Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vlade Psyker
|
Posted - 2009.08.24 00:06:00 -
[1]
Yes we know nothing about Dust 514 save a short vid and conference.
But here's what I do know.
If Dust is to be an MMOFPS then the massively is a key component. This means planet battles need to be alot larger than just a 32 v 32 player slugfest. The closest and possible only game for comparison is the aged Planetside which even in its prime had 3 servers and a dozen or so maps. And this was sufficent to accomodate all thier players.
Now its impossible to say what numbers they may get for dust but even if its double or triple planetside peak numbers there's a shortfall.
Assuming 1 planet has multiple "maps" which are fough over simultaneous and victories on certain maps giving bonuses on other maps via supply chains etc until one side holds all maps on a planet and claims sov.
then at best your looking at a max of 9 worlds being battled over simultaneously. By itself that sounds pretty cool and I agree it is cool but here's the thing. EVE has a hella lot more than 9 planets. More importantly EVE has alot more than 9 areas of contested sov.
So it leads me to the conclusion that to maintain sufficent Dust players on a single world battle to have it MASSIVE will require an EVE mechanic that allows this.
So If EVE can only ever have 9 worlds being contested at the same time how will that work ?
Sov contests are que'd ? so you put in a bid for mercs to contest a planet .... 3rd week of december ? Sov battles in EVE are alot more dynamic than that.
Key planets. only one planet is contested per system , again EVE has alot more than 9 contested systems. 1 per constellation, makes no sense for constellation sov.
Factional Warefare. And here's what I think is more likely that dust focuses around highsec factional sov warefare where it would be easy for the devs to control the number of contested worlds and script factional missions around supporting said Dust 514 battles
And if its basically only for factional warefare than its got nothing to do with contesting sov of 0.0 sec. ( which also makes sense since 0.0 worlds arn't exactly populated ) in short I think it unlikely Dust 514 will have any impact on 0 sec alliances
|
Tamia Clant
New Dawn Corp New Eden Research
|
Posted - 2009.08.24 00:33:00 -
[2]
Why the concept of queues to begin with? If you want mercs, you bid for a contract. If someone outbids you, you have to pay more to keep the mercs interested. Mercs go where the most money is, it's simple.
In Soviet NER, blueprints research YOU!
|
Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
|
Posted - 2009.08.24 01:05:00 -
[3]
Wow I thought speculation was good, but this is just NOT good, the main reason being is that you've extrapolated your own speculation FAR TOO FAR.
For a start off - we don't know what the DUST interface looks like. Will it be a contract screen or a graphical 'world' where players/corps accept the available contracts? That's one question that you and I don't know the answer to.
The next is your version of Massive.
Do you realise just how few fleets that are over 30-40 pilots there are? and of those there'll be the odd few that will be afk anyway. Who said the sides have to be even either? Just WHAT will the mission objectives be? To take control and hold it for x number of hours, minutes or even days?
There's far too much information we're missing to make assumptions, and I'm sure I've read stories where people live on planets in 0.0 regions. I mean why not!
Eve-online Industrial Organiser thread t1 & t2 batch manufacturing |
Vlade Psyker
|
Posted - 2009.08.24 01:09:00 -
[4]
Originally by: Tamia Clant Why the concept of queues to begin with? If you want mercs, you bid for a contract. If someone outbids you, you have to pay more to keep the mercs interested. Mercs go where the most money is, it's simple.
My issue is not how merc will be assigned my issue is simply how thinly you can slice a pie before people start complaining hey this isn't a piece of pie !
|
Vlade Psyker
|
Posted - 2009.08.24 01:23:00 -
[5]
Originally by: Sidrat Flush
For a start off - we don't know what the DUST interface looks like. Will it be a contract screen or a graphical 'world' where players/corps accept the available contracts? That's one question that you and I don't know the answer to.
How the interface will come is irrelevant, I'm talking RAW merc numbers and how thinly you can spread them before its no longer massively anything
Originally by: Sidrat Flush
The next is your version of Massive.
Do you realise just how few fleets that are over 30-40 pilots there are? and of those there'll be the odd few that will be afk anyway. Who said the sides have to be even either? Just WHAT will the mission objectives be? To take control and hold it for x number of hours, minutes or even days?
All valid questions but the core issue is feet on the ground. a 30-40 player EVE fleet battle is solid , for an MMOFPS its small and no better than 32v32 FPS online battles that people can already do, its not MMO territory.
Originally by: Sidrat Flush
There's far too much information we're missing to make assumptions, and I'm sure I've read stories where people live on planets in 0.0 regions. I mean why not!
Again if you break this down to simple RAW subscriptions then divide into number of contested planets, will there be "enough"
|
Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
|
Posted - 2009.08.24 02:00:00 -
[6]
Ohhh I now see the point you're making.
Well I'm sure even if they only shift 50K units in the first week (I'm sure they'll do more esp. with the goons+alts), there'll be plenty to go around.
