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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
T1nyMan
Interstellar Solutions Agency
22
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Posted - 2012.06.01 14:35:00 -
[241] - Quote
SoHo White wrote:Maybe you've covered this already :
I open the inventory window and select Corporation Hangers, I select one that has a dozen containers (which all get listed in the tree view) when I attempt to open any of them from the right hand pane it actually opens the active ships cargo !
When I use the tree view and double click on the Container name it tells me "Nothing Found".
I can view the container logs and I know they have contents I can also repeat these steps on container in my personal hanger and they work fine.
Please fix quick !!!!
confirmed this is happening to me and other corp mates.. it is as if everything in hangars has disappeared |
SoHo White
Etoilles Mortant Ltd. Solyaris Chtonium
20
|
Posted - 2012.06.01 14:39:00 -
[242] - Quote
Thanks for confirmations of this bug guys.
I've sent a bug report and raised a petition (I thought all the corp stuff had vanished into a black hole !)
Come on CCP quick fix please |
May O'Neez
Flying Blacksmiths
25
|
Posted - 2012.06.01 14:46:00 -
[243] - Quote
I have seen a little glitch in shortcuts management which could explain why people can't use Ctrl A / Ctrl C / Ctrl V anymore, I'd like to know if they could be fixed:
when you select something on the tree on the left, actually the window on the right (which seems to own the shortcuts) loses the focus. Which means that keys are disabled. I have to click somewhere on the windows to be able to type Ctrl A (and probably other shortcuts, didn't test).
Did someone else also noticed that ? |
Bellasarius Baxter
Zilog Enterprises
12
|
Posted - 2012.06.01 14:48:00 -
[244] - Quote
My main problem with the new unified inventory is the same as it has been from the start:
The loot window when opening a wreck!
I shift+click, and it opens the window in the centre of the screen. I move it where i want it to open next time, loot all, and the window closes. I open the next wreck, either with, or without shift, and it doesnt open where i put it, presumably because the window id is lost when the window closed the last time, due to the can no longer existing.
That is the only thing I would like to see fixed, then the whole thing works for me.
|
Aryth
GoonWaffe Goonswarm Federation
95
|
Posted - 2012.06.01 14:50:00 -
[245] - Quote
CCP Soundwave wrote:Cerulean Ice wrote:Is there any way to make corp hangars not take forever to load? Waiting a few minutes for it to show up on the tree is really annoying. The division names don't even show up until they're all loaded, which makes the whole thing feel super laggy. The old tabs were much much easier to work with. Can we have those back please? Yep, performance fixes are going out every week, this one will be fixed too.
This is the one we are waiting on the most as it impacts a great deal of sov warfare. So do you think next week, or weeks for the corp hanger performance fixes? |
Zebs Clone
ZC Industries Dark Stripes
23
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Posted - 2012.06.01 14:56:00 -
[246] - Quote
CCP Soundwave wrote:Hey guys
Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.
The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process.
why did this crap make it on to TQ in a compleatly unfinished state? |
Dex Tera
New Eden Burns Moist.
22
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Posted - 2012.06.01 14:59:00 -
[247] - Quote
EMERGANCY MY ORCAS SHIP BAY AND ORE HOLD HAVE VANISHED
OMG CCP STIKES] AGAIN [:lol:
SEE BUG REPORTS
137434Inferno 1.0.6 Build 377452 unified invintory issue
137436 Inferno 1.0.6 Build 377452 unified invintory issue 2
137448Inferno 1.0.6 Build 377452 unified invintory issue 3 made a small mistake in this bug report i mistook my orehold and ship bay for cans in my cargohold so i thought they were missing due to the fact thet these bays have an icon that is the same ass a can in a hold and should prbly get i different icon and the tree should be aranged like i have layed out in this bug report here
137460 bug report
this way cans are inside a hold and not all over the place in the tree |
Elijah Craig
Trask Industries Li3 Federation
19
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Posted - 2012.06.01 15:00:00 -
[248] - Quote
When using Keyboard Shortcuts for Open Cargo, Ship Hanger, Items, etc - You did not need to default it to "Minimise Tree".
I like the tree, I actually like and have started to get used to the Unified Inventory as a whole. With a few performance tweaks and usability updates, I'm totally fine with it.
I appreciate that some folks many have specific use-cases where the tree becomes non-helpful and I can see why folks are ~upset~ but really I don't think the answer is to default "Minimise Tree".
