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Thread Statistics | Show CCP posts - 2 post(s) |
Clansworth
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Posted - 2009.08.21 11:17:00 -
[61]
Originally by: Xthril Ranger I havent logged in to check. But doesnt a cargobay less than 4000 kinda break the motherships , like in not beeing able to fit them...
Can a mothership fit itself anyways? I was under the impression that all ships needed another source of fitting.. whether it's a SMA, Orca, or other cap ship... either way, you aren't going anywhere by yourself if you plan on changing fittings...
Intel/Nomad |
Xthril Ranger
hirr Morsus Mihi
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Posted - 2009.08.21 11:43:00 -
[62]
Originally by: Clansworth
Originally by: Xthril Ranger I havent logged in to check. But doesnt a cargobay less than 4000 kinda break the motherships , like in not beeing able to fit them...
Can a mothership fit itself anyways? I was under the impression that all ships needed another source of fitting.. whether it's a SMA, Orca, or other cap ship... either way, you aren't going anywhere by yourself if you plan on changing fittings...
A mothership can not fit itself. I was thinking of there actually beeing some kind of way of fitting it. I thought you had to have the component in cargo and those capital modules are 4000 m^3. . you'll never jump alone
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Saint VII
Minmatar Tribal Liberation Force
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Posted - 2009.08.21 12:13:00 -
[63]
Well written and fun to read. :)
No great scoundrel is ever uninteresting. |
Sarah Moonshine
The Maverick Navy Atlas Alliance
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Posted - 2009.08.21 15:43:00 -
[64]
While it troubles me that the cargohold for all combat capitals is taking such a heavy cut, I'm even more worried about the size of fuel bays for both carriers and moms. While they admitedly don't use as much stront as dreads (triage is pretty situational, where sieging is a matter of "choice"), such a small bay force carriers to carry way too much fuel in hangar bays, further compromising their logistics capabilities. --
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Alz Shado
Ever Flow Atlas Alliance
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Posted - 2009.08.21 16:15:00 -
[65]
That's nice. Now how about that minifreighter we've been begging for? á ----------------------------------------- "Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |
Valarkin
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Posted - 2009.08.21 16:28:00 -
[66]
So much for the sandbox concept. You really need to stop using it in your marketing materials.
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Dav Varan
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Posted - 2009.08.21 17:36:00 -
[67]
Originally by: Valarkin So much for the sandbox concept. You really need to stop using it in your marketing materials.
It is a sandbox , its just that Ccp has the biggest spades.
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Caldreis
Caldari White Star II Ethereal Advancement Coalition
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Posted - 2009.08.21 18:04:00 -
[68]
While the reduced unpackaged volume help those in nullsec with battleship hauling. It does nothing to help those in highsec at all. What happened to changing or add to Orca for hauling battleship? The freighter and orca are both used in highsec yet I saw no change for them in 1.5 apocrypha patch.
Originally by: Rifter is equiped with the following rigs
4. Transport of Rigged Ships
This is something that can be a pain for many of you. There are ways around it such as using courier missions if the ship is small enough with a freighter or an Orca's ship maintenance bay for smaller ships. We will be looking into numerous ways to help alleviate the issue of transporting rigged ships.
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Aramith
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Posted - 2009.08.21 18:33:00 -
[69]
Originally by: Valarkin So much for the sandbox concept. You really need to stop using it in your marketing materials.
eve is still a sandbox...you can play eve however you want. that does not mean that every ship has to be able to do everything. there would only be one ship in eve and it would have 8 high slots, 8 mid slots, 8 low slots, 3 rig slots, and insane cpu and powergrid output.
You just have to realize that you have to use the right tool for the right job. I can fit guns on my tech 1 industrial ship (they all have 1 turret hard point), but does that mean i should be able to run lvl 3 or 4 combat missions in it? NO, and that fact does not prevent eve from being a sandbox.
