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Author |
Thread Statistics | Show CCP posts - 62 post(s) |
Jebediah MacAhab Dallocort
The Scope Gallente Federation
188
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Posted - 2012.06.05 12:13:00 -
[121] - Quote
Josef Djugashvilis wrote:[snip]
Perhaps you should inform Tippia et al that they should have informed CCP of the issues with the inventory system before it was released. You mean like this? Or this? How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |
Udonor
Native Freshfood Minmatar Republic
17
|
Posted - 2012.06.05 12:15:00 -
[122] - Quote
Tispar wrote:Feature restoration request: On the Ships and Items hangar tab in station, there used to be the number of items present in each hangar listed between parenthesis, example "Ships (7)" or "Items (321)". This was also present on containers. Can that number be restored? It's a great visual indicator of 1. how much stuff I have in a certain location, 2. If stacking is taking place, and 3.when I hit the 1000 items per container limit.
If this could be added to the Index tree per ship/hangar/container without having too much of a performance impact that would be nice too.
already there - just open your eyes and look around the UI for the new position of such info
No I am not going give you any more hints you lazy *$&%^ -- LOL |
Krystyn
Serenity Rising LLC Vanguard.
66
|
Posted - 2012.06.05 12:20:00 -
[123] - Quote
Zloco Crendraven wrote:
ohh mate u r really a whinny bitcx. Stop it pls my head hurts. The inventory is just fine with little tweaking to be done. I mean it is really not so hard to understand it and when u do u ll realize that u manage things even faster. Or even better pls unsubscribe, but just before doing it send me all your stuff.
OMG
You have obviously never done any sort of serious industrial action before. Do you realize that getting all the indies to unsub causes the prices on everything to go up. I'm starting to doubt that there is an inflation problem as opposed to a massive exodus of industrial players leaving the game due the excessive ganking and idiotic UI changes to make inventory manipulation an exercise in frustration. No wonder people are disinterested in having anything to do with industry or mining in EVE anymore.
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Callidus Dux
School of Applied Knowledge Caldari State
415
|
Posted - 2012.06.05 12:24:00 -
[124] - Quote
Logicycle wrote:I have high hopes for June 19
I have NOT. Because CCP denies every statement WHAT exact will be re implemented again. From the start of this crapsh!t, till now. ABSOLUTE NO statement what they will do next. They just push out some patches and write the patch notes 5 minutes before deploying.
I want to know what comes next. What kind of improvements will you have for me? What kind of changes will you do to make me happy again? It must be the whole old UI. I hate this daft sh!t from Arrow and Optimal. Especially that NO ONE of these guys ever asked me, how to change it but claim that a lot of peoples want these changes we have now! This is an out-and-out lie! Read the forums and say "All players want exact these changes" Mr. 'arrogant' Arrow! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
Tippia
Sunshine and Lollipops
7664
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Posted - 2012.06.05 12:30:00 -
[125] - Quote
Josef Djugashvilis wrote:Perhaps you should inform Tippia et al that they should have informed CCP of the issues with the inventory system before it was released. Perhaps you should inform yourself about the topic being discussed before posting. Otherwise, if you want to be as ignorant and stupid as this, you should STFU until you get even the sliiiiightest clue about what the hell you're talking about.
You, sir, are a ******* idiot.
Now, with the constructive criticism out of the way, please go back and read the sisi test threads (multiple), the devblog comment threads (several), the official GD thread on the topic (numerous, but one that the devs themselves commented in and referred everyone to), and the dev-initiated UI proposal thread in F&I. Then come back here and apologise for your shameful display. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Maul555
Nuts and Vindictive Remix Technologies
185
|
Posted - 2012.06.05 12:49:00 -
[126] - Quote
CCP Soundwave wrote:Maul555 wrote:I would like to congratulate CCP on getting this thing under control enough to get my mining workflow back to mostly normal. I am still dealing with a lack of right click options on my orca, having to instead open all of my bays from 3 different locations... The windows remembering themselves is making this tolerable. The shift+click nonsense is still frustrating me, and I really really really wish you guys would abandon it altogether for more conventional methods, like double click. I am looking forward to more fixes and I dearly hope that my concerns are among them.
