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Thread Statistics | Show CCP posts - 2 post(s) |
Tamahra
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Posted - 2009.08.17 08:41:00 -
[1]
for ccp to announce their new project to the public on the gdc in germany.
the codename is "dust 514"
anxious anyone?.....
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Tamahra
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Posted - 2009.08.17 08:54:00 -
[2]
Originally by: Lord Haur
Today is tuesday 18th, right? riiiiiiite?
yes, in exactly 13 hours from now, MEST (middle european summer time) xD
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Tamahra
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Posted - 2009.08.18 06:50:00 -
[3]
today is really the day (as opposed to yesterday, when it wasnt the day yet)
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Tamahra
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Posted - 2009.08.18 08:09:00 -
[4]
1:20 hours to go
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Tamahra
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Posted - 2009.08.18 08:34:00 -
[5]
0:50 until ze beginning of hilmars speech!
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Tamahra
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Posted - 2009.08.18 08:46:00 -
[6]
i think its evident now that the new project is a new game, and not an expansion to eve online.
As you can see on the picture, on the bottom left theres the letters "eve online", in the middle theres the letters "world of darkness", and on the bottom right theres the area which is still pasted over.
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Tamahra
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Posted - 2009.08.18 09:13:00 -
[7]
Originally by: Niccolado Starwalker Please keep me posted about Hellmars speech! And links would be great too!
I just hope that CCP too publish something on their pages. EVE online or not, we who have followed CCP and EVE for a while now wants to know more about the company we holds so dear!
i wish i knew a link to a livestream or something
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Tamahra
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Posted - 2009.08.18 09:36:00 -
[8]
Originally by: Something Random Best i can find
thank you very much
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Tamahra
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Posted - 2009.08.18 10:35:00 -
[9]
Originally by: CyberGh0st Edited by: CyberGh0st on 18/08/2009 10:20:52 http://www.gamasutra.com/php-bin/news_index.php?story=24886
hmm, not sure if I am happy with this ...
interesting twist of events. thx for the link anyways
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Tamahra
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Posted - 2009.08.18 10:46:00 -
[10]
added two images which are apparently taken from dust 514
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Tamahra
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Posted - 2009.08.18 10:54:00 -
[11]
Edited by: Tamahra on 18/08/2009 10:56:21 added a breaking blog from some german dude who was there:
its only a rough translation though through babelfish
A player in the Eve universe can assign a Dust team a sector on a planet to take. These orders become then in äthe Dust 514 ô- MMO as Quests to appear, in which the players can participate. The fights in äDust 514 are turned around ôby the support from space fleets to profit to be able. Certain sectors could for example only be attacked, if a fleet äthe Dust ô- soldiers there transported and it against attacks and supplies of the opponents defends. The PC players will be able to support their console soldiers also with weapons and other equipment. Turned around the ground troops for the PC players take new sectors and extend so their sphere of influence in the MMOG. The play of CCPs studio is developed in Shanghai. A first Trailer shows substantial BodenkSmpfe with tanks and gliders, which resemble the American Osprey Helikopern. The play figure sprintet by a very much detailed, dirty side street. Beside it a tank fires large laser salvos on a not visible opponent. The player runs a fire ladder up, ballert an opponent over the heaps and jumps into a landing ship that apparently from the planet evacuates him. In the sky we see combat between two enormous spaceships. When one of it finally explodes, the pressure wave races on the player too and throws his glider from the course. Here the short a player ends. The two first Screenshots in these news originate from at the beginning of the Trailer video. In it a fleet of äEve is ô- to spaceships to see and a camera trip, which shows apparently the inside one of the enormous spaceships. It could be thus that the player is transported also actually by spaceships in the PC äEve ô. Due to the long flying times in äEve ôit is however improbable that this happens in real time.
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Tamahra
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Posted - 2009.08.18 11:23:00 -
[12]
There a chance for a PC version too, acording to these news from 4players.de:
4players.de has talked to Petursson after the show, asking why there will be no PC-Version. Petursson smiled and stated, that he cannot comment on it right now. The only thing he can say at the moment is that there will be ca console version.
Linkage
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Tamahra
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Posted - 2009.08.18 11:46:00 -
[13]
thx, trailer added
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Tamahra
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Posted - 2009.08.18 12:19:00 -
[14]
ccp has just released their official press article:
Linkage
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Tamahra
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Posted - 2009.08.18 12:38:00 -
[15]
Originally by: Bonny Lee But it could be possible that you can produce "respawns" for your dust team. Your people can spawn as long as you bring in "npc-soldiers" to fight. Perhaps the EvE-Players have to bring in tanks & aircrafts for the invasion too?
they said its not only a fps, but a rts game as well. so what you said could be very well possible
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Tamahra
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Posted - 2009.08.18 12:45:00 -
[16]
Originally by: Drakoulia WI want WiS to kinda be linked to this, and this to WiS.
from the two images available it exactly looks like the two games will be linked via WiS
/DROOOOL
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Tamahra
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Posted - 2009.08.18 13:34:00 -
[17]
Originally by: Sheriff Jones Still going with my "console addition to the EVE universe" theory.
Aka, console controlled EVE in the same persistent universe
hehe nice :=)
if only some more people had joined in on the betting, you could have quite won alot of iskies :D
i would have never thought that the theory of "console addition to the eve universe" would hold true
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Tamahra
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Posted - 2009.08.18 17:10:00 -
[18]
Originally by: Oghma Grianainech If it's console only that would suck, cause then it would be either or xbox/ps3 if we lucky for wii owners like me on wii which is highly unlikely.
There should be one for PC :/ or it will just be limited to console players and suck for alot of other people.
from what is currently known its at least for both xbox360 and ps3. they havent said anything yet about other platforms
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Tamahra
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Posted - 2009.08.18 18:21:00 -
[19]
Originally by: Lady Puket
Seriously, POS warfare is about as dry and boring as it gets in gaming. I can't think of anything more interesting than telling hundreds of console gamers to sacrifice themselves for planetary conquest on behalf of my alliance (lulz).
totally agreed
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Tamahra
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Posted - 2009.08.18 19:45:00 -
[20]
updated the thread with a fresh interview:
Del Torres has just found a fresh interview with CCP ceo on krawall.de, which happened after the show, and has translated it already, see in this thread: Linkage
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Tamahra
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Posted - 2009.08.19 06:33:00 -
[21]
Originally by: Michwich
As a PC gamer and FPS lover I give 0 credibility to any FPS on console for the simple fact they do nothing for the genre but give a watered down, outdated training wheel experience from their PC counterparts.
i think dust isnt meant to be dominated by those with the highest twitch skillz. it will be dominated by the side that can deploy more equipment (this is where the eve alliance comes into play) and has the better tactics.
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Tamahra
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Posted - 2009.08.19 07:33:00 -
[22]
Originally by: Sheriff Jones
So i was right...ish
All that matters.
Sounds cool, yada yada, eve is not dying, now let's get back to our spaceship...thing...where our guns and....things are.
hehe yep, i would have never thought it would be a console thing, feeding directly into eve, in the same persistent world. to bad not enough people were joining in on the betting
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Tamahra
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Posted - 2009.08.19 11:01:00 -
[23]
Originally by: cBOLTSON Edited by: cBOLTSON on 19/08/2009 10:59:12 WOW! DUST 514 =D
CCP , if dust 514 works out and plays as good as it looks, THEN YOU HAVE JUST MADE MY DAY!
Before playing eve, FPS was my thing. Now if you are truly able to combine the eve PERSISTANT universe into both the EVE online and this DUST 514, then you guys are legendary!
VERY MUCH ATICIPATING THIS!!!!!
Just one thing, it would be great if it were out on pc too.......... but i guess you want to bring more people into eve not dilute the pc players.......
EDIT - Cant wait to get into a fps battle with the 'big alliances' and mess them up hard! =D Goon tears anyone :P
i can very much agree with every single word you have said. I have also played alot of FPS before starting with eve, and i also anticipate it ALOT.
And as for the console kiddies deciding 0.0 sov: one word: "LULZ". This will never happen. There will be enough eve players around who will step into the ground battles.
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Tamahra
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Posted - 2009.08.19 13:53:00 -
[24]
on heise.de they have just added some conversation with petursson, that they had yesterday. ive upped it in the OP.
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Tamahra
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Posted - 2009.08.19 16:33:00 -
[25]
Originally by: Gone'Postal Relooked over the footage and it's still nothing to get worked up over.
i have just added screenshots in the original post, for discussion and interpretation.
First off: Linkage
Linkage
apparently shows the conquerable sectors of that planet, from the eve client. (upgraded planet graphics?)
Secondly: Linkage
Shows that the pure FPS part of the game will only play a minor role in the big picture. This is to all those who are scared of fps-kiddies taking away their 0.0 sov
Thirdly: Linkage
this shows, that sov wont be decided solely from ground battles. Both ground troops and fleets have to work together.
4: Linkage
it clearly says in the bottom left: "18 hours after deployment". no idea what this means.
5: Linkage
Linkage
Linkage
Protheus from what it looks like. Its apparently player controlled, as it shoots, and flies around, and sends drones out to attack a player:
Linkage
The drone is clearly coming from the Protheus. Maybe its only PR and faked, who knows.
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Tamahra
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Posted - 2009.08.19 16:35:00 -
[26]
Edited by: Tamahra on 19/08/2009 16:40:19 /discuss my interpretations or interprete differently
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Tamahra
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Posted - 2009.08.19 18:38:00 -
[27]
i have just added a link to the original post, where mmorp.com managing editer jon wood reflects upon the opposition to dust¦s announcement, but also reflects upon the possible impact of dust on the mmo market
Linkage
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Tamahra
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Posted - 2009.08.19 21:27:00 -
[28]
Originally by: CyberGh0st Currently playing : The Saga of Ryzom Favorite MMO's : DAoC SI-Era / SWG Pre-CU-NGE / EVE Online Pre-DUST514
roflmao
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Tamahra
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Posted - 2009.08.21 11:08:00 -
[29]
Edited by: Tamahra on 21/08/2009 11:14:50 translated text version of gamona.de¦s video interview with petursson:
Part 1:
Gamona: Hilar So what is "Dust 514" anyway?
Hilmar PTturrson: The game is a great online first-person shooter for consoles and coupled with the PC version of EVE Online .Wenn you play on a DUST battlefield, you can conquer the planet from the EVE universe, or just lose.
Gamona: The planets thus unite the two worlds?
Hilmar PTturrson: Exactly. The two worlds influence each other significantly. You can of course just have fun playing the one or the other game, without having to think of the connection between the worlds and the consequences. Yet everything has an influence on each other. Whether you have a battle win or lose will affect thousands or tens of thousands of players. Both games contain elements of strategy. Even the battlefields offer room for tactics.
You can build different buildings on the battlefield to influence what the outcome of a battle will be. There are real-time strategy elements and the connection to the elements of an MMO and persistent world. It has an impact on the EVE world, if you fight on the planet. But there are persistent elements in Dust. You can develop your character, level up, own objects, these all have all come together in "Dust" and brings the PC and console games together in one single universe.
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Tamahra
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Posted - 2009.08.21 11:14:00 -
[30]
Edited by: Tamahra on 21/08/2009 11:15:25
Part 2:
gamona: Is the game only for the console?
Hilmar PTturrson: We focus on making a unique shooter for the console. We have, over the years, seen people who really have played EVE excited because it is holding so much to offer, with its own independent ingame social environment, with its own ingame economy. But the experiences in EVE are based on a particular game style and is not intended for players who need a lot of different play styles to have fun.
So we thought: What is the exact opposite of what we have now? And that is a first-person shooter. So we want to bring all the shooters and EVE fans together in the EVE Universe.
So we will unite these different things. And I think we have something big to create what, with only one game, would not have been possible. The genre itself is the most influential part. If you ever look at how the shooters have developed, you will find that the innovations are restricted to the class choice.
But what is missing so far is still a meaningful event or a meaningful consequence when you have won. In normal shooters it's like an endless repeat loop. You're fighting against the enemy, die, respawn ... It changes nothing.
Now we have a persistent world. Everything you do has an impact. I'm playing first-person shooters myself and i believe that this is an enrichment for the genre, and the next step in the evolution of shooters.
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Tamahra
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Posted - 2009.08.21 11:21:00 -
[31]
Part 3:
Gamona: Will it be possible to play the same character in both games or what is the connection?
Hilmar PTturrson: no. As it was already explained in the background story, the pilots are very different from the mercenaries. It's a bit like the Air Force and the Navy. You can not simultaneously be in the Navy and the Air Force.
