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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Guard
C C P C C P Alliance
2423
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Posted - 2012.05.30 09:55:00 -
[1] - Quote
CCP Soundwave has more news of more fixes and iterations for the Unified Inventory coming later this week. Check out his latest dev blog, and please leave your feedback here in the thread as always. CCP Guard | EVE Community Developer |-á@ccp_guard |
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DarkAegix
Acetech Systems
1132
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Posted - 2012.05.30 09:58:00 -
[2] - Quote
Good stuff, keep up the great work! :D |
Tawn Maihac
Kumovi The G0dfathers
5
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Posted - 2012.05.30 09:58:00 -
[3] - Quote
Yay for a working inventory \o/
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Claire Raynor
NovaGear
13
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Posted - 2012.05.30 10:01:00 -
[4] - Quote
Thanks for working on this - thanks ever so much, cheers, |
Abdiel Kavash
Paladin Order Fidelas Constans
527
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Posted - 2012.05.30 10:03:00 -
[5] - Quote
inb4 devblog? |
Scaugh
Blue Republic RvB - BLUE Republic
10
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Posted - 2012.05.30 10:03:00 -
[6] - Quote
And corporate hangars?
At least bring back the icon for it.
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Eugene Spencer
Rodents of Unusual Size
137
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Posted - 2012.05.30 10:04:00 -
[7] - Quote
Hmmmm, I can't see any content when I hit your link or "read more". I have a specific comb for my beard. |
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CCP Soundwave
C C P C C P Alliance
1251
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Posted - 2012.05.30 10:04:00 -
[8] - Quote
Scaugh wrote:And corporate hangars?
At least bring back the icon for it.
We're working towards making some changes to a lot of the icons. Ideally we'll want everything to have separate icons so you can more easily identify them. |
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Scaugh
Blue Republic RvB - BLUE Republic
10
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Posted - 2012.05.30 10:06:00 -
[9] - Quote
Niicceee.... We are of course working towards the same goal.
Time to somewhat relax now as you are indeed listening. |
Mr Bigwinky
4U Services Inc. Talocan United
234
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Posted - 2012.05.30 10:07:00 -
[10] - Quote
This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |
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Cloned S0ul
Blood Fanatics
88
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Posted - 2012.05.30 10:08:00 -
[11] - Quote
How about double click that open hangars or ship bay? |
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CCP Soundwave
C C P C C P Alliance
1251
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Posted - 2012.05.30 10:09:00 -
[12] - Quote
Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing.
We won't stop until that happens. |
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Andy DelGardo
Hedion University Amarr Empire
46
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Posted - 2012.05.30 10:15:00 -
[13] - Quote
Still no option or response to have a "hide empty devisions/containers" from the tree view. Still not lifted the stupid 3km POS access range.
U ever worked with 14 labs or 14 arrays? No, well try it with the new system. Try setup 14 RE arrays, now try to position yourself so u can access all 14 labs at once... This is nearly impossible, since the 3km range is simply too low!
Even if u group the POS modules, i still just need to expand 3 LABS and the tree view is already full, even if u resize the tree-view to fullscreen! This means to access 14 labs u either have to always expand/collapse 3 labs at a time or scroll 4-5 screen pages, now try to drag&drop from LAB1 on top to LAB14 at the bottom.... have fun.
What also happens often with the new UI, i accidentally drop materials in the wrong devision. Now 5mins later i try actually setup a job and notice "mhh i'm missing materials", now try to find the array and devision that has the missing materials. |
J3ssica Alba
Federal Navy Academy Gallente Federation
382
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Posted - 2012.05.30 10:16:00 -
[14] - Quote
I approve of these fixes This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Hanathor
El Gremio Segundo
2
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Posted - 2012.05.30 10:17:00 -
[15] - Quote
Please remove the behavior when you want to drag items from items hangar to (for example) ship cargo and you stay a bit on the tree view item, the inventory window switch to this new item. If you want to drag some items, than scroll down items hangar and drag some other assets it becomes very frustrating reswitching each time to items hangar view. |
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CCP Soundwave
C C P C C P Alliance
1252
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Posted - 2012.05.30 10:17:00 -
[16] - Quote
Andy DelGardo wrote:Still no option or response to have a "hide empty devisions/containers" from the tree view. Still not lifted the stupid 3km POS access range.