oh yeah; and tabs! Yeah, we'll make it easier to use. Added to what you're talking about, we're looking at adding bays to the neocom, so if you drag the drone bay to the neocom, you can access it from there when it's available, it's kind of cool. Anyway, on it
Cool beans. Glad to hear it. |
Maul555
Nuts and Vindictive Remix Technologies
185
|
Posted - 2012.06.05 12:55:00 -
[127] - Quote
Zer0 Divide wrote:For your info, the issue is client side. I have tested the unified inventory on 2 different machines.
on a low end computer (lets say, a laptop that is aprox 3 years old by now) the inventory really lacks performace for viewing large containers, moving a large amount of items, trading items, loading the main inventory screen (I have mentioned this in a previous post and I don't like to post a link since I am lazy)
If you are using a high end computer (lets say, I7 920 bla with a lot of specs), you will noticed that the inventory screen does not lag that much.
If your developers are all running a high end cpu (which I think this is the case), improvements wouldn't really matter much imho since a developer on a high end CPU wouldn't notice a fraction of a millisecond by making changes.
There are some things that apparently constantly refresh / check / whatever the items in the UI making it sluggish as hell. With the previous inventory system this was never the case.
I dual box on my 2nd pc, which is basically a high end(ish) 2006 machine, and I have had no problems with inventory lags....
AMD Athlon 64 X2 @ 3.0 ghz 4 gigs of DDR2, 800mhz ATI Radeon HD 3870, 512 mb
And I also have no problems with my overpowered main system, which oddly enough gets less eve time than my old system...
(Interface issues are a completely different story) |
Prisoner 002929
Wulgun Wing
16
|
Posted - 2012.06.05 12:58:00 -
[128] - Quote
JUST LET ME TURN IT OFF!
I hate it so bad I just want a check box to turn it off. Then you can fix it when ever get around to it. I seriously don't see why you guys don't get it. Roll it back to Test and apply it only to Assets window like it always should have been.
Don't give us that line about how you can't. You've got every square inch of the legacy client and the code. Just get me out of this UI hell already. |
Maul555
Nuts and Vindictive Remix Technologies
185
|
Posted - 2012.06.05 13:13:00 -
[129] - Quote
Opening orca bays before inferno:
*right click orca > open cargo hold *right click orca > open ore hold *right click orca > open corp hangers
Opening orca bays after inferno and fixes so far:
*Hit cargohold button at bottom of screen *right click orca > open corporate hangers *expand tree view > close filters > scroll > shift+click ore hold *and now remember to hit shift+click for EVERYTHING else..... *also remember to manually close windows that you are about to warp away from to avoid getting another cargohold view |
Fearless M0F0
Incursion PWNAGE Asc
33
|
Posted - 2012.06.05 13:14:00 -
[130] - Quote
CCP Explorer wrote:While Perforce has many shortcomings it excels at large-file management. Other systems have better change-set management but can't cope with our art assets.
In my current job we use TFS (yeah, ugh). A couple week ago, and for some reason I still don't understand, the other devs asked me to rollback all the changesets related to a major refactoring I did since they didn't have time to finish testing and could not figure out how to merge into the production branch without them (sounds familiar?).
Doing such rollback on TFS (or perfoce, svn, cvs, etc) would have been a nightmare and take me the whole day. I used git-tfs instead and it took me 5 minutes: git-tfs quickcheckout git revert {list of changesets} git-tfs checkingtool
By the way, there is a similar tool for perforce, it think is called git-p4
p.s. found a bug in the forums, enclosing anything in square brackets gets you ganked |
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Sarina Berghil
Adhocracy Incorporated Adhocracy
47
|
Posted - 2012.06.05 13:30:00 -
[131] - Quote
Can we please have a global checkbox that will make double-clicks open a new window by default? So many actions in Eve requires dragging items between several windows, it makes very little sense to hold down shift every time.
Like many others I don't have much empathy with your release schedule. We had an archaic looking inventory system that worked well, we got a shiny looking one that is dysfunctional. The new system is broken by design not by implementation, and it goes without saying that it will take a long time to bodge it into a working state. The unified inventory would have been great as an asset manager, but not for simple activities like moving A into B.