This is similarly seperated in the game, since the eve players and the console players are other types of players. Therefore no "Dust" soldier will be able to connect to a spaceship, fly around with it and chase things through the air. That is a different department.
Gamona: When will "Dust" be released?
Hilmar PTturrson: We still have no release date given. For us, it is important that the full potential is being worked out. It is important that both sides work and connect correctly.
Therefore, we have no specific target date. But we are working for 3 years now and this is already damn far.
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Tamahra
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Posted - 2009.08.21 19:49:00 -
[32]
big kiss to CCP :=)
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Tamahra
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Posted - 2009.08.22 16:33:00 -
[33]
moving the heise.de interview to page 25 now, since ill have to add newer news to the original post
heise.de has sat down with Petursson and had a few words with him. They upped the conversation on heise.de
(roughly translated from german)
In the discussion with heise on-line CEO Hilmar Veigar PTtursson stated that Dust, if one sees on the history of CCP - will probably be based on a Abo based on-line Shooter in a MMO world.
Also after the launch of Dust514 its gonna be constantly evolved and updated with new content.
With each battle, players will gain more experience, more power, and access to better weapons.
DUST 514 is to become a Shooter with strategy elements.
The player number for the individual engagements moves somewhere between 16 and 256, with exact numbers will be specified at a later time.
Dust514 will be finished "when its done", presumably sometime between 2010 and 2012, because then the next console generation goes to the start (not clear if Petursson has said that, or if the interviewers assumed that)
Depending on how much money the Eve sides dumps into their dust squad, the dust squat gets equipped better and with better weapons.
Eve and Dust players are to be able to communicate directly with each other.
Source:
Linkage
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Tamahra
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Posted - 2009.08.22 16:50:00 -
[34]
I have added new news to the original post.
onlinewelten.de has catched Petursson and snagged some information from him:
Ill do a complete translation lateron. The most important points that onlinewelten.de claims to have snagged from him during a talk they had with him:
- the hotly anticipated "Walking in Stations" is to be expected next year, but not at its beginning - Also for next year an upgrade to the planets is to be expected - A Corporation which wants to remain successful, must have access to good dust-soldiers - COSMOS will play a great role for the community of both platforms - one of the playmodes in dust will be "domination". It is about capturing and holding strategic points, and comes with the ability to install buildings
Source: Linkage
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Tamahra
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Posted - 2009.08.23 13:25:00 -
[35]
Originally by: Dillon Arklight Edited by: Dillon Arklight on 23/08/2009 13:15:45 Link Fixed.
Screenie
wow...just wow. thank you :=)
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Tamahra
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Posted - 2009.08.23 13:44:00 -
[36]
Originally by: T'san Manaan
Good find. yup that definatly looks like a fitting screen, maybe this game will be deeper thn I thought :)
i think next year will see a huge lot of awesomesauce for eve online lol
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Tamahra
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Posted - 2009.08.23 17:20:00 -
[37]
Originally by: T'san Manaan http://journal.wheel-of-games.com/en/2009/08/ccp-winning-the-war/
slightly longer video that shows the full DUST trailer.
oh nice, watching right now
Dust514 |
Tamahra
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Posted - 2009.08.23 17:41:00 -
[38]
thx again, have linked to it in the original post
Dust514 |
Tamahra
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Posted - 2009.08.23 19:53:00 -
[39]
Edited by: Tamahra on 23/08/2009 19:53:26 eddie gordo from dust514.org has upped the vid on youtube
http://www.youtube.com/watch?v=FEPUX7hUmDw
Dust514 |
Tamahra
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Posted - 2009.08.24 06:17:00 -
[40]
Edited by: Tamahra on 24/08/2009 06:17:35 added a blog from massively.com about known facts of dust, and about speculation as well. very good read.
Linkage
Dust514 |
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Tamahra
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Posted - 2009.08.24 10:01:00 -
[41]
see original post, ive added it there with links:
What about Dust on the PC? Two different correspondents at the gamescom have questioned Petursson about the platforms its being developed for. The first, from gamespot.com received the following answer:
We questioned Petursson about the platforms the game is being developed for, as well as subscription details, but he declined to comment at this time. But it was confirmed that the game was being developed for "current generation hardware."
The second report, from 4players.de:
4players.de talked to Petursson after the show, asking why there will be no PC-Version. Petursson smiled and stated, that he cannot comment on it right now. The only thing he can say at the moment is that there will be ca console version.
Dust514 |
Tamahra
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Posted - 2009.08.24 12:25:00 -
[42]
moar screenshots, those are dust screenshots of the last fanfest (all links go to my photobucket album):
Linkage the planetary interaction selection screen (Pator I)
Linkage closeup on the description for pator I
Linkage closeup on the description for the selected continent
Linkage early closeup view of one of the tanks we see in the gamescom video
Linkage outdoor combat scene, with some industrial looking structures
Linkage outdoor combat scene, next to some buildings
Linkage buggy driving on a street
Linkage combat scene in the outoors
Dust514 |
Tamahra
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Posted - 2009.08.24 13:26:00 -
[43]
Originally by: CyberGh0st it is still console only and no mentions of a PC version in the future.
I personally hope there will be a pc version, but ill buy the console version too if theres only that.
But look at today¦s technology. Current Consoles can also be mounted with mouse and keyboard, so technically there would be no reason to not make a pc version too, other than maybe cheating. Cheating IS an issue on pc-fps games. To prevent cheating, most stuff and calculations would have to happen on their servers, and not on the client side. I have no idea if this would be possible technically.
The only non-technical reason they would not release a pc version is... umm.... maybe... if they have a contract with the console developers that doesnt allow them to make a pc version.
Dust514 |
Tamahra
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Posted - 2009.08.24 14:21:00 -
[44]
Originally by: CyberGh0st
Cheating pretty much happens on private servers mostly. Most of the servers in FPS are private.
And even then, during the time I played Unreal Tournament ( all versions including the latest one ) I have seen very little cheating OR they were pretty bad even WITH the cheats, as I was able to compete.
However it won't be on some private server now, it will be a MMOFPS served by CCP, go check planetside, there is not much cheating there ( at least there was not much when I played it ).
Of course if you look at indie games like Darkfall with like no security measures at all and poor coding, then yah, you can be afraid of cheats.