You know what the answer is? I think it's easy! It is: "Remember last state"
Meaning, if I have the tree view open, keep it open the next time I open that window type. When I open a wreck I don't really need the tree open so would minimise that. Whenever I re-dock, when I enter space, when I do ~anything~ just "remember the last state" of that particular window type and we are all golden.
With this new patch, I open my items or ship hanger with the keyboard short-cut and I have to... open the tree view each time. That's not doing the job I want it to do - I want the tree.
So - I don't think there'll ever be a "one-way for everyone" solution to all this - you just need to build in ways that remembers the state of the window the last time the user left it.
Anyway, you're doing fine - don't get too affected by the shouty minority and just deliver something that you can eventually be proud of.
Hope that helps! |
TravelBuoy
Imperial Academy Amarr Empire
51
|
Posted - 2012.06.01 15:31:00 -
[249] - Quote
CCP Soundwave wrote:TravelBuoy wrote:CCP Soundwave wrote:Hey guys
Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.
The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process. Just read this what i wrote earlier and fix it. This is the most important part for easy looting. "#217 Posted: 2012.06.01 12:06 | Report | Edited by: TravelBuoy 3 The inventory is still crap. LOL This is not separated and compact window. Nothing happened just CCP hide the treepanel, now that is the default setting when someone open a inventory window. But, let's check out, what happening when a pilot click to overview icon (open cargo) to looting a wreck. First, open ship cargo.This is opened our ship cargohold with closed treepanel. All right !!! First step is fine, maybe they fixed this thing, i'm said. Now we dont see treepanel,maybe we got separated active cargoholds, but let's check it out, what will happen when we click to overview icon ? Loot script starting to work, our ship moving to wreck and voil+í we lost our opened active ship cargohold view, when the script starting to open a wreck window. LOL This is a nightmare. CCP guys i still don't understand why not open the opened wreck in another separated inventory windows for easy loot ? This should enable opportunity to the old and new inventory playstyle for players. If someone want use the new inventory he not need to open his active ship's cargo hold,he just need to open the wrecks and he could be looting with drag&drop to treepanel. But who want to use old method with separated windows, he need open his separated cargohold first and when a wreck open in a new windows he could be use as the old inventory worked earlier with drag&drop function to drop loots from one window to other window. But, now we got a plus click, because we need to open the tree panel for drop there our loot (or we need to use the old drag&drop method those loots to cargohold icon on GUI) because wreck windows closed our opened calrgoholds and use the same window where was our cargobay earlier with closed treeview. No separated windows here, no multiwindows for easy loot. It's too hard for create a programcode which opening my cargo hold and wreck with two separated windows ? WTF wrong with you CCP guys ?" This is a non-issue. When you open the first wreck, you minimize the tree view and it remembers that setting (next wreck you open will be opened in the minimized view). There are a lot more pressing issues than something like this.
No. This is a big mistake from CCP again. Check it out. The opened wreck changing your cargohold view.
I tell you how working now. If you are within 2500m from wrecks/cargo container etc and you using shift+click on overview "open cargo" icon. that's will open a separated windows with loots/items. This is the first mistake. The default easier option should be the first. One click easier than shift+click fest. So change single click, to open the separated wreck windows with overview icon. So, we beg you, forget there shift+click.
All right this is just a little mistake, but check it out, what happen when we are not in 2500m range ?
Go away from wreck and use shift+click on overview "cargo hold" icon as we did earlier when we was within 2500m. If we have an opened cargohold, the ship will approaching the wreck while he does not reaching 2500m and changing our active opened cargohold to wreck windows.
Video : http://dl.eve-files.com/media/1206/Shiftclick.avi
The third mistake. Check what happen when i have active separated cargo inventory and one separated wreck inventory with missiles. When i trying to merge the missiles from wreck to my cargohold, after when i moved those missiles from wreck, the wreck window which was the secondary sparated inventory windows on screen, not dissapearing just change that wreck window to my active cargohold window. So the result is two same cargohold windows on screen. LOL So i need to click and close one or every wreck what i opened with shift+click will generating cargohold windows. |
May O'Neez
Flying Blacksmiths
25
|
Posted - 2012.06.01 15:52:00 -
[250] - Quote
TravelBuoy wrote:No. This is a big mistake from CCP again. Check it out. The opened wreck changing your cargohold view.
I tell you how working now. If you are within 2500m from wrecks/cargo container etc and you using shift+click on overview "open cargo" icon. that's will open a separated windows with loots/items. This is the first mistake. The default easier option should be the first. One click easier than shift+click fest. So change single click, to open the separated wreck windows with overview icon. So, we beg you, forget there shift+click.