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Melos Tellemey
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Posted - 2009.08.21 19:50:00 -
[70]
Edited by: Melos Tellemey on 21/08/2009 19:50:39 Up the fuel bay sizes on carriers to be equal with dreads. otherwise. im good.
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Mynas Atoch
UK Corp Mostly Harmless
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Posted - 2009.08.21 21:42:00 -
[71]
Edited by: Mynas Atoch on 21/08/2009 21:45:29 Hmm. Your ideas are intriguing to me and I wish to subscribe to your newsletter.
Next step is surely to replace the existing cargo expander and cargo rig bonuses with a module and rig that has fixed or diminishing returns so you can balance and scale hauling size too.
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Franga
NQX Innovations
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Posted - 2009.08.21 22:55:00 -
[72]
I like it. Don't care about changes to capital ships, tbh, but the idea of 'specialised bays' being added to many and varied ships is something I'm on board with. _____________________________
Please resize sig to a file size no greater than 24000 bytes - Mitnal |
Kayosoni
Caldari Destructive Influence
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Posted - 2009.08.21 23:02:00 -
[73]
Quote: Dreadnaughts A very long time ago, a corp mate sent me a screenshot of something he had done with his Moros: All in all it seemed rather horrible and a complete perversion of a ship whose sole purpose was to do more OMGWTFBBQ damage than any other ship in the game.
This is a joke right? Considering dreads don't do ANY damage to any other ships except themselves, I find you must be an idiot and/or delusional. ---
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RahSun
Ars ex Discordia GoonSwarm
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Posted - 2009.08.22 01:13:00 -
[74]
So when should we expect salvagecanes & salvaging destroyers to see a similar nerf from repurposing them into glorified loot haulers/hoovers? or will CCP give them a salvage/loot bay and state that they now have an additional purpose?
The argument that fitting cargo expanders on a moros somehow ruins the game to give it an added functionality-while penalizing another part of the ship's function falls flat.
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Mynas Atoch
UK Corp Mostly Harmless
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Posted - 2009.08.22 05:34:00 -
[75]
Originally by: Kayosoni Considering dreads don't do ANY damage to any other ships except themselves, I find you must be an idiot and/or delusional.
So no supercap, capital, battleship or other has ever been pwnd by dreads? I know most former bobbits have quit eve, but your member muct be very short.
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Mynas Atoch
UK Corp Mostly Harmless
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Posted - 2009.08.22 07:31:00 -
[76]
Originally by: RahSun So when should we expect salvagecanes & salvaging destroyers to see a similar nerf from repurposing them into glorified loot haulers/hoovers? or will CCP give them a salvage/loot bay and state that they now have an additional purpose?
If ORE (or one of the other factions) release a dedicated salvage ship, I'd fly it.
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Mynas Atoch
UK Corp Mostly Harmless
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Posted - 2009.08.22 07:36:00 -
[77]
Edited by: Mynas Atoch on 22/08/2009 07:37:12
Originally by: Sarah Moonshine While it troubles me that the cargohold for all combat capitals is taking such a heavy cut, I'm even more worried about the size of fuel bays for both carriers and moms. While they admitedly don't use as much stront as dreads (triage is pretty situational, where sieging is a matter of "choice"), such a small bay force carriers to carry way too much fuel in hangar bays, further compromising their logistics capabilities.
I think that's the point - stripping out unintended (or excess) roles from ships to create space for new classes AND the ability to scale and balance them.
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Jason Edwards
Internet Tough Guy
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Posted - 2009.08.23 13:38:00 -
[78]
So my thanatos went from 3,500m3 cargo. Which could be used by anything... to 875m3 + 3000m3 of ice only.
Ya 300m3 boost? I think not. You could have a giant can in your cargo. Which meant 3900m3 + 500m3. Not to mention the possibility of expanders.
So really... this was a cargo nerf based solely on the amount of cargo space there is. Add in the fact that 3500m3 could have been used by anything. Now 3000m3 can only be used by ice products.
