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Thread Statistics | Show CCP posts - 1 post(s) |
Lord Makk
Trust Doesn't Rust Ushra'Khan
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Posted - 2009.08.20 23:16:00 -
[61]
And how exactly do you suggest one can get over it?
Should I reduce my effectivity because of a nerfed mechanics? Thats a ******ed statement by you.
The Cerbmeister |
Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.20 23:17:00 -
[62]
Since this is a somewhat serious issue, it has been taken up in the Assembly Hall forum, post your comments there: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1154904
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Lance Fighter
Amarr
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Posted - 2009.08.20 23:18:00 -
[63]
Maybe instead of hitting belts at fifteen, youll hit 4 or 5 at 60, then narrow it down? assuming 24 belts (good case scenario)
belt group one (belts 1-4) no hit belt group 2 (belts 5-8) no hit belt group 3 (belts 9-12) hit belt 9 no hit belt 10 no hit belt 11 hit
So basically, your cutting 24 belts down to 6, and then 3 scans at most (if its not at the first 3, its either at the 4th or gone. dont waste your time waiting for scan.. ) 24 scans becomes 9 or 10.
Even if it isnt so fairytale, you still get my point.. yes?
note, I havent actually done this often enough in practice, but the practice i have had this agrees with, and in theory it would work.
Originally by: Akita T
Seriously ?
...wow... I'm such a forum ho' !
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Lord Makk
Trust Doesn't Rust Ushra'Khan
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Posted - 2009.08.20 23:19:00 -
[64]
And here we go, people of decent skill signing the thread above.
Sorry, go back to your failures, the real pvpers are waking up.
/me leaves this thread for good
The Cerbmeister |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.08.20 23:20:00 -
[65]
Originally by: Lance Fighter Maybe instead of hitting belts at fifteen, youll hit 4 or 5 at 60, then narrow it down? assuming 24 belts (good case scenario)
belt group one (belts 1-4) no hit belt group 2 (belts 5-8) no hit belt group 3 (belts 9-12) hit belt 9 no hit belt 10 no hit belt 11 hit
So basically, your cutting 24 belts down to 6, and then 3 scans at most (if its not at the first 3, its either at the 4th or gone. dont waste your time waiting for scan.. ) 24 scans becomes 9 or 10.
Even if it isnt so fairytale, you still get my point.. yes?
note, I havent actually done this often enough in practice, but the practice i have had this agrees with, and in theory it would work.
Shhh!
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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Ira Astrum
TEMPLAR. Gentlemen's Club
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Posted - 2009.08.20 23:20:00 -
[66]
What an *******!
I want a Pink Rook :( |
Obsidian Hawk
RONA Corporation
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Posted - 2009.08.20 23:21:00 -
[67]
The tears!!! they taste sooo goood!! --------------------------
WTB a sig, or moderation of my sig by all the hot CCP girls. |
Lance Fighter
Amarr
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Posted - 2009.08.20 23:24:00 -
[68]
Originally by: Zeba
Originally by: Lance Fighter Maybe instead of hitting belts at fifteen, youll hit 4 or 5 at 60, then narrow it down? assuming 24 belts (good case scenario)
belt group one (belts 1-4) no hit belt group 2 (belts 5-8) no hit belt group 3 (belts 9-12) hit belt 9 no hit belt 10 no hit belt 11 hit
So basically, your cutting 24 belts down to 6, and then 3 scans at most (if its not at the first 3, its either at the 4th or gone. dont waste your time waiting for scan.. ) 24 scans becomes 9 or 10.
Even if it isnt so fairytale, you still get my point.. yes?
note, I havent actually done this often enough in practice, but the practice i have had this agrees with, and in theory it would work.
Shhh!
sorry!
Originally by: Akita T
Seriously ?
...wow... I'm such a forum ho' !
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Caeruleus Ardea
Minmatar Monsters
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Posted - 2009.08.20 23:25:00 -
[69]
After playing for over 5 years and pirating for most of that I think this:
the human body is 70% water and needs water to live, without that you wither and die.
The pirate/low sec/0.0 pod pilots scanner is at least 70% of vision in a system, with the added 2 sec delay that has reduced our ability to see quickly and limited our vision.
This 2 second delay needs to be 'UN-fixed' quickly as I hate to fly with blinders on.
caer
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Annu
Minmatar Satanic Nu Nu
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Posted - 2009.08.21 00:11:00 -
[70]
Throwing my tuppence in!
I learned to scan by range before directional scanning became the norm (castor), but i've not switched to directional scanning because i am equally as quick as the next best directional scanner.
Atleast with directional scanning you can achieve some results, but with me, i mash my numbers and scan very quickly, this limits my number " mashing " over those important 5 seconds to scan and identify the targets location.
