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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.10.02 22:13:00 -
[931]
nice video from the fanfest
Linkage
Dust514 |
LordSwift
Caldari SWG-RoNaN-BloOdFiN
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Posted - 2009.10.02 22:46:00 -
[932]
Originally by: Tamahra nice video from the fanfest
Linkage
Woohoo. man i wish i went this year. loved it last year
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macon grimejaw
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Posted - 2009.10.02 23:29:00 -
[933]
Edited by: macon grimejaw on 02/10/2009 23:30:09
Originally by: Morphisat
Originally by: Ritter Roland
Originally by: dojocan81 in the first picture you can see a caldari mothership ... does that means ms' will be able to transport troops from planet to another planet ?
yes they have said so, that eve players can transport troops from planet to planet. although the player with the eve client flying the mothership cant play on the planet itself, since the dust 514 engine is a whole other department.
Can you then also dump em out of the airlock ? That would be amusing .
I love that ...tick of those pubescent teens who only care about their kill ratio...and not about the game...................
good god men! are we going to let some trash spewing 13 year olds..destroy dust 514 ???!
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.10.03 09:41:00 -
[934]
Gathered Info about Dust:
Compiled Info about Dust: (Take everything with a grain of salt)
WiS will be released prior to dust
WiS has been renamed to Incarna
Incarna comes 2010
CCP is already "damn far" into Dust and its been for 3 years in development already
Eve commanders can issue strategic (not tactic) orders towards the ground troops
Eve Players can send isk and more down on the planet to support the ground troops
# of players in a battle can be 24 - 256
In the winter-expansion we might get to see which planets will be assigned battlegrounds
There might be a playable version on the fanfest
Petursson about a PC version: The focus is on the Consoles. He repeatedly refused to give answers on a PC version
CCP has secured the trademark dust514 for Xbox, Ps3 AND PC
Dusties have access to various weapons, combat vehicles, including air units
Some weapon-platforms will be modular (including weapons / vehicles)
One of the modes in dust is "Domination", its about capturing + holding strategic important points
Various Buildings can be installed in a combat-scenario, e.g. weaponturrets
Vehicles in Dust can be fitted like eve ships, with several low-, medium-, high-slots
Planets have several sectors which need to be conquered before someone can claim souvereignity on a planet
One single Battle is always about one sector of a planet
Dust will be a persistent world
Cosmos will play a huge role for the communication between both communities
Eve Players cannot watch a battle on the ground, dust players cannot watch whats going on in the space
The pure FPS Part plays only a small role in the big picture
Dust has RTS and Strategic Elements
Dusties get experience through battles, become stronger and get access to better equip
After Launch, Dust is being constantly updated with new content
Direct chatting between Eve and Dust players...NOT; but via Cosmos it will be possible
Conquer enough zones -> the planet will be yours
Conquer enough planets in a system -> SOV over that system
Eve players will have an interface which allows interaction with planets and their various zones
Airvehicles in Dust can bombard ground troops (NO orbital bombardement though)
Gallente Airvehicles can launch combat drones
Fleets and Dusties need to cooperate for success
Dusters will be prify to a form of the EVE cloningsystem
Dust is only ONE part feeding into SOV
Dust will have a commander system
Dust will feed 0.0 SOV AND faction warfare
Dust514 |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.10.05 06:39:00 -
[935]
Update 05.09.2009: Eddie Gordo from dust514.org has collected quite some nice exciting new info:
Eddie GordoĻs exlusive Interview from the Fanfest: Linkage
Exclusive High Quality Screenshots of Dust: Linkage
Dust514 |
Agonizer42
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Posted - 2009.10.05 07:53:00 -
[936]
Originally by: wickedpheonix
From the single trailer we've seen already, it looks like Dust 514 will be using the Unreal 3 graphics engine - sorry.
yea, pretty much looks like it, as they have also confirmed on the fanfest that they are not using their own engine
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Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.10.05 08:30:00 -
[937]
Originally by: Agonizer42
Originally by: wickedpheonix From the single trailer we've seen already, it looks like Dust 514 will be using the Unreal 3 graphics engine - sorry.