A week ago you said you would keep working on it until it was good. Now you have release schedule that is more important. The unified inventory has seen a few improvements during the last week I appreciate that, but it is far from good, and far from having the functionality of the old one. |
Parksvillian
Wrecking Shots
0
|
Posted - 2012.06.05 14:18:00 -
[132] - Quote
Please get rid of this frustrating piece of crap, there was nothing wrong with the old system. However you try to fix the UI if it anything like it is now at all, it will remain annoying, again the old system worked/looked just fine |
MotherMoon
Blue Republic RvB - BLUE Republic
776
|
Posted - 2012.06.05 14:37:00 -
[133] - Quote
mrpapageorgio wrote:Wow CCP, you guys really just don't get it. We don't care how hard it is for you to keep doing these updates. We don't care at all about your next major release. The reason we don't care is because you didn't care about us when you released this abortion you call unified inventory, when countless people told you it wasn't ready. But some idiot at the top (CCP Hilmar) must have told you to push it out because this patch had to have a major feature, even if it was completely broken. This is not how good development works.
I seem to remember Soundwave saying that your number one priority was working on fixing this until we are happy with it. Well guess what, we aren't happy with it. So don't expect any sympathy from any of us about how you can't work on the next "feature" we hate.
Add the ability to add shortcuts to the neocom for any container we want.
Add the ability to disable the total value in the bottom of the window.
Fix the dreadful performance issues.
For the love of all things holy, make my corp hangar tree stay maximized at all times and remember the last division open.
There is a huge list of other things still broken. You should be working on restoring every bit of lost functionality from the old inventory, not whatever awful new "feature" the higher ups want. This game is borderline unplayable for anyone who does logistics.
Who is this we you speak of. I think lots of players care that ccp is putting so much work into fixes, you dont speak for the playerbase, don't even try to think you do. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
Cloned S0ul
Blood Fanatics
113
|
Posted - 2012.06.05 14:42:00 -
[134] - Quote
Maul555 wrote:Opening orca bays before inferno:
*right click orca > open cargo hold *right click orca > open ore hold *right click orca > open corp hangers
Opening orca bays after inferno and fixes so far:
*Hit cargohold button at bottom of screen *right click orca > shift+click open corporate hangers *expand tree view > close filters > scroll > shift+click ore hold > collapse tree view *and now remember to hit shift+click for EVERYTHING else..... *also remember to manually close windows that you are about to warp away from to avoid getting another cargohold view that you will have to manually close anyways...
- - - - - - - - - - Please return full original functionality... please
This.
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Josef Djugashvilis
The Scope Gallente Federation
276
|
Posted - 2012.06.05 14:50:00 -
[135] - Quote
Tippia wrote:Josef Djugashvilis wrote:Perhaps you should inform Tippia et al that they should have informed CCP of the issues with the inventory system before it was released. Perhaps you should inform yourself about the topic being discussed before posting. Please go back and read the sisi test threads (multiple), the devblog comment threads (several), the official GD thread on the topic (numerous, but one that the devs themselves commented in and referred everyone to), and the dev-initiated UI proposal thread in F&I. Then come back here and apologise for your shameful display. edit: less rage about blatant idiocy and ignorance.
Dear Tippia, I was actually supporting you by pointing out to the op that you and others had highlighted the many flaws with the new inventory system and that he should read up what you and others had said many times before posting.
Read what I posted again, think about what it actually says, then come back and apologise for your shameful display.
Some times you let your forum ego get in the way of your ability to think Tippia. You want fries with that? |
Maul555
Nuts and Vindictive Remix Technologies
187
|
Posted - 2012.06.05 14:52:00 -
[136] - Quote
Josef Djugashvilis wrote:Tippia wrote:Josef Djugashvilis wrote:Perhaps you should inform Tippia et al that they should have informed CCP of the issues with the inventory system before it was released. Perhaps you should inform yourself about the topic being discussed before posting. Please go back and read the sisi test threads (multiple), the devblog comment threads (several), the official GD thread on the topic (numerous, but one that the devs themselves commented in and referred everyone to), and the dev-initiated UI proposal thread in F&I. Then come back here and apologise for your shameful display. edit: less rage about blatant idiocy and ignorance. Dear Tippia, I was actually supporting you by pointing out to the op that you and others had highlighted the many flaws with the new inventory system and that he should read up what you and others had said many times before posting. Read what I posted again, think about what it actually says, then come back and apologise for your shameful display. Some times you let your forum ego get in the way of your ability to think Tippia.
