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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Veebora
Caldari
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Posted - 2009.09.19 21:39:00 -
[481]
I am selling my Moros.
I think FW will see a lot less dreads after this change.
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Tiel Enim
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Posted - 2009.09.19 22:24:00 -
[482]
Originally by: Veebora I am selling my Moros.
I think FW will see a lot less dreads after this change.
We really really hope so! Those stationhugging Moros was so lame. A sort of "I Win Button" for ******ed small children. Maybe we will now start to see dreads in the role they were intended for, shooting big stuff instead of neutrals and noobs in low sec?
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Veebora
Caldari
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Posted - 2009.09.20 20:04:00 -
[483]
Originally by: Tiel Enim
Originally by: Veebora I am selling my Moros.
I think FW will see a lot less dreads after this change.
We really really hope so! Those stationhugging Moros was so lame. A sort of "I Win Button" for ******ed small children. Maybe we will now start to see dreads in the role they were intended for, shooting big stuff instead of neutrals and noobs in low sec?
I can't deny you have a point.
I just hope the Moros will no be subpair with other dreads.
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Sinner Cain
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Posted - 2009.09.21 02:09:00 -
[484]
The only way the Moros Nerf will be fair to all dread pilots is to make all dreads second skill bonus apply in siege only.
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Crackzilla
The Shadow Order
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Posted - 2009.09.21 06:30:00 -
[485]
Originally by: Tiel Enim Those stationhugging Moros was so lame.
Station camping is lame. Problem was that nerfing the Moros was the wrong way to fix the issue. All it does is move the favored method to Rorqual, then Carriers, then plated BS. Nothing much changes for station campers.
What it does is make the Moros further subpar.
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yars
SkillzKillz
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Posted - 2009.09.21 12:23:00 -
[486]
"Dreads will remain unchanged with one small exception - the Moros will only receive its drone damage bonus if it is in siege mode."
After months of training to fly one, plus months of mining to build one. I would not call that a "small exception".
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Veebora
Caldari
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Posted - 2009.09.21 20:53:00 -
[487]
Originally by: yars
"Dreads will remain unchanged with one small exception - the Moros will only receive its drone damage bonus if it is in siege mode."
After months of training to fly one, plus months of mining to build one. I would not call that a "small exception".
I am experiencing the same issue besides I've bought mine.
You can find my Moros on contracts right now, T2 rigged and fitted for 1.8 bi
I think CCP will force us all to cross training to Amarr before they realize what they are doing with game balance.
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SchoolGirl
Gallente SchoolGirl Corp
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Posted - 2009.09.21 22:08:00 -
[488]
Eve is already Caldary Online with Amarr PvP addon. ;)
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Mystic Amarr
Sankkasen Mining Conglomerate Emergence.
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Posted - 2009.09.21 22:56:00 -
[489]
oh noes a moros! AMARR FTW
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Windryder
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Posted - 2009.09.22 01:05:00 -
[490]
I think the Moros nerf is a little much.
All the Dreads have their advantages AND disadvantages and they are far less alike than the Carriers - a good thing IMO.
* Revelation - Advantage; laser crystals reduce reloading/swapping downtime - Advantage; laser crystals reduce necessary space in cargo hold - Disadvantage; Crystals are restricted to mostly EM damage with some thermal
* Phoenix; - Advantage; torpedoes can theoretically hit moving targets while in seige mode - Advantage; torpedoes allow any damage type to be thrown - Advantage; torpedoes use no cap - Disadvantage; damage bonus only applies to kinetic damage - Disadvantage; shield tank - Disadvantage; no capital cruise missile equivalent available - Disadvantage; no range/damage tweaks by swapping ammo
* Naglfar; - Advantage; projectiles and torps use no cap - Advantage; projectiles and torps allow any damage type to be thrown - Advantage; can fit FOUR capital weapons AND a siege module - Disadvantage; Split weapons systems require more training - Disadvantage; four capital weapons will require hauling more ammo
* Moros; - Advantage; drone bay size - Advantage; drone bonuses - Disadvantage; capital hybrids throw only kinetic damage with some thermal
I'm a caldari pilot but I can see that nerfing the Moros' drones kind of skews the balance a bit.
Windy |
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Peregrin Psythe
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Posted - 2009.09.22 04:13:00 -
[491]
Originally by: Pnuka
Originally by: Soleil Fournier Edited by: Soleil Fournier on 15/09/2009 23:26:19 I agree with a previous poster:
Putting 2+ titans in a system will be a big problem with this design. Your 1 titan won't be able to DD a supercap to death, but that titan buddy right behind him lands the finishing blow 2.45 seconds later. People won't be willing to risk putting their super caps on the field with that type of scenerio.