All right this is just a little mistake, but check it out, what happen when we are not in 2500m range ?
Go away from wreck and use shift+click on overview "cargo hold" icon as we did earlier when we was within 2500m. If we have an opened cargohold, the ship will approaching the wreck while he does not reaching 2500m and changing our active opened cargohold to wreck windows.
The third mistake. Check what happen when i have active separated cargo inventory and one separated wreck inventory with missiles. When i trying to merge the missiles from wreck to my cargohold, after when i moved those missiles from wreck, the wreck window which was the secondary sparated inventory windows on screen, not dissapearing just change that wreck window to my active cargohold window. So the result is two same cargohold windows on screen. LOL So i need to click and close one or every wreck what i opened with shift+click will generating cargohold windows.
+1 for the bugs, even if we can workaround.
Currently I use the tree. What I do is tractor / salvage all my stuff (like before), then when all the stuff is at hand, open them berserkly, which add a pile of icons on the tree of the inventory windows. Then I select the first on the list and repeatedly click on loot all. That's it. Same amount of clicks. Tabs replaced by a tree. |
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Haifisch Zahne
HZ Corp
42
|
Posted - 2012.06.01 16:55:00 -
[251] - Quote
Another problem (of many, many, many, many) is that if you "Select All" items in the active Ship's cargohold, and drag to a container in the cargohold (e.g., when salvaging), the items sometimes do not move, sometimes do not refresh, and generally make me ANGRY. This is BAD-- sorry to use this technical term from computer science, which may be unknown by some CCP devs but more likely by CCP MANAGERS. |
Haifisch Zahne
HZ Corp
42
|
Posted - 2012.06.01 17:02:00 -
[252] - Quote
As I just finished salvaging/looting, I am reminded of yet another problem: if a separated container or Active Ship window is set to show Details, then the main Inventory switches to show Details also, even if it was last showing Icons, when docking. This is also BAD.
ADDED: YET ANOTHER PROBLEM REMEMBERED: when you switch Active Ship, while it no longer says, "Active Ship," the previous ship's cargohold window remains open, and the cargohold window for the new ship does not open. Nor, do any cargohold container windows or the drone bay window if these were last open when the ship was active. Must I say it? THIS IS BAD. |
Ryunosuke Kusanagi
37
|
Posted - 2012.06.01 17:22:00 -
[253] - Quote
I have an.... issue with the new system sorta
As Planetary Interaction Officer of my corp, I do a lot of item movement between ships, corp hangars, and deliveries. Now when I double-click in the station, I ONLY get my active ships cargo hold. WHY would I want to only look at my ships cargo hold? When, however, I open up a GSC IN the cargo hold, I get my Inventory system. To me, the way it was Yesterday, (prior to Friday's patch) was more intuitive to me to use than having to either open up the inventory system from the Neocon OR alt-C / N / Z. I could see what I needed to see with just a double click, Corp Hangars, different ship holds, deliveries, personal hangar, etc. |
Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.01 17:33:00 -
[254] - Quote
Dear CCP Soundwave today when i was playing around with the Unified inventory i was happier then i was the day befor good job keep it up its getting better and i promises to keep the bug reports coming
DEX |
Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.01 17:34:00 -
[255] - Quote
Haifisch Zahne wrote:As I just finished salvaging/looting, I am reminded of yet another problem: if a separated container or Active Ship window is set to show Details, then the main Inventory switches to show Details also, even if it was last showing Icons, when docking. This is also BAD.
ADDED: YET ANOTHER PROBLEM REMEMBERED: when you switch Active Ship, while it no longer says, "Active Ship," the previous ship's cargohold window remains open, and the cargohold window for the new ship does not open. Nor, do any cargohold container windows or the drone bay window if these were last open when the ship was active. Must I say it? THIS IS BAD. yes this IS BAD!
|
Sturmwolke
211
|
Posted - 2012.06.01 17:39:00 -
[256] - Quote
Looting/opening cans or wrecks is _still_ debilitating with lag spike/screen freezes. There was never any significant improvement for the last two patches (Mon & Friday). How high is the priority for this?
Edit: In adddition new cans that pop up after salvaging a wreck can still randomly fail to render proper ownership - aka you see yellow cans.
Edit2: Opening wrecks generally take longer vs opening loot cans. |
TravelBuoy
Imperial Academy Amarr Empire
51
|
Posted - 2012.06.01 17:40:00 -
[257] - Quote
TravelBuoy wrote:
I tell you how working now. If you are within 2500m from wrecks/cargo container etc and you using shift+click on overview "open cargo" icon. that's will open a separated windows with loots/items. This is the first mistake. The default easier option should be the first. One click easier than shift+click fest. So change single click, to open the separated wreck windows with overview icon. So, we beg you, forget there shift+click.
