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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
170
 |
Posted - 2012.06.04 11:21:00 -
[31] - Quote
CCP Ytterbium wrote:...We currently are looking at NPCs in the FW complexes. The plan is to remove all NPCs doing EW in all factions to equalize difficulty a bit. We won't touch the missile spam for now however as most of the NPCs are used in missions as well, but this should help a bit until we get into a proper iteration of this for this winter. This also won't apply for FW missions, only FW complexes for now. So you are still living in your own world and ignoring everything being said by the people subjected to your fancies? Speaking of fancies, what exactly is on the menu for the winter iterations?
The vast majority of people in FW wants to be rid of the idiocy of solo-frig-capping plexes and now you want to make it so easy that no rat shall ever again be killed except when farmed for tags .. how is that supposed to help anything game/fun wise?
You created an entirely new subset of rats for Incursions presumably to facilitate the use of the special AI and being able to tweak them ad nauseum without having to worry about every other John and Jane Doe rat in the database .. have you considered doing something similar for FW .. considering the increasing pressure to expand on FW to include pirate factions and what not the time/money would be well spent.
CCP Ytterbium wrote:We also are looking into an issue that prevents FW complexes from despawning properly, which in turn prevents new sites from spawning until the next downtime. Estimated time for such changes is to have them out as soon as possible (sorry, can't give estimate though, still working on them as we speak). So once more unto the breach, eh?
You have tried squashing the timer bug version one through umpteen since Empyrean Age went live to no avail. Isn't it time you looked at why/how that timer you crammed into what is essentially exploration encounter sites keeps bugging out instead of going through the motions again hoping for a different outcome (cue definition of insanity)?
Do yourselves a favour and get rid of them! The timers are as loved by FW monkeys as tower/SBU grinds is by null ditto (read: not a lot, in case you didn't know).
Replace it with making killing spawns a requirement and time the waves to roughly equal the 10, 15 and 20 minute timesinks FW "enjoys" currently. Add to some of the waves depending on number of people present and give the rats some insane shield/armour recharge if engaged from XX km to prevent the obvious 'kite from opposite side' easy mode = you not help keep the tags market healthy, eliminate the solo capping problem, make the LP payout actually require :effort:, make plexing a team effort and get to ignore the question of FW AI for another 4 years. Note #1: Have an ever so slight upwards scaling of LP to lessen the 'hit' of having to share .. gangs should not be mandatory, but beneficial. Solo'ing still to be possible in appropriately sized/powered ship. Note #2: Defensive "plexing" would merely require one to run an attacker out after which spawns slowly reset (not getting paid so forcing timesink on defenders is just plain evil/wrong). Spawning is stopped by entering the XX km range thus preventing capture -> FightFightFight! Note #3: Expand warp-in arrival sphere to full regional/normal gate size to cut down on effectiveness of camping it or instate a size check on warp-to and remove acceleration gates completely .. latter prevents neutral/pirate/enemy interference on gate so may not be viable/wanted.
CCP Ytterbium wrote:Hope that helps a bit. Like pissing ones pants to keep warm  |

Schalac
Apocalypse Reign
53
 |
Posted - 2012.06.04 11:54:00 -
[32] - Quote
Veshta Yoshida wrote:Lot's of bitching Yeah and let's also institute a rule that allows militia members to only fly that race of ships as well. That will fix all of FWs problems. |
|

CCP Ytterbium
C C P C C P Alliance
620

 |
Posted - 2012.06.04 11:58:00 -
[33] - Quote
Ok; where to start?
We know it must be frustrating to be stuck in a set of feature mechanics that yes, seriously suck for years and have the development team ignore you for a long while. Hell, if I was in your situation I would probably be as bitter as you are right now.
However, that is no reason to be plainly offensive or disrespectful in your feedback. Believe it or not, we actually care about Factional Warfare state, which is why we have been willing to iterate on it. We even pleaded, argued long and hard to have this feature looked up again for Inferno and this winter to make sure we would fix it properly before moving on to other things.
Despite what you may think, we actually are listening to feedback, which is why we are taking personal time that should be spent on other projects right now (like ship balancing for example, that affects a far larger section of the player base) to look at NPC balancing and complex bug fixing.
Yes, plexing could be perfected, and it's quite easy to bash developers non-stop and throw a tantrum when you don't get things your way, but in reality things are different. We have a lot of pressure coming from different parties to do other stuff as well, we have various projects we have to follow, team is busy cleaning defects from Inferno, and without to say summer vacations are coming as well. Thus totally revamping FW sites with complex mechanics and AI is just plain not possible for now. And I said "for now" because we really want to keep iterating when we get the manpower back to do so this winter.
So I will be plainly honest, we feel your pain and we have put personal extra hours to alleviate it and try to make you happy, because we care as much as you do, possibly more. We do not expect a grand applause or feast in our honor because, as you said, things are still far from being balanced right now, but we at least expect some respect and proper constructive comments in the feedback you give us.
So we would please ask to keep the discussion civil, it is not because we are CCP employees we have to be treated like some kind of stray dogs. If this is the kind of reward for investing ourselves so much here we may as well work in another feature for the time being.
Thank you. |
|

