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Yamashita Kazuma
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Posted - 2009.08.23 08:42:00 -
[1]
4x Caldari Navy Siege Missile Launcher (Caldari Navy Inferno Torpedo) 2x Salvager II Small Tractor Beam I
Caldari Navy Shield Boost Amplifier Gist X-Type X-Large Shield Booster Heat Dissipation Field II Ballistic Deflection Field II Invulnerability Field II 2x Amarr Navy Cap Recharger
3x Caldari Navy Ballistic Control System Capacitor Flux Coil II
Large Capacitor Control Circuit I Large Bay Loading Accelerator II
[Statistics]
Effective HP: 81,277 Tank Ability: 2,814.30 DPS Damage Profile - Guristas (EM: 0.00%, Ex: 0.00%, Ki: 83.63%, Th: 16.37%) Shield Resists - EM: 30.00%, Ex: 65.00%, Ki: 82.53%, Th: 80.04% Armor Resists - EM: 50.00%, Ex: 10.00%, Ki: 34.38%, Th: 58.75%
Capacitor: Stable at 32%
Volley Damage: 7,598.83 DPS: 1,177.77
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Martinus Crimson
PVP Freelancers inc.
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Posted - 2009.08.23 08:50:00 -
[2]
Hardly sick, since it won't do that damage to anything that either moves and is smaller then a (Extended / Plated) Battleship :)
Congrats on your new "EFT Warrior" title ;) -----------------
^^ Now i got my own exotic dancers, thnx Chribba |
Sera Ryskin
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Posted - 2009.08.23 09:03:00 -
[3]
Originally by: Martinus Crimson Hardly sick, since it won't do that damage to anything that either moves and is smaller then a (Extended / Plated) Battleship :)
Congrats on your new "EFT Warrior" title ;)
Hint to the clueless: it's a PvE setup.
That said, it's a pretty bad PvE setup. It's massively overtanked, the deadspace booster is just a suicide gank magnet, and you waste a ton of slots on cap stability when you will clear the room before you ever run out of cap. Swap the cap mods for at least one target painter, and change the rigs to either cap rigs (if you absolutely need cap) or missile range rigs instead of the over-stacked damage rig. ==========
Merin is currently enjoying a 14 day vacation from the forums. Until she returns, you've got me to entertain you!
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Yamashita Kazuma
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Posted - 2009.08.23 09:10:00 -
[4]
Edited by: Yama****a Kazuma on 23/08/2009 09:13:38 4x Caldari Navy Siege Missile Launcher (Caldari Navy Inferno Torpedo) 2x Salvager II Small Tractor Beam I Caldari Navy Shield Boost Amplifier Gist X-Type X-Large Shield Booster Heat Dissipation Field II Ballistic Deflection Field II Target Painter II 2x Amarr Navy Cap Recharger 3x Caldari Navy Ballistic Control System Capacitor Flux Coil II Large Capacitor Control Circuit I Large Rocket Fuel Cache Partition II 5x Hammerhead II 5x Hobgoblin II
[Statistics]
Effective HP: 66,325 Tank Ability: 2,080.51 DPS Damage Profile - Guristas (EM: 0.00%, Ex: 0.00%, Ki: 83.63%, Th: 16.37%) Shield Resists - EM: 0.00%, Ex: 50.00%, Ki: 76.38%, Th: 73.00% Armor Resists - EM: 50.00%, Ex: 10.00%, Ki: 34.38%, Th: 58.75%
Capacitor: Stable at 36%
Volley Damage: 8,232.43 DPS: 1,243.72 Beter? .. and i've been flying the shield booster for over a year, and nobody has ever looked twice at me. At the point when your flying a 1.2b ship, flying a 1.4b module eh, I wouldn't fly it if I couldn't just replace it.
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Jacob Holland
Gallente Weyland-Vulcan Industries
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Posted - 2009.08.23 09:39:00 -
[5]
No Javelin torps, no AB... You're relying entirely on drones for damage outside about 30km which is a major issue in a significant number of missions.