I seriously doubt my 5 seconds of mad spam pinpointing my target hurts server performance.
Please change this, else i may just cry :(
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Seliah
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.08.21 00:25:00 -
[71]
The directional scanner is definitely the most useful tool for pvp : it gives you the ability to see what's around you and it gives you the ability of scanning someone down quickly before it changes location, to POS/dock up or whatever. I think it's a really terrible idea to add a 2 seconds delay on it, it just makes it impossible to use it properly and makes the life even safer in Eve for those who do not wish to pvp.
I understand the lag issues and i'm glad you guys at CCP are trying to find solutions to fix it but i'm pretty sure a 0.1 seconds delay would be way enough. This 2 seconds delay really ****s up the best hunting / scouting tool for pvp'ers ... So please, undo this, or just change the delay to something reasonable ! Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Kreul Intentions ([email protected])
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Feilamya
Pelennor Swarm THE KLINGONS
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Posted - 2009.08.21 00:28:00 -
[72]
either make the scanner update automatically, or remove this delay.
performance problems? buy better hardware or write better algorithms and network protocols. if you fail at that, better shut down the entire game for "performance reasons" or hire devs that perform better at their job.
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ghost st
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Posted - 2009.08.21 00:31:00 -
[73]
Im glad they changed it at least a small bit, directional scanner was always a little op anyway (especially when combined with local) .
Dont cave CCP, nerf the hell out of the directional scanner
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Spike 68
Placid Defense Force
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Posted - 2009.08.21 00:35:00 -
[74]
It's not a bad "nerf", but it could have been better. Maybe base the recalibration time on the degree the scan is. For instance a 360 degree scan has a longer recalibration time and anything under 60 has a second or less. Everything else somewhere in between. Have to be real, you don't really need to scan more than once a second.
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Cpt Branko
Beyond Divinity Inc
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Posted - 2009.08.21 00:49:00 -
[75]
Originally by: CCP Atlas There is a new 2 second delay in using the directional scanner. This has been done for server performance reasons.
I think it'd be really cool if you could only active modules once per minute. It would increase server performance. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Doakke
1st Steps Academy Tread Alliance
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Posted - 2009.08.21 00:49:00 -
[76]
Please undo this change CCP! It's annoying, and i don't think the small server performance gain is worth it
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ScoRpS
0utbreak KrautbreaK
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Posted - 2009.08.21 00:51:00 -
[77]
Its probably well thought out.
Ps: my cv is in the post.
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Spike Larosse
RSP Enterprises HUZZAH FEDERATION
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Posted - 2009.08.21 01:05:00 -
[78]
Originally by: Lance Fighter Maybe instead of hitting belts at fifteen, youll hit 4 or 5 at 60, then narrow it down? assuming 24 belts (good case scenario)
belt group one (belts 1-4) no hit belt group 2 (belts 5-8) no hit belt group 3 (belts 9-12) hit belt 9 no hit belt 10 no hit belt 11 hit
So basically, your cutting 24 belts down to 6, and then 3 scans at most (if its not at the first 3, its either at the 4th or gone. dont waste your time waiting for scan.. ) 24 scans becomes 9 or 10.
Even if it isnt so fairytale, you still get my point.. yes?
note, I havent actually done this often enough in practice, but the practice i have had this agrees with, and in theory it would work.
Thing is, good scouts already do this narrowing down business. Those warp-cloak ravens are so fast, its ridiculous trying to catch one already pre-patch. A fast scanner user takes far less than 2 secs for each narrowing cycle. Often that's not fast enough anyways to catch people that aren't asleep at their keyboard.
So +1 for "give me back my scanner!" from me.
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Krystal Vernet
Minmatar Gradient Electus Matari
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Posted - 2009.08.21 01:21:00 -
[79]
Bit hard to believe two seconds is impacting you that hard. I'll be the first to say I'm no expert scanner by any standard, so I have to take your statements as they are. At some point, aren't you spamming it faster than you can really digest the information presented?
Visible timer would be nice, though.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.21 01:30:00 -
[80]
Originally by: Krystal Vernet Bit hard to believe two seconds is impacting you that hard. I'll be the first to say I'm no expert scanner by any standard, so I have to take your statements as they are. At some point, aren't you spamming it faster than you can really digest the information presented?
It is too slow. Already checked for test - i can pretty much scan in 1/3-1/2 of the time it is now (2 seconds - so make that 2/3 or 1 second per scan).
And yes you can digest the information you get. All you need to see is asteroid belts + ships. If you see empty belt, move scan/change radius and do it again. If you see ship - warp or nail it down. So pretty much the "number of tries before you decloak/enemy warps" was reduced by half.