All right this is just a little mistake, but check it out, what happen when we are not in 2500m range ?
Go away from wreck and use shift+click on overview "cargo hold" icon as we did earlier when we was within 2500m. If we have an opened cargohold, the ship will approaching the wreck while he does not reaching 2500m and changing our active opened cargohold to wreck windows.
Video: http://dl.eve-files.com/media/1206/Shiftclick.avi
|
TravelBuoy
Imperial Academy Amarr Empire
51
|
Posted - 2012.06.01 17:46:00 -
[258] - Quote
Dex Tera wrote:Haifisch Zahne wrote:As I just finished salvaging/looting, I am reminded of yet another problem: if a separated container or Active Ship window is set to show Details, then the main Inventory switches to show Details also, even if it was last showing Icons, when docking. This is also BAD.
ADDED: YET ANOTHER PROBLEM REMEMBERED: when you switch Active Ship, while it no longer says, "Active Ship," the previous ship's cargohold window remains open, and the cargohold window for the new ship does not open. Nor, do any cargohold container windows or the drone bay window if these were last open when the ship was active. Must I say it? THIS IS BAD. yes this IS BAD!
I reported this problem at least 1 weeks earlier, but still not fixed. And other thing, Why i have dronebay on treepanel, when i dont have dronebay when i flying with a Tengu ? |
Laserham Lincoln
Dollars and Sense Inc. EVE Trade Consortium
10
|
Posted - 2012.06.01 17:50:00 -
[259] - Quote
I don't know if this has been reported already, but if you have more than one inventory window open while docked, then undock, then redock, it only remembers one window. Step in the right direction, but still not right.
Also, please give us an option to ALWAYS make double clicking on a ship or a ship icon open that ship's inventory in a new window. |
Jonuts
The Arrow Project CORE.
139
|
Posted - 2012.06.01 18:00:00 -
[260] - Quote
In a startling departure of the norm for me posting on this subject, I'm going to ask simple and direct questions, and throw no accusations/curses/threats of squirrelly doom.
Is the UI ever expected to reach 100% feature parity with the UI that actually worked?
Are the "improvements" going to become optional?
Will there be a way to remove the tree completely, instead of just hide it? It's like herpes, just because you don't see it don't mean it isn't infecting everything.
Really, outside of that, all my questions are mostly about internal policies that contributed to this situation. I have no expectation that CCP would ever answer those questions, so not gonna bother asking. That leaves these 3 questions as the most important to me. |
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Andy DelGardo
Hedion University Amarr Empire
57
|
Posted - 2012.06.01 18:16:00 -
[261] - Quote
This has been probably already stated, but the now "working" again shortcut views, should also maintain the setting of the view. I want to have icons for my cargo-hold, while i prefer a list view for corp deliveries.
So save the settings per hotkey/view like it worked before. |
Arco Arachni
Deep Core Mining Inc. Caldari State
13
|
Posted - 2012.06.01 18:21:00 -
[262] - Quote
Again: Is it possible that you make the filter keeps the inserted string while klicking through divisions?
And another bug: seems Im typing too fast for the filter. Being to fast, it does not refresh after my last letter... often I end up with 3 letters typed into the filter field .. and the inventory only uses the first two of them... |
Haifisch Zahne
HZ Corp
42
|
Posted - 2012.06.01 18:31:00 -
[263] - Quote
Someone lose the instructions to CVS? Forget how to surround the perfectly good code that worked for years, in a big IF... THEN clause to make the old-style Inventory optional? Days?!!! Should have taken (PAST TENSE) an hour.
CCP Soundwave wrote:Hey guys
Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.
The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process. |
Meytal
School of Applied Knowledge Caldari State
34
|
Posted - 2012.06.01 18:52:00 -
[264] - Quote
Haifisch Zahne wrote:Someone lose the instructions to CVS? Forget how to surround the perfectly good code that worked for years, in a big IF... THEN clause to make the old-style Inventory optional? Days?!!! Should have taken (PAST TENSE) an hour.
To be fair, we don't know just how bad the code was. From the little bits and pieces they have said, I get the feeling that no one currently working at CCP completely understood all of what the code really did. That still leaves a lot of room for finger pointing, sure, but things like that can happen if management continually forces you to make quick hack-fixes instead of fixing something up the proper way and then never gives you a chance to go back and improve on it.
