Pages: 1 [2] 3 4 :: one page |
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Thread Statistics | Show CCP posts - 6 post(s) |
Destination SkillQueue
Are We There Yet
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Posted - 2009.09.05 09:48:00 -
[31]
Originally by: Miza Eshkel no one gives a **** about this ****, fix the damn scanner, 45 pages of people telling how stupid you are is not enough ? ****ing ******s
It is a pain, but the patch is really good assuming it actually succeeds to deliver what it claims.
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Frances Farmer
NoobFleet
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Posted - 2009.09.05 09:55:00 -
[32]
no scanner rollback ? wtf
CCP sort your lives, you have until next patch then goodbye accounts
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Doomed Predator
The Graduates Morsus Mihi
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Posted - 2009.09.05 09:56:00 -
[33]
Quote: NPC's
* The description tab of all NPC corporations will display the correct corporation information.
Yay
The 'Fendahlian Collective' strikes again |
Miza Eshkel
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Posted - 2009.09.05 09:58:00 -
[34]
fix the scanner, the rest is useless
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Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.05 10:38:00 -
[35]
Originally by: Miza Eshkel no one gives a **** about this ****, fix the damn scanner, 45 pages of people telling how stupid you are is not enough ? ****ing ******s
Compared to fixing desync, your non-issue is of zero relevance. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Emerald Cortess
Caldari tr0pa de elite Triumvirate.
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Posted - 2009.09.05 10:49:00 -
[36]
FFS CCP, sort ur ****ing lives out! Rollback that most annoying scanner change! Get a clue ... look in Assembly Hall: It's the longest issue-thread since disabling ghost-training and u don't give a ****?
There was not enough lag before to sanction this nerf to small-scale-pvp.
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Cypherous
Minmatar Liberty Rogues Rally Against Evil
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Posted - 2009.09.05 10:49:00 -
[37]
Originally by: Zex Maxwell
Quote: Patch Notes
Build 99093 to 99999 addresses Patch Notes for Apocrypha 1.5.1
Patch notes for Apocrypha 1.5.1, released Wednesday, 9, September, 2009. The actual final build for this patch is 101635 and this will be updated shortly. Don't ask - its a long story!
I'm asking.
I'm going to assume that its an issue with the very old code used for the site and the patch notes page can't handle a version number over 99999 correct me if i'm wrong CCP :P
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Paladyn Griffith
Gallente
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Posted - 2009.09.05 12:20:00 -
[38]
Quote:
It is now possible to shoot objects that are 0 meters away with turrets, and hit them (this is still subject to tracking.)
So is this telling me that a turret could still miss at zero meters? Why? is there an interceptor jammed in the gun tube?
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Picado Pitviper
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Posted - 2009.09.05 12:44:00 -
[39]
I agree.... CCP needs to fix the system scanner (can't change scan results or delete custom filters)... can't believe it's not being fixed in this patch.
And what about bugged killmails..... so your telling us 3 patches later (CCP claimed it was fixed several patches ago but it wasn't) and you still haven't fixed that issue..... so lame.
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Gabriel Karade
Gallente Celtic Anarchy
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Posted - 2009.09.05 13:49:00 -
[40]
Looking forward to seeing the dev blog and what the exact changes to the tracking formula are, plus, if they address any of the other issues with the existing formula e.g. target size vs distance... --------------
Video - 'War-Machine' |
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ElvenLord
4S Corporation Morsus Mihi
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Posted - 2009.09.05 14:48:00 -
[41]
Originally by: CCP Navigator
Originally by: CCP Atropos \o/ deync fixes \o/ 0m tracking
Also \o/ Node crash fixes
I'll believe it when I see it till then there is just little hope left :P
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Teibor
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Posted - 2009.09.05 17:34:00 -
[42]
Is this a 4 hour update that will take 12 like the last?
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Bubbled
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Posted - 2009.09.05 17:45:00 -
[43]
Originally by: Paladyn Griffith
Quote:
It is now possible to shoot objects that are 0 meters away with turrets, and hit them (this is still subject to tracking.)
So is this telling me that a turret could still miss at zero meters? Why? is there an interceptor jammed in the gun tube?
Because of FALCON !
P.S. Nice fixes CCP, you have a thumb up from me.
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Shamhat Arete
Aideron Robotics
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Posted - 2009.09.05 18:02:00 -
[44]
Originally by: Cypherous I'm going to assume that its an issue with the very old code used for the site and the patch notes page can't handle a version number over 99999 correct me if i'm wrong CCP :P
Ah, the dreaded P100K problem. Overpriced consultants have been warning us for years about the dangers of narrow fields for storing MMO patch numbers, but we didn't listen. Right now CCP engineers are scrambling to deal with the fallout from servers which believe they're back on patch 01635.
Rumor has it the original EVE gate was done in by a similar overflow problem in the jump counter: some ancient engineer thought "there's no way anyone's going to take more than zingle blarfnorb ships through this thing, I'm going to save a few qubits to leave room for my debugging code and the easter egg with the team hologram."