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Karasuma Akane
Agony Unleashed Agony Empire
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Posted - 2009.08.21 01:37:00 -
[81]
Edited by: Karasuma Akane on 21/08/2009 01:42:30 My understanding is that macros/farmers were setup for spam-scanning on a continuous basis (basically, something new appears on scan ---> they logoffski), therefore causing excessive levels of server use and lag.
A hint might be that graph in the Unholy Rage explanation a few days ago showing significantly less server stress with the removal of those macro/farmer accounts, as they were perhaps generating server use above and beyond the typical 'real' player?
As well as the patch note announcing it, which says "This has been done due to performance concerns and exploits."
----------
Originally by: Richard Phallus
Originally by: Kyrial Tidolfas damn spies.
Damn counter intelligence officers.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.08.21 01:42:00 -
[82]
Originally by: Ephemeron Also, I strongly believe that the future evolution of the game should move toward dynamic scanner - merging of Overview with directional scanner. It would go hand in hand with local nerf.
I think everyone with at least half a brain agrees that the way intel is gained needs a reworking. Local needs to be nerfed as an intel tool, but we need something to replace or augment directional scanning.
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ghost st
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Posted - 2009.08.21 01:54:00 -
[83]
Originally by: Kyra Felann
Originally by: Ephemeron Also, I strongly believe that the future evolution of the game should move toward dynamic scanner - merging of Overview with directional scanner. It would go hand in hand with local nerf.
I think everyone with at least half a brain agrees that the way intel is gained needs a reworking. Local needs to be nerfed as an intel tool, but we need something to replace or augment directional scanning.
This, the whole intel system needs a workover tbh. Only reason we still have local is because it would result in massive mashing of the scan button.
The faster CCP weans us off local and directional scanner the faster we can get intel tools that are actually fun to use
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.08.21 02:03:00 -
[84]
Originally by: Karasuma Akane ]and exploits."
Which is probably the real reason its getting a two second delay. I remember when ccp proposed not having local and everyone immediatly was like 'naoooo! I don't want to spam the scanner button every two seconds!!!' and ccp was like 'well we don't either because mass spammage of the scan button does evil things to the server.' and I was all like 'whoops not something that should be admitted on the forums' and now all these null sec alliance members are like 'omg don't take away our lag bomb butt.. errrr I mean take away our skill advantage!!!!111111'.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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Bestofworst Worstofbest
Caldari Science and Trade Institute
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Posted - 2009.08.21 02:07:00 -
[85]
*clears throat*
If you have a better way of improving the scanner without completely overhauling the system, keeping all balances in check. And has nearly no performance issues. (Or database issues as well) ________________________________________________
My Music
Posts slowly rising in quality to the decline of my dignity. |
Johnny Trigger
Minmatar
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Posted - 2009.08.21 02:14:00 -
[86]
2 seconds is too long. and the message banner is annoying. please revert.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.08.21 02:23:00 -
[87]
So, now not ONLY can people scan ME out in 5-10 seconds showing no probes, but i have LESS of a window to catch their probes on my scanner because you feel it was impacting server performance severely? ****ing Hell that is ******ed.
You nerf a mechanic that is obviously functioning well enough for it to be used wide-spread, just for a smidgen of performance? For "Need for Speed?"
Shove Need for Speed, give me back versatility. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Stil Harkonnen
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Posted - 2009.08.21 02:32:00 -
[88]
confirming 2 second scan time holds back the player skill.
The banner gets in the way, and also the fact it hangs around doesn't even let you know when you've actually made another scan.
Method is pretty stupid right now tbh, it needs fixing
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Van Steiza
Battlestars GoonSwarm
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Posted - 2009.08.21 02:50:00 -
[89]
Honestly this is RIDICULOUS.
Those 2 seconds are vital.
They can make or break the chances of getting into warp and getting that target pointed. Those 2 seconds can be the time you hit it on a 5 degree begin your warp sequence and get on top of that target before he warps out. THERE VITAL everything Epheremon and those Ushrakhan guys said I agree on I really dont believe i need to repeat there words on the matter.
For a minor performance increase I think the choice of change was badly chosen. Look elsewhere rollback to the orginal system.
I am not just whineing Im making a valid argument here. I have gone out today and I have killed a few things using the scanner in its new form, and the 2 second delay has had some affect.
There Zeba another person. ----------------------------------------------- Stop removing my Sig its fine!!!! Nerf Moderaters. |
Eldern Minderhost
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Posted - 2009.08.21 03:10:00 -
[90]
I run on a slow enough connection that it takes 2 seconds to register a result. THat has never stopped me from being able to PvP, nor does it mean that I "fly with blinders on". Seriously people, your targets are just as "crippled" as you are. Whine less.
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