Cheating is only a minor issue when you talk about a FPS MMO on company servers with some good support.
hahaha you knew where i was going when i mentioned the possible issue of cheating, i was exactly thinking of darkfall as well. But you¦re right, they got pretty poor coding and weak security systems implemented.
I think poor coding wont be the issue with dust514
however, then there is no possible technical reason they wouldnt release it for the PC.
Dust514 |
Tamahra
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Posted - 2009.08.24 19:17:00 -
[45]
Edited by: Tamahra on 24/08/2009 19:18:56 well, according to eurogamer.de CCP has secured the trademark dust514 for xbox360, ps3 AND PC.
Linkage
Like, they could have secured the trademark for MAC too. But its clearly for PC. Does this mean anything? Dunno.
As i have said in the other thread, i cannot see any reason why it would harm to release it for the PC as well.
Dust514 |
Tamahra
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Posted - 2009.08.25 22:56:00 -
[46]
What about Dust on the PC? Two different correspondents at the gamescom have questioned Petursson about the platforms its being developed for. The first, from gamespot.com received the following answer:
We questioned P. about the platforms the game is being developed for, as well as subscr. details, but he declined to comment at this time. But it was confirmed that the game was being developed for "current generation hardware." Linkage
The second report, from 4players.de: 4players.de talked to P. after the show, asking why there will be no PC-Version. P. smiled and stated, that he cannot comment on it right now. The only thing he can say at the moment is that there will be ca console version. Linkage
Dust514 |
Tamahra
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Posted - 2009.08.25 23:00:00 -
[47]
New Video-Interview with Petursson on golem.de Linkage
Compiled Fan-Video of all the old and new ingame footage youtube.com
Dust514 |
Tamahra
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Posted - 2009.08.25 23:14:00 -
[48]
Originally by: aka Ishur um in the fan video at around 3:00....is that ORBITAL BOMBARDMENT!!!!!111
could be. i guess we will know more at the fanfest
Dust514 |
Tamahra
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Posted - 2009.08.25 23:39:00 -
[49]
Originally by: oniplE Community: Will there be a PC release? CCP: No comment Community: OMG! There is hope!
I'm not so sure "No comment" is such a positive answer, sounds like the pc version is plan B.
in the new interview, he has still NOT commented on a pc-version, which means he has still not denied a possible pc version. He only said, the focus ATM is on the consoles
Dust514 |
Tamahra
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Posted - 2009.08.27 12:02:00 -
[50]
New Video-Interview with Petursson on golem.de The Video-Interview itself is in english, the text version on that site is in german though. Most important points: Maybe playable version on fanfest; Not all planets in eve will be battleground; In the winter-expansion we will see which planets will be battlegrounds; P. does again NOT comment on a PC version, he says, the focus atm is for Console Linkage
My compiled Fan-Video of all old and new ingame footage I made it earlier tonight :X youtube.com
Moar Screenshots See Page 27 of this thread
What about Dust on the PC? There is still hope. See Page 28 for the information i was able to gather about this.
Nice Dust-blog, from Brendan Drain of massively.com: Its about facts and speculation; see www.massively.com
Full 8-minutes Dust Video from the gamecom Thanks to T'san Manaan www.dust514.org
Fitting-Screen of a planetary vehicle Thanks to Dillon Arklight, Co-host of PODDED Podcast Picture to be found here: a.imagehost.org
www.dust.514.org For more infos/news about dust look at www.dust514.org This will also be the place where news from the Fanfest will probably pop up first
Onlinewelten.de has snagged some info from Petursson The important points: Walking in Stations is to be expected next year; An upgrade to the planets is to be expected next year; COSMOS will play a great role for the community of both platforms; One playmode in dust will be "domination". Its about capturing/holding strategic points, and comes with the ability to install buildings. Linkage
Video Interview gamona.de: Roughly put-together text version on page 24, 25 of this thread Linkage
Interesting editorial from mmorp.com managing editor jon wood On how dust combined with EVE Online has the potential to change the virtual world space, but he reflects also on the bulk of the opposition to Dust's announcement Linkage
Looking at Screenshots: I thought it might be interesting to analyze some of the screenshots. All Links go to my photobucket album. Especially to counter the emoraging thats going on. The screenshots, as i interpret them, prove that theres no reason to call the end upon eve, because of dust. Because of tight space, look up the screenshots on page 22 of this thread. Or look them up here: www.dust514.org and leave a comment or two xD
News-Update 21.08.09: heise.de talks to Petursson see page 25 in this thread for the full translation and Link. Probably an abo based on-line shooter in a MMO world; Constantly evolved and updated with new content; Players gain experience, more power, access to better equipment; Direct communicatiation between Eve and Dust players
Dust514 |
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Tamahra
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Posted - 2009.08.27 12:51:00 -
[51]
ok i have put up a final summary for dust in the original post, enjoy
Dust514 |
Tamahra
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Posted - 2009.08.27 15:16:00 -
[52]
ok i had to add this to the original post:
Most Planets (gas giants, lava planets, barren planets) are not suited for human presence, those WONT be battlegrounds, says Petursson.
So maybe we will see systems where SOV is ONLY decided by fleets (lack of dust planets), where other systems are a mixture between fleets + dust.
It could be possible for some systems that you can have the souvereignity of a planet solely by fleet superiority, and still interact with that planet in a beneficial way.
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Posted - 2009.08.27 15:29:00 -
[53]
Edited by: Tamahra on 27/08/2009 15:30:37
Originally by: LordSwift Everyone should really read the first page again. I am even more excited if this is all 100% true. More ways to earn iskies as well. woot!!1
I hope you DO realize and grasp the TRUE potential that lies within dust now:
Souvereignity-Battles will be multi-staged, and every single of them will be completely different than the other.
First off: There will be planets with less sectors than others.
Secondly: There will be planets where ground troups cannot be deployed.
Thirdly: Some systems have more planets than the others.
Fourth: The fightings over ONE single planet within a system can already be epic; not to speak about the whole system.
AND THEN, maybe THEN one alliance can even THINK of conquering a whole constellation, not talking about regions even........
