 2004.10.10 16:35:00 -
[114]
Originally by: Sosona I am playing eve since nearly the release and i am a rather rich freelancer. Currently i am waiting for POS as a potential ISK sink since there is absolutely no content for me to use this amount of ISK otherwise. My intention of a POS in 0.5+ isnt to make ISK, but to actually get rid of some
So if it costs 1 billion or 2 or even 5 billion isk to build a POS in 0.5+ and using it barely pays the rent, thats fine for me. But building any POS below 0.5 is very pointless for me or a small(er) group. It will just drag some alliance or pirate group to it who will quickly kill it.
Make it incredibly expensive, restrict it with requiring high skills or a high standing to the faction in which region it is placed and restrict it to 5 or 10 for each faction if its needed, but please make it available in 0.5+.
It is nice that POS in 0.0 are nice new content for alliances, but since the local/map and scanner changes in shiva basically make trading runs into hostile 0.0 pointless for me, it would be nice to have _some_ new content to look for (I dont like agent missions and they also seem to go into the multiplayer/group direction).
POS in 0.5+ would make a nice base for training or helping out new players, no matter if they are profitable for the owner or not
If having so much isk bothers you, I'm willing to be a martyr and let you give some to me to take care of.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Rod Blaine
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Posted - 2004.10.10 17:12:00 -
[115]
lol
I read up and until someone said he wanted a pos in high sec space to protect him against npc's when he was mining.
That's where all hope of this thread ever going anywhere got throw out the window here.
For godssakes FIRST YOU READ AND LEARN ABOUT WHAT YOU CRY ABOUT, ONLY AFTER THAT YOU CRY.
halfwit noob
And to those people that are crying for their little mining station in yulai, just for the fun of having one... Try and get an idea of what this game is about before crying about not every damn thing being availiable to you. It's not like you could even use a pos btw, since that requires a damn lot of skills you dont have. Team the **** up and start acting like you like a challenge, cause if you don't you really need to go and look elsewhere for your fun.
_______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
Rod Blaine
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Posted - 2004.10.10 17:12:00 -
[116]
lol
I read up and until someone said he wanted a pos in high sec space to protect him against npc's when he was mining.
That's where all hope of this thread ever going anywhere got throw out the window here.
For godssakes FIRST YOU READ AND LEARN ABOUT WHAT YOU CRY ABOUT, ONLY AFTER THAT YOU CRY.
halfwit noob
And to those people that are crying for their little mining station in yulai, just for the fun of having one... Try and get an idea of what this game is about before crying about not every damn thing being availiable to you. It's not like you could even use a pos btw, since that requires a damn lot of skills you dont have. Team the **** up and start acting like you like a challenge, cause if you don't you really need to go and look elsewhere for your fun.
_______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
Kretin Arnon
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Posted - 2004.10.10 17:17:00 -
[117]
Edited by: Kretin Arnon on 10/10/2004 17:19:44 I can only accept POS to be placed in low sec if it's somehow connected with positive standing with the faction who claims the area. Actually I would like to see this rule include 0.0 too. (Why would the Gurista alow enemies to put up structures right in their domain any way?).
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Kretin Arnon
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Posted - 2004.10.10 17:17:00 -
[118]
Edited by: Kretin Arnon on 10/10/2004 17:19:44 I can only accept POS to be placed in low sec if it's somehow connected with positive standing with the faction who claims the area. Actually I would like to see this rule include 0.0 too. (Why would the Gurista alow enemies to put up structures right in their domain any way?).
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Rod Blaine
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Posted - 2004.10.10 17:20:00 -
[119]
Originally by: S'Daria Sosona's post pretty much sums it up.
Sosona is a rare exception and not the type of player this game caters towards.
If Sosona has been playing since release and has not found any other interesting thing to do in Eve except trading and getting rich off it pos are gonna be boring to the max within a month for her.
One more time: all repeat after me: "this is a game heavily skewed towards teamplay, that is fine" "this is a game that requires some imagination to have fun in, that is fine too" "this is a game that present very possibly the steepest challenge to a new player, and that is why i am not playing swg" "I like teamwork, challengesm, at least a basic level of risk and competition between players"
Please repeat this to yourself 500 times and if you still feel like crying about pos not being availiable in high sec space go dowload swg.
//end rant _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
Rod Blaine
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Posted - 2004.10.10 17:20:00 -
[120]
Originally by: S'Daria Sosona's post pretty much sums it up.
Sosona is a rare exception and not the type of player this game caters towards.
If Sosona has been playing since release and has not found any other interesting thing to do in Eve except trading and getting rich off it pos are gonna be boring to the max within a month for her.
One more time: all repeat after me: "this is a game heavily skewed towards teamplay, that is fine" "this is a game that requires some imagination to have fun in, that is fine too" "this is a game that present very possibly the steepest challenge to a new player, and that is why i am not playing swg" "I like teamwork, challengesm, at least a basic level of risk and competition between players"
Please repeat this to yourself 500 times and if you still feel like crying about pos not being availiable in high sec space go dowload swg.
//end rant _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
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