Total nerf that was entirely unwarranted. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Infinion
Caldari Endless Destruction
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Posted - 2009.08.23 23:55:00 -
[79]
a fuel bay should have been added to the cargohold carriers had before. Now that their cargoholds are battleship sized, you need to dock in a station to refit; and this poses a huge problem for those whose carriers are in wormhole space unable to switch out capital modules
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Shigawahhhhh
Caldari Metalworks Majesta Empire
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Posted - 2009.08.24 05:31:00 -
[80]
Edited by: Shigawahhhhh on 24/08/2009 05:33:23 I know its not really the place to make the suggestion but since everyone keeps trying to make mini jump freighters out of other ships...how about CCP actually make one? I'd say about 50km3 space and able to cyno jump. for around the 1b mark worth of stuff. Roughly 4b for the ability to jump lots of stuff is a bit much to come out for some of us.
To the above if your gonna take a carrier into wormhole space you already needed something to fit from. So either take something else with the modules in or put them in your corp bit that still has 10,000m3 space.
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CCP Abathur
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Posted - 2009.08.24 05:36:00 -
[81]
Originally by: Infinion a fuel bay should have been added to the cargohold carriers had before. Now that their cargoholds are battleship sized, you need to dock in a station to refit; and this poses a huge problem for those whose carriers are in wormhole space unable to switch out capital modules
As has been previously noted, you can fit normal modules from either your cargo bay or your corp hangar array. You can also fit capital modules from your corp hangar array. The old sized cargo bay on carriers could not fit capital sized modules without also fitting low slot cargo expanders or cargo rigs.
As for being in wormhole space, no ship has ever been able to 'fit itself', so I suggest you look into a starbase with a ship maintenance array or ask another friendly carrier to pull up alongside.
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captnjack
Ars ex Discordia GoonSwarm
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Posted - 2009.08.24 18:42:00 -
[82]
Please CCP, give us the ability to take from a GSC in a carrier's CHA while in space.
Before this patch, you could move the GSC from from the CHA to your cargo, then either eject the GSC or move the contents to your CHA. Now, with the small cargohold volumes, you are effectively stuck with the GSC in your CHA until you can dock up.
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Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.08.25 15:01:00 -
[83]
To be sure, you're reducing the CARGOHOLD, and not the CORPORATION HANGAR on carriers.
Cuase reducing the latter would be asinine. I wouldnt be able to switch out cap modules on the fly. That would suck for fun tactical play. ----------------- Friends Forever |
Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.08.25 15:22:00 -
[84]
Originally by: CCP Abathur
Originally by: Infinion a fuel bay should have been added to the cargohold carriers had before. Now that their cargoholds are battleship sized, you need to dock in a station to refit; and this poses a huge problem for those whose carriers are in wormhole space unable to switch out capital modules
As has been previously noted, you can fit normal modules from either your cargo bay or your corp hangar array. You can also fit capital modules from your corp hangar array. The old sized cargo bay on carriers could not fit capital sized modules without also fitting low slot cargo expanders or cargo rigs.
As for being in wormhole space, no ship has ever been able to 'fit itself', so I suggest you look into a starbase with a ship maintenance array or ask another friendly carrier to pull up alongside.
Not sure why you didn't just come out and say, CORP HANGAR IS GOING TO BE UNCHANGED, instead of going on about how people use the corp hangar and not cargohold to fit out their carriers.
But whatever, got my answer. ----------------- Friends Forever |
Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.08.25 15:22:00 -
[85]
Originally by: captnjack Please CCP, give us the ability to take from a GSC in a carrier's CHA while in space.
Before this patch, you could move the GSC from from the CHA to your cargo, then either eject the GSC or move the contents to your CHA. Now, with the small cargohold volumes, you are effectively stuck with the GSC in your CHA until you can dock up.