Tippia just had a broken sarcasm filter for your post.... be easy on the guy. He has been pretty much the most helpful person that I have seen on this issue... |
DJ P0N-3
Table Flippendeavors
14
|
Posted - 2012.06.05 14:53:00 -
[137] - Quote
CCP Explorer wrote:This is not the reason. We honestly thought we were ready.
Having done some poking about on Sisi before this came out, I'm curious: was there anything in the Sisi feedback that you guys found helpful or important before the TQ release? Many of the issues that are being addressed now were raised before its release. They were fixed shortly after. Was there simply not enough time to fix them before the Inferno launch, but they were identified as possible problem spots? |
Josef Djugashvilis
The Scope Gallente Federation
276
|
Posted - 2012.06.05 14:54:00 -
[138] - Quote
Maul555 wrote:Josef Djugashvilis wrote:Tippia wrote:Josef Djugashvilis wrote:Perhaps you should inform Tippia et al that they should have informed CCP of the issues with the inventory system before it was released. Perhaps you should inform yourself about the topic being discussed before posting. Please go back and read the sisi test threads (multiple), the devblog comment threads (several), the official GD thread on the topic (numerous, but one that the devs themselves commented in and referred everyone to), and the dev-initiated UI proposal thread in F&I. Then come back here and apologise for your shameful display. edit: less rage about blatant idiocy and ignorance. Dear Tippia, I was actually supporting you by pointing out to the op that you and others had highlighted the many flaws with the new inventory system and that he should read up what you and others had said many times before posting. Read what I posted again, think about what it actually says, then come back and apologise for your shameful display. Some times you let your forum ego get in the way of your ability to think Tippia. Tippia just had a broken sarcasm filter for your post.... be easy on the guy. He has been pretty much the most helpful person that I have seen on this issue...
Very true.
Tippia often reminds me of Akita T - but with added smugness. You want fries with that? |
Cloned S0ul
Blood Fanatics
114
|
Posted - 2012.06.05 15:07:00 -
[139] - Quote
Guys we need calm down and give them chance, if they cant fix existed problems with next patch we do epic protest even in game or somthing. I hope they can solve problems but im not optimistic..
In my opinion they dont get it, they cant fix somting that is totaly broken here is lack of flexiblity not bugs, to much clicks to much tasks in every single operation they dotnt get it... as you all mention before, this thing is totaly broken not even buged is totaly crap. |
Rommiee
Mercury Inc.
237
|
Posted - 2012.06.05 15:19:00 -
[140] - Quote
mrpapageorgio wrote:Wow CCP, you guys really just don't get it. We don't care how hard it is for you to keep doing these updates. We don't care at all about your next major release. The reason we don't care is because you didn't care about us when you released this abortion you call unified inventory, when countless people told you it wasn't ready. But some idiot at the top (CCP Hilmar) must have told you to push it out because this patch had to have a major feature, even if it was completely broken. This is not how good development works.
I seem to remember Soundwave saying that your number one priority was working on fixing this until we are happy with it. Well guess what, we aren't happy with it. So don't expect any sympathy from any of us about how you can't work on the next "feature" we hate.
Add the ability to add shortcuts to the neocom for any container we want.
Add the ability to disable the total value in the bottom of the window.
Fix the dreadful performance issues.
For the love of all things holy, make my corp hangar tree stay maximized at all times and remember the last division open.
There is a huge list of other things still broken. You should be working on restoring every bit of lost functionality from the old inventory, not whatever awful new "feature" the higher ups want. This game is borderline unplayable for anyone who does logistics.
CCP, why do you KEEP shooting yourselves in the foot and NEVER EVER learn by your mistakes.
Soundwave promised us weekly updated on this crappy inventory until WE were happy with it. Turns out that was another famous CCP blatant, outright LIE.
We don't care about your update schedule. if you had not forced this pile of crap through in the first place you would not be in this position now.
You realise that any shred of credibility you had left has disappeared completely ??? Yes ?
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Rommiee
Mercury Inc.
237
|
Posted - 2012.06.05 15:21:00 -
[141] - Quote
MotherMoon wrote:mrpapageorgio wrote:Wow CCP, you guys really just don't get it. We don't care how hard it is for you to keep doing these updates. We don't care at all about your next major release. The reason we don't care is because you didn't care about us when you released this abortion you call unified inventory, when countless people told you it wasn't ready. But some idiot at the top (CCP Hilmar) must have told you to push it out because this patch had to have a major feature, even if it was completely broken. This is not how good development works.