I foresee HUUUGEEE conflicts that last for MONTHS, with a huge lot of separate Fleet fightings
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Posted - 2009.08.27 15:59:00 -
[54]
Originally by: LordSwift if this is all 100% true.
well it IS actually true. All of it, that is marked with "fact". OR they lied to us :=p
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Posted - 2009.08.27 16:37:00 -
[55]
Originally by: LordSwift
Originally by: Tamahra
Originally by: LordSwift if this is all 100% true.
well it IS actually true. All of it, that is marked with "fact". OR they lied to us :=p
Not saying its not true. Calm down. I need a good sig. where can i get one
But what if i cant calm down because of all the winsauce ahead of us? what then? hmm? HMMM??? HHHMMMMMMMMMMMMMMMMMMMMMMM????
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Posted - 2009.08.27 19:45:00 -
[56]
Originally by: Vyre V'Umbra Who or where did "WiS is now Incarna" come from? I'm not finding any information as to where that came from.
here Linkage
the video interview is in english, the text version in german
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Posted - 2009.08.31 09:26:00 -
[57]
Edited by: Tamahra on 31/08/2009 09:26:17
moar news popped up in the internetz
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Posted - 2009.08.31 09:47:00 -
[58]
Originally by: Cyrrus Ex All I can say is i dont want Halotards and COD4tards and consoletards effecting my experience in a PC game. end of.
Fact: I will not play Dust.
btw, from two different sources who were at the gamescom theres the statement that dust will also feed into factional warfare.
I will definately play dust.
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Posted - 2009.08.31 09:57:00 -
[59]
Edited by: Tamahra on 31/08/2009 09:59:34
Originally by: Abrazzar Edited by: Abrazzar on 31/08/2009 09:53:26
Originally by: Tamahra bild.de The biggest Newspaper in Germany, "Bild", from the Axel Springer Verlag, Germanys biggest Publishing House, claims to know that Dust 514 is scheduled to release 2010, and also claims to know there will be a single player campaign Linkage
Sorry, but "Bild" is one of the least reliable sources of News in Germany. They like to exaggerate and make things up if it's not sensational enough. Without at least two more independent sources of what "Bild" wrote to verify it, I would not belief a thing they write. "Bild" is only good for comedy value really, if you can forget that people actually take the crap seriously.
do you remember that one article about the one planecrash, where all passengers and the crew died, and only bild spoke with the survivers :=D
Didnt actually happen though, but its a running gag in germany. So yes, take everything from bild with a grain of salt. But still they claim to know these two things :p
oh and /edit: its one of their gamescom articles, so yes, they were at the gamescom as well
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Posted - 2009.09.24 07:44:00 -
[60]
upped the new interview at gamereactor to the op.
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Posted - 2009.10.02 15:50:00 -
[61]
looks like dust will be covered in a big presentation tomorrow
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Posted - 2009.10.02 22:13:00 -
[62]
nice video from the fanfest
Linkage
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Posted - 2009.10.03 09:41:00 -
[63]
Gathered Info about Dust:
Compiled Info about Dust: (Take everything with a grain of salt)
WiS will be released prior to dust
WiS has been renamed to Incarna
Incarna comes 2010
CCP is already "damn far" into Dust and its been for 3 years in development already
Eve commanders can issue strategic (not tactic) orders towards the ground troops
Eve Players can send isk and more down on the planet to support the ground troops
# of players in a battle can be 24 - 256
In the winter-expansion we might get to see which planets will be assigned battlegrounds
There might be a playable version on the fanfest
Petursson about a PC version: The focus is on the Consoles. He repeatedly refused to give answers on a PC version
CCP has secured the trademark dust514 for Xbox, Ps3 AND PC
Dusties have access to various weapons, combat vehicles, including air units
Some weapon-platforms will be modular (including weapons / vehicles)
One of the modes in dust is "Domination", its about capturing + holding strategic important points
Various Buildings can be installed in a combat-scenario, e.g. weaponturrets
Vehicles in Dust can be fitted like eve ships, with several low-, medium-, high-slots
Planets have several sectors which need to be conquered before someone can claim souvereignity on a planet
One single Battle is always about one sector of a planet
Dust will be a persistent world
Cosmos will play a huge role for the communication between both communities
Eve Players cannot watch a battle on the ground, dust players cannot watch whats going on in the space
The pure FPS Part plays only a small role in the big picture
Dust has RTS and Strategic Elements
Dusties get experience through battles, become stronger and get access to better equip
After Launch, Dust is being constantly updated with new content
Direct chatting between Eve and Dust players...NOT; but via Cosmos it will be possible
Conquer enough zones -> the planet will be yours
Conquer enough planets in a system -> SOV over that system
Eve players will have an interface which allows interaction with planets and their various zones
Airvehicles in Dust can bombard ground troops (NO orbital bombardement though)
Gallente Airvehicles can launch combat drones
Fleets and Dusties need to cooperate for success
Dusters will be prify to a form of the EVE cloningsystem
Dust is only ONE part feeding into SOV
Dust will have a commander system
Dust will feed 0.0 SOV AND faction warfare
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Posted - 2009.10.05 06:39:00 -
[64]
Update 05.09.2009: Eddie Gordo from dust514.org has collected quite some nice exciting new info:
Eddie Gordo¦s exlusive Interview from the Fanfest: Linkage
Exclusive High Quality Screenshots of Dust: Linkage
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Posted - 2009.10.05 12:39:00 -
[65]
Mondepersistants.com report about playing Dust: (First seen on dust514.org, thanks to dachucky and zothinke for hinting at it) Linkage Translated Version: Linkage
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Posted - 2009.10.05 13:23:00 -
[66]
Eurogamer.net¦s report on the dust demo: Linkage
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Posted - 2009.10.05 13:38:00 -
[67]
Buffed.de was there too: (Seems the unreal3 engine is confirmed now) Linkage
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Posted - 2009.10.05 14:01:00 -
[68]
All Pre-Fanfest Info about Dust:
Interview at gamereactor.eu, some keynotes: Mixture of procudural technology and designed content will be used to create unique battlefields for each Dust-planet Will Dust only happen in 0.0, or will we also fight over low sec or high sec? Were still internally debating how far we will push it The style of each race will be given relevance on the planets The core focus for dust is to make a good online shooter, but we might add things that you can do as a single player Linkage
bild.de The Newspaper "Bild" from Germanys biggest Publishing House claims to know that Dust 514 is due 2010, and also claims to know there will be a single player campaign Linkage
Petursson says: Most Planets (e.g. gas giants) are not suited for human presence, those wont be Dust battlegrounds
All older media/press/images/articles about Dust see page 28 of the thread. Incl. video with ALL pre fanfest game footage youtube.com
