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Amber Claw
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Posted - 2009.09.25 23:27:00 -
[1]
As with most resources they are depleted as time goes on. Eve should follow this real life occurrence. As a moon is mined it should deplete backwards to less valuable minerals. This also means centain types of moons in eve should evolve to more valuable minerals if they are unmined. This would remove the monopolies on high value minerals and cause more of a shift in soventry and lower the market vaule of high end minerals even if the ratio of increase to decrease is kept the same. The rate of this evolution and the type of moons that may age in this way is totally up to others to decide. Lets give some of the smaller corps/alliances the chance to have access to these minerals. Lets have some positive comments here please. Trolls belong in storybooks.
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Mya ElleTerego
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.25 23:49:00 -
[2]
Edited by: Mya ElleTerego on 25/09/2009 23:52:46
I actually like this idea, mine out the mineral, it eventually vaporizes, gives a reason for people to probe moons. Also gives the lil guys some time to own a decent moon, before someone comes and sees what they got and takes it away from them. Would add alot to moon mining profession at least in keeping it entertaining.
Also I think it should be a 30 day life cycle on r64 60 day r32 and 90 day r16, once mining has started. Alliance Recruit thread Alliance Homepage/Killboard |
Darwin's Market
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Posted - 2009.09.26 00:22:00 -
[3]
irregular supply would skyrocket prices, no thanks
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Ender Wiggan
H A V O C Against ALL Authorities
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Posted - 2009.09.26 04:18:00 -
[4]
Nothing wrong with countering inflation via something like this. Would raise the relative importance of T1 cruisers. Which is a good thing.
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Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2009.09.26 04:19:00 -
[5]
Would conflict with CCPs policy that all changes to the game must somehow involve conflict.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.09.26 04:28:00 -
[6]
No.
Moon minerals are one of the incentives for an alliance to fight for good space. Smaller corps/alliances can still moon mine, they just can't get the BEST moons. This is perfectly fine; smaller corps/alliances *****ing that they can't all have dysprosium moons is like a 2 month old newbie *****ing that he can't fly a Titan.
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Washell Olivaw
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Posted - 2009.09.26 06:26:00 -
[7]
From this devblog:
Quote: Secondly, reduce the amount of income that can be derived from mining moons. In conjuction with the first change, this means that the best way to raise funds for an alliance will once again be to fill your space with as many people as possible, upgrade your space as much as possible and watch the money roll in.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Crimson Athena
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Posted - 2009.09.26 06:47:00 -
[8]
first off the writer did say " lower the market value of high end minerals even if the ratio of increase to decrease is kept the same." secondly, there would be more fighting because your neighbor can scan your moons and find out what you have and attack very quickly. Third, this would force more scanning which is also a good thing. I like the idea. Maybe put a % of the so called "aging moons" in each constellation. It would add a new dimension to existing game machanics. It would also stop the largest aliances from controling the best moons unless they want to move around alot.
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Vyktor Abyss
Gallente The Abyss Corporation
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Posted - 2009.09.26 12:38:00 -
[9]
The people suggesting "irregular supply would inflate T2 prices" are morons.
Do they really think people would not adapt and just put more effort into finding the rare moon mineral supplies given their very lucrative nature?
That said though, the system proposed here for me is not a viable solution. Since the powerful 0.0 monopolies are quite capable of holding moons spread widely throughout New Eden.
Red Alliance for example went on a large rare moon grab when the last new regions opened in places like Black Rise etc, and I doubt anyone has seriously challenged their moon holdings except other big alliances.
Same thing would happen with new R64 spawns TBH.
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Mya ElleTerego
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.26 13:22:00 -
[10]
Yes but everytime they dried up, there would be a new fight for the next one. Rather than what we have now, which is a few of the big alliances brawling over 80% of moon income in the game. Sure the pubbie pos will get blown up when its discovered, but its a good excuse to fight, and its fair that if they did the leg work to find it they can sit on it for a few days, weeks. Alliance Recruit thread Alliance Homepage/Killboard |
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Vyktor Abyss
Gallente The Abyss Corporation
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Posted - 2009.09.26 13:47:00 -
[11]
Good point Mya.
I suppose it would open it up for smaller folks to get in there first, but really it all depends on how sovreignty pans out too...
Part of the problem is Sov holders getting mails as soon as any POS gets anchored in "their" territory. It makes "stealth" moon mining impossible.
I personally reckon they'll just reduce the ferrorgel/nano-transistors etc and other materials needed for T2 components and on the T2 Blueprints. It will not really solve the issue, but I'd imagine it will have less impact (Read: less whine potential) than nerfing R64 moons themselves to kingdom come.
We'll see. But I'm personally all for more dynamic riches in 0.0. People assuming fights wont still occur over new emerging resources are wrong. For example: Just because a Dyspro moon changed locations doesn't mean it won't be fought over...
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Gyle
Caldari Arcana Imperii Ltd. Atlas Alliance
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Posted - 2009.09.27 07:49:00 -
[12]
Im confused, are you saying that as the mineral deposits are mined they morph into less valuable materials?
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Miss Xerox
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Posted - 2009.09.27 11:11:00 -
[13]
Here's a suggestion I offered... no replies at all.
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.09.27 11:26:00 -
[14]
Humans have been mining the earth's valuable minerals for thousands of years and the supply is yet to run out, so to be consistent moons should take centuries of gametime to deplete.
As others have said, the net effect of shuffling moon minerals around every few weeks or months would be vast regular disruption of the supply chain, large price fluctuations, and making moon mining into even more of a no-fun soul-destroying chore. People having to repeatedly chase around the galaxy scanning down every moon, and spending hours of their lives anchoring towers and modules on the right moons just for CCP to pull the rug out from under them and move it all around again is not exciting or entertaining gameplay, and having every corp and alliance POS manager burn out and quit the game in despair is not good for CCPs subscription numbers either.
What would be a far more sensible approach (and the one that it seems CCP is taking) would be to rebalance the material requirements for T2 production so you no longer have such vast disparities between mineral types. If it becomes worthwhile to mine, and even fight over, the 'other' r64s and even the r32s and r16s you produce more opportunities for more fights and more players benefitting from them, rather than the current system where there are only a few dyspro and promethium ISK fountains in the game and a handful of large alliances can monopolise all of them.
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Valandril
Caldari Ex-Mortis
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Posted - 2009.09.27 11:56:00 -
[15]
They are not monopolized, all you need is about 50 caps and 200 support. Do not discuss moderation in your signature. Zymurgist |
WarDecEvading NPCCorpAlt
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Posted - 2009.09.27 11:58:00 -
[16]
Monopolization is far from the only issue, at the heart of moon problems is the fact that they do not scale with player effort at all. That property is what's bottlenecking T2 supply, making 0.0 wealth distribution really convoluted, and allowing monopolies to exist in the first place.
The solution is to add an alternative that DOES scale with player effort.
I suggested adding reactions to convert asteroid ores to intermediates at one point, for example...
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