I seem to remember Soundwave saying that your number one priority was working on fixing this until we are happy with it. Well guess what, we aren't happy with it. So don't expect any sympathy from any of us about how you can't work on the next "feature" we hate.
Add the ability to add shortcuts to the neocom for any container we want.
Add the ability to disable the total value in the bottom of the window.
Fix the dreadful performance issues.
For the love of all things holy, make my corp hangar tree stay maximized at all times and remember the last division open.
There is a huge list of other things still broken. You should be working on restoring every bit of lost functionality from the old inventory, not whatever awful new "feature" the higher ups want. This game is borderline unplayable for anyone who does logistics. Who is this we you speak of. I think lots of players care that ccp is putting so much work into fixes, you dont speak for the playerbase, don't even try to think you do.
Good God, what an idiot, you really, really don't get it, do you ? |
ZaBob
Twilight Labs Unsung Voices
49
|
Posted - 2012.06.05 15:24:00 -
[142] - Quote
CCP Explorer wrote:I wanted to expand a bit on CCP Soundwave's comment in his dev blog that "doing frequent updates isnGÇÖt really healthy and canGÇÖt be maintained for longer periods of time" from a technical perspective. In this particular case then the frequent Inferno 1.0.x releases are starting to press against the staging process of the next main deployment. Let me explain a bit what I mean by that: We use a source code revision control system to manage the source code for EVE Online (we use a system called Perforce). We develop each expansion in a code branch called MAIN but shortly before deployment we copy the code (port it) into a different branch for the final fixes; isolating the code being deployed so that future development can continue uninterrupted in MAIN for the future deployments thereafter. After a deployment we hotfix the server and deploy client patches from the staging branch until the subsequent staging branch is created. The reason why we only have one staging branch active at each time is that code fixes made in a old staging branch can't be ported directly to the new staging branch, but rather must be ported through the MAIN branch, potentially picking up extra/new code in the process that is intended for a later release. In this diagram you can see the staging branches for Inferno 1.0.x (called DEBBY) and the upcoming Inferno 1.1.x (called ERNESTO): http://cdn1.eveonline.com/www/newssystem/media/62833/1/Branches_H2_2012_v6a_small.pngWe were planning to stage Inferno 1.1.x on 6 June but have pushed that back to 7 June to give the team working on the Unified Inventory all the time possible for updates of Inferno 1.0.x, before we must create the staging branch for Inferno 1.1.x to allow the teams working on that release to finalise their deployment. There are then going to be more updates to Unified Inventory in Inferno 1.1.x as CCP Soundwave detailed in the dev blog.
Have you considered using a better branch management strategy? And maybe a more modern tool? |
E man Industries
SeaChell Productions
273
|
Posted - 2012.06.05 15:28:00 -
[143] - Quote
Wow....lot hurt here...
Really it's not that bad...Getting use to it and getting frustrated when a close the inventory because i wanted that window closed because i'm still use to the old system but thats my issue...not CCP's.
Can people really not figure this stuff out?
Would pref right click to open a new window btw.... Or click and hold to drag new window where you want.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |
DazedOne
The Crabbit S O L A R I S
51
|
Posted - 2012.06.05 15:30:00 -
[144] - Quote
Udonor wrote:Obviously CCP has done as much as they can to "Fix" inventory in as short a period as possible. Too bad some issues labeled as fixed weren't fixed to the level CCP project members desired. But then I think they are going farther than CCP as a whole should.
It is time for CCP to move back to more normal release schedule. Its time for everyone to recognize that fixing some UI issues needs to be given a long time on the back burner. Allow for sanity in design, coding and priorities rather than panic mode.
In the mean time CCP needs to consider telling people that some issues WON'T Be fixed because they are too fundamental and the time spent wouldn't improve the game enough to be worth while.
Real PVP players only need inventories big enough to fit and hold their current ships. If your inventory was that reasonable size,performance would be just fine. That is what CPC tested against and they succeeded beautifully. All you other whiners are asking for stuff the game really doesn't need to support. Choose industry and mining and you simply should pay the devil's price a carebear should expect when abusing the game that way.