Ravcharas
GREY COUNCIL Nulli Secunda
167
 |
Posted - 2012.06.04 12:10:00 -
[34] - Quote
CCP Ytterbium wrote:Despite what you may think, we actually are listening to feedback, which is why we are taking personal time that should be spent on other projects right now (like ship balancing for example, that affects a far larger section of the player base) to look at NPC balancing and complex bug fixing.
May I ask what "personal time" means, more exactly? |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
1012
 |
Posted - 2012.06.04 12:11:00 -
[35] - Quote
It astounds me how the usual suspects in the Caldari militia countinue to say things that everyone, including themselves, knows aren't true.
There has never been a CCP bias towards the Gallente militia. The Caldari militia have, from the very first day of Empyrean Age, always had a large number of advantages over the Gallente that everyone on both sides are aware of, so it seems entirely counterproductive and pathetic for people to pretend that things were somehow different. From day one, Caldari had a significant numerical advantage and have not, for a single second since then, ever had less members than any of the other militia. Timezone distribution of plexes has always favoured the Caldari due to the large number of European members they have. Caldari plexes are significantly more difficult to run than Gallente plexes and this is a known fact.
Even more importantly, the Caldari militia started with Duty. corp, one of the most effective non-nullsec mercenary corporations in the game at the time, who had done a significant amount of homework on the test server. The early successes of Caldari plexing was based entirely upon tactics developed by Duty. that were passed on to people such as 22BDU. There has, of course, been a concerted revisionist effort by certain newer Caldari organisations to write Duty. and its members out of FW history, because Toushi Kimura was a smart man and pulled Duty. out of STPRO when he saw what a self-aggrandising clusterfuck it had turned into.
The funny thing about the usual Caldari militia voices is that they were curiously silent on the subject of FW iteration and balance when they were winning the territory war. Any suggestion of making plexes timezone-neutral to fix the downtime shuffle were viciously opposed. Caldari militia members cried crocodile tears about such things as the timer bug and diagonal standings but were perfectly happy to use them when it was beneficial to their cause. In fact, it may be remembered that the Caldari militia captured over half of Minmatar space by using the diagonal standings glitch to avoid plex aggro, allowing the beleagured Amarr militia to assault the control bunkers. Of course, this tactic eventually backfired hilariously when the outraged Minmatar militia snatched back all their territory and then proceeded to engage in the brutal, pitiless circle-stomp on 24IC's crying face that still continues to this day.
What astounds me is that the Caldari are still winning, and yet they're also still complaining that there's an unfair imbalance towards the Gallente. Presumably the only balance they're actually interested in is one that's tipped in their favour. Mane 614
|

Salicaz
Wolfsbrigade Lost Obsession
36
 |
Posted - 2012.06.04 12:25:00 -
[36] - Quote
CCP Ytterbium wrote:Ok; where to start?
We know it must be frustrating to be stuck in a set of feature mechanics that yes, seriously suck for years and have the development team ignore you for a long while. Hell, if I was in your situation I would probably be as bitter as you are right now.
However, that is no reason to be plainly offensive or disrespectful in your feedback. Believe it or not, we actually care about Factional Warfare state, which is why we have been willing to iterate on it. We even pleaded, argued long and hard to have this feature looked up again for Inferno and this winter to make sure we would fix it properly before moving on to other things.
Despite what you may think, we actually are listening to feedback, which is why we are taking personal time that should be spent on other projects right now (like ship balancing for example, that affects a far larger section of the player base) to look at NPC balancing and complex bug fixing.
Yes, plexing could be perfected, and it's quite easy to bash developers non-stop and throw a tantrum when you don't get things your way, but in reality things are different. We have a lot of pressure coming from different parties to do other stuff as well, we have various projects we have to follow, team is busy cleaning defects from Inferno, and without to say summer vacations are coming as well. Thus totally revamping FW sites with complex mechanics and AI is just plain not possible for now. And I said "for now" because we really want to keep iterating when we get the manpower back to do so this winter.
So I will be plainly honest, we feel your pain and we have put personal extra hours to alleviate it and try to make you happy, because we care as much as you do, possibly more. We do not expect a grand applause or feast in our honor because, as you said, things are still far from being balanced right now, but we at least expect some respect and proper constructive comments in the feedback you give us.
So we would please ask to keep the discussion civil, it is not because we are CCP employees we have to be treated like some kind of stray dogs. If this is the kind of reward for investing ourselves so much here we may as well work in another feature for the time being.
Thank you.
Any right minded person appreciates this kind of effort. <3
However, rat imbalance should have been adressed before over-the-top penalties to please the null lite crowd (station lock out). |

