Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
|
CCP Phantom
C C P C C P Alliance
1391
|
Posted - 2012.06.01 10:38:00 -
[1] - Quote
EVE Online: Inferno 1.0.6 will be deployed during a regular downtime on Friday, June 1. This patch includes a multitude of improvements to the Unified Inventory and the UI as announced in this devblog.
The full patch notes are available here. CCP Phantom - German Community Coordinator |
|
Lloyd Roses
Imperial Guardians The Aurora Shadow
0
|
Posted - 2012.06.01 10:52:00 -
[2] - Quote
Yes!
Btw: Could you also increase the size of the inventory's scrollbar, it's supertiny and really annoying when being in a pos... |
Istan Mahwi
2
|
Posted - 2012.06.01 10:59:00 -
[3] - Quote
2nd and awesome! cant wait to try out |
War Kitten
Panda McLegion
899
|
Posted - 2012.06.01 11:18:00 -
[4] - Quote
Excellent - my ship hangar and items window are coming back to stay!
The new unified thingy might actually be an overall improvement after today's patch.
Thanks devs! Here's your sign... |
Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.01 11:19:00 -
[5] - Quote
Did Soundwave not mentioned, that it would be possible to drag windows out of the UI again? Not implemented? Just a shortcut sh!t? I do not want to have shortcuts to open my inventory / ship / containers etc. I want to double click at icons / items and a new window MUST pop up by default!
Absolute no improvement CCP. Fail again. Give me my money back!
GÇóWhen you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
Olan Chang
School of Applied Knowledge Caldari State
1
|
Posted - 2012.06.01 11:28:00 -
[6] - Quote
\o/ "POS structures are now grouped into one of four categories in the Unified Inventory tree view: GÇ£DefensesGÇ¥, GÇ£IndustryGÇ¥, StorageGÇ¥ and GÇ£InfrastructureGÇ¥."
The new system should be fine now IMHO.
2 things puzzle me however:
- lags affecting the loading of hangars and ship maintenance arrays at POSes have been bogging us for years. Yet, it seems it took just a week to roll a fix for it. Why did you wait so long to fix it?
- Accessing ship bays (like the drone bay) is far more intuitive now. But did you need to remove the old context menu when right clicking on a ship? |
arria Auscent
Center for Advanced Studies Gallente Federation
56
|
Posted - 2012.06.01 11:31:00 -
[7] - Quote
still not good enough the old inventory was far better, i wont be happy till its back |
Steijn
Quay Industries
110
|
Posted - 2012.06.01 11:35:00 -
[8] - Quote
ffs what the hell are you playing at? every single container in my station corp hangar is now un-viewable.
click on the container - nothing found
shift-click on it - nothing found.
every single 1 which has god knows how much isk in it, has nothing found. |
|
CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
48
|
Posted - 2012.06.01 11:41:00 -
[9] - Quote
Olan Chang wrote:\o/
- lags affecting the loading of hangars and ship maintenance arrays at POSes have been bogging us for years. Yet, it seems it took just a week to roll a fix for it. Why did you wait so long to fix it?
- Accessing ship bays (like the drone bay) is far more intuitive now. But did you need to remove the old context menu when right clicking on a ship?
To your first question, this was not trivial. The Unified Inventory actually required we rewrite almost the entire Inventory code, re factoring heavily. The code was quite messy and very old. Now that the code is much healthier, leaner and quicker we can look into problem areas and improve performance realistically.
This was a design choice as we are trying to reduce the number of changeable options that are displayed in the right click menu.
Finally as a general point we just didn't have enough time to get the ability to drag out secondary windows and visually indicate POS structures out of range, but hopefully we will get to that next. |
|
Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.01 11:44:00 -
[10] - Quote
CCP RubberBAND wrote:Olan Chang wrote:\o/
- lags affecting the loading of hangars and ship maintenance arrays at POSes have been bogging us for years. Yet, it seems it took just a week to roll a fix for it. Why did you wait so long to fix it?
- Accessing ship bays (like the drone bay) is far more intuitive now. But did you need to remove the old context menu when right clicking on a ship? To your first question, this was not trivial. The Unified Inventory actually required we rewrite almost the entire Inventory code, re factoring heavily. The code was quite messy and very old. Now that the code is much healthier, leaner and quicker we can look into problem areas and improve performance realistically. This was a design choice as we are trying to reduce the number of changeable options that are displayed in the right click menu. Finally as a general point we just didn't have enough time to get the ability to drag out secondary windows and visually indicate POS structures out of range, but hopefully we will get to that next. Are you willed to absolute rebuild the old UI with their hundreds of own windows, adjustable in size and position? The most players want exact this. But why is there absolute no response from CCP to this issue? I will never PAY and play this game, full of mysterious hidden shortcuts. I use a mouse to play a game. I want my doubleclicks, rightclicks, icons in my neocom and my hundreds of windows back! Why do you all at CCP ignore your customers? I will cancel all my accounts if you are not willed to bring back functionality! After more than 4 years of continued subscription I have totaly lost the fun of this game. Even worse.. I hate CCP.
I never had lag with the former UI. What do you want to tell us about lag of the old UI? I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
|
Steijn
Quay Industries
110
|
Posted - 2012.06.01 11:49:00 -
[11] - Quote
CCP RubberBAND wrote: The code was quite messy and very old. Now that the code is much healthier, leaner and quicker we can look into problem areas and improve performance realistically.
the old code indeed maybe was mesy and old, but it WORKED. To call the new inventory system HEALTHIER, leaner and QUICKER, is probably the biggest amount of BS ive heard on here from a CCP representative. |
Kim Blackstone
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.06.01 12:04:00 -
[12] - Quote
I prefer the new inventory system. I think its a big step in the right direction, it just needs refining. Most of you are just adverse to change.
That said, there's a small issue I'd like to see fixed. Is it possible to have the "My filters" menu remain hidden when I dock and undock? |
Aiko Hanomaa
State War Academy Caldari State
19
|
Posted - 2012.06.01 12:11:00 -
[13] - Quote
My station containers won't open from the inventory window and show up empty from the side-bar. Good work, everybody.
Bugreport send. |
Steijn
Quay Industries
110
|
Posted - 2012.06.01 12:11:00 -
[14] - Quote
Steijn wrote:ffs what the hell are you playing at? every single container in my station corp hangar is now un-viewable.
click on the container - nothing found
shift-click on it - nothing found.
every single 1 which has god knows how much isk in it, has nothing found.
As an update to the above, it seems the only way to view containers that are in a station corp hangar, is to move it to your own station items hangar, access it, do what you want, then move it back.
Basically since todays patch, you cant view containers in any way whatsoever that are in a corp hangar. |
Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.01 12:11:00 -
[15] - Quote
Kim Blackstone wrote:I prefer the new inventory system. I think its a big step in the right direction, it just needs refining. Most of you are just adverse to change.
That said, there's a small issue I'd like to see fixed. Is it possible to have the "My filters" menu remain hidden when I dock and undock?
Kim Blackstone: Garoun Investment Bank [GIB] from 2012.05.03 09:58 to 2012.05.03 10:00.
You are too young to give meaningful statements to THIS issue. You have not played the game for more than 4 years like me! You do not know the advantages of the old UI. You nearly know just the new "unified crap" one. Or is this just an alt?
The assumption that "Most of you are just adverse to change." is nonsense. I am worried about that such new players are the origin and responsible for the "improvements" of this new unified crapsh!t. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
Steijn
Quay Industries
110
|
Posted - 2012.06.01 12:11:00 -
[16] - Quote
Aiko Hanomaa wrote:My station containers won't open from the inventory window and show up empty from the side-bar. Good work, everybody. Bugreport send.
see my above post for workaround. |
Zagdul
Clan Shadow Wolf Fatal Ascension
788
|
Posted - 2012.06.01 12:21:00 -
[17] - Quote
Opening Station Warehouses reverts back to your ship hangar.
In other words, you can no longer open station warehouses from the tree or by double clicking on them.
BUG ID: 137428
EDIT1: Was trying to figure out the whole re-dock thing. It took a minute, but you have to have it open in a new window. THANK YOU!!
They stay open however they don't remember their position if you had multiple open. We're getting there and thanks for the work :).
So, I'd have 2 corporate hangars open 1 for where the fuel is located and 1 for where the minerals are. I'd undock > jump to new station, when I re-dock, they both open now (AWESOME! THANK YOU) but they're stacked on top of each other.
Screenshot: http://i.imgur.com/GDvRU.jpg
BUG ID: 137432
EDIT2: Left clicking on the 'inventory' icon brings up the tree instead of opening a new tree'd window.
Sincerely,
Thank you for the work and effort to make this a working inventory CCP.
A list of fixes for the new inventory
Dual Pane idea clicky |
Aryth
GoonWaffe Goonswarm Federation
95
|
Posted - 2012.06.01 12:27:00 -
[18] - Quote
CCP. Are you even QAing these hotfixes at all? How do you miss completely breaking corp hangers like this in even the most basic QA test? |
Olan Chang
School of Applied Knowledge Caldari State
1
|
Posted - 2012.06.01 12:31:00 -
[19] - Quote
Callidus Dux wrote:You are not qualified to give meaningful statements to THIS issue. You have not played the game for more than 4 years like me! You do not know the advantages of the old UI. You nearly know just the new "unified crap" one. The assumption that "Most of you are just adverse to change." is nonsense.
Assuming that's not an alt, new player are the best judge of how frustrating the old inventory system was. Old player seems to have forgotten how counter-intuitive access to ship bays, hangars and container can be.
All the bitching about open windows size and position are just implementation details that some use on TQ will help CCP to improve - too few people are testing changes on sisi and for too few limited activities. |
Lugaedh
Bluestar Enterprises The Craftsmen
26
|
Posted - 2012.06.01 12:32:00 -
[20] - Quote
thanks alot for the Workaround!
as i get more an more to love the ne inventoy UI i more amd more rrealize the LACK of TESTING.
CCP you BLOODY AMATEURS! |
|
MaadJ
Bunyip Munitions Totally Wasted Alliance
7
|
Posted - 2012.06.01 12:44:00 -
[21] - Quote
Whata C##K up ccp.Now have to drag each can from corp hanger into item bay to access my stuff. WOW great way to kill what was once a great game. Geez ya sure my baby cant get a job working there to show you guyshow to do it ?? Roll back to before inferno ffs
Not Happy |
Zagdul
Clan Shadow Wolf Fatal Ascension
788
|
Posted - 2012.06.01 12:47:00 -
[22] - Quote
CCP RubberBAND wrote:Olan Chang wrote:\o/
- lags affecting the loading of hangars and ship maintenance arrays at POSes have been bogging us for years. Yet, it seems it took just a week to roll a fix for it. Why did you wait so long to fix it?
- Accessing ship bays (like the drone bay) is far more intuitive now. But did you need to remove the old context menu when right clicking on a ship? To your first question, this was not trivial. The Unified Inventory actually required we rewrite almost the entire Inventory code, re factoring heavily. The code was quite messy and very old. Now that the code is much healthier, leaner and quicker we can look into problem areas and improve performance realistically. This was a design choice as we are trying to reduce the number of changeable options that are displayed in the right click menu. Finally as a general point we just didn't have enough time to get the ability to drag out secondary windows and visually indicate POS structures out of range, but hopefully we will get to that next.
Thanks for your work, however the Assets window needed work first. Had you unified that first with combining personal/corp assets and filters etc. Worked out filters/bugs etc with that THEN built an inventory system around assets + inventory I think you may have had better reception.
EDIT: Right now it feels like we're all testing a project you've got a lot of pride in instead of this being on the test server and feedback like what's going on in this thread happening on the Test Server Feedback section of the forums. I realize there is no going back. This is something I've come to terms with however, this whole system just plain wasn't ready for launch. Still... today...