It just gets worse when there's 4,5,6 titans in the same system. There needs to be some type of limiter. The diminishing return setup where 4 titans shooting at 1 target....but really only the 1st DD counts that CCP has talked about before, or some other type of limiter should be implemented to combat this.
Wondering this as well, if a super cap can only withstand 2-3 shots, they won't be fielded.
I don't undersatnd these arguments where you think 150b ISK titans will be fielded, but 1.5b "supercarriers" won't becuase they are too expensive to lose???? I think the risk/reward is more in favor of fielding a "supercarrier", than a Titan.
The odds of a Titan pilot killing 100 supercarriers without losing his Titan is fairly small.
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xCUSx
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Posted - 2009.09.22 14:21:00 -
[492]
Yeah cant say im real happy bout the Moros nerf, especially considering the training time i put in for it, seems to me like the only dread worth flying now is gonna be the Reva :(
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scarlett 01
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Posted - 2009.09.22 22:16:00 -
[493]
ffs ccp.....moros nerf wtf....ever been stranded in a warp bubble against sub bs ships in a moros with only ur drones for protection??.....ur guns aint no good....coz they cant hit nothing up close. SO WHY FIX SOMETHING THAT AINT BROKE ????
go on make my moros pointless......looks like ur gonna.......wtf do Gallente have to suffer for having to train for both guns and drones ??? Free expansion....free nerf!!!.....btw when u gonna sort out all these extra extended downtimes and api **** ups
WTS ! use PIle of CCP JUNK aka Moros
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Veebora
Caldari
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Posted - 2009.09.23 02:18:00 -
[494]
I don't think the Dreads should be so useless without siege activated.
Or maybe the siege should giving less bonuses as well as having less drawbacks as long activation time and huge tracking hit.
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zshotites
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Posted - 2009.09.23 03:57:00 -
[495]
Personally I'm not against most of the changes I'm seeing. However, I think a few more changes should be made in Dominion, partially to balance and make the game better and partially because they just make sense.
First of all fighter bombers are getting added so that carriers can take on other capital ships. Yet there still isn't an effective way for small ships to take on capital ships. I mean sure you can get together twenty of your friends and go bash down a few capital ships. But that still means you are using 20 players to take on 1 player. Meanwhile, these drones are being added that will probably be able to take on a dread at 5-10 against 1 odds, probably even better odds. See the logical problem here. If the drone fighter/bombers can take on a capital ship why can't smaller ships do the same. I'm thinking a new Tech II ship needs to be added that will allow players to basically use their own fighter/bomber. Yes we already have a bomber, but I'd like to see one that can take on capital ships. Something a little bit more powerful than a fighter bomber but still nowhere near the power of 5-10 fighter/bomber drones. So instead of having to get 20 of your friends together to go take on a dread or a carrier instead you get a few people together that have ships outfitted specifically to take on capital ships.
Sure this makes dreads and other capital ships a bit more vulnerable. But it also allows a counter to capital ships besides for just more capital ships. And it makes sense with the other changes CCP is making in Dominion. Anyway I'll just list the strengths and weaknesses which is a pretty small list.
Strength: An effective way to take on Capital ships without the need for another Capital ship
Weakness: Not effective against non-capital ships. For example Interceptors and HAC's would probably rip these ships to pieces.
My other idea balances the whole player flown fighter/bomber. How about a capital ship that has the primary use of countering and destroying non capital ships. For instance if anyone is familiar with Star Wars it would be the Lancer class capital ship. Specifically in Star Wars the Lancer class ship was one of the smaller capital ships but had the main purpose of taking down enemy starfighters. So basically for Eve this would be something like a Tech II dreadnaught that specifically aimed at destroying smaller ships. It would make sense to give a ship like this strengths and weaknesses. So every major capital fleet will probably want one of these with them in order to defend against fighter/bombers that are used by either carriers or players.
Strenths: Useful against non-capital ships providing a counter for conventional fleets besides for the Titan's superweapon. High rate of fire, lock on speed, and turret tracking allowing this ship to take on fast small ships that the typical Capital ship would find impossible to hit. Decent range probably at least 100-200 km allowing a ship like this to help defend an entire capital fleet.