Schalac
Apocalypse Reign
54
 |
Posted - 2012.06.04 12:28:00 -
[37] - Quote
The only type of plex that I have not run is the Amarr line. Cal/Gal and Minny plex can all be done in frigs solo. All of them. Just because you are incapable of looking into types of damage to be done (gun/missile) and make an effort to defeat the racial EWAR doesn't mean it is impossible. Gal rats in a major plex will destroy any frig you catch in a few volleys, if you don't kill them first. That is the point of FW. For you to catch them in the plex and kill them. Not for you to sit in station complaining on the forums that the rats aren't doing your job for you.
Or is that what you want? For the EWAR to be so bad that you need a fleet of cap ships to capture a major compound? |

Bad Messenger
draketrain Confederation of xXPIZZAXx
148
 |
Posted - 2012.06.04 12:29:00 -
[38] - Quote
CCP Ytterbium wrote:Ok; where to start?
We know it must be frustrating to be stuck in a set of feature mechanics that yes, seriously suck for years and have the development team ignore you for a long while. Hell, if I was in your situation I would probably be as bitter as you are right now.
However, that is no reason to be plainly offensive or disrespectful in your feedback. Believe it or not, we actually care about Factional Warfare state, which is why we have been willing to iterate on it. We even pleaded, argued long and hard to have this feature looked up again for Inferno and this winter to make sure we would fix it properly before moving on to other things.
Despite what you may think, we actually are listening to feedback, which is why we are taking personal time that should be spent on other projects right now (like ship balancing for example, that affects a far larger section of the player base) to look at NPC balancing and complex bug fixing.
Yes, plexing could be perfected, and it's quite easy to bash developers non-stop and throw a tantrum when you don't get things your way, but in reality things are different. We have a lot of pressure coming from different parties to do other stuff as well, we have various projects we have to follow, team is busy cleaning defects from Inferno, and without to say summer vacations are coming as well. Thus totally revamping FW sites with complex mechanics and AI is just plain not possible for now. And I said "for now" because we really want to keep iterating when we get the manpower back to do so this winter.
So I will be plainly honest, we feel your pain and we have put personal extra hours to alleviate it and try to make you happy, because we care as much as you do, possibly more. We do not expect a grand applause or feast in our honor because, as you said, things are still far from being balanced right now, but we at least expect some respect and proper constructive comments in the feedback you give us.
So we would please ask to keep the discussion civil, it is not because we are CCP employees we have to be treated like some kind of stray dogs. If this is the kind of reward for investing ourselves so much here we may as well work in another feature for the time being.
Thank you.
I do not like the way you started to 'fix' fw, you made new buggy feature over old buggy features wihtout fixing anything.
Your devs do not know even how to sort % numbers on militia office.
NPC on plexes is the least problem of bugs / working as intended features, because npc does not shoot you at all if you do things right.
There is no quality only ****** features. Only reason why FW is active is that you advertised it, after all changes nothing has really changed or fixed. |

gelender
Deep Core Mining Inc. Caldari State
1
 |
Posted - 2012.06.04 13:40:00 -
[39] - Quote
hi, this is my trading alt, i have other alts (2 per faction) for running FW missions for ALL 4 factions, about the prices you will see here: i trade with FW ships and some modules, cos its the most profitable (in terms of volume of isk that turns around) item from LP store, all the hulls/chips bought on jita, all FW ships/moduls/items sold on jita.
the prices right now: typhoon fi 270 mil navy geddon 300 mil navy domi 500 mil navy scorp 350 mil
my problem is this:
FW missions are profitable for only 1 faction right now (look at the prices up) , and its all cos of this LP store prices. the situation in gall/cal war sucks for both sides as far as LP store is in question cos 1 domi or scorp cost 600.000 LP, both sides DO NOT find upgrading systems profitable cos ATM its just waste of LP, so both sides are on T1, and mabe for a short time one side is on T2 but that does not last long. the basic ISK/LP income was around 1500-2000 ISK/ 1LP so the prices for domi and scorp should be like around 1 billion ISK - for a single navy faction ship no way.
as far as the market crashing thats not gna happen - fleet typhoon in not going to drop under 200 mil ever. and navy geddon in never ever hitting 1 billion. if you look at the volumes of ships being sold/bought fleet typhoon is on the bottom of the scale.
if you do FW missions you get more LP you get more items for less LP, compared to HI sec mission running, or LVL 5 missions, but there are downsides main being much higher risk and a big downgrade to character standing to oposing faction. now with current FW LP store system, running missions for 3 out of 4 factions is not profitable at all. so now you have the risk without the profit when doing FW missions, my question is whats the up side to this new system as far as the mission running is in question
|