yea, pretty much looks like it, as they have also confirmed on the fanfest that they are not using their own engine
In fact, in the Dominion presentation, Torfi let slip that in trying to make things look consistent across both games, they've had to make sure that they can use the same planetary shaders in Trinity and in (drumroll) UnrealEngine…
…so yeah. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Ritter Roland
Amarr Hedion University
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Posted - 2009.10.05 11:09:00 -
[938]
Originally by: Tippia In fact, in the Dominion presentation, Torfi let slip that in trying to make things look consistent across both games, they've had to make sure that they can use the same planetary shaders in Trinity and in (drumroll) UnrealEngineā āso yeah.
this would mean that every single one of the many thousand planets and moons (with each one looking unique) will be present and visible both in dust514 and in eve online.
that makes me want to cry that dust and dominion isnt out yet. |
Eddie Gordo
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2009.10.05 11:11:00 -
[939]
Originally by: Tippia yea, pretty much looks like it, as they have also confirmed on the fanfest that they are not using their own engine
In fact, in the Dominion presentation, Torfi let slip that in trying to make things look consistent across both games, they've had to make sure that they can use the same planetary shaders in Trinity and in (drumroll) UnrealEngineā
āso yeah.
Roughly how far through the presentation is that?
Dust514 | Podlogs | Pluggit |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.10.05 11:24:00 -
[940]
Originally by: Eddie Gordo Roughly how far through the presentation is that?
Can't remember, but it was only 30 minutes long, so it shouldn't take a lot of time to locate once it's up…
…at least I think it was the Dominion keynote, since that's where I remember the whole "everything is procedural now" technobabble from. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
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Ratchman
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Posted - 2009.10.05 11:52:00 -
[941]
Originally by: Ranger 1
Originally by: HeliosGal back to the PC version me thinks once the console version flops due to lack of eve player support and pc players unable to get into it that they will bring out a PC fps version to boost numbers, is the way i see it goin
I don't there will be a lack of EVE player support. Furthermore, I suspect you will find that a disturbingly large percentage of EVE players have a "gasp" console lurking around the house somewhere. Granted, it may have supposedly been purchased for the kids or siblings, but it will undoubtedly be put to more important use.
There does seem to be an awful lot of snobbery in regards to console owners. I have an Xbox 360, and while I don't use it as much as I do my PC, there are certain games that are just better on a console (shock horror). Some people get consoles because they don't require the same level of technical expertise as PCs, and some due to financial constraints, but don't assume they are all morons.
Will those people who suffer from this snobbery be quite so dismissive when a group of console owners help them retain their system sovreignty?
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.10.05 12:39:00 -
[942]
Mondepersistants.com report about playing Dust: (First seen on dust514.org, thanks to dachucky and zothinke for hinting at it) Linkage Translated Version: Linkage
Dust514 |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.10.05 13:23:00 -
[943]
Eurogamer.netĻs report on the dust demo: Linkage
Dust514 |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.10.05 13:38:00 -
[944]
Buffed.de was there too: (Seems the unreal3 engine is confirmed now) Linkage
Dust514 |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.10.05 14:01:00 -
[945]
All Pre-Fanfest Info about Dust:
Interview at gamereactor.eu, some keynotes: Mixture of procudural technology and designed content will be used to create unique battlefields for each Dust-planet Will Dust only happen in 0.0, or will we also fight over low sec or high sec? Were still internally debating how far we will push it The style of each race will be given relevance on the planets The core focus for dust is to make a good online shooter, but we might add things that you can do as a single player Linkage
bild.de The Newspaper "Bild" from Germanys biggest Publishing House claims to know that Dust 514 is due 2010, and also claims to know there will be a single player campaign Linkage
Petursson says: Most Planets (e.g. gas giants) are not suited for human presence, those wont be Dust battlegrounds
All older media/press/images/articles about Dust see page 28 of the thread. Incl. video with ALL pre fanfest game footage youtube.com
Compiled Pre-Fanfest Info about Dust (90% should still be up to date though): See Page 32 of this thread
(its located a few replies above this reply)
Dust514 |
Ryl'avin Redwense
Gallente
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Posted - 2009.10.05 14:45:00 -
[946]
It's all just so... Oh my goodness. Once these updates are released and developed... Just... Wow... The sheer potential of this game. A truly amazing universe is continuing to grow right here. I may sound like a fanboy, but honestly... Once the bright side of the planet revealed itself in the video, and all the way to the end, I just couldn't stop imagining the already so many possibilities with the upcoming expansions. I have this need to suddenly rave to the closest non-EVE player I can find. But I guess I shouldn't keep my hopes up TOO high.