*** In fact I suggest CCP tell industrialists that the UI was an intentional NERF just like ship nerfs. A slow UI in fact does reflect a more realistic industrial process. Frankly all production except ammo should probably be slowed further. Ships losses should be meaningful not back in a hour with the same ship fit. Maybe the new UI can discourage so many players from doing Industry and mining -- so that losses can finally outpace production and bring forward the exciting possibility of actually winning EVE (last corp standing).
* A slow and unreliable UI also stops unrealistic feats like haulers snatching ore from flipped cans jsut as they instawarp or ninja bystanders in hi sec snatching loot from honest gankers and instawarping away with the profits. ***
Basically if you need a fast reliable inventory -- you aren't doing enough PVP and playing EVE the way it should be played.
I think CCP should survey players by EVE career/playing style before putting more effort into this issue. I highly suspect most decent PVP players are pretty satisfied and that only bad PVP players looking for bizarre edges and exploits care about further UI improvements. And the core of complaints will come down to a tiny minority of carebear industrialists and miners who warp the game when anyone listens to their needs. Again choosing that career in EVE is equal to choosing to suffer, so CCP should more or less let you do what you can in EVE based on an interface focused purely on the needs of the majority of EVE players flying the CCP vision of action and not waste time catering to a sad whiney self-torturing minority building piles of treasure for no specific end purpose.
This is by far the most ridiculous statement I have read on here. You must really suck at pvp if you don't have a stockpile of ships and other assets lying around to fit up more ships otherwise you would see how dreadfully slow this new UI is. Do the eve community a favor and crawl back where you came from. (I'm not a carebear) |
Gaktern Flagg
VITUPERATED HYSTERIA V.I.R.A.L.
5
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Posted - 2012.06.05 15:37:00 -
[145] - Quote
So let me get this straight.
1. Put Unified Inventory on test server, get tons of negative feedback. 2. Put the exact same version of Unified Inventory on main server so the entire EVE community can beta test your feature. 3. Receive even more negative feedback. 4. Slowly release updates that fix a small amount of errors in Unified Inventory. 5. Tell the players that because it's hard for you to release updates for a broken feature, you will slow down.
Bravo CCP. |
Rommiee
Mercury Inc.
242
|
Posted - 2012.06.05 15:39:00 -
[146] - Quote
Steijn wrote:CCP Explorer wrote:This is not the reason. We honestly thought we were ready. Please explain to me how you thought you were ready considering the amount of negative feedback this inventory received from SiSi? Did everyone that posted feedback waste their time, because it certainly looks that way to a lot of people on here. Also with regards to you needing to get back on track with your scheduled releases, i presume this is in the hope that you can gain a few new subs to cover the ones that have left/are leaving through this latest debacle. IMO your priorities are completely wrong. You should be trying to keep yiour existing customer base before trying to attract new ones.
If this is really true, then I worry for the future of this game, with people like this in charge of developing it. Seriously dude, you need to go and do something else. |
ZaBob
Twilight Labs Unsung Voices
51
|
Posted - 2012.06.05 15:41:00 -
[147] - Quote
CCP Soundwave wrote:Ramman K'arojic wrote:Soundwave,
Given the vast number of thread-naughts with comments and suggestions from every pod and his dog ; is there are definitive complete authoritative list of improvements that will be made at some point between UI - say between now and end of the year ?
Ramm Not definitive, we have a long list that we're constantly adding to. You'll very likely see us iterating based on feedback till late in the year if needed, so this feature is definitely not being left behind :)
This is a symptom of an underlying problem.
The underlying problem is that, weeks after release, YOU STILL DO NOT HAVE A VIABLE DESIGN.
I understand about agile development, and iterating.
But that doesn't mean, throwing stuff out there, until customers stop complaining.
You actually have to *understand* the customer need, determine how you're going to fill that need, test that UNDERSTANDING by telling it to customers, getting their feedback.
In other words, you need to start including the customers in DEFINING the stories you implement.
So far, from my perspective, interacting with POSes, flying in ships, doing planetary pickups, and even occasionally docking in stations, it hasn't gotten one bit better, despite the iterations. It's even gotten marginally worse.
You *may* have improved performance a bit, but it was always horrible (even before Unified Inventory), and it's still horrible, and that's hard to compare accurately.
Here's what I want:
When I open a cargohold, I want to get that cargohold.
When I open a hanger, I want to get that hanger.
