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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Navigator
C C P
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Posted - 2009.09.04 19:22:00 -
[1]
EVE Online Apocrypha 1.5.1 will be deployed during downtime on Wednesday,09, September 2009 from 08.00 to 12:00 GMT.
This latest patch in the Apocrypha series contains some fantastic new fixes which should eliminate desync issues on Tranquility permanently along with fixes to server issues which were resulting in node deaths. This patch, while quite small, means a much more stable and smoother client for all players. Patch Notes are available for your perusal and feel free to use this thread for all of your feedback.
Navigator Senior Community Representative CCP Hf, EVE Online
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Mashie Saldana
BFG Tech
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Posted - 2009.09.04 19:33:00 -
[2]
Omg, you must have fixed one of the oldest bugs solving the tracking at 0m.
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Ariane VoxDei
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Posted - 2009.09.04 19:57:00 -
[3]
"It is now possible to shoot objects that are 0 meters away with turrets, and hit them (this is still subject to tracking.)"
And there was much rejoicing and much rubbing of hulls! :D
"The market deviation filters have now been fixed ensuring that the average price of an item is now calculated correctly at all times."
That fix will probably correct the filter problems I bugreported. Will update/close it when I have retested it post-patch.
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CCP Atropos
C C P
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Posted - 2009.09.04 20:17:00 -
[4]
\o/ deync fixes \o/ 0m tracking
Software Engineer Core Engineering |
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Sgt Napalm
SiN. Corp Sons of Tangra
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Posted - 2009.09.04 20:22:00 -
[5]
Dear lord
Who is responsible for the 0m hitting?
That is fantastic and least expected. If it was Noah I will forgive him for past sins.
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CCP Navigator
C C P
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Posted - 2009.09.04 20:22:00 -
[6]
Originally by: CCP Atropos \o/ deync fixes \o/ 0m tracking
Also \o/ Node crash fixes
Navigator Senior Community Representative CCP Hf, EVE Online
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.09.04 20:28:00 -
[7]
Edited by: Razin on 04/09/2009 20:29:12
Some excellent fixes!
So, when does turret lag in large fleet fights get fixed? ...
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Haradgrim
Tyrell Corp Fuzzy Nut Attack Squirrels
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Posted - 2009.09.04 20:39:00 -
[8]
Originally by: Patch notes for Apocrypha 1.5.1 Patch notes for Apocrypha 1.5.1, released Wednesday, 9, September, 2009. The actual final build for this patch is 101635 and this will be updated shortly. Don't ask - its a long story!
Best patch note heading ever. --
Originally by: CCP Oveur Just donæt forget the reach-around.
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Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2009.09.04 20:56:00 -
[9]
Originally by: Patchnotes for Apocrypha 1.5.1 During Apocrypha 1.5 we identified and fixed several potential causes for client-server simulation desync. Additional work in this area for Apocrypha 1.5.1 revealed the root cause of the remaining desync issues. We believe that we have now fully eliminated desync issues as related to the physics simulation. More on this in an upcoming Dev Blog.
I'm going to asume there's a programmer running around CCP HQ feeling like his code-fu has a strenght over 9000?
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Ivanna Nuke
Daralux
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Posted - 2009.09.04 21:06:00 -
[10]
I have only one thing to proclaim
WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEWWWWTTT at the tracking fix
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Imperian
hirr Morsus Mihi
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Posted - 2009.09.04 21:23:00 -
[11]
I liked the 0km not hitting bug :(
RAWR |
Hoshi
Eviction.
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Posted - 2009.09.04 21:37:00 -
[12]
So 0m will count as 1m for tracking I assume? ---------------------------------------- A Guide to Scan Probing in Revelations |
Kalintos Tyl
Minmatar V O O D O O
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Posted - 2009.09.04 22:31:00 -
[13]
"It is now possible to shoot objects that are 0 meters away with turrets, and hit them (this is still subject to tracking.)"