Lock out
Shadows Of The Federation Drunk 'n' Disorderly
208
 |
Posted - 2012.06.04 13:48:00 -
[40] - Quote
CCP Ytterbium wrote:Good info
Big up for having the balls to explain what can and can't be done right now and communicating efficiently. If winter is when it can be done, winter will have to suffice, just keep your word and fix it then.
Also, half the ppl raging here aren't even in FW anymore so don't stress about them to much, thye are just professional cry babys. |
|

Schalac
Apocalypse Reign
54
 |
Posted - 2012.06.04 14:24:00 -
[41] - Quote
gelender wrote:hi, this is my trading alt, i have other alts (2 per faction) for running FW missions for ALL 4 factions, about the prices you will see here: i trade with FW ships and some modules, cos its the most profitable (in terms of volume of isk that turns around) item from LP store, all the hulls/chips bought on jita, all FW ships/moduls/items sold on jita.
the prices right now: typhoon fi 270 mil navy geddon 300 mil navy domi 500 mil navy scorp 350 mil
my problem is this:
FW missions are profitable for only 1 faction right now (look at the prices up) , and its all cos of this LP store prices. the situation in gall/cal war sucks for both sides as far as LP store is in question cos 1 domi or scorp cost 600.000 LP, both sides DO NOT find upgrading systems profitable cos ATM its just waste of LP, so both sides are on T1, and mabe for a short time one side is on T2 but that does not last long. the basic ISK/LP income was around 1500-2000 ISK/ 1LP so the prices for domi and scorp should be like around 1 billion ISK - for a single navy faction ship no way.
as far as the market crashing thats not gna happen - fleet typhoon in not going to drop under 200 mil ever. and navy geddon in never ever hitting 1 billion. if you look at the volumes of ships being sold/bought fleet typhoon is on the bottom of the scale.
if you do FW missions you get more LP you get more items for less LP, compared to HI sec mission running, or LVL 5 missions, but there are downsides main being much higher risk and a big downgrade to character standing to oposing faction. now with current FW LP store system, running missions for 3 out of 4 factions is not profitable at all. so now you have the risk without the profit when doing FW missions, my question is whats the up side to this new system as far as the mission running is in question
I will agree that the LP hit was a tad harsh. I found that it's not as, or even, profitable anymore to sell the things I sold from the LP store and now I just use it as a resupply dock when I need certain things. If that is the way CCP wants to roll though I guess we'll just have to deal. |

Dynast
Four Horsemen of the Apocalypse
43
 |
Posted - 2012.06.04 14:47:00 -
[42] - Quote
CCP Ytterbium wrote:Hey,
We currently are looking at NPCs in the FW complexes. The plan is to remove all NPCs doing EW in all factions to equalize difficulty a bit. We won't touch the missile spam for now however as most of the NPCs are used in missions as well, but this should help a bit until we get into a proper iteration of this for this winter. This also won't apply for FW missions, only FW complexes for now.
We also are looking into an issue that prevents FW complexes from despawning properly, which in turn prevents new sites from spawning until the next downtime. Estimated time for such changes is to have them out as soon as possible (sorry, can't give estimate though, still working on them as we speak).
Hope that helps a bit. It does, I'm glad to hear that. It'd be good for everyone involved if plexes were more-or-less equally difficult across factions, and NPC electronic warfare was no longer a dominant defensive advantage (and a royal pain in the ass clearing some racial FW plexes). |

Princess Nexxala
Quantum Cats Syndicate
58
 |
Posted - 2012.06.04 15:11:00 -
[43] - Quote
Cheers, you guys are doing an excellent job. Keep up the good work and don't let the cry babies get to you too much. Just remember lots of folks who love the changes are not posting here. Best expansion EVER!
CCP Ytterbium wrote:Ok; where to start?
We know it must be frustrating to be stuck in a set of feature mechanics that yes, seriously suck for years and have the development team ignore you for a long while. Hell, if I was in your situation I would probably be as bitter as you are right now.
Is sexy time? |

Meditril
T.R.I.A.D Defiant Legacy
78
 |
Posted - 2012.06.04 15:27:00 -
[44] - Quote
I think that removing E-War from NPCs is a good first step to equalize the differences between Factions a bit. However, to make it not too easy the following things should be changed too:
- NPC AI should be enhanced to sleeper AI.
- NPC should use MWD, at least the frigates should hit 2000m/s to catch enemy frigates.
- NPC spawns should adapt to what is in the plex. If you come in frigs only than more frigate NPC should spawn too. If you come with BS then less frigate but more BS NPC should appear. So for example if currently one BS NPC is planned to spawn and there is only a frigate pilot inside then instead of the BS a number of 6 Frigates should appear. Maybe you can add some randomness here to make it more interesting.
I pretty sure that this changes would make it impossible to solo-AFK a large plex in a frigate, however if you are on your toes and fighting the NPC you might be able to make it. Which sounds fair to me. |