One might say that the features may end up underwhelming, but look at what's happening to Incarna: from a simple socializing experience, CCP decided that it wasn't enough, that Incarna must have a life of its own, and most especially be a significant and worthwhile experience for every kind of player. Do things that aren't registered on any network? Can anyone imagine becoming a private investigator to hunt down these shady characters? What kind of new mission system / trade skill does CCP have up its sleeve?
And DUST, of course. Whether you play it or not, the fact that DUST exists implies that EVE players shall have new features given to them to incorporate this new entity, one way or another.
For all we know, CCP is planning to take planetary interaction even further and allow us to actually set foot on the planets. But then there would have to be a REALLY good reason for a capsuleer to set foot on soil. (Guess we have DUST mercenaries for that. Maybe they'll be able to occupy cities and live in them as part of the "single player" experience? Maybe there will actually be an RPG set in the EVE universe? That would be awesome.)
The beauty is that everything is connecting with each other, further fleshing out New Eden! Hell, even the chronicles and news articles give us glimpses of upcoming changes within the game itself. Did anyone notice that the first DUST teaser and the article on Ishukone winning the bid for Intaki may be directly connected?
CCP really loves its details.
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.10.06 12:55:00 -
[947]
Article from massively.com:
There will be dynamic battlefields where spawn points are chosen by the (commanders). (Would mean: no pre-made spawn points at all, except the homebase. Spawnpoints would have to be installed)
The game will utilize a microtransaction payment model that allows a la carte purchasing of blueprints for thousands of weapons, turrets, modules, and equipment for use in-game. (Would mean: No other micro-transactions except for blueprints = rather good news)
Planetary interaction. Details on this are light but this feature doesn't involve ownership of a planet. Rather, you may control and develop districts and interact with others who also hold planet territory. CCP states this will not be a clone of Civilization or SimCity, "but has that same good feel." Planetary interaction will have a low barrier of entry. (My Goodness. This sounds exciting)
Possibilities in planetary interaction: Do you care for your planet? Will you become a polluter to maximize profits? If so, this might bring you into conflict with your (player) neighbors as what you're doing with the planet's resources may impact others negatively. What do you choose to build up -- industry, academia, or infrastructure? (Also: Exciting stuff)
Linkage
Dust514 |
Biggi Raeubertochter
Minmatar Pator Tech School
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Posted - 2009.10.06 14:04:00 -
[948]
Originally by: macon grimejaw
I love that ...tick of those pubescent teens who only care about their kill ratio...and not about the game...................
good god men! are we going to let some trash spewing 13 year olds..destroy dust 514 ???!
trash spewing 13 year olds + destroy dust 514 = does not compute. With all the strategic elements, a gang of kiddies could never even think of winning one single battle
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Barakkus
Caelestis Iudicium
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Posted - 2009.10.06 15:25:00 -
[949]
Sounds like they're combining Section 8 with EVE.
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Solo Quest
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Posted - 2009.10.06 15:32:00 -
[950]
Well I'm dissapointed now. The Unreal3 engine is instant fail.
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Sad Spectre
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Posted - 2009.10.06 16:54:00 -
[951]
DUST DEMO gameplay
http://www.youtube.com/watch?v=ED-YF-v7WCw
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Graelyn
Amarr Deus Imperiosus Acies
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Posted - 2009.10.06 17:07:00 -
[952]
Does anyone here play Project Reality?