Cap stability is killing your effectiveness... Unless of course this is a very specialised set-up. I can see value in it as a group missioning role, tanking whole room agro while a group of newer players do the killing... though cruise would probably be a better option for that as they would allow you to actually get agro on the longer range missions. --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2009.08.23 10:05:00 -
[6]
You can also easily scale down the Booster to a large, the Shield Amp and the ships own boost bonus leave you with more than enough tank. That should save a ton of cap, allowing you to fit target painters (which you will need) and an afterburner since you're slow and have fairly short range.
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Trigos Trilobi
Sebiestor tribe
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Posted - 2009.08.23 10:24:00 -
[7]
OP's fit fails on so many levels it seems obvious that he neither flies nor has a clue on how to fly or fit a golem.
No range rigs, no t2 missiles, ridiculously overtanked, t2 rof rig with 4 bcu's and no painters does not a good golem make. The numbers may look pretty on paper but in practice that fit will complete pretty much every mission considerably slower than the typical double pithi small booster, double painter t2 fit which has maybe 10% of the tank :P
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.08.23 10:32:00 -
[8]
Originally by: Yama****a Kazuma Edited by: Yama****a Kazuma on 23/08/2009 08:57:44 4x Caldari Navy Siege Missile Launcher (Caldari Navy Inferno Torpedo) 2x Salvager II Small Tractor Beam I
Caldari Navy Shield Boost Amplifier Gist X-Type X-Large Shield Booster Heat Dissipation Field II Ballistic Deflection Field II Invulnerability Field II 2x Amarr Navy Cap Recharger
3x Caldari Navy Ballistic Control System Capacitor Flux Coil II
Large Capacitor Control Circuit I Large Bay Loading Accelerator II
[Statistics]
Effective HP: 81,277 Tank Ability: 2,814.30 DPS Damage Profile - Guristas (EM: 0.00%, Ex: 0.00%, Ki: 83.63%, Th: 16.37%) Shield Resists - EM: 30.00%, Ex: 65.00%, Ki: 82.53%, Th: 80.04% Armor Resists - EM: 50.00%, Ex: 10.00%, Ki: 34.38%, Th: 58.75%
Capacitor: Stable at 32%
Volley Damage: 7,598.83 DPS: 1,177.77 Put a painter on it if you would like, i'm sure the tank can handle it.
why overtank when you can simply go with a simple T2 tank?
also, the CFC sucks, get a PDU.
better yet, make it 2 pdu's and 2 CN BCU's. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.23 10:56:00 -
[9]
Wow. Put the same tank on nightmare and its SICK. Put same tank on vargur/male and its SICK. Hell put same tank on normal raven and its SICK.
Plus i can tank all missions with t2 stuff, no need for 2bil (?) booster.
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Future Mutant
Republic Military School
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Posted - 2009.08.23 11:04:00 -
[10]
If your going to use an expensive booster get the pithum b type medium. Get some t2 siege launchers, use javs. Get some t2 range rigs- you can afford them your a carebear. Get some range implants. Key word for torps is "range" Use 2 tp's- thats right 2. Afterburner is your friend.
You dont need a 2k defense- 600 is more then enough. 4 bcs's- be a man and let your torps be your tank.
Your stuff iz mine through actions |
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Noemi Nagano
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Posted - 2009.08.23 11:10:00 -
[11]
where should I get the Pithum B-type Medium? Its not in game, AFAIK ..
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Cmd BenJames
Gallente Power Seed Enterprises Vanguard.
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Posted - 2009.08.23 11:32:00 -
[12]
Its very rare, better off going with either the Pithum A-type seeing as its around the same price or even the Pithum C-type which is arond 400mil
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Yamashita Kazuma
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Posted - 2009.08.23 11:54:00 -
[13]
Edited by: Yama****a Kazuma on 23/08/2009 11:58:52 Edited by: Yama****a Kazuma on 23/08/2009 11:57:59 It's overtanked because I typically have to afk for extended periods, as I play at work. As it typically happens, I'll come back, and the small ships are all eaten by the drones, and I really only have to kill battleships which have had plenty of time to close range. Speed is not a priority. Also why the after burner really is useless to me, since I can slowboat it to the gates, and never notice the time inbetween.
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Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.08.23 13:42:00 -
[14]
Originally by: Yama****a Kazuma Edited by: Yama****a Kazuma on 23/08/2009 11:58:52 Edited by: Yama****a Kazuma on 23/08/2009 11:57:59 It's overtanked because I typically have to afk for extended periods, as I play at work. As it typically happens, I'll come back, and the small ships are all eaten by the drones, and I really only have to kill battleships which have had plenty of time to close range. Speed is not a priority. Also why the after burner really is useless to me, since I can slowboat it to the gates, and never notice the time inbetween.
The AB is needed to close in range on BS¦s orbitting out of torp range.
Tbh, i like your fit, needs a bit of modification to fit me, but for me, easymode in missions is what i like
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FT Diomedes
Gallente Factio Paucorum
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Posted - 2009.08.23 13:47:00 -
[15]
That is, without a doubt, one of the worst fits I have seen. Good luck hitting anything except very close range Angels. If you cannot hit effectively at 37km and 51km, Level 4 missions are going to suck for you.
...this doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |
Traderboz
SlaveMart
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Posted - 2009.08.23 15:16:00 -
[16]
What's with all the people focusing on overtanking? Who cares? That's not a performance issue, but really an ISK efficiency issue, and comes down to personal preference/finances/etc. It's an issue, but hardly the most glaring problem with his setup.
A lack of range rigs and more importantly the lack of T2 launchers is going to be the real problem with that setup. As is, that DPS only looks good in EFT, and in practice your mission efficiency will be a joke. Even with T2 range rigs and javelins, torp range can be a little restricting at times, but with CN launchers and no range rigs, you might as well just fit cruise missiles.
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Tanith YarnDemon
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Posted - 2009.08.23 15:23:00 -
[17]
[Golem, Current] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Caldari Navy X-Large Shield Booster Phased Weapon Navigation Array Generation Extron Gist B-Type 100MN Afterburner Phased Weapon Navigation Array Generation Extron Medium Electrochemical Capacitor Booster I, Cap Booster 800 Phased Weapon Navigation Array Generation Extron Caldari Navy Invulnerability Field
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Small Tractor Beam I Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Salvager II Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Small Tractor Beam I Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Hydraulic Bay Thrusters II Hydraulic Bay Thrusters II
Hammerhead II x5 Hobgoblin II x5
Total cost is less than the cost of your shield booster. Enough tank with average skills and no implants. You supposedly could drop the invuln for a crystal set, but I personally don't see it as being worth losing the +5's over, the fourth TP only helps so much.
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Trigos Trilobi
Sebiestor tribe
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Posted - 2009.08.23 15:49:00 -
[18]
Originally by: Traderboz What's with all the people focusing on overtanking? Who cares? That's not a performance issue, but really an ISK efficiency issue, and comes down to personal preference/finances/etc. It's an issue, but hardly the most glaring problem with his setup.
Overtanking is a performance issue when the tank is achieved by spending valuable slots on tank/cap instead of painters & range rigs.
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stoicfaux
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Posted - 2009.08.23 16:46:00 -
[19]
Unless you fit 2-3 target painters, you're wasting your time with a Golem. Go with a CNR otherwise.
Here's a spreadsheet/thread detailing what kind of damage you'll really do against a ship: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1151130
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Manu Hermanus
FaDoyToy
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Posted - 2009.08.23 20:11:00 -
[20]
if you want to play at work get an ishtar, full afk support there
and in 10 days I will have 1288 dps, and 8261 alpha with my golem, skills at 5 + implants ftw
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Cors
It's A Trap
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Posted - 2009.08.24 04:12:00 -
[21]
Originally by: stoicfaux Unless you fit 2-3 target painters, you're wasting your time with a Golem. Go with a CNR otherwise.
Here's a spreadsheet/thread detailing what kind of damage you'll really do against a ship: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1151130
If just killing things faster is your goal, then you won't use a Golem. The Golem's purpose is to kill things at a decent speed while looting/salvaging them.
This saves time and ups your isk/hr income.
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Manu Hermanus
FaDoyToy
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Posted - 2009.08.24 04:33:00 -
[22]
Originally by: Cors
Originally by: stoicfaux Unless you fit 2-3 target painters, you're wasting your time with a Golem. Go with a CNR otherwise.