Compiled Pre-Fanfest Info about Dust (90% should still be up to date though): See Page 32 of this thread
(its located a few replies above this reply)
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Posted - 2009.10.06 12:55:00 -
[69]
Article from massively.com:
There will be dynamic battlefields where spawn points are chosen by the (commanders). (Would mean: no pre-made spawn points at all, except the homebase. Spawnpoints would have to be installed)
The game will utilize a microtransaction payment model that allows a la carte purchasing of blueprints for thousands of weapons, turrets, modules, and equipment for use in-game. (Would mean: No other micro-transactions except for blueprints = rather good news)
Planetary interaction. Details on this are light but this feature doesn't involve ownership of a planet. Rather, you may control and develop districts and interact with others who also hold planet territory. CCP states this will not be a clone of Civilization or SimCity, "but has that same good feel." Planetary interaction will have a low barrier of entry. (My Goodness. This sounds exciting)
Possibilities in planetary interaction: Do you care for your planet? Will you become a polluter to maximize profits? If so, this might bring you into conflict with your (player) neighbors as what you're doing with the planet's resources may impact others negatively. What do you choose to build up -- industry, academia, or infrastructure? (Also: Exciting stuff)
Linkage
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Posted - 2009.10.07 15:13:00 -
[70]
All older post-Fanfest articles about Dust:
Article from massively.com:
There will be dynamic battlefields where spawn points are chosen by the (commanders). (Would mean: no pre-made spawn points at all, except the homebase. Spawnpoints would have to be installed)
The game will utilize a microtransaction payment model that allows a la carte purchasing of blueprints for thousands of weapons, turrets, modules, and equipment for use in-game. (Would mean: No other micro-transactions except for blueprints = rather good news, since youd still have to gather the materials to make usable items out of it)
Planetary interaction. Details on this are light but this feature doesn't involve ownership of a planet. Rather, you may control and develop districts and interact with others who also hold planet territory. CCP states this will not be a clone of Civilization or SimCity, "but has that same good feel." Planetary interaction will have a low barrier of entry. (My Goodness. This sounds exciting)
Possibilities in planetary interaction: Do you care for your planet? Will you become a polluter to maximize profits? If so, this might bring you into conflict with your (player) neighbors as what you're doing with the planet's resources may impact others negatively. What do you choose to build up -- industry, academia, or infrastructure? (Also: Exciting stuff)
Linkage
Article on buffed.de: Seems the unreal3 engine is confirmed now. The central place for the dusties is their warship in space. Its a social platform, and also a staging platform for missions, and more. From there they disembark on their missions. Isk can flow only from Eve to Dust, and not the other way round Linkage
Article on Eurogamer: Dust will feature Factional warfare against NPC opponents. "It's there to ensure there's a battle to be had if you just want quick fun" The central Goal for all Missions is to destroy the enemy Mobile Command Center (MCC). Dusts gameplay has ALOT in common with Battlefield2142. Dynamic battlefields about 5 km across. There will be a command structure, with infantry and squadron leaders on each side led by a player-commander on board the MCC. The commander will effectively be playing a RTS-game with living units, and will have an RTS-style view of the battlefield. The Commander and his MCC will be the ultimate aim of a battle - after several, varying sub-objectives. Infantry players will clear the fog of war for the Commander. Commanders can install structures (launchers and guns as well as spawn points). The focus is on a deep modular system of fitting and customising weapons and vehicles. Linkage
Article on Mondepersistants.com: EVE's pilots will own the majority of planetary districts, via a system that will be introduced to EVE in the next major update after Dominion. But a couple of districts on each planet are reserved for DUST's mercenaries. Ultimately, hiring DUST 514 mercenaries won't be mandatory, but it will be attractive. "DUST mercs will just be more points. If the incentive is great enough they will use them; if you don't want to use them and your enemy does, you'll have to." (Link to the article: Page 32 of the thread)
in Dust, theres 2 ways you can get from one planet to another: Clone jump to defend. To attack enemy corp, your dust corp will own a "war barge" which can orbit around the planets. This is how you facilitate and instigate battles, the only way to attack is to have a war barge nearby.
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Posted - 2009.10.07 15:55:00 -
[71]
Article from ZAM:
CCP: The planets in EVE and the planets in DUST are the exact same planets, it's the same universe. And the look of the planets in EVE and DUST are the exact same. So when you are in orbit over a planet in EVE or DUST, they're all procedurally generated and every planet has a unique ID in the database, and the look of the planet is seeded from its unique ID, and it will look the same across both, with the same climate and everything.
Q: So anything leading up to what's going on with the Jovians? CCP: No, not yet. We're going to have the planetary interaction stuff, we're going to have Incarna, we're going to have DUST, and Jovian are out there.
Q: On that topic, going over the planetary interactions, we heard that it was a little bit like gardening. What are some of the upkeep elements involved in having a district in these things? CCP: It's a planet, it's a living world down there and they're going to need inputs and outputs and various commodities. I would really like to see a way where they could interact with each other and you could have trade between districts, but also space elevators or mass drivers where you could get stuff off-world. Maybe one planet is like a water planet, and has entirely one type of commodity there that's valuable, but lacks a whole bunch of other commodities. So there you'll have trade opportunities and arbitrage opportunities for the players. So, I mean, I really want it to be heavily trade based, but I want it to be a dynamic system that the players will be able to influence. Rather than, like, we have this NPC trade system in game now where it's sort of static. Where, you know that if spiced wine is sold at this station, it will always be sold at this station and the range will be this much.
CCP: In Incarna, you'll be able to make money off of both selling stuff from the bar, and the mini-games, you can sc**** some stuff off like a casino. And then there are also NPCs that are roaming, they're mercurial - they're not agents! TheyÆre like the true underground of EVE. They're off the grid, and they don't register on any sort of computer network, and you can really only meet them in a bar face to face, because they won't talk to you over a communications network. If you do them favours, then they'll do favours for you. If you run a bar, and one of these guys appreciates you looking the other way, he'll want to do favours for the proprietor of the bar as well, so that's one way to profit.
Q: Is that to say that it will affect your flying around in space part of the game as well? CCP: Yeah, it absolutely will.