It seems Dust is going to be incorporating a lot of similar features, like random objectives and buildable/defendable structures...
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Cardinal, Deus Imperiosus Acies |
Steve Thomas
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Posted - 2009.10.06 18:15:00 -
[953]
Originally by: Solo Quest Well I'm dissapointed now. The Unreal3 engine is instant fail.
Considering the problems they have with trying to create a semi custom engin for wis I cant realy blame them for going the "off the shelf because it works" rout.
Lets face it given the number of people they have mentioned before that are suposedly working on wis and they STILL have not shown us any more than a bare bonese prototype . . . .
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developers did 5 years and more ago no longer make sense. |
Vysnaite
Caldari Science and Trade Institute
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Posted - 2009.10.06 18:44:00 -
[954]
Originally by: Graelyn Does anyone here play Project Reality?
It seems Dust is going to be incorporating a lot of similar features, like random objectives and buildable/defendable structures...
It's more like BF2142 Titan match (except you dont actually board it and take out the core). Instead of silos you get some missile installations, and you still have to capture some points on map and probably hold them or smth. It's nothing new, but hey - it should work.
Project reality is real deal and much harder to play sucesfully, while this is a console arcade shooter (from footage seen so far).
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Ritter Roland
Amarr Hedion University
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Posted - 2009.10.06 21:24:00 -
[955]
Originally by: Vysnaite
It's more like BF2142 Titan match (except you dont actually board it and take out the core). Instead of silos you get some missile installations, and you still have to capture some points on map and probably hold them or smth. It's nothing new, but hey - it should work.
Project reality is real deal and much harder to play sucesfully, while this is a console arcade shooter (from footage seen so far).
lol you have some very good and solid points there. From what the guys at eurogamer wrote, theres ALOT in common with battlefield 2142, and the reviewer from eurogamer didnt like that.
but hey, bf2142 is a majorly successfull game, and although a particular game might be majorly successfull, theres always people who dont like it and cater to another type of games. cant have every single person in the world like a particular game.
if this would be the case, then we would have some millions of eve subscribers.
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Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.10.06 21:32:00 -
[956]
Originally by: Solo Quest The Unreal3 engine is instant fail.
Yes, because it hasn't been the basis for a large number of highly successful games as well as quite a few upcoming MMOs… ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
HeliosGal
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Posted - 2009.10.07 12:25:00 -
[957]
the big advantage for eve here ( as long as dust 514 is available on PC) and if u notice at fanfest they had a side group playing live and that was a PC version. So obviously its already there then u will have the tie in with existing eve players able to use their PC and or xbox or ps3 to jump straight in and that will leverage and then it will flow onto the console version and maybe more players in eve tiself)
Unlike wow they can really tie in 2 games in one. ANd the cross impact probably is only doable with a space-ground interacting MMO and no elite 4 and no other alternatives SWG failed.
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Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.10.07 12:26:00 -
[958]
Originally by: HeliosGal if u notice at fanfest they had a side group playing live and that was a PC version.
Source? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Anhur Shu
Senex Legio Get Off My Lawn
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Posted - 2009.10.07 12:33:00 -
[959]
Edited by: Anhur Shu on 07/10/2009 12:33:13
Originally by: Ratchman Will those people who suffer from this snobbery be quite so dismissive when a group of console owners help them retain their system sovreignty?
nope....DUSTers won't be able to see their corp chat --------------------------------------------------
I don't care if I suck, so shut the hell up! |
Vysnaite
Caldari Science and Trade Institute
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Posted - 2009.10.07 12:33:00 -
[960]
Originally by: Tippia
Originally by: HeliosGal if u notice at fanfest they had a side group playing live and that was a PC version.
Source?
Yes, I'd like to see why do you think that as well.
From footage, the actual playing felt like it was a gamepad, not mouse+keyboard, because of the aiming of the guy playing(or he just sucks at fps).
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