Weakness: Lower overall Damage output. Higher cost than for a typical Dreadnaught. Higher skills needed than for a typical Dreadnaught. Defenseless against other Capital ships, and likely wouldn't be able to take on a properly outfitted group of Battleships (remember this is a counter for likely cruiser size and below ships). Lower defenses making these ships more of a reserve type ship that wouldn't be used in front line battles involving capital ships.
Sure this is just a rough go over of these ideas. But personally I think they would allow a brand new level to the game. Capital ships that can effectivly take on smaller ships and smaller ships that can effectivly take on capital ships. |
Shek Long
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Posted - 2009.09.23 08:14:00 -
[496]
Originally by: zshotites Personally I'm not against most of the changes I'm seeing. However, I think a few more changes should be made in Dominion, partially to balance and make the game better and partially because they just make sense.
First of all fighter bombers are getting added so that carriers can take on other capital ships. Yet there still isn't an effective way for small ships to take on capital ships. I mean sure you can get together twenty of your friends and go bash down a few capital ships. But that still means you are using 20 players to take on 1 player. Meanwhile, these drones are being added that will probably be able to take on a dread at 5-10 against 1 odds, probably even better odds. See the logical problem here. If the drone fighter/bombers can take on a capital ship why can't smaller ships do the same. I'm thinking a new Tech II ship needs to be added that will allow players to basically use their own fighter/bomber. Yes we already have a bomber, but I'd like to see one that can take on capital ships. Something a little bit more powerful than a fighter bomber but still nowhere near the power of 5-10 fighter/bomber drones. So instead of having to get 20 of your friends together to go take on a dread or a carrier instead you get a few people together that have ships outfitted specifically to take on capital ships.
Sure this makes dreads and other capital ships a bit more vulnerable. But it also allows a counter to capital ships besides for just more capital ships. And it makes sense with the other changes CCP is making in Dominion. Anyway I'll just list the strengths and weaknesses which is a pretty small list.
Strength: An effective way to take on Capital ships without the need for another Capital ship
Weakness: Not effective against non-capital ships. For example Interceptors and HAC's would probably rip these ships to pieces.
My other idea balances the whole player flown fighter/bomber. How about a capital ship that has the primary use of countering and destroying non capital ships. For instance if anyone is familiar with Star Wars it would be the Lancer class capital ship. Specifically in Star Wars the Lancer class ship was one of the smaller capital ships but had the main purpose of taking down enemy starfighters. So basically for Eve this would be something like a Tech II dreadnaught that specifically aimed at destroying smaller ships. It would make sense to give a ship like this strengths and weaknesses. So every major capital fleet will probably want one of these with them in order to defend against fighter/bombers that are used by either carriers or players.
Strenths: Useful against non-capital ships providing a counter for conventional fleets besides for the Titan's superweapon. High rate of fire, lock on speed, and turret tracking allowing this ship to take on fast small ships that the typical Capital ship would find impossible to hit. Decent range probably at least 100-200 km allowing a ship like this to help defend an entire capital fleet.
Weakness: Lower overall Damage output. Higher cost than for a typical Dreadnaught. Higher skills needed than for a typical Dreadnaught. Defenseless against other Capital ships, and likely wouldn't be able to take on a properly outfitted group of Battleships (remember this is a counter for likely cruiser size and below ships). Lower defenses making these ships more of a reserve type ship that wouldn't be used in front line battles involving capital ships.
Sure this is just a rough go over of these ideas. But personally I think they would allow a brand new level to the game. Capital ships that can effectivly take on smaller ships and smaller ships that can effectivly take on capital ships.
I might be wrong about this but I think "Super Carriers" only get fighter bombers. . .
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Inferno Styx
Caldari Division of Dying Stars Solyaris Chtonium
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Posted - 2009.09.23 19:00:00 -
[497]
how about giving fighters launched from Mom's and Carriers another job as well. Fighters would have a new mode when launched (Intercept). When this mode is active the fighters will automatically attack any hostile fighters or Fighter bombers within their range. This goes along with the carrier's primary role as a support ship it can protect the cap fleet from hostile fighters and bombers.
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Ardion
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Posted - 2009.09.24 11:16:00 -
[498]
Edited by: Ardion on 24/09/2009 11:20:40 Super Carrier sound awfull
Assault Carrier, Heavy Carrier, Strike Carrier all imho sounds better just not "super" carriers, "super" in it sound like some 4th grade comic book...