Q: One of the things that spoke pretty loudly to me was the whole "nuke from orbit" thing. What about it? CCP: In the future when you have all this space combat stuff, you're going to have planetary defences to stop random people from coming in and nuking it from orbit. So what you're going to need is stuff on the ground to knock out these planetary defences BEFORE you can glass it from orbit
----
For more stuff contained in that article (also about Comets and mining at planetary orbital rings), see in the Article itself: Linkage
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Posted - 2009.10.09 10:52:00 -
[72]
All Planets in Dust and Eve are procedurally generated and will look identical in both games, also with the same climate
WiS (now Incarna) will be released prior to dust
CCP hopes to release WiS 2010
WiS: youll be able to make money off of selling stuff from bars, do mini-games, and you can sc** stuff off like a casino
WiS will have roaming NPCs in stations. You can only meet them in bars. Theyll hand out special tasks
WiS will affect your flyingaroundinspace part of the game
Planet Interaction will let players own districts of planets, which they can develop and interact with others who also hold planet territory. CCP wants districts to have varying commodities, which then can be traded between districts. What do you choose to build up - industry,academia,infrastructure?
In the future, youll have planetary defences to stop people from coming in and nuking it from orbit. So what you need is stuff on the ground to knock out these planetary defences BEFORE you can glass it from orbit
Most Planets eg. gasgiants are not suited for human presence, those wont be Dust battlegrounds
EVE pilots will own the majority of planet districts, via a system that will be introduced to EVE in the next expansion after Dominion. But a couple of districts on each planet are reserved for DUST mercenaries
Dust will feed into SoV
Planets have several sectors. The majority need to be conquered before someone can claim souvereignity on a planet
Hiring DUST mercenaries won't be mandatory but it will be attractive; if you dont want to use them and your enemy does, youll have to
Dust features the unreal3 engine and dynamic battlefields, about 5km across, where spawn points are chosen by the players
Dust will use a microtransaction payment that allows purchasing of bp¦s for 1000`s of weapons, turrets, modules, and equipment for use ingame
Central place for dusties is their warship in space. Its a social platform, and also a staging platform for missions, and everyone can own a cabin there where you can show off trophies. From the war barge the dusties disembark on their missions
Eve commanders can issue strategic orders towards the ground troops
Eve Players can send isk and more down on the planet to support the ground troops
Isk can flow only from Eve to Dust, and not the other way round
Dust will feature Faction warfare vs NPCs, to ensure theres a battle to be had for quick fun
Central Goal for all Missions is to destroy the enemy MobileCommandCenter(MCC)
There will be a command structure with infantry and squadron leaders on each side led by a playercommander on board the MCC
The commander will have an RTSstyle view of the battlefield
The Commander+his MCC will be the ultimate aim of a battle - after several varying sub-objectives
Infantryplayers will clear the fogofwar for the Commander
Commanders can install structures (launchers/guns/spawnpoints)
The focus is on a deep modular system of fitting and customising weapons and vehicles
in Dust theres 2 ways you can get from one planet to another: 1. Clone jump to defend. 2. To attack an enemy corp, your dust corp can purchase a warbarge which can orbit around planets. You MUST have a warbarge to attack. War barges will be very costly
Mixture of procudural technology and designed content, to create unique battlefields for each Dust-planet
Will Dust only happen in 0.0, or will we also fight over low or high sec? Were still debating how far we push it
The style of each race will be given relevance on dust-planets
# of players in a battle up to 64 at launch
Dusties have access to various weapons,vehicles,airunits
Vehicles in Dust can be fitted like eveships, with low-,medium-,high-slots
Dust will be a persistent world
One battle is always about one sector of a planet
Dust features an achievement system where you unlock access to more equipment as you advance
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Posted - 2009.10.12 06:32:00 -
[73]
CCP on a PC version:
..added that ôThe future is still open,ö indicating that while a console version is the companys focus now, they have not ruled out a PC version in the future
Linkage
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Posted - 2009.10.15 10:00:00 -
[74]
All Info-Gathering about Planets/Dust/Incarna aside, i have a request, and rather than starting a new thread, im using this one for my request, since this thread already caught good attention :x
Please support my request if you agree with me, by just typing /signed in your reply, so that we can enjoy all the new shiny background stars and planet graphics in Dominion, without having to look at ugly nebulas. Sooooo, here goes:
We¦ll get the new planets in Dominion We¦ll get the new awesome background stars in Dominion
But one thing bothers me: As more and more stuff gets a graphical treatment, its becoming more and more obvious that the background nebulas are ugly as hell and are only disturbing the new shiny graphics.
So, my request is, that we do not have to wait until after dominion to get a treatment to the background nebulas.
How can CCP do this? By simply increasing the transparency of the existing nebulas, so that they do not dominate the skies anymore.
Or by reducing the opacity of the nebulas, whatever you may call it.
Please support this thread, so that the skies in Eve become more BLACK again, and so that we can enjoy the new shiny background stars and planets without having to get angry because of the ugly nebulas
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Posted - 2009.10.15 11:47:00 -
[75]
Edited by: Tamahra on 15/10/2009 11:53:50 Edited by: Tamahra on 15/10/2009 11:49:20
Originally by: Haks'he Lirky This thread should be locked, this many drastic updates to the Original Post is stupid.
when i made the thread, i should have reserved some slots for further updates, but the OP simply lacks the space to cram everything i wanted to cram in. the thread originally was about a livestream for the announcents on the gdc, where, among other things, dust was announced for the first time. then it was about collecting info on all the upcoming dust/planet/incarna info.
And it still is.
As the time went by, after creating the thread, i just updated the thread with new info various people were able to gather.
i also think this is a good thread for outsiders who can see what awesomeness ccp is gonna bring to us in the future, in one compiled thread.
And whom would it serve if they locked that thread? The thread is constructive, informative, no bashing or flaming occured after 34 pages. iSo rather than spamming the forums by new threads all the time, ill stick to this one. IF CCp however decides its time to bring the thread to an end, then so be it. I just cant see any reasonable reason why they would have to.