Fleet Warpsujarento
State Protectorate Caldari State
118
 |
Posted - 2012.06.04 15:37:00 -
[45] - Quote
CCP Ytterbium wrote:Ok; where to start?
We know it must be frustrating to be stuck in a set of feature mechanics that yes, seriously suck for years and have the development team ignore you for a long while. Hell, if I was in your situation I would probably be as bitter as you are right now.
However, that is no reason to be plainly offensive or disrespectful in your feedback. Believe it or not, we actually care about Factional Warfare state, which is why we have been willing to iterate on it. We even pleaded, argued long and hard to have this feature looked up again for Inferno and this winter to make sure we would fix it properly before moving on to other things.
Despite what you may think, we actually are listening to feedback, which is why we are taking personal time that should be spent on other projects right now (like ship balancing for example, that affects a far larger section of the player base) to look at NPC balancing and complex bug fixing.
Yes, plexing could be perfected, and it's quite easy to bash developers non-stop and throw a tantrum when you don't get things your way, but in reality things are different. We have a lot of pressure coming from different parties to do other stuff as well, we have various projects we have to follow, team is busy cleaning defects from Inferno, and without to say summer vacations are coming as well. Thus totally revamping FW sites with complex mechanics and AI is just plain not possible for now. And I said "for now" because we really want to keep iterating when we get the manpower back to do so this winter.
So I will be plainly honest, we feel your pain and we have put personal extra hours to alleviate it and try to make you happy, because we care as much as you do, possibly more. We do not expect a grand applause or feast in our honor because, as you said, things are still far from being balanced right now, but we at least expect some respect and proper constructive comments in the feedback you give us.
So we would please ask to keep the discussion civil, it is not because we are CCP employees we have to be treated like some kind of stray dogs. If this is the kind of reward for investing ourselves so much here we may as well work in another feature for the time being.
Thank you.
Just because CCP hasn't given you the resources to work on FW as you might have wanted doesn't mean that the product that was put out was any less shoddy. That's where most of the anger has come from: a deeply flawed product. And mainly it's because you represent CCP in this area that it's directed at you. Not because of anything personal, but because you're CCP Ytterbium |

gelender
Deep Core Mining Inc. Caldari State
2
 |
Posted - 2012.06.04 15:48:00 -
[46] - Quote
Schalac wrote:gelender wrote:hi, this is my trading alt, i have other alts (2 per faction) for running FW missions for ALL 4 factions, about the prices you will see here: i trade with FW ships and some modules, cos its the most profitable (in terms of volume of isk that turns around) item from LP store, all the hulls/chips bought on jita, all FW ships/moduls/items sold on jita.
the prices right now: typhoon fi 270 mil navy geddon 300 mil navy domi 500 mil navy scorp 350 mil
my problem is this:
FW missions are profitable for only 1 faction right now (look at the prices up) , and its all cos of this LP store prices. the situation in gall/cal war sucks for both sides as far as LP store is in question cos 1 domi or scorp cost 600.000 LP, both sides DO NOT find upgrading systems profitable cos ATM its just waste of LP, so both sides are on T1, and mabe for a short time one side is on T2 but that does not last long. the basic ISK/LP income was around 1500-2000 ISK/ 1LP so the prices for domi and scorp should be like around 1 billion ISK - for a single navy faction ship no way.
as far as the market crashing thats not gna happen - fleet typhoon in not going to drop under 200 mil ever. and navy geddon in never ever hitting 1 billion. if you look at the volumes of ships being sold/bought fleet typhoon is on the bottom of the scale.
if you do FW missions you get more LP you get more items for less LP, compared to HI sec mission running, or LVL 5 missions, but there are downsides main being much higher risk and a big downgrade to character standing to oposing faction. now with current FW LP store system, running missions for 3 out of 4 factions is not profitable at all. so now you have the risk without the profit when doing FW missions, my question is whats the up side to this new system as far as the mission running is in question
I will agree that the LP hit was a tad harsh. I found that it's not as, or even, profitable anymore to sell the things I sold from the LP store and now I just use it as a resupply dock when I need certain things. If that is the way CCP wants to roll though I guess we'll just have to deal.
|
|