Here's a spreadsheet/thread detailing what kind of damage you'll really do against a ship: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1151130
If just killing things faster is your goal, then you won't use a Golem. The Golem's purpose is to kill things at a decent speed while looting/salvaging them.
This saves time and ups your isk/hr income.
but like the golem kills stuff very fast
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Cpt Cosmic
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Posted - 2009.08.24 06:37:00 -
[23]
a proper golem fit needs atealst 3 bcu and 2 target painters, tech 2 sieges and missile range rigs. the rest is up to you :)
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comrade captain
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Posted - 2009.08.24 07:22:00 -
[24]
Is it better to fit a tech 2 velocity and a tech 2 missile flight time rig to get the maximum possible range?
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Artemis Rose
Sileo In Pacis The Space P0lice
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Posted - 2009.08.24 07:27:00 -
[25]
Originally by: Cpt Cosmic a proper golem fit needs atealst 4 bcu and 2 target painters, tech 2 sieges and missile range rigs. the rest is up to you :)
Fixed it a bit. Dead NPCs deal 0 DPS
Originally by: comrade captain Is it better to fit a tech 2 velocity and a tech 2 missile flight time rig to get the maximum possible range?
Yes, as if you fit two of the same type, they will be stacking penalized. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Miyamoto Uroki
Caldari 24th Imperial Crusade
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Posted - 2009.08.24 09:56:00 -
[26]
Scratch the two cap rechargers and replace them with 2x best named target painters. Replace one of the hardeners with a faction afterburner, put missile range rigs into ship and lots of faction ballistic control systems. There you go, I just increased your isk/hour quite a bit.
The Gist X-Type booster should be able to grant you a sufficient tank with even 2 hardeners. So you can use 2 target painters instead of only 1. (1 TP and afterburner is must have on efficient golem..)
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Zeerover
DeadSpace Exploration and Investigations
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Posted - 2009.08.24 11:29:00 -
[27]
If you want the easy semi afk mode and have the Gist X booster already, then this might be for you:
[Golem, Golem Gist] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Gist X-Type X-Large Shield Booster Dread Guristas Shield Boost Amplifier Dread Guristas Invulnerability Field Dread Guristas Invulnerability Field Amarr Navy Cap Recharger Amarr Navy Cap Recharger Phased Weapon Navigation Array Generation Extron
Dread Guristas Cruise Missile Launcher, Caldari Navy Cataclysm Cruise Missile Dread Guristas Cruise Missile Launcher, Caldari Navy Cataclysm Cruise Missile Dread Guristas Cruise Missile Launcher, Caldari Navy Cataclysm Cruise Missile Dread Guristas Cruise Missile Launcher, Caldari Navy Cataclysm Cruise Missile Salvager II Small Tractor Beam I Small Tractor Beam I
Capacitor Control Circuit II Capacitor Control Circuit II
Hobgoblin II x5 Hammerhead II x5
Deals 759 DPS, Tanks 1200 omni (more vs guri, serp and angels).
This isn't the most isk/hr effective setup, but affords you all the luxury of treating lvl 4's like an afk mining op.
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comrade captain
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Posted - 2009.08.24 11:59:00 -
[28]
Whats the bare minimum shield booster i can get away with to tank all missions? will a med do it or will it have to be a large
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Future Mutant
Republic Military School
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Posted - 2009.08.24 14:17:00 -
[29]
A defense of 600 will let you solo any lvl 4- even the angel extrav bonus room. If you can kill faster then a gimped drake anyway....
Your stuff iz mine through actions |
Waagaa Ktlehr
Amarr Evolution IT Alliance
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Posted - 2009.08.24 14:58:00 -
[30]
Originally by: Artemis Rose [ Originally by: comrade captain Is it better to fit a tech 2 velocity and a tech 2 missile flight time rig to get the maximum possible range?
Yes, as if you fit two of the same type, they will be stacking penalized.
Actually, this is not entirely true, especially vs NPCs that move. 2x Hydraulic Bay Thrusters don't only increase the range of your Torpedoes, it also makes your torpedos hit the target quicker after you have fired. This means that when something is orbiting you at the edge of your torpedo range, effective range of your torps might actually be bigger than with 1x bay thrusters and 1x fuel cache.
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