A GSC never fit in teh cargohold. ----------------- Friends Forever |
Herring
Caldari Alcatraz Inc. Tactical Narcotics Team
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Posted - 2009.08.26 02:55:00 -
[86]
Originally by: CCP Abathur
Originally by: Infinion a fuel bay should have been added to the cargohold carriers had before. Now that their cargoholds are battleship sized, you need to dock in a station to refit; and this poses a huge problem for those whose carriers are in wormhole space unable to switch out capital modules
As has been previously noted, you can fit normal modules from either your cargo bay or your corp hangar array. You can also fit capital modules from your corp hangar array. The old sized cargo bay on carriers could not fit capital sized modules without also fitting low slot cargo expanders or cargo rigs.
As for being in wormhole space, no ship has ever been able to 'fit itself', so I suggest you look into a starbase with a ship maintenance array or ask another friendly carrier to pull up alongside.
You cannot, however, fit anything from a GSC in your CHA now. Cans separating items were a workaround to the loading issues for the CHA when you had a significant number of items there. Any chance you can fix that loading issue?
And why boost the fuel bays on dreads so much and not carriers?
2/10 for not making sense.
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Narffy
Imperial Coalition The Council.
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Posted - 2009.08.27 23:28:00 -
[87]
Will you give Freighters / Jump Freighters ship bays so they can carry rigged battlecruisers and battleships around? Sucks having a cargo ship that can't carry your cargo simply because your cargo has rigs. It would also be nice if these 4+ bil isk ships had more module slots than shuttles.
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slinkor
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Posted - 2009.09.02 05:27:00 -
[88]
I have to take the sandbox view here. If someone comes up with an unintended way of using their ship and it works they deserve congratulations, not more restrictions. When I started playing EVE there were a few impossibilities (mining with a kestrel comes to mind) but for the most part you just had to figure out how to do what you wanted. T3 ships are prized for, that's right, versatility. The ability to make it do a variety of tasks well. Think about it. All said, I have to give this 2 thumbs down.
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HeliosGal
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Posted - 2009.09.02 12:03:00 -
[89]
well the gas bays sound interesting ( specced t3 dessies perhaps that can store more gas) allowing for longer mining.
What else do we have specialised bays for livestock, npc trade goods other items ?
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Salomei
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Posted - 2009.09.11 08:00:00 -
[90]
Edited by: Salomei on 11/09/2009 08:01:42 As far as "realistic" explanations go, it seems the restrictions go the wrong way. As described, I could put fuel in the fuel and the cargo bay, but no mundane cargo in the fuel bay. Why? If anything, I would expect the fuel to need a special environment to remain stable (or for some other scifi-ish reason), but would also expect that packed mods and such could be crammed anywhere there's empty space... like an empty fuel bay. Ore: maybe I can't "compress" the cargo, but I'd think that an ore bay could fit large amounts of non-ore. What's stopping me, really? Bomb bay (hypothetical, was mentioned above): makes sense that bombs need to be stored somewhere special to be active, but why couldn't I put cargo in there if I don't have bombs at the time?
I can understand it being bad to dump a ship hull into a half-tank of fuel. Maybe there are mechanical loaders that would forget the ship isn't fuel and tear it to bits or something. But if I'm not carrying fuel at all I should be able to "shut off" any specialized systems for the fuel bay and cram it full of long-limb roe if I feel like it.
Basically, it comes down to: if the specialized bay is, in game terms, a large and empty space, why can't I put cargo in there if I have none of that "special" type?
---
And to whoever said that "sandbox" isn't the same as hammer=screwdriver, you're absolutely right. But I should be able to try using a hammer as a crappy screwdriver substitute if I don't have a proper screwdriver, or can't use one. Nothing in RL says that screwdriver-screw interaction is sacred and that using a driver to, say, pry something open is contrary to immutable physical laws. If it works, it works.
The problem EVE apparently has (as has been mentioned) is that the hammer's aren't much better than screwdrivers for bashing stuff. Make indys more useful for what people have been using carriers for, and you've solved your problem. No special bays needed.
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