Imho Heavy Carrier is best fitting as it shows the big diffrence in EHP and also firepower (bombers), as for assault and strike prefix will be better if those carriers was armed with guns not just drones (like battlestar galactica)
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Dr Edart
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Posted - 2009.09.24 12:04:00 -
[499]
You all are worried about Super Carriers? Better be worried about the new game "Titan Online" MK II.
Remember when we had Titan Online MK I ? DD through a jump portal? NO RISK to deploy your Titan in anger?
Now we have Alliances FAT with 30 Titans or more, you think that your 50-60 man Capital Fleet is going to be safe when you take Sov off of lets say Red Overlord or Against Some Authorities? Or even Pandemic Legion and Goons ?
This new Titan Online patch just gave the Titan the ability to simply destroy your entire Capital Fleet before it is out of Siege to warp away.
Lets say -A- decide to field thier 27 Titans it is now, to knock out Alliance B for anchoring a 10M3 Sov Disruptor in a shuttle with a 1 day old alt.
Lets say for the sake of arguement it was a CTA and Alliance B showed up with a good showing of 60 Capitals to Hell Purge a system of Towers and shoot station services.
-A- now catch Alliance B in siege at a Tower full of juicy Labs and moon Goo Miners, and begin the Siege. Since they took Sov down no Jammers, -A- just cyno in top of them at snipe range 27 Titans, and start to bzzt bzzzt the entire Dread Fleet before it can get out of Siege to run.
No ammout of repping can save you, your in siege, and you now have a mega wtfpwnmobile worse then when there were DD going through jump portals shooting you destroying your capital instantly.
Congratularions!!!!! You now cannot rebuild your Capital Fleet unless you do it in NPC low sec, well because CCP want you to go into 0.0 and immerge your head in your a$$.
So without Sov 4 no where is going to be safe period to build Capitals and Super Capitals in 0.0. No research tower is safe, no drug lab, no ship building facility, no moon goo, nothing will be safe to the weekend lets rick roll them for lulz pod pilot.
And with this change CCP think more people coming to 0.0 ? Empire will never have been so crowded tbh, even the hardcore PVP types are going to run missions and hold the Jita 4-4 undock since holding any sort of 0.0 with stability will be impossible under the new mechanic.
The Dominion patch should be renamed Eve just became ******ed, welcome back to Titan Online we have timewarped back into the past 4 years ago when there was no sov, and you could DD without risk.
My dear Gentelmen your Moros is dead already and you dont even know it. I have seen the major Alliances practicing the DD Driveby killing entire Cap Fleets before they can come out of Siege, so dont say it is not going to happen, driveby is the new tactic, you losing everything you have is the new way of playing in 0.0.
Better off in Empire war deccing noobs for PVP instead of the cesspool that 0.0 is about to become.
All it takes is a few alts in shuttles with 10 m3 Sov disruptors and your on your way!
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Serj Darek
Minmatar Agony Unleashed
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Posted - 2009.09.24 14:29:00 -
[500]
Originally by: Dr Edart ...
CCP quit commenting on this thread when the comments went from 'cool' to 'wtf', so don't think a ton of people don't share your same perspective. I think CCP is too far along in their code cycle for the next release to do anything about the idiocy. I expect at least two or three patches for capitals and sov mechanics when Dominion is released. I would have thought that the game balance team would have caught some of these obvious issues, but as others have pointed out, I doubt they play as often as we do.
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cok cola
Sniggerdly Pandemic Legion
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Posted - 2009.09.24 18:22:00 -
[501]
Edited by: cok cola on 24/09/2009 18:22:57
Originally by: Vile rat Ultimately I think the Titan DD change is great but mostly because you've managed to break the Doomsday concept even more than it was originally and we're in the best position to benefit from abusing the hell out of it.
hehe, goons :D
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Veebora
Caldari
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Posted - 2009.09.25 00:07:00 -
[502]
Originally by: Dr Edart You all are worried about Super Carriers? Better be worried about the new game "Titan Online" MK II.
Remember when we had Titan Online MK I ? DD through a jump portal? NO RISK to deploy your Titan in anger?
Now we have Alliances FAT with 30 Titans or more, you think that your 50-60 man Capital Fleet is going to be safe when you take Sov off of lets say Red Overlord or Against Some Authorities? Or even Pandemic Legion and Goons ?
This new Titan Online patch just gave the Titan the ability to simply destroy your entire Capital Fleet before it is out of Siege to warp away.
Lets say -A- decide to field thier 27 Titans it is now, to knock out Alliance B for anchoring a 10M3 Sov Disruptor in a shuttle with a 1 day old alt.
Lets say for the sake of arguement it was a CTA and Alliance B showed up with a good showing of 60 Capitals to Hell Purge a system of Towers and shoot station services.
-A- now catch Alliance B in siege at a Tower full of juicy Labs and moon Goo Miners, and begin the Siege. Since they took Sov down no Jammers, -A- just cyno in top of them at snipe range 27 Titans, and start to bzzt bzzzt the entire Dread Fleet before it can get out of Siege to run.
No ammout of repping can save you, your in siege, and you now have a mega wtfpwnmobile worse then when there were DD going through jump portals shooting you destroying your capital instantly.
Congratularions!!!!! You now cannot rebuild your Capital Fleet unless you do it in NPC low sec, well because CCP want you to go into 0.0 and immerge your head in your a$$.
So without Sov 4 no where is going to be safe period to build Capitals and Super Capitals in 0.0. No research tower is safe, no drug lab, no ship building facility, no moon goo, nothing will be safe to the weekend lets rick roll them for lulz pod pilot.
And with this change CCP think more people coming to 0.0 ? Empire will never have been so crowded tbh, even the hardcore PVP types are going to run missions and hold the Jita 4-4 undock since holding any sort of 0.0 with stability will be impossible under the new mechanic.
The Dominion patch should be renamed Eve just became ******ed, welcome back to Titan Online we have timewarped back into the past 4 years ago when there was no sov, and you could DD without risk.
My dear Gentelmen your Moros is dead already and you dont even know it. I have seen the major Alliances practicing the DD Driveby killing entire Cap Fleets before they can come out of Siege, so dont say it is not going to happen, driveby is the new tactic, you losing everything you have is the new way of playing in 0.0.
Better off in Empire war deccing noobs for PVP instead of the cesspool that 0.0 is about to become.
All it takes is a few alts in shuttles with 10 m3 Sov disruptors and your on your way!
On the other, if the new DD has tracking speed, the Titan will be more vulnerable against big BS fleets.
I don't think it is very easy having 30 Titans together as desired.
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chockojako
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Posted - 2009.09.25 02:34:00 -
[503]
whatever.
CCP is castrating the game one galente ship at a time. sooner or later the yawns will take over as every ship becomes more and more sterile. I think its time to update the Galente race as one that used to like drones until amarr decided they liked them better. I have an idea that may help. Fix the ****en overview and game crashes and the countless bugs instead of ****ing on the the zounds of wide opened mouthed zombies by passing off another hardly working patch as a free upgrade. One other thing. Give yourselves a little more time to do the upgrade so the servers go up on time and you dont need to patch the patch over and over again. thanks for your time. |
Valentia Valens
Gallente Federal Navy Academy
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Posted - 2009.09.25 04:51:00 -
[504]
I vote for Motherships to be called "Space Control Ships" - and Carriers to be called "Carriers" and Titans to be called "Titans" - that seems to be a good idea in my humble opinion.
The reason for space control ships as I see it is carriers do fleet carrier work and a "super-carrier" really is a system control ship - using it's wing to support and control a region of space, not in a particular slot in a fleet but as a flagship for a larger strategic objective... where I see a carrier(s) as fleet ships that support direct engagements... Motherships I feel are the kind of ships that not only use fighters for attack, but support larger expansion of empire space via colonial activities and protection of emergent system settlement - I was hoping that they would play a big part in the new sov (indirectly) as a means of smaller corps (that couldn't get a titan) would use a MS for a main ship/support with a smaller fleet to move into null and secure and dev a system... that to me is a sound purpose for a ship that can deligate it's fighters, use bombers, but also would have had clone vats for use by the pilots... a small corp would have done well with that and it would have allowed for protection when putting up a new POS with the new system where sov is uncoupled from POS placement (hopefully).