CCP Soundwave
C C P C C P Alliance
1313

 |
Posted - 2012.06.04 15:54:00 -
[47] - Quote
Fleet Warpsujarento wrote:CCP Ytterbium wrote:Ok; where to start?
We know it must be frustrating to be stuck in a set of feature mechanics that yes, seriously suck for years and have the development team ignore you for a long while. Hell, if I was in your situation I would probably be as bitter as you are right now.
However, that is no reason to be plainly offensive or disrespectful in your feedback. Believe it or not, we actually care about Factional Warfare state, which is why we have been willing to iterate on it. We even pleaded, argued long and hard to have this feature looked up again for Inferno and this winter to make sure we would fix it properly before moving on to other things.
Despite what you may think, we actually are listening to feedback, which is why we are taking personal time that should be spent on other projects right now (like ship balancing for example, that affects a far larger section of the player base) to look at NPC balancing and complex bug fixing.
Yes, plexing could be perfected, and it's quite easy to bash developers non-stop and throw a tantrum when you don't get things your way, but in reality things are different. We have a lot of pressure coming from different parties to do other stuff as well, we have various projects we have to follow, team is busy cleaning defects from Inferno, and without to say summer vacations are coming as well. Thus totally revamping FW sites with complex mechanics and AI is just plain not possible for now. And I said "for now" because we really want to keep iterating when we get the manpower back to do so this winter.
So I will be plainly honest, we feel your pain and we have put personal extra hours to alleviate it and try to make you happy, because we care as much as you do, possibly more. We do not expect a grand applause or feast in our honor because, as you said, things are still far from being balanced right now, but we at least expect some respect and proper constructive comments in the feedback you give us.
So we would please ask to keep the discussion civil, it is not because we are CCP employees we have to be treated like some kind of stray dogs. If this is the kind of reward for investing ourselves so much here we may as well work in another feature for the time being.
Thank you. Just because CCP hasn't given you the resources to work on FW as you might have wanted doesn't mean that the product that was put out was any less shoddy. That's where most of the anger has come from: a deeply flawed product. And mainly it's because you represent CCP in this area that it's directed at you. Not because of anything personal, but because you're CCP Ytterbium
Regardless of whether I agree with your assessment of the current state of the product, asking people to remain civil while giving feedback is hardly an unfair request. Doing so is better for all parties involved. |
|

Maz3r Rakum
The Imperial Fedaykin
38
 |
Posted - 2012.06.04 15:54:00 -
[48] - Quote
Removing Ewar is a good step.
But the real problem is that the plexes themselves are far from ideal. Even after taking Ewar into account the rats are still far from equal.
Balance the rats, provide adequate AI, or remove the rats all together. |

Fleet Warpsujarento
State Protectorate Caldari State
119
 |
Posted - 2012.06.04 16:02:00 -
[49] - Quote
CCP Soundwave wrote:Fleet Warpsujarento wrote:CCP Ytterbium wrote:Ok; where to start?
We know it must be frustrating to be stuck in a set of feature mechanics that yes, seriously suck for years and have the development team ignore you for a long while. Hell, if I was in your situation I would probably be as bitter as you are right now.
However, that is no reason to be plainly offensive or disrespectful in your feedback. Believe it or not, we actually care about Factional Warfare state, which is why we have been willing to iterate on it. We even pleaded, argued long and hard to have this feature looked up again for Inferno and this winter to make sure we would fix it properly before moving on to other things.
Despite what you may think, we actually are listening to feedback, which is why we are taking personal time that should be spent on other projects right now (like ship balancing for example, that affects a far larger section of the player base) to look at NPC balancing and complex bug fixing.
Yes, plexing could be perfected, and it's quite easy to bash developers non-stop and throw a tantrum when you don't get things your way, but in reality things are different. We have a lot of pressure coming from different parties to do other stuff as well, we have various projects we have to follow, team is busy cleaning defects from Inferno, and without to say summer vacations are coming as well. Thus totally revamping FW sites with complex mechanics and AI is just plain not possible for now. And I said "for now" because we really want to keep iterating when we get the manpower back to do so this winter.
So I will be plainly honest, we feel your pain and we have put personal extra hours to alleviate it and try to make you happy, because we care as much as you do, possibly more. We do not expect a grand applause or feast in our honor because, as you said, things are still far from being balanced right now, but we at least expect some respect and proper constructive comments in the feedback you give us.
So we would please ask to keep the discussion civil, it is not because we are CCP employees we have to be treated like some kind of stray dogs. If this is the kind of reward for investing ourselves so much here we may as well work in another feature for the time being.
Thank you. Just because CCP hasn't given you the resources to work on FW as you might have wanted doesn't mean that the product that was put out was any less shoddy. That's where most of the anger has come from: a deeply flawed product. And mainly it's because you represent CCP in this area that it's directed at you. Not because of anything personal, but because you're CCP Ytterbium Regardless of whether I agree with your assessment of the current state of the product, asking people to remain civil while giving feedback is hardly an unfair request. Doing so is better for all parties involved.
I'm not saying that people don't have to be civil, just that there seems to be a misunderstanding as to the nature of their anger.
|

X Gallentius
Quantum Cats Syndicate
255
 |
Posted - 2012.06.04 16:14:00 -
[50] - Quote
CCP Ytterbium wrote:Hey,
We currently are looking at NPCs in the FW complexes. The plan is to remove all NPCs doing EW in all factions to equalize difficulty a bit. We won't touch the missile spam for now however as most of the NPCs are used in missions as well, but this should help a bit until we get into a proper iteration of this for this winter. This also won't apply for FW missions, only FW complexes for now.
We also are looking into an issue that prevents FW complexes from despawning properly, which in turn prevents new sites from spawning until the next downtime. Estimated time for such changes is to have them out as soon as possible (sorry, can't give estimate though, still working on them as we speak).
Hope that helps a bit. Thanks for the update.
It's the lack of missile spam that makes the afk alts work Caldari/Minmatar work for afk alt plexing. "Alt" means very low skill speed tankers. It appears the new incursus with its insane, err, "finely balanced", repping bonus is the cheapest option for Gallente to afk plex, and these ships only cost 5 million each. I don't know if "afk repping incursus" will work in Minmatar space for Amarr.
The E-war is a pvp issue, and IMO not a big deal other than it needs to be balanced between the races - which you guys should test on your own to get a good perspective on them.
This is how I see the issue: Where/when there is lots of activity, these issues don't really matter since players will rule the day.
The army of alts "battling" each other matters only in areas of no activity - backwater systems or systems where one side has no TZ presence.
So right now, afk defensive plexing alts endlessly battle afk offensive alts in Gallente owned backwater systems. Since Caldari are running plexes at such a high rate, we (Gallente FW players) have to "online" more afk plexing alts to clean up the backwater systems. Not great game play, IMO.
However, thanks for looking at the issues. You've hit homeruns on the last two big expansions - let's go for three! |
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X Gallentius
Quantum Cats Syndicate
255
 |
Posted - 2012.06.04 16:22:00 -
[51] - Quote
Andreus Ixiris wrote:It astounds me how the usual suspects in the Caldari militia countinue to say things that everyone, including themselves, knows aren't true. No offense, but you and many posters who pollute these threads haven't participated in the FW Occupancy War in a very long time. I suspect you know very little about these issues. Players on both sides who actually participate may throw temper tantrums, but if you filter through their rage you'll see they have made some excellent points on the state of FW mechanics.
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chatgris
Quantum Cats Syndicate
100
 |
Posted - 2012.06.04 16:31:00 -
[52] - Quote
CCP Ytterbium wrote:Hey,
We currently are looking at NPCs in the FW complexes. The plan is to remove all NPCs doing EW in all factions to equalize difficulty a bit. We won't touch the missile spam for now however as most of the NPCs are used in missions as well, but this should help a bit until we get into a proper iteration of this for this winter. This also won't apply for FW missions, only FW complexes for now.
Thanks for everything!
Removing EW helps PVP out quite a bit. However, the missile spam vs non-missile spam still allows the side not facing missiles to pretty much afk run plexes with very very low skill alts, EW was never an issue there because those characters are not intended to engage in pvp.
But every little bit helps!
|

Maz3r Rakum
The Imperial Fedaykin
38
 |
Posted - 2012.06.04 16:33:00 -
[53] - Quote
chatgris wrote:CCP Ytterbium wrote:Hey,
We currently are looking at NPCs in the FW complexes. The plan is to remove all NPCs doing EW in all factions to equalize difficulty a bit. We won't touch the missile spam for now however as most of the NPCs are used in missions as well, but this should help a bit until we get into a proper iteration of this for this winter. This also won't apply for FW missions, only FW complexes for now.
Thanks for everything! Removing EW helps PVP out quite a bit. However, the missile spam vs non-missile spam still allows the side not facing missiles to pretty much afk run plexes with very very low skill alts, EW was never an issue there because those characters are not intended to engage in pvp. But every little bit helps!
Agreed. |

Dopified
Quantum Cats Syndicate
20
 |
Posted - 2012.06.04 16:43:00 -
[54] - Quote
I wrote this forum post in response to a problem that has come up due to the new expansion. My only position with this post was not to bash but to get this problem known to CCP. NPC's have been imbalanced for a long time but have become a serious problem not just for the LP market. I see the problem that gallente will not hold thier systems thus we will be very limited in our ability to base our ships and fight good fleet fights. Now in saying that we are plexing hard and trying to fight this but there is only so much we can do against alt plexers period.
For CCP again i will say I love the expansion and what you guys have done. I don't think that this issue was seen as a big problem when designing the expansion. But unfortunitly it has become one IMO. Again my intentions where to inform not bash and if any of my comments came across as such I sincerely apologies for doing so.
Lets get this CLEAR gents for those who do bash. This expansion revived FW PVP. Before the patch I can say on comms and chats that people COMPLAINED to no end how bad pvp was,that there was not much. Funny thing was we still had very high kill rates at the time but people wanted more. Some left for 0.0 hoping to find this BUT ALMOST ALL CAME BACK because they realized that FW was still one of the best places for pvp. This expansion has given us exactly what we wanted more PVP. and for this THANK YOU CCP. CCP should be told they solved this problem perfectly.
On a personal note just saying that you are aware of the problem and are trying to fix this during the winter when you get your manpower back is awesome. This lets me know for one that you see it and acknowledge it and second you have given us a time frame that i will not post on my calander but about a time in which we can maybe see changes and yes i know it will be next year but that is better then nothing. I plan on playing this game till they shut it down. I guess being in the dark not knowing what CCP thinks or is planning makes people think nothing is happening.
Maybe for a short term solution. Add missile spaming npc's to all FW plexes. To the level that the caldari have in thier plexes. This would solve the problem in the short term until you guys address it in the long run. In all honesty EW NPC's are doing good. What makes it hard is the missile spams. This would solve the afk plexing problems of new alts. Just my two cents. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
171
 |
Posted - 2012.06.04 16:56:00 -
[55] - Quote
chatgris wrote:Removing EW helps PVP out quite a bit. However, the missile spam vs non-missile spam still allows the side not facing missiles to pretty much afk run plexes with very very low skill alts, EW was never an issue there because those characters are not intended to engage in pvp... Removing the TP spam from Mime rats should make it possible to AB tank but one or two of their plexes .. all removing eWar at this point does is make NPCs more or less equal, so in a sense plexes will be balanced albeit in the wrong direction 
|