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CCP Tuxford
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Posted - 2009.09.05 18:10:00 -
[45]
short note on the tracking formula.
There are basically two distances that are used in the calculations.
distance which is the distance from the center of the balls which is used for the tracking bit of the formula short distance which is the distance from the edge of the ball which is used for falloff.
This isn't new or introduced with this fix but maybe important to note nonetheless. What was the bug is that we were checking for a zero value in the short distance instead of the distance. _______________ |
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.09.05 20:41:00 -
[46]
It seemed like a good patch.
Until I saw no mention of fixing the 2 second delay on directional scanner.
Second worst patch ever. (Worst one was the one that introduced it)
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Some Advisor
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Posted - 2009.09.05 23:14:00 -
[47]
Edited by: Some Advisor on 05/09/2009 23:14:05 yay no more patches since we reached 99999 ;P
eve is now dying :>
(or we start on hex? A0001? :P)
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Nero Prime
Caldari Agony Unleashed Agony Empire
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Posted - 2009.09.06 02:29:00 -
[48]
No fix for the cloaking bug yet!!!!
BOOO!!
Shame on you CCP!
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Insidious
Amarr
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Posted - 2009.09.06 04:16:00 -
[49]
epic patch gg.
and yea scanner fix, new ui yadda yadda warp to 15km, yadda yadda
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Dorian Gozzie
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Posted - 2009.09.06 06:23:00 -
[50]
Originally by: Miza Eshkel no one gives a **** about this ****, fix the damn scanner, 45 pages of people telling how stupid you are is not enough ? ****ing ******s
Originally by: Emerald Cortess FFS CCP, sort ur ****ing lives out! Rollback that most annoying scanner change! Get a clue ... look in Assembly Hall: It's the longest issue-thread since disabling ghost-training and u don't give a ****?
There was not enough lag before to sanction this nerf to small-scale-pvp.
Hey, how about you guys quit ****ing and moaning? If it hasn't been changed yet, then there is probably a reason why CCP won't do it. Whether or not this is the case, if you don't like it, then cancel your accounts and go play WOW.
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Gabriel Karade
Gallente Celtic Anarchy
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Posted - 2009.09.06 08:24:00 -
[51]
Originally by: CCP Tuxford short note on the tracking formula.
There are basically two distances that are used in the calculations.
distance which is the distance from the center of the balls which is used for the tracking bit of the formula short distance which is the distance from the edge of the ball which is used for falloff.
This isn't new or introduced with this fix but maybe important to note nonetheless. What was the bug is that we were checking for a zero value in the short distance instead of the distance.
Cheers Tuxford, that's quite interesting, might have to think up another long-winded post on tracking... --------------
Video - 'War-Machine' |
Miza Eshkel
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Posted - 2009.09.06 12:09:00 -
[52]
Originally by: CCP Tuxford short note on the tracking formula.
There are basically two distances that are used in the calculations.
distance which is the distance from the center of the balls which is used for the tracking bit of the formula short distance which is the distance from the edge of the ball which is used for falloff.
This isn't new or introduced with this fix but maybe important to note nonetheless. What was the bug is that we were checking for a zero value in the short distance instead of the distance.
fix the scanner moron
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Miza Eshkel
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Posted - 2009.09.06 13:31:00 -
[53]
moron stop deleting my posts and fix the scanner
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Miza Eshkel
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Posted - 2009.09.06 13:41:00 -
[54]
tuxford you fail at life
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Miza Eshkel
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Posted - 2009.09.06 13:58:00 -
[55]
"We broke the scanner and helped all the carebears, but hey we fixes a bug that we had for years lol, you can shoot at 0m"
idiots
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Citrute
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Posted - 2009.09.06 17:17:00 -
[56]
"It is now possible to shoot objects that are 0 meters away with turrets, and hit them (this is still subject to tracking.)"
What about missiles? been getting no damage reports, or anything when snug up against strictures
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Kweel Nakashyn
Star's Dust Industrie
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Posted - 2009.09.06 18:33:00 -
[57]
Build 9999999999999 \o/ Fetchez la vache ! moar(tm) < soon(tm) :(
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DRACO selen
Krupp-Stahl Majesta Empire
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Posted - 2009.09.06 20:17:00 -
[58]
Quote: Patch notes for Apocrypha 1.5.1, released Wednesday, 9, September, 2009. The actual final build for this patch is 101635 and this will be updated shortly. Don't ask - it's a long story!
We'll have some time to read them on Wednesday anyways, so feel free to tell us the storry
Since its still some time PLZ consider to read THIS topic Replies 1416 Supports 1091
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Kaiden Exeider
Gallente
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Posted - 2009.09.07 07:23:00 -
[59]
Looks like Eve's Odometer is about to flip over.
-K "Commercial" Cynos and Jumpdrives |
Cardiana
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Posted - 2009.09.07 10:05:00 -
[60]
Originally by: Mashie Saldana Omg, you must have fixed one of the oldest bugs solving the tracking at 0m.
tehehe lub you ccp
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