Avarage megathron pilot iq will be 0 :D 60D GTC - shattared link |
Lucas Tigh
United Systems Navy Zenith Affinity
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Posted - 2009.09.04 22:50:00 -
[14]
Originally by: Haradgrim
Originally by: Patch notes for Apocrypha 1.5.1 Patch notes for Apocrypha 1.5.1, released Wednesday, 9, September, 2009. The actual final build for this patch is 101635 and this will be updated shortly. Don't ask - its a long story!
Best patch note heading ever.
Except that it says "its" instead of "it's."
>.> -------------------------------------
CCP, make me a winner.
I win. |
ez caper
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Posted - 2009.09.04 23:31:00 -
[15]
Nice ancient history bug fix, good job.
Now PLEASE remove this 2 sec scanner recalibration thingy and I will be really really happy. Guys, don't know if you were roaming in small gangs recently, but catching a target in a belt just went from hard to almost impossible.
Please listen to your player base, check topics all around the forum.
Thanks!
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Tester128
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Posted - 2009.09.05 00:02:00 -
[16]
nice fixes, way to go :) a short question from us T3 producers out here - are there any changes planned for melted nanoribbons drop rate, 5th subsystems and existing sub rebalance?
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ceaon
Gallente
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Posted - 2009.09.05 00:29:00 -
[17]
Originally by: Patch notes for Apocrypha 1.5.1 Don't ask - its a long story!
i want the story naaooooo
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Needa3
Minmatar BURN EDEN
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Posted - 2009.09.05 01:03:00 -
[18]
get rid of that scanning delay
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.09.05 01:26:00 -
[19]
any chance u will bother to fix the nodes for low sec anytime soon now that the 0,0 alliance cant be botherd fighing over anything else then low sec moons anymore?
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Desparo
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Posted - 2009.09.05 01:32:00 -
[20]
Any chance you could squeeze in a fix to the graphics bug for Gallente Towers? As its only been 3 months since that happened it might be too soon to ask for it, but I thought I would try.
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Reiisha
Evolution IT Alliance
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Posted - 2009.09.05 02:33:00 -
[21]
I like the version number. The one in the patchnotes anyway.
"If you do things right, people won't be sure you've done anything at all"
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Lolzalt
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Posted - 2009.09.05 03:29:00 -
[22]
Scanner next....... thanks
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Odhinn Vinlandii
Gothic Fleet
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Posted - 2009.09.05 04:23:00 -
[23]
If you shoot something at 0m, do you get splash damage?
Why isn't there splash damage? You have bombs, now add splash for projectiles with EMP or nuclear payloads.
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Zex Maxwell
Caldari
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Posted - 2009.09.05 06:18:00 -
[24]
Quote: Patch Notes
Build 99093 to 99999 addresses Patch Notes for Apocrypha 1.5.1
Patch notes for Apocrypha 1.5.1, released Wednesday, 9, September, 2009. The actual final build for this patch is 101635 and this will be updated shortly. Don't ask - its a long story!
I'm asking.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.09.05 06:57:00 -
[25]
omg omg omg
awesome!
\o/
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Pottsey
Enheduanni Foundation
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Posted - 2009.09.05 07:23:00 -
[26]
No fix for epic arch loot? Can we please have a comment on why some of the epic rewards are so poor? Some of the low sec reward are 100% useless and worse in every way over the basic implants. Meaning there is zero reason to use them. The high sec rewards are hardly any better.
" Why isn't there splash damage?" Why isn't there splash damage? Was taken out of games years back if I recall correctly. It caused to many problems.
______ How to Passive Shield Tank T2
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SOLAR stone
Gallente The Panopticon
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Posted - 2009.09.05 08:55:00 -
[27]
Yes,please. In upcoming patch fix epic rewards - they supposed to be more or less equal for all factions.
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Seven Seas
Beach Boys
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Posted - 2009.09.05 09:00:00 -
[28]
log shows nothing Ö
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Kazuo Ishiguro
House of Marbles
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Posted - 2009.09.05 09:04:00 -
[29]
Own up please: which dev is responsible for '99999' as the build number? --- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule |
Miza Eshkel
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Posted - 2009.09.05 09:38:00 -
[30]
no one gives a **** about this ****, fix the damn scanner, 45 pages of people telling how stupid you are is not enough ? ****ing ******s
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