A list of fixes for the new inventory
Dual Pane idea clicky |
Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.01 12:53:00 -
[23] - Quote
Olan Chang wrote: Assuming that's not an alt, new player are the best judge of how frustrating the old inventory system was. Old player seems to have forgotten how counter-intuitive access to ship bays, hangars and container can be.
All the bitching about open windows size and position are just implementation details that some use on TQ will help CCP to improve - too few people are testing changes on sisi and for too few limited activities.
You really want to tell me, that a doubleclick at an icon and drag&drop items between two seperate windows is more difficult than this sh!t we have now with this unified UI, full of crap shortcuts for every window? And ... TQ is the new test server now? I must have missed that. CCP had their feedback from SiSi. It was horrible, but they have brought this sh!t live onto TQ. Why?
I pay to PLAY EvE online on TQ. Not to test something crackbrained and half finished stuff from CCP! NO one ever had an demand for a new UI. They should have their new UI. But they also have to rebuild the old UI 100% again with their new code. After that CCP can improve other things and schould make this crap optional. The Captains Quarters are also optional (after an massive revolt from players) and I never use this crap! Then... make this unified sh!t optional and I will also not use this! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
Teezea Evotori
Pro Synergy ARK.
1
|
Posted - 2012.06.01 12:57:00 -
[24] - Quote
It looks like it's only containers with logs. Small containers and freight containers can both be accessed without issue in corp hangars, but station containers cannot be. Not everyone can pull containers from our corp hangars, please offer a time line as to when this will be fixed. Thanks. Run level 4 missions? Double your profits! Let us loot and salvage your missions and we will pay you 45%. Join channel: "Pro Synergy" to learn more. |
Istan Mahwi
2
|
Posted - 2012.06.01 13:00:00 -
[25] - Quote
did the broker's fees change? i used to be able to modify an order and only have to pay 100 iskings each time.... |
Steijn
Quay Industries
110
|
Posted - 2012.06.01 13:01:00 -
[26] - Quote
Istan Mahwi wrote:did the broker's fees change? i used to be able to modify an order and only have to pay 100 iskings each time....
mine still are 100 ISK |
Istan Mahwi
2
|
Posted - 2012.06.01 13:07:00 -
[27] - Quote
its still 100 for .01 isking. but if u have to change an order by 10k or maybe its the 100k mark-the fee is up'ed....phooee i say! |
Urgg Boolean
Center for Advanced Studies Gallente Federation
154
|
Posted - 2012.06.01 13:12:00 -
[28] - Quote
CCP RubberBAND wrote: - snip - The Unified Inventory actually required we rewrite almost the entire Inventory code, re factoring heavily. The code was quite messy and very old. Now that the code is much healthier, leaner and quicker we can look into problem areas and improve performance realistically. - snip - I'll point out that there is a difference between theory and practice.
For "healthier, leaner, quicker" code, it sure seems laggy and inefficient. In many cases, worse than the original, although improving with inevitable creeping bugs.
I'll cut you some slack, as the "healthier, leaner, quicker" code may translate into something awesome in time. But, um, why wasn't this all worked out on SiSi before unleashing Holy Hell upon the user base?
My current comments are here.
|
Newbie Ned
Real Nice And Laidback Corporation
14
|
Posted - 2012.06.01 13:18:00 -
[29] - Quote
Quote:The shield boost bonus of Golem and Vargur marauders was not applying correctly; this has been fixed.
Can you clarify this, please?
Thanks |
arria Auscent
Center for Advanced Studies Gallente Federation
56
|
Posted - 2012.06.01 13:35:00 -
[30] - Quote
FYI CCP tranq is NOT a test server remove UI till most on sisi agree that its ready give us back the old inventory and stop trying to remove right click options as we have stated before, if it aint broke dont fix it
yes the old inventory was not perfect be we liked it, put it back and improve it |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |