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romid sparx
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Posted - 2009.08.26 17:54:00 -
[1]
from industrygamers.com
Quote: Games to Lead Entertainment in North America, Reaching $21.6 Billion in 2013 Posted June 16, 2009 by James Brightman
The video game industry has been consistently growing in North America over the last several years, and while sales have slowed over the past few months, the overall impact of the terrible economic recession we're in appears to be minimal.
A new report from PricewaterhouseCoopers released today suggests that the video game industry (without hardware!) in the U.S. and Canada will reach $21.6 billion in sales by 2013. That represents an average growth rate of 5.8 percent over the next five years and is superior to other entertainment/media except for online advertising and web access.
PricewaterhouseCoopers estimates that sales (without hardware) for video games will total $17.2 billion in North America this year. By 2013, however, games will actually be three times larger than the recorded music industry, which continues to suffer mightily and is forecast to see a 4.4 percent annual decline, bringing it down to just $7.2 billion in 2013. The firm also predicts 5.5 percent growth for TV subscription and 3.3 percent for filmed entertainment. Other media, such as radio and book, magazine and newspaper publishing, are all expected to see declines.
Although the retail revenue from PC games is expected to continue to drop, PricewaterhouseCoopers said that sales from consoles, portables and wireless devices will easily offset that decline. In-game advertising is also expected to finally see some major growth, growing 13 percent annually to reach $1.4 billion in 2013.
On a global level, the numbers are even more impressive. PricewaterhouseCoopers said that by 2013, the worldwide video game market will be worth $73.5 billion, thanks to a 7.4 percent compound annual rate.
IndustryGamers is certainly encouraged by these numbers. The video game industry is already huge, and it appears that the audience (and market) will only continue to grow.
looks like good sense to me including consoles..
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romid sparx
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Posted - 2009.08.26 17:58:00 -
[2]
btw this was sposed to be a reply in the dust discussion above lol..
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In4r4
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Posted - 2009.08.26 18:44:00 -
[3]
PC gaming is dead , name the last big PC title that wasn't a port of a console game . the PC is the realm of the MMO and start up indy devs now . PC fanboys will dive in and tell everyone how the PC is the superior platform , and while that may be true, the consumer doesn't agree .
Development costs need to be recouped, and the tiny niche of gamers left on the PC simply isn't enough to pay those bills.
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Kravick Drasani
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Posted - 2009.08.26 19:12:00 -
[4]
Edited by: Kravick Drasani on 26/08/2009 19:13:59
Originally by: In4r4 PC gaming is dead , name the last big PC title that wasn't a port of a console game . the PC is the realm of the MMO and start up indy devs now . PC fanboys will dive in and tell everyone how the PC is the superior platform , and while that may be true, the consumer doesn't agree .
Development costs need to be recouped, and the tiny niche of gamers left on the PC simply isn't enough to pay those bills.
Its not so much that PC gaming is dying as a result of consumers suddenly switching platforms. Its because piracy is so utterly rampant that game studios are not able to recoup their losses from development. So they've stopped developing for the PC. Why all the console imports now? Because the developers have recouped their loss and now want to see if they can make a little more profit on the PC. Sadly, this isn't so any more.
An example would be the game Demigod by Stardock Entertainment. They shipped their game without any DRM what so ever. They did this on purpose because they believed that if there wasn't any DRM on their software people would be more inclined to buy it. Not true. They sold a whopping 18000 titles while their online servers reported over 120000 people connected to it on a daily basis.
http://www.escapistmagazine.com/news/view/91001-Demigod-Piracy-Running-High
So yes, we are in fact killing the "vidya" on PCs.
- How to kill interceptors: Zip down your fly and release. After about 10 orbits your stream just might hit him. Or a multi webbed Rapier should slow him down enough that you can drop #2 on him. |
zombiedeadhead
Minmatar Brutor tribe
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Posted - 2009.08.26 19:19:00 -
[5]
PC Gamers = Buy 1 game, and play it for 5 years.
Console Gamers = Buy 1 game, play it for 2 weeks, buy another, ad infinitum.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.08.26 19:26:00 -
[6]
I see PC games doing just fine, but on the other hand most of them are now crappy console ports, that aren't interesting and have horrible UI and controls as a console legacy. Why on earth does someone think, that I would waste my money on crap like that. And I mean crap, since I have access to over ten year old PC games, that I still play and they are superior to the simplistic crap now available. I'm not willing to pay more for a downgrade in my gaming experience. Not all new games are like this, but their number is declining and the sales will go down with them.
This isn't just nostalgia talking either, since some of the games I played the first time this year. I tried a few console classics too and was positively impressed. A game that takes a few mb of space can be more complex and longer then many of todays games. Once your eyes get used to the old graphics, you get immersed to the game just like normal. I would much rather keep playing these games, then the overpriced eyecandy they offer today.
This is tied to the cost of developing a game. If your market is only a few hundred thousand propable sales, don't waste 100 million on the development of the game. With creativity you can even make a pixel game look good, so everything doesn't have to be photorealistic. It doesn't add anything to most game types, it cost much more to develop and severely limits your number of potential customers.
They should also focus on pleasing the needs and wants of the guys who will pay and keep paying for the service you provide. Ignore the pirates, they aren't customers, so don't waste resources on them. If you focus on the pirated, you get pirated anyway, so you wasted a lot of effort and it's the paying customers who end up having to deal with the copyprotection. Use those resources on updates and patches or something, so paying customers get a better service/game and thus encourage more to change to a legal version.
So PC gaming is doing ok, but the ****-to-gold ratio is sliding the wrong way. This is the thing that will harm the overall sales of PC games more then anything else.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.08.26 19:36:00 -
[7]
Originally by: zombiedeadhead PC Gamers = Buy 1 game, and play it for 5 years.
Console Gamers = Buy 1 game, play it for 2 weeks, buy another, ad infinitum.
This _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Iasius
Mercurialis Inc. Wildly Inappropriate.
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Posted - 2009.08.26 19:41:00 -
[8]
Ah auditors: PWC, KPMG, etc. Pay them hundreds of thousands of dollars to tell you what you know anyway. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. ~Saint |
Kurfin
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Posted - 2009.08.26 22:02:00 -
[9]
As gaming becomes more mainstream the 'uncomplicated' consoles are going to be more popular. Most gamers now don't want to throw hundreds (or thousands if you really go over the top) at their gaming device, and they probably don't want it to have to assemble it themselves like most of us PC gamers do. Consoles are a simpler more convenient platform, making them more popular.
Sadly the days of PC gaming as the pinnacle of gaming technology is coming to an end. Most non-MMOs on the PC need to be multi-platform so the developer can sell enough copies to make a profit, partly due to piracy and partly due to the rise of the laptop. Non PC gamers looking for a new PC usually buy a laptop now, no good for gaming unless you spend a fortune.
The future of PC gaming is probably more basic, low system requirement, games that will run on average laptops.
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Reiisha
Evolution IT Alliance
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Posted - 2009.08.27 02:42:00 -
[10]
PC will always be around.
The reason?
Games are always, always made on PC's. Developers start on PC's, they end on PC's, the breath PC's. Making console games with just a console is impossible.
PC games usually have a much longer lifespan than console games. You won't find many people still playing console games from 2 years ago. On the other hand, a game like Unreal Tournament, which turns 10 years old this year, still is going strong and has a devout community still playing and modding for it.
Which brings me to modding, something that is only possible on the PC. Some console games may have limited tools on the console itself, but for proper modding you can't get around the old fashioned desktop.
The biggest hits in PC gaming usually have at least 4 of these qualities: 1) Runs on low to medium spec PC's at the time of it's release. 2) Good pre-made content. 3) Lots of multiplayer options. 4) Dev support with updates over the years(!). 5) Versatile editing tools. 6) Limited or no copy protection.
Games that spring to mind are for example Quake 3, UT, Diablo 2, Half-Life 2....
The reason PC sales have gone down is because of the rising tendency to port them over from consoles (instead of code them directly for PC's parallel to the console development) and the increasingly limited tools for modding the games (following a console style release model - no patches for example).
The insane focus on copy protection also makes for big problems. Oblivion, a game which needed a high-end PC to work and had no (significant) copy protection, still sold very very well. Crysis sold well despite the copy protection and the very very high end requirements. Bioshock is another example, though it managed that more through the novelty of it's setting and story rather than anything else.