When I open a container, I want to get that container.
In other words -- I DON'T WANT THINGS UNIFIED! It doesn't help; it cannot help, in any of these situations.
When I open a container, I have ALREADY indicated what I want to look at. There is absolutely NO WAY, that throwing in a tree view with other stuff will help me.
A unified view comes in handy in a few scenarios. Like, when searching for something, and you don't know where it is.
But the whole idea that a "unified inventory system" is somehow a substitute for being able to open things and look inside, is fundamentally and irretrievably broken.
It's a substitute for Assets, not containers.
And THAT is where you went completely off the rails with your design process. |
Citrute
Quiet.Storm F0RCEFUL ENTRY
78
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Posted - 2012.06.05 16:01:00 -
[148] - Quote
Cloned S0ul wrote:Guys we need calm down and give them chance
Chance was given, accounts have been canceled. |
Manssell
OmiHyperMultiNationalDrunksConglomerate
92
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Posted - 2012.06.05 16:18:00 -
[149] - Quote
Rommiee wrote:Steijn wrote:CCP Explorer wrote:This is not the reason. We honestly thought we were ready. Please explain to me how you thought you were ready considering the amount of negative feedback this inventory received from SiSi? Did everyone that posted feedback waste their time, because it certainly looks that way to a lot of people on here. Also with regards to you needing to get back on track with your scheduled releases, i presume this is in the hope that you can gain a few new subs to cover the ones that have left/are leaving through this latest debacle. IMO your priorities are completely wrong. You should be trying to keep yiour existing customer base before trying to attract new ones. If this is really true, then I worry for the future of this game, with people like this in charge of developing it. Seriously dude, you need to go and do something else.
Eve has a very, very dedicated player base (O.K. we're all a little crazy) so while we rage on forums, we do cut them some slack and still play. Junkies will still smoke bad crack.
What really worries me is design problems and implementations like this would kill a console game, like say... Dust 514. There better be some serious Q&A mechanisms, both technical and design, put in place for that team. |
DazedOne
The Crabbit S O L A R I S
51
|
Posted - 2012.06.05 16:20:00 -
[150] - Quote
This is what I was waiting for. I knew without a shadow of a doubt CCP would eventually say screw it and continue back to another feature while leaving this one unfinished. CCP will never learn from their mistakes. A majority of the community are more than fine being beta testers for shoddy features. This is why CCP doesn't care. As long as people continue to pay why would they?
I for one firmly believe if I'm paying for a game I should not be testing their product, or hunting down bugs for them. I should be enjoying my time playing the game. Isn't that what a game is for after all?
Testing should only occur on SiSi. Thats what SiSi is supposed to be for. However, in order for SiSi testing to actually make a difference the Devs MUST listen to the testers. Tippia and several others gave them more than enough feedback on the issues with this new feature. The problem is the Devs are arrogant and do not listen to feedback from their testers. That was obvious when one of the Devs posted about not listening to their feedback.
The only time the Devs care about our thoughts is when they dump a shoddy product on us and we light the torches and flame them here on the forum. Once people unsub is when they care. That unfortunately is the only time they care. Less people are flaming them on the forums now, so this is why they are going back to the hum drum workings at their offices. It is a direct result of the complacency of the community.
All of you can see that CCP has not learned their lesson from incarna. Did you expect anything different? I cancelled all my subs and this one expires in a couple days. I am debating on whether or not to get an in game plex with isk to monitor this debacle for another month. One thing is certain, until this game is fixed I will not open my wallet and give them another penny.
The few of you calling people whiners on here need to take a step back and look at the situation. People are upset that an unfinished product was thrust upon us. We are paying them to test their product. Therefore, of course people are upset. This new UI is crippling those who do industry and manage massive amounts of assets (im not an industrialist), and it is a major blow to guys that salvage their missions. Looting is atrocious. Anything asset related lags with this new UI. This and the lack of the old functionality of the old UI is why people are upset.
It is even more disheartening when we are promised a patch to get this working properly every week until old functionality is restored. We got a couple patches and are now told to basically suck it up for a few more weeks because we want to work on other features. Makes me wonder how bad those features are going to be and whether or not CCP will actually listen to the guys that decide to test the features on SISI for them. After all CCP didn't listen to the testers on this new feature and all of us are paying the price for it.
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