What we need now is for CCP to be a little more open about what's going on (along with continued updates to make the inventory functional, of course).
(edit)
Yelling at them clearly doesn't help, so we might as well just speak rationally; say what we mean, and mean what we say. For a company that designed a game which encourages griefing and tear-collecting, they're probably old-hands at the practice and there are probably some there who really are enjoying the collective outrage.
So far, only one thing has worked to make CCP listen to their customers. I just wish that wasn't the only thing that did, because it's not beneficial to the game's future. |
Darod Zyree
Zyree Holding
39
|
Posted - 2012.06.01 19:00:00 -
[265] - Quote
Does anyone know if there is a setting or a method to have shift+click by default for everything i want to open?
Instead of having to press shift every single time.
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Disdaine
367
|
Posted - 2012.06.01 19:09:00 -
[266] - Quote
Darod Zyree wrote:Does anyone know if there is a setting or a method to have shift+click by default for everything i want to open?
Instead of having to press shift every single time.
Buy a new keyboard, glue the shift key down, welcome to inferno.
If you're playing windowed might be able to do something with windows sticky keys settings. |
Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.01 19:13:00 -
[267] - Quote
Meytal wrote: What we need now is for CCP to be a little more open about what's going on (along with continued updates to make the inventory functional, of course).
They have to come around the corner and say EXACT, what they are planning. What they want to re implement and what not. And if not; why!
Do they re implement the 100% copy of the old FUNCTIONAL UI? If not-> WHY??????? Perhaps the DUST integration? Why have they removed Right-Click functionality? Why have they removed the Icons in the NeoCom? Why does a doubleclick at an icon / Item NOT open the content in a new adjustable window by default WITHOUT ANY Shift crap?
CCP has to make clear, without any room for further doubts, what they are planning with this UI.
The current state is: 1. We have an update.. Is this enough? No? 2. Erm.. another patch.. try this! Not good? 3. Maybe this.. but this will work Uh? Nothing? 4. Hm.. what else can we do? NO; that will not happen! 5. OK. We have more fantastic fixes next week.What exact? We dont tell you.
CCP: STOP stressing the nerves of your loyaliest of loyal players. The old players who have learned EVE with the old UI more than 4 years ago and start listening to them and all others who wants their functional UI back. You have to understand that such a break with esteblished elements of the UI also means a heavy break with all old players. Or do you just want the new players who tries EVE for a few weeks and after that run to another game? Try to keep your corporation running with ONLY this sort of customer. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
Andy DelGardo
Hedion University Amarr Empire
57
|
Posted - 2012.06.01 19:24:00 -
[268] - Quote
Is there a shortcut for the corp-hangar like for the ship/corp-deliveries? If not can u add a shortcut to it, which act the same way the other hotkeys work now (separate window), but with the tree-view expanded just for the devisions?
Also the "Defense/Industry" POS grouping did actually nothing for my POS related jobs, it's still a nightmare to work with more than 3 arrays or labs. Like i noted actually setup a POS with 14 Labs and try split materials evenly between those, either via tree-view or shift-clicks.
In the old system i only had to click "open" once for each lab and got 4 separated already stacked windows at the position i wanted them to-be, than i did simply drag&drop stuff from my cargo or a extra array window to the top-rows. The problem now is that actually clicking on the 3d object in space is much faster than scrolling down to every single LAB, than shift-click and reposition+stacking the windows. This is mainly because in space i can target all needed LABs directly without scrolling and the 3d object don't care about devisions, since the old system did remember what devisions was open last and simply reopened the used one.
Also regarding "defense" and "industry", i actually are more interested in a "XY - Array" vs "Lab" filter. Basically i don't to see all the production arrays, while i work with my labs and vice-versa! Thats why working with the 3d object in space is actually more comfortable and intuitive than the tree-view of the new inventory. |
Arco Arachni
Deep Core Mining Inc. Caldari State
13
|
Posted - 2012.06.01 19:38:00 -
[269] - Quote
Am I only confused, or does the inventory now share its settings per account cross over ... Im having one installation, that I use to multiple start. And its always the same .. having market delivery open on one account, after relo, I have it open on the other account to ... same applies to status of tree toggled or not .. strange?
Edit: I mean same account, different characters. |
Melina Lin
Universal Frog
29
|
Posted - 2012.06.01 19:47:00 -
[270] - Quote
CCP Soundwave's dev blog wrote:If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.
Soundwave, can this be please be made a configurable option so you can set it to just switch the view on the active inventory window? I was super uber mega happy with a single window and don't want window spam mode back ever again. |
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