Point is, PC gaming isn't going anywhere. The big consolification only came after the first Halo and the success of the original xbox, i'm guessing that after developers realize that console games don't work on PC's they'll sort out their development process (EA making the first step with their new copy protection plans, for example, sins of a solar empire leading in the "new age").
I very very much doubt PC gaming will be much smaller than it is right now in 10 or 20 years - If anything it will merge with console gaming rather than dissappear, though that will be a worst case scenario :)
"If you do things right, people won't be sure you've done anything at all"
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Bestofworst Worstofbest
Caldari Science and Trade Institute
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Posted - 2009.08.27 02:56:00 -
[11]
Originally by: In4r4 PC gaming is dead , name the last big PC title that wasn't a port of a console game . the PC is the realm of the MMO and start up indy devs now . PC fanboys will dive in and tell everyone how the PC is the superior platform , and while that may be true, the consumer doesn't agree .
Development costs need to be recouped, and the tiny niche of gamers left on the PC simply isn't enough to pay those bills.
Valve begs to differ. Oh and one, they hate PS3, and Xbox version of L4D sucks.
I still like my Halo games though *strokes Halo PC slowly* ________________________________________________
My Music
Posts slowly rising in quality to the decline of my dignity. |
Kravick Drasani
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Posted - 2009.08.27 02:57:00 -
[12]
Originally by: Kurfin As gaming becomes more mainstream the 'uncomplicated' consoles are going to be more popular. Most gamers now don't want to throw hundreds (or thousands if you really go over the top) at their gaming device, and they probably don't want it to have to assemble it themselves like most of us PC gamers do. Consoles are a simpler more convenient platform, making them more popular.
Sadly the days of PC gaming as the pinnacle of gaming technology is coming to an end. Most non-MMOs on the PC need to be multi-platform so the developer can sell enough copies to make a profit, partly due to piracy and partly due to the rise of the laptop. Non PC gamers looking for a new PC usually buy a laptop now, no good for gaming unless you spend a fortune.
The future of PC gaming is probably more basic, low system requirement, games that will run on average laptops.
I would agree with you on the price issue if they didn't insist on charging ****ing $600 when they come out with the damn things. Of course now you can buy one for $300 but if there where not a lot of people willing to plop down the $600 at release the console manufacturers would probably stop production long before it reached the $300 margin. Of course if they'd just leave out the bull**** DVD/Blu-ray crap and just make the console a "console" it would be a hell of a lot cheaper.
As it is, consoles are almost as expensive as computers when they first come out so I don't buy the "its cheaper" explanation. "Its easy to operate." Yeah I can definitely see that.
- How to kill interceptors: Zip down your fly and release. After about 10 orbits your stream just might hit him. Or a multi webbed Rapier should slow him down enough that you can drop #2 on him. |
KingsGambit
Caldari Knights
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Posted - 2009.08.27 03:12:00 -
[13]
Originally by: In4r4 PC gaming is dead , name the last big PC title that wasn't a port of a console game
Bioshock, Neverwinter Nights 2, X3, Crysis and Crysis: Warhead, Half-Life 1 & 2 series', FEAR 1 & 2, Stalker, more. (Many have been ported to console).
PC Gaming is far from dead, it's simply not as big a market as consoles (significantly so, sadly). 360 architecture means porting games between both platforms is quite easy so often games can be released on both. I just spent ú65 to preorder Alpha Protocol and Dragon Age for PC, both of which are getting console ports. What I can tell, there are fewer titles being released overall but those that are are generally higher/highest standard, while consoles see handfuls of great games (often PC ports) amongst a deluge of sludge.
PC games to be excited about in near-medium future...Alpha Protocol, Dragon Age, Diablo 3, Starcraft 2, Bioshock 2, The Old Republic and much later, new Hitman & Thief games (many of these are prob getring console ports). Console Games I'm excited about: Forza Motorsport 3. Less excited but will prob try Assassins Creed 2. GT5 for PS3 owners maybe...can't think of any more. -------------
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Sazkyen
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Posted - 2009.08.27 06:07:00 -
[14]
They could make an XBOX-360 add-on card and make PC an instant winner.
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Daelorn
Caldari
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Posted - 2009.08.27 06:31:00 -
[15]
Originally by: KingsGambit
Originally by: In4r4 Forza Motorsport 3.
I had a XBox360 and I sold it but I miss my Forza the most!