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Meeogi
Amarr Lone Star Privateers
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Posted - 2009.09.27 13:20:00 -
[505]
Originally by: DigitalCommunist Edited by: DigitalCommunist on 16/09/2009 00:46:31
Supercapitals didn't come out right for three reasons:
- kept relying on isk/skillpoints as a deterrent to ownership, which obviously does not work in the long run
- didn't devote enough coding resources to use unique mechanics, and instead recycled crap from the usual ship lineup
- underestimated how easily players can vaporize any amount of HP
Supercapitals should:
- NOT BE SHIPS, OR USE ANY OF THEIR MECHANICS GODDAMNIT
- be fully persistent and not go "poof" when someone decides they don't feel like defending it that day
- use reinforced/anchoring modes over passive/active tanking for defense
- require upkeep for operations just like starbases, deterring ownership for the sake of ownership through cost AND logistics
- require actual teamwork and logistics in their construction, key word: work
- require actual resources to repair and corporate roles in control
- require more than the push of a button to cyno out
- provide limited services/interactivity to allies with or without an active pilot at the helm
- not have 'normal ship' modules or slots; retrofits involving POS + time + money that leave them vulnerable
Titans should:
- automatically be reconsidered for balancing if more than a handful exist in the entire game
- have an even more powerful Doomsday, but one that does damage over time, costs major resources and leaves tactical after-effects on grid/system to screw with both sides
- not portal fleets, but carry them instead
- provide limited manufacturing capability
- scare the crap out of BOTH SIDES' FCs by preventing anything from escaping
- eat dreadnaughts for breakfast
Motherships should:
- be a viable offensive mobile base for medium-large sized corporations
- rely on signature masking, scanner spoofing and environments to "hide" from hostiles
- provide full clone services, to give fallen allies a chance to rejoin the fleet battle before its over
- provide ammo, charge, drone construction capability
All capitals should:
- NOT HAVE ANY INSURANCE, BASIC OR OTHERWISE FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFGLGHRLGHLNRNGHGHGHHGLRRR
- require jumpdrive spooling that isn't so immediate/instant
- have racial differences in capital stats (fuel cost, jump range, fighter bay, etc) and not just Tech 1
Alright I'm losing steam and I can't even remember half the stuff I wrote here ages ago (includes Dreadnaughts/Carriers). But the point is..
The quality of capital warfare is directly proportional to the amount of new mechanics and coding resources you throw at them, even if the whole thing is unbalanced and buggy as hell to start with.
It's disappointing that after so much talk and wait, your way of addressing supercapitals is to remove them in all but name. What is this cautious nonsense and how did it get in my CCP? >:E
BE A MAN.
AMEN!!!!
Seriously I agree FULLY! Supercaps...should be an Major corp endeavor...."MAJOR" and require the "corp" not player to maintain it...and to fly it.
DigitalCommie....this post earns you the digital key to eve sir. Wax on Wax off |
Aluin Chaput
Caldari Mort's Navy
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Posted - 2009.09.27 16:40:00 -
[506]
You call them Supercarriers.
I call them Drop dead Sexy!
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Aluin Chaput
Caldari Mort's Navy
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Posted - 2009.09.27 16:47:00 -
[507]
You call them Super carriers.
I call them Drop dead Sexy!
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Vyanr
Minmatar Professors On Steriods DEFI4NT
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Posted - 2009.09.29 11:09:00 -
[508]
I am dissapoint at Hel nerf.
sexiest ship around is reduced to sitting on the blueprint rolls and ship visualizer.
The niddy's only use is RR as well, and as many have pointed out Nag is basiclly a useless investment.
I can't wait till Minmatar get some nice boosts for a change. Seriously.
and unless we can see a formation line in our fighter-bombers, I don't see how they'll be different from a squad of comparatively cheaper stealth bomber tactics. Alliances are better off just fielding 30+ SBs and dropping bomb nukes en mass to wtfpwn.
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Amaldor Themodius
Gunship Diplomacy
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Posted - 2009.09.29 12:18:00 -
[509]
Quote: Dreads will remain unchanged with one small exception - the Moros will only receive its drone damage bonus if it is in siege mode.
I disagree that this is a small change. For me as a Moros pilot this pretty much kills this ship as a consideration. I have used the Moros as a means to still play the game when a much larger enemy attempts to box either myself or my corp members into a station. Undocking into a hostile fleet of 20 and entering seige mode to engage the drone bonuses is not really an option, with the hot drops that generally follow.
This may not be the intended use of the vessel but clearly the developers original concept for this particular vessel extended beyond POS fights. I dont expect CCP to listen to much to my concerns but i do feel this change is an unintended shift in power toward the supremacy of the blob over the ability of a small gang/ individual. No one was ever "tackled" and killed by my moros who didnt hang around for way to long to allow a lock and dps to occur.
Just my 2 cents
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Jodo McFatty
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Posted - 2009.09.29 14:45:00 -
[510]
Edited by: Jodo McFatty on 29/09/2009 14:45:47 CCP why oh why are you going to kill of such a wonderfull dread. The moros is already losing value. Dont kill the best dread with your changes for eve's sake
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