U ever worked with 14 labs or 14 arrays? No, well try it with the new system. Try setup 14 RE arrays, now try to position yourself so u can access all 14 labs at once... This is nearly impossible, since the 3km range is simply too low!
Even if u group the POS modules, i still just need to expand 3 LABS and the tree view is already full, even if u resize the tree-view to fullscreen! This means to access 14 labs u either have to always expand/collapse 3 labs at a time or scroll 4-5 screen pages, now try to drag&drop from LAB1 on top to LAB14 at the bottom.... have fun.
The POS access range isn't something that change with the unified inventory. We'll happily look into it, but right now we're looking to right some of the wrongs that came out with the inventory.
Regarding the options to hide/remove stuff, we're looking at options of doing this gracefully. We haven't entirely settled upon one, but having a "favorites" type folder where you can customize stuff is what I'm leaning towards as it solves multiple issues. |
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mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
19
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Posted - 2012.05.30 10:18:00 -
[17] - Quote
Will we be able to have separate shortcuts on the neocom for ships and items and the corp hangar button back as well?
Will the the corp hangar remember the last active division?
Will the tree remember if we keep the ships section collapsed and the corp hangar section expanded? |
Maraner
The Executioners Capital Punishment.
136
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Posted - 2012.05.30 10:18:00 -
[18] - Quote
Blog "If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode."
Does this mean that we can place short cuts on our neocom directly to ship hanger or corp hanger?
Holding in my breath waiting for an answer to this one..... |
Seismic Stan
113
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Posted - 2012.05.30 10:21:00 -
[19] - Quote
Having spoken to a number of players who I consider to be representative of the silent majority, I'm concerned about the impact of this current strategy of releasing a buggy/functionally poor feature that impacts everyone, then iterating on it gradually.
These silent players are the ones who don't visit the forums, they have no interest in reading devblogs, they don't read the website or fansites and they ignore in-game banners and news. I am often stunned by their ignorance of all matters EVE, but each to their own. They just want to log in and play their game. I suspect these uninformed masses far outnumber any of us who are taking the time to post/comment/rant in view of CCP employees.
The feedback I got from them was one of accepting apathy. They weren't particularly impressed with the Unified Inventory and they found it to be a chore, but they were working around it. No fuss, no complaining - they were just trying to carry on with their chosen game experience despite this new barrier.
This worries me - by making rolling iterations to a flawed release, CCP are taking the gamble of relying on this type of "herd" player to keep playing and keep paying. Any subtle improvements introduced gradually will likely pass them by because they are not particularly well-informed. They will either quietly adapt to the new system as initially released or they will just as quietly disappear and find a new gaming environment.
I suppose the only way to watch out for an exodus of these grazing players is to watch the PCU numbers, but it seems like a dangerous gamble to rely on mass complacency to retain subscribers rather than cause them to drift away. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |
mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
19
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Posted - 2012.05.30 10:22:00 -
[20] - Quote
CCP Soundwave wrote:Andy DelGardo wrote:Still no option or response to have a "hide empty devisions/containers" from the tree view. Still not lifted the stupid 3km POS access range.
U ever worked with 14 labs or 14 arrays? No, well try it with the new system. Try setup 14 RE arrays, now try to position yourself so u can access all 14 labs at once... This is nearly impossible, since the 3km range is simply too low!
Even if u group the POS modules, i still just need to expand 3 LABS and the tree view is already full, even if u resize the tree-view to fullscreen! This means to access 14 labs u either have to always expand/collapse 3 labs at a time or scroll 4-5 screen pages, now try to drag&drop from LAB1 on top to LAB14 at the bottom.... have fun. The POS access range isn't something that change with the unified inventory. We'll happily look into it, but right now we're looking to right some of the wrongs that came out with the inventory. Regarding the options to hide/remove stuff, we're looking at options of doing this gracefully. We haven't entirely settled upon one, but having a "favorites" type folder where you can customize stuff is what I'm leaning towards as it solves multiple issues.
+1 Unrelated to this thread but please increase the access/use ranges of SMA, CHA, silos, etc. |
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Louis deGuerre
The Dark Tribe Against ALL Authorities
306
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Posted - 2012.05.30 10:25:00 -
[21] - Quote
Good changes, keep working on it. FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |
Cruachan Argylle
Silver Snake Enterprise Against ALL Authorities
3
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Posted - 2012.05.30 10:25:00 -
[22] - Quote
CCP Soundwave wrote:
... we're looking at options of doing this gracefully.