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Posted - 2009.10.15 12:07:00 -
[76]
Originally by: JSC I don't think it's cool to change the subject of the thread a hundred times.
the poster below you understood what i meant :=)
it doesnt matter how we get the request to the DEVs, to have a more BLACK space in Dominion, that lets us enjoy the new shiny graphics more. All that matters is that they gain attention of it, and i chose to do it through this thread. :=p
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Posted - 2009.10.21 10:01:00 -
[77]
New IGN Interview with Hilmar Some Keynotes, which some of you probably havent known yet:
IGN: What kinds of vehicles will be available? Can any player drive vehicles, and what kinds of customization options are available to players who want to tweak a vehicle's functionality?
Hilmar Petursson: Our aim is to launch with eight vehicle classes per race. These range from small hover bikes to heavy tanks. Each race's vehicles share a similar style and statistical differentiation with the ships of EVE Online. Any soldier can order in a vehicle for combat, provided that they've accumulated sufficient war points during the match. The commander chooses which types are available to the team in the pre-match deployment phase.
IGN: Is there a character progression system at all, like do you train skills over time similar to how it's done in EVE? If not, how does it work?
Hilmar Petursson: Like in EVE Online, there are not strict character classes so you are free to specialize your character in any way you see fit. Of course, like in EVE Online, focusing your progression has its benefits.
IGN: How does the gameplay work? Is it typical first-person shooter controls? What kinds of weapons do you use and how do you go about acquiring them?
Hilmar Petursson: At its core, DUST 514 is a first person shooter with run and gun gameplay. But there is a heavy emphasis on vehicular combat that layers tactical and strategic dimensions within each battle. In addition, weapons and modules are upgradable in real time, which we believe pushes DUST 514 beyond what has been seen in the market so far.
IGN: Will DUST 514 players have to wait around for EVE players to issue directives, or can they just jump into conflicts whenever they want?
Hilmar Petursson: DUST 514 players can drive their own agendas. In addition, there is also an NPC-based political landscape, similar to EVE Online, that keeps things lively. There's always going to be targets to shoot at.
IGN: How do the results of DUST 514 matches affect the world of EVE, and how visible will these effects be to DUST players?
Hilmar Petursson: The fundamental change is in the control of planets, which can end up belonging to EVE corporations or DUST 514 corporations. Changes in occupation and sovereignty will be very visible to each DUST mercenary.
IGN: Will this be a subscription-based game? If not, could you talk about what kind of pricing model might be used and some of the reasons why?
Hilmar Petursson: A subscription will not be required to play DUST 514. In order to achieve our dual goals of making a game that has meaningful character progression and one that you can jump into quickly, we are adding a virtual goods-based micro-transaction model while being very careful about not allowing anyone to "buy a win".
The full interview is here: Linkage
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Posted - 2009.10.22 16:25:00 -
[78]
Edited by: Tamahra on 22/10/2009 16:32:48
Originally by: JSC Oh so this thread is about Dust again?
What happened to the petition on nebulas? Or the other 9001 topics you've made this thread about? It's lame.
actually, this thread was always about collecting info about dust, planets and incarna, except for that nebula incident
but why you think this thread is lame is beyond me, i have put quite some time and work into it to gather all the info into one place.
/edit: i meant, dust, planets and planetary interaction
Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
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Posted - 2009.12.27 20:47:00 -
[79]
The AI can take over the role of a commander in a Dust battle if no player is willing to play the commander or no player has earned the right to the role (the AI will fly the MCC in that case)
Commanders choose vehicle and installation loadouts prior to a match, placing preliminary spawn points and structures on a wireframe map in full view of both teams as they set the stage for conflict
There are ten vehicle classes, but the commander can only commit five for each battle. We have 15 installation types, and he can only choose five. ItÆs simple, really, like Magic: The Gathering: you prepare your deck and then fight
as commander you can affect the battlefield by creating incentives for your players to perform certain tasks: youÆre working towards objectives and moving the focus of the fighting about
Essentially, the Eve players need to control planets. Planets give them resources and affect sovereignty. So they can issue contracts to win over territory on their behalf: either open-ended contracts for all to accept, or more direct contracts to specific mercenary corporations.
We have aspirations to add on to Dust twice a year û we have plans for expansions like we have with Eve, and weÆve already drafted out a wishlist of things
Player progression, then, depends upon a system CCP refers to as the achievement matrix. Levelling is bad, but the achievement matrix does to a certain extent replace it,ö suggests Sveinsson. ôWe donÆt want to have a linear kind of levelling: we want to promote usage of all kinds of weapons, playing for all races and accepting all kinds of contracts, so we need a very freeform approach. At the start, the matrix is basically ten tiers with multiple columns for the different NPC corporations that manufacture weapons and equipment. To advance a tier you need to accrue a certain percentage of the achievements within that tier. This unlocks the ability to buy better stuff, but you can also collect combo unlocks through skilful playing that gives you persistent attribute enhancements for vehicles and weapons.
When it comes to the battlefields themselves, the landscape of Dust is just as persistent, with dynamic arenas that change over time. ôThe planets where youÆre fighting already exist in the Eve universe,ö stresses Sveinsson. ôThat means they react to that universe. The first time you go there, the battlefield looks green and friendly perhaps, but then someone nukes it from orbit, and the next time you go there itÆs totally different. You think to yourself: æOh, I know this place, but it doesnÆt look as I remember itÆ, and thatÆs because thereÆs a player in a different game who is affecting it. VarietyÆs not just about the minute-to-minute gameplay, where commanders can deploy different installations: itÆs also about the composition of these battlefields. Not all planets are created equal: some are lush, some are arid, some are deserts. We can only create so many battlefields in terms of the models, but if you have a terraforming index, you can actually state where in its evolution a planet is: this alters which textures are being used, which affects gameplay in terms of atmosphere, sight-lines, water levels. In a more developed planet, maybe a route you used to take is now filled with water. That changes your tactics.
Linkage
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.12.31 22:11:00 -
[80]
Originally by: Dalieus Dakarn
Originally by: Valariam Hopefully it's not called Dust 514 because of the fact that it's going to be highly flammable, and go up in smoke when/if Star Wars releases at the same time.
"Exodus"
Are we talking about The Old Republic, or the dream that SOE wakes up and reinstalls SWG: Pre-CU?
did swg pre-cu have full loot or partial loot or something like that btw? have never played it
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.12.31 22:14:00 -
[81]
Originally by: JSC What happened to the petition on nebulas? Or the other 9001 topics you've made this thread about?
as for the petition on the nebulae: have a look for yourself in-game
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