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Nomad I
University of Caille Gallente Federation
68
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Posted - 2012.05.29 09:10:00 -
[1] - Quote
Selfdestructing the egg after a ship loss when a huge fleet figh is ongoing is common because of the bubbles at the gates. But when TiDi is active it takes more than 15 min. And often nobody shoots you, because the action is more than 100km away. This is annoying.
So I propose to take the selfdestruct timer out of TiDi, like the POS anchor timer. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
614
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Posted - 2012.05.29 11:59:00 -
[2] - Quote
Supported, but ONLY for pods. It shouldn't help out people who self destruct just to avoid being on a killmail. |
Nomad I
University of Caille Gallente Federation
69
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Posted - 2012.05.29 12:33:00 -
[3] - Quote
Danika Princip wrote:Supported, but ONLY for pods. It shouldn't help out people who self destruct just to avoid being on a killmail.
I support the extension of my proposal. The purpose is just to get a new ship elsewhere. The fear of reshipping is unrealistic, because it's for single pilots unlikely to get into a TiDi system. And when they are able to reship and are back in fight: congratulations.
It's more fun for all, when we are able to get out of a TiDi system with an egg. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
631
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Posted - 2012.05.29 14:40:00 -
[4] - Quote
Supported...minus the "TiDi" Shirt. (ok ok bad pun )
*But only for pod's* ================ STOP THE EVEMAIL-áSPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152
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Arduemont
Malevolent Intentions Ineluctable.
144
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Posted - 2012.05.29 14:52:00 -
[5] - Quote
Sorry, not supported.
Take this scenario. Your in a big fleet fight, and you've just exploded at maximum TiDi inside a bubble (so you cant warp). Everything is really really really slow. You realize you were really really stupid and have some really really expensive implants on you. You weigh up the pros and cons and decide you don't want to feed your enemies killboard. You hit self destruct, and because your in max TiDi, you die well before anyone can lock and shoot you.
I know this is a potentially small problem, but I think going afk for 15 minutes whilst you wait for your pod to explode is a small problem. So the thing is, I dont want to take up developer time swapping one small problem for another.
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sabre906
Old Spice Syndicate Sailors of the Sacred Spice
112
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Posted - 2012.05.29 15:05:00 -
[6] - Quote
KB is the biggest blight to greet Eve. Arbitrary mechanics created purely for the purpose of kb-whoring at the expense of gameplay, warrants no merit. +1 Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Nomad I
University of Caille Gallente Federation
71
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Posted - 2012.05.29 16:03:00 -
[7] - Quote
Arduemont wrote:Sorry, not supported.
I know this is a potentially small problem, but I think going afk for 15 minutes whilst you wait for your pod to explode is a small problem. So the thing is, I dont want to take up developer time swapping one small problem for another.
As a very common pilot I don't have implants and most of my mates don't have them as well. Some pilots have, like triage carrier pilots, but they have different problems. And egg from Titan pilots will be excuted immediatly. So I don't see any problem with the exception of beeing idle for a long time. Pls support |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
631
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Posted - 2012.05.29 16:13:00 -
[8] - Quote
Arduemont wrote:Sorry, not supported.
Take this scenario. Your in a big fleet fight, and you've just exploded at maximum TiDi inside a bubble (so you cant warp). Everything is really really really slow. You realize you were really really stupid and have some really really expensive implants on you. You weigh up the pros and cons and decide you don't want to feed your enemies killboard. You hit self destruct, and because your in max TiDi, you die well before anyone can lock and shoot you.
I know this is a potentially small problem, but I think going afk for 15 minutes whilst you wait for your pod to explode is a small problem. So the thing is, I dont want to take up developer time swapping one small problem for another.
Being held hostage for 15 minutes if your in your pod and your about to die....not justifable enough to be honest.
Your gonna die...let the man SD and get back into the game.
In big fights people are likely going after the next ship and not the "next pod" unless they are slinging space bombs or smart bombs.
If anything one less player on grid would speed up the server. ================ STOP THE EVEMAIL-áSPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152
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Yelena Fedorova
School of Applied Knowledge Caldari State
12
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Posted - 2012.05.29 21:18:00 -
[9] - Quote
Drake Draconis wrote:If anything one less player on grid would speed up the server.
this this this and this |
Salvaging lvl5
Woodings Industrial Corporation
1
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Posted - 2012.05.30 19:32:00 -
[10] - Quote
No,
allows people defending a system to reship faster then the speed of the battle would normally allow.
All or none imo |
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Abulurd Boniface
Shadow State SpaceMonkey's Alliance
5
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Posted - 2012.05.31 03:35:00 -
[11] - Quote
Danika Princip wrote:Supported, but ONLY for pods. It shouldn't help out people who self destruct just to avoid being on a killmail.
I never understood why people owe the guys shooting them a killmail.
I have advocated for an insta-pop self-destruct years ago. The pilot doing it is not winning anything. They lose their ship. It should be their sovereign decision whether or not they blow up their ship. It is their asset, they make the decision.
The people blowing the ship up deny the pilot the use of a ship/pod. This is as it should be, this is EVE. Losing ships is the birth right of the pod pilot. At the same time they don't owe the people blowing up their ship anything. If they decide to self-destruct and they click 'yes' on the prompt, it should happen instantaneously.
If that denies the party/parties opposite a killmail, hey, it's EVE. Live with it.
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sabre906
Old Spice Syndicate Sailors of the Sacred Spice
116
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Posted - 2012.05.31 04:18:00 -
[12] - Quote
Abulurd Boniface wrote:Danika Princip wrote:Supported, but ONLY for pods. It shouldn't help out people who self destruct just to avoid being on a killmail. I never understood why people owe the guys shooting them a killmail. I have advocated for an insta-pop self-destruct years ago. The pilot doing it is not winning anything. They lose their ship. It should be their sovereign decision whether or not they blow up their ship. It is their asset, they make the decision. The people blowing the ship up deny the pilot the use of a ship/pod. This is as it should be, this is EVE. Losing ships is the birth right of the pod pilot. At the same time they don't owe the people blowing up their ship anything. If they decide to self-destruct and they click 'yes' on the prompt, it should happen instantaneously. If that denies the party/parties opposite a killmail, hey, it's EVE. Live with it.
The next best thing short of removing KB.
The main reason for risk aversion these days isn't actually the isk, which is easy enough to come by, but rather messing up one's KB stats. A sad state of affair. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
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