X Gallentius
Quantum Cats Syndicate
255
 |
Posted - 2012.06.04 16:56:00 -
[56] - Quote
Dopified wrote: Maybe for a short term solution. Add missile spaming npc's to all FW plexes. To the level that the caldari have in thier plexes. This would solve the problem in the short term until you guys address it in the long run. In all honesty EW NPC's are doing good. What makes it hard is the missile spams. This would solve the afk plexing problems of new alts. Just my two cents.
I'm sure the devs are smarter than me, but I see two potential short term solutions. 1. Yours: Add missile spaming npc's to all FW plexes. 2. Require all NPCs in a plex be killed.
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Dopified
Quantum Cats Syndicate
20
 |
Posted - 2012.06.04 17:02:00 -
[57] - Quote
X Gallentius wrote:Dopified wrote: Maybe for a short term solution. Add missile spaming npc's to all FW plexes. To the level that the caldari have in thier plexes. This would solve the problem in the short term until you guys address it in the long run. In all honesty EW NPC's are doing good. What makes it hard is the missile spams. This would solve the afk plexing problems of new alts. Just my two cents.
I'm sure the devs are smarter than me, but I see two potential short term solutions. 1. Yours: Add missile spaming npc's to all FW plexes. 2. Require all NPCs in a plex be killed.
I have thought of that and saw Superchair's post about it. Good idea one problem i see is that the plex bug might come into affect. If they can not get it closed for normal purposes then maybe adding the change of killing NPC's to close it will be a catastophe. Just saying  |

BolsterBomb
Bane Inc INQUISITION.
64
 |
Posted - 2012.06.04 17:03:00 -
[58] - Quote
I have to 100% disagree,
As a player that have ran both caldari and gallente missions I do know a thing or two about the npcs.
1) Yes you can solo majors (caldari and gallente) in a frigate (not nessacarly t1). The issue is that you will not be able to fight and you will be simply farming (which is the point of the farmer)
2) Farmers are a VERY IMPORTANT part of this new patch. For example the amarrians have tons of plexe avalaible. They need plexers to go out and hit systems that are empty if plays an important part in the contestation of systems. If you change the game mechanic that all npcs must be killed the losing faction will not be able to fight back as easily.
Again the afk plexers are very very very important for a losing faction. It maintains balance.
3) I run majors when im going for LP in a malediction. Even going 5k a sec I still take dings. I know you can do the same in caldari plexes as well. The missions for gallente are always speed tanked with an inty. I haven't seen afk condors running around speed tanking majors. They do speed tank minors and mediums but the gallente can do that as well.
I see zero problems with the current NPC mechanics. Each faction has different effects and each faction is smart enough to figure out how to counter it. We have to put sensor damps on our ships when we run missions, gallente usually use drones, etc Brig General of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

Princess Nexxala
Quantum Cats Syndicate
58
 |
Posted - 2012.06.04 17:08:00 -
[59] - Quote
You guys can tank/run a gal major in a no skilled alt flying a condor solo, we can most definitely NOT do that. Hence why people are complaining.
BolsterBomb wrote: 3) I run majors when im going for LP in a malediction. Even going 5k a sec I still take dings. I know you can do the same in caldari plexes as well. The missions for gallente are always speed tanked with an inty. I haven't seen afk condors running around speed tanking majors. They do speed tank minors and mediums but the gallente can do that as well.
Is sexy time? |

X Gallentius
Quantum Cats Syndicate
255
 |
Posted - 2012.06.04 17:13:00 -
[60] - Quote
Dopified wrote:I have thought of that and saw Superchair's post about it. Good idea one problem i see is that the plex bug might come into affect. If they can not get it closed for normal purposes then maybe adding the change of killing NPC's to close it will be a catastophe. Just saying  I think it can only be bugged if there is both factions are near the timer at the same time - which doesn't happen with afk plexing. Damar or Val Erian will know more about the specifics of the plexing bug.
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