In fact having fewer DUST players will mean that sov COULD be kept or even gained through non-planetary incursions. We just don't know HOW DUST 514 will effect Sov in new eden.
But I understand what you're saying so let me put it this way. In time, with perseverance, patches and updates Dust will be a great thing.
I for one welcome our new console overlords (I'd change it to my sig if it wasn't for the spreadsheet) Eve-online Industrial Organiser thread t1 & t2 batch manufacturing |
F'nog
Amarr Celestial Horizon Corp. Slightly Inappropriate.
|
Posted - 2009.08.24 04:27:00 -
[7]
Originally by: Vlade Psyker
Originally by: Tamia Clant Why the concept of queues to begin with? If you want mercs, you bid for a contract. If someone outbids you, you have to pay more to keep the mercs interested. Mercs go where the most money is, it's simple.
My issue is not how merc will be assigned my issue is simply how thinly you can slice a pie before people start complaining hey this isn't a piece of pie !
I raised this in my own thread a few days ago. I hope it's something that CCP are thinking about, because there are potentially thousands of planets to fight over, and with multiple potential sectors per planet that could lead to a lot of empty "servers".
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
|
Mattk50
Caldari House Maadiah
|
Posted - 2009.08.24 05:13:00 -
[8]
who says evcery planet in all of its sectors going to be constantly fought in every day all the time? of course not,just like in eve, there are plenty of empty systems and im sure there will be plenty of planets not being fought over. take into account that the troops actually have to get to the planet (assuming they cant just teleport) means that maye we will be able to intercept troop transports.
on the subject of how you will get both merc teams online at the same time to fight, i have no idea. heres hoping CCP pulls some magic trick out of their hat.
|
spartan885
|
Posted - 2009.08.24 06:09:00 -
[9]
Edited by: spartan885 on 24/08/2009 06:11:54 Edited by: spartan885 on 24/08/2009 06:10:35 yay first post ever woot
moving on I think if this is for factional warfare than this would be a very good and ground-breaking mechanic for eve. It also might bring factional warfare back because as we all know it seems to not be doing so hot. If this is for 0.0 space well I have to say im not really sure it should be controlled on a different game. Good luck CCP but I have to say still like the idea of going planet side in ships.as you can see if you put it in the 0.0 the possible version of dust you chould get a new sov system one that involves this dust fps action which chould be something really good. personally have to say they would need some kind of maybe like a dropship carrier that launches well dropships caring multiple players. but this has Potential to put stress on the servers which is not good. also this would need ambulation to be out and an amount of being able to walk in ships and maybe use some like capital ship that will work like a station kind of so it will launch drops ships and other planetary vehicles or maybe multiple ships that assist in some form as "stationish",or dropship launchers, mobile artillery,.... can go on and on but for all you reading I will shut my trap and let you think of the ways CCP chould take this personally i think most ways they take this are only good. just have to wait and see
|
spartan885
|
Posted - 2009.08.24 07:08:00 -
[10]
also about the empty sever issue maybe you chould put it on a server like what eve is on just one big one where all the action happens not sure if it is posibble or how it would work in an fps. not sure on details it's 3:00 in the morning here so not thinking very stright but if I get more ideas I will be sure to post
|
|
Rakshasa Taisab
Caldari Sane Industries Inc. Ethereal Dawn
|
Posted - 2009.08.24 09:21:00 -
[11]
Wow, crap speculation with no technical basis with logical leaps over mountains of incoherency. You've made the EVE forums so much dumber, thanks.
|
Adunh Slavy
Ammatar Trade Syndicate
|
Posted - 2009.08.24 12:11:00 -
[12]
Edited by: Adunh Slavy on 24/08/2009 12:12:58 A fan fest blurb, from a couple of years back, for WIS was, "one more than 64" in speaking about how many AVs could be in a room. If this applies to Dust fights ...
If CCP sells 20,000 units, using TQ numbers, we can assume 10% connected at a time, 2000 Dust players. To give them something to do, if there is no PVE for Dust, then that means they'll need at least 30-40 battles going at any one time.
Processing of the information will be less of an issue than the network. If Dust players run around on ice skates, it's not gonna be happy. This too assumes that Dust plays like other FPS games. For all we know it may be more Eve like, target something and shoot it, move your AV around. Or something very different than we have never seen.
Anyone who has played MTW, is well aware that a unit under fire or in range of other units will start to fire/attack another unit if it is in range. Dust may do this sort of thing too for all we know. If your AV can shoot at something, it shoots at something.
Who knows. About all we can speculate is 10% of units sold, will be connected at anyone time and whatever comes about needs to support that, in addition to the already existing Eve loads.
The Real Space Initiative - V5 (Forum Link)
|
Zach 101
|
Posted - 2009.08.26 00:55:00 -
[13]
wait thair is no pve at ALL!?
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |