|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Isaac Starstriker
Amarr Imperial Shipment
|
Posted - 2009.10.06 22:56:00 -
[1]
Originally by: Amy Wang Edited by: Amy Wang on 01/10/2009 14:08:33 There is already something like that in game: the capital ship maintenance array
Only difference and prime reason that is not used as much is that the highest access restriction you can have for it is pos config roles which basically means anyone with that role and ofc all directors have access to the supercap.
Instead of adding a new module add another protection level with a password to that array and it will do just fine. Alternatives are ofc the holding alt (very common) as well as having only absolutely trusted people with pos and director roles (well, with 60+b asset at stake this might be stretching it for some tho) but that certainly is a loophole the other suggestion would also be subject to unless you adopt the "lockdown" function the original poster suggested which basically exactly counters this.
Another problem is that people with the pos config role can just offline the tower and pop the array, then steal the ship, but it is far easier to notice that going on the the ship just going missing suddenly.
Can't shield passwords block even people with the roles to access the POS?
--Isaac Isaac's Haul*Mart - Closed
|
Isaac Starstriker
Amarr Imperial Shipment
|
Posted - 2009.10.11 15:22:00 -
[2]
Originally by: Major Hunt Edited by: Major Hunt on 11/10/2009 07:08:24 Serious attention is required to the drone bay sizes
NYX is the only supercarrier to be able to carry 20 bombers and 20 fighters, and leaves no room for vanila drones
All other super carriers cannot have a full set of each. With the NYX bunus to drone damage, it now becomes a no brainer to fly a NYX above all other races. At bare minimum all supercarriers should be able to carry a full set of fighters and bombers, or none should.
Please address this CCP. I think its a critical balance issue. Since these are supercarriers, 4km long with massive fighter bays to forfil thier primary function, i doubt the designers would overlook such a critcal flaw in the design
Eh, I disagree. The Gallente one should have the best drone bay. (IE, the whole reason the race exists...) Besides, CCP never stated that Supercarriers were supposed to hold a whole flight of fighters and fighter bombers at the same time. The fact that your trying means nothing tbh. It might mean you'll have to think ahead before going into battle.
--Isaac Isaac's Haul*Mart - Closed
|
Isaac Starstriker
Amarr Imperial Shipment
|
Posted - 2009.10.15 02:41:00 -
[3]
Originally by: mystiq pwnzorg I have one problem
why did u took the gang link and triage?
The gang link is a bit huh, (Minus the fact that the Titan can execute them, so I guess its mildly pointless) but Triage was taken as the current Supercarrier tank is way too good for triage. You really want to try and break an Aeon tank after Triage mode?
Have fun.
--Isaac Isaac's Haul*Mart - Closed
|
Isaac Starstriker
Amarr The Confederate Navy Forever Unbound
|
Posted - 2009.11.16 21:59:00 -
[4]
Originally by: CCP Abathur A few quick updates:
Supercarriers will not be docking in Dominion. If this ever happens it will be the result of a very expensive infrastructure or outpost upgrade.
I'm very sorry to quote CCP on this, but thanks for lying to all of us on this. I sincerely hope your just screwing around on Si-Si for kicks and giggles and that your not going to implement Supercarriers docking in stations. Otherwise, remove the whole name of "supercap".
--Isaac Signature is now under construction: check back in a couple weeks.
AMAAR VICTOR!
"You just can't fix stupid"
|
|
|
|