Anyways I was just thinking about this today I'd most want to play a game on PC but there are some exclusive console games that I would love to play. I might pick up a PS3 Slim soon since they're cheap(er) now.
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KingsGambit
Caldari Knights
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Posted - 2009.08.27 06:59:00 -
[16]
Originally by: Sazkyen They could make an XBOX-360 add-on card and make PC an instant winner.
A what? -------------
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Kravick Drasani
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Posted - 2009.08.27 08:00:00 -
[17]
Originally by: KingsGambit
Originally by: Sazkyen They could make an XBOX-360 add-on card and make PC an instant winner.
A what?
If I had to guess I'd say some kind of card that you could put into your PC so it could run console games through the CD-ROM. Though I don't know why anyone would want to do that. 90% of console games are poop.
- How to kill interceptors: Zip down your fly and release. After about 10 orbits your stream just might hit him. Or a multi webbed Rapier should slow him down enough that you can drop #2 on him. |
Qui Shon
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Posted - 2009.08.27 09:18:00 -
[18]
Originally by: Kravick Drasani 90% of console games are poop.
99.99%, at least. Also responsible for dumbing down the whole industry, so the ******s can also play.
#@$"!'ing consoles
Consoles have no strategy, crappy simulation (car/plane) and a controller so ****ty fps's have assisted aiming.
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Orion Eridanus
Dakota HeadHunters
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Posted - 2009.08.28 00:19:00 -
[19]
Originally by: Sazkyen
They could make an XBOX-360 add-on card and make PC an instant winner.
It would definatley get more pc gamers to play EA's NHL series, since we'd actually be able to play a version our computers are capable of handling instead of NHL 06 with a sticker covering the 06 part with 07, 08, 09, 10 .....
Originally by: Paulo Damarr That is a most Excellent Drake fitting, you are lucky to have survived.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.08.28 02:12:00 -
[20]
Edited by: Akita T on 28/08/2009 02:13:27
The only games I play seriously are EVE-Online and some free text-mode browser games.
Do they even _HAVE_ EVE-Online on a console ? Nope. But they could, at least theoretically, on the current console ganeration (since you CAN use a mouse and keyboard on them). But then again, how would you run 2, 3 or more instances on just one console ? Heh.
Can you _PIRATE_ EVE-Online ? You probably could, if you bothered, but it wouldn't mean anything to be playing on a homebrew server with just a handful of other people.
PC gaming is not dead. It just... shifted scope.
_
Info about our corp | Beginer's ISK making guide | Manufacturer's helper |
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Crewman Jenkins
Caldari Malicious Demi-Lancers
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Posted - 2009.08.28 05:41:00 -
[21]
Much hate for the console in this thread. I am enjoying every second of it.
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King Rothgar
Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.28 07:37:00 -
[22]
Core problem I think is piracy. Much as I hate it, I think the solution is requiring internet access and to log in even for single player games. This was done on Rise of Flight which was released a few months ago. It's really pretty nice, you just log in as you would do with eve and then play all you like. Rise of Flight is a hardcore flightsim btw, something that no console can run.
Anyways, latest offender in console ported crap is wolfenstien. It's a fun game for an afternoon (and that's it), but the interface is crap. They even left the tutorial level (unskippable) with all directions for an xbox or something, not the actual default PC keys. -----------------------------------------------------
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.08.28 08:09:00 -
[23]
Originally by: King Rothgar Core problem I think is piracy. Much as I hate it, I think the solution is requiring internet access and to log in even for single player games.
The solution is keeping some VITAL piece of the game's code server-side only and making you STAY online while you play it.
_
Info about our corp | Beginer's ISK making guide | Manufacturer's helper |
Trathen
Minmatar
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Posted - 2009.08.28 09:12:00 -
[24]
Originally by: Akita T
Can you _PIRATE_ EVE-Online ? You probably could, if you bothered, but it wouldn't mean anything to be playing on a homebrew server with just a handful of other people.
PC gaming is not dead. It just... shifted scope.
You pretty much got it. PC gaming is shifting to exclusively online because everything single player gets pirated. It's hard to pirate accounts.
That is why good single player games get "dumbed down" for consoles... they get designed for consoles first, and it shows. I forgot how fun single player could be until I bought a PS3. _ |
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