You missed the boat on that one.
Listening to feedback and not implementing this crap woulld have been graceful.
Once you realised what had happened, roll back to old system would have been graceful.
As it is, you are making players suffer for weeks. This is not a graceful way of doing things. |
Ponder Yonder
Fleet of the Damned Ace of Spades.
19
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Posted - 2012.05.30 10:26:00 -
[23] - Quote
Great Stuff! I look forward to these changes.
A few suggestions for your list:
1) Top edge of an inventory window uses two rows. Merge all the info into one row. Ditto for the bottom edge.
2) Icons and Fonts in the tree should (optionally) be bigger. This is a big problem for me. If I'm in a hurry, or somehow not quite in full control of my fine motor reflexes, especially over weekends, I manage to mis-drag or mis-drop from a window to a tree item. This causes tears, and further loss of motor coordination.
3) Speaking of options, several features are great for some and despised by others. Make them optionable: - Open on hover - Total ISK value display - Selected/Hovered ISK value display - Font/Icon size in tree.
- Ponder |
Seleia O'Sinnor
Drop of Honey
220
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Posted - 2012.05.30 10:27:00 -
[24] - Quote
+1 for being agile and talking about iterations. EGD: If you jettison what's in your brain, at least expect can flipping. |
Rommiee
Mercury Inc.
163
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Posted - 2012.05.30 10:29:00 -
[25] - Quote
Okay, letGÇÖs go through a few of these........
When you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.
All very nice, but it is still more work than the old system. You still have to navigate to where the item is then drag it. What we need is the old buttons to be re-introduced. Ones for SHIPS, ITEMGÇÖs & CORP HANGER. One click to open windowGÇÖs that we use ALL the time. ThatGÇÖs the easiest way. Simple.
At the same time you HAVE to reinstate the important right-click shortcuts.... Open fuel bay, drone bay, ships hanger, ore hold, ship maintenance bay, Corp hanger. Again, make these windows remember size and position, and reinstate the tabs on the Corp hanger. It REALLY REALLY is not a bad thing to have important stuff in the right-click menu when it improves functionality. Remove some of the redundant ones instead, like undock etc.
Double-clicking in your hanger should open your cargo ONLY, not the inventory. A shortcut is not the answer. At all.
Fixed a bug where the estimated price wouldnGÇÖt change when dragging between open windows
Awesome. This needs to have the option to be hidden, it takes up too much space for a gimmick that is not used that much
WeGÇÖre adding a tree structure to POSs, so the list of modules isnGÇÖt just one long list of every POS module there.
Yay!! More trees
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Mr Bigwinky
4U Services Inc. Talocan United
235
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Posted - 2012.05.30 10:32:00 -
[26] - Quote
CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens. I'll hold you to that, Mr Touborg Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |
Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
69
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Posted - 2012.05.30 10:32:00 -
[27] - Quote
Good stuff. A pity you only started to listen to feedback about this basic but critical part of the game after release, the shitstorm has overshadowed an otherwise fine expansion and needlessly diminished the praise you got for your mostly good work.
I'm beginning to appreciate some of the new features of the unified inventory. With the announced fixes I think it will actually be a noticable improvement over the old system. Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |
49125
Haemus Frigidus
18
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Posted - 2012.05.30 10:33:00 -
[28] - Quote
Still as laggy as it was when released to TQ. None of the changes listed will adress that. St Rannik: -ái think if we collect all the 'i like the new UI but...' all the buts will paint a picture of an old UI |
Mar Drakar
LDK Test Alliance Please Ignore
40
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Posted - 2012.05.30 10:33:00 -
[29] - Quote
ok now when this new UI is semi finished you better make a VIDEO telling about all shortcuts, features, switches etc...
ALSO WHERE IS BACK FORWARD buttons for the unified window? Will there be any? |
BlackTalon
BlackTalon Mining Corp
14
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Posted - 2012.05.30 10:35:00 -
[30] - Quote
stop trying to fix this new ui just give the one that work .its still an big pain in the arse how many pages off forum chatter its going to take to get yous to work out most